GB_742 Posted October 13, 2025 Posted October 13, 2025 (edited) On 10/11/2025 at 1:10 AM, fapzone10 said: Do you have any of the files for the newer stuff even if not eng patched Sorry, I don't really like sharing without the creators permission. Others on here might though. I would also really encourage subbing for a month to his Patreon if you like his content (which I did): https://www.patreon.com/EvilMeow I will continue uploading translations as I make them. Like I said I use Claude Opus 4.1 so each of these translations costs me between 5 and 10 Euro (depending on how much text there is) and time because I still have to check a lot myself. Here is the first (maybe still rough?) translation of the "Magical Girl" class. Install: Just load above the original class mod. I will translate the 'Rebecca' class next and I can tag you when I upload. If I find the time it will probably we done next weekend. 8 hours ago, grazarid said: Hello, I tried to translate a mod according to chatGPT instructions using a script that allows automatic translation using google translate or deep translator via python. My problem is that although the xml file has been translated largely from Chinese to English, this does not affect the mod in the game, the texts are still blue. Not knowing anything about anything related to coding, the rare explanation for creating an English loc that I managed to find on steam, google or even the Darkest Dungeon discord does not speak to me at all. Does anyone have any explanations or a way to successfully create an English loc simply? @grazarid Open this spoiler, I will try to help you. DM me if you have more questions (I check this page every couple of days) Spoiler First of all I would recommend downloading a working translation patch (mine for example) and opening it up to see what I am talking about. TLDR: You missed a couple steps, translation is a bit more than just translating the xml files. It goes like this: 1. It is important to understand that not every file can just be replaced with patches, files like (for example) the .effects files do not replace but combine which can lead to a lot of problems down the line. This should not matter to you because the only things you should touch are in the folder 'localization' of the original mod. 2. Copy the folder into a new directory and call it 'somethingsomething eng patch' or smth along the lines. 3. Now you translate (how you do this is up to you) all of the .xml files inside of this folder. Important: do not translate them directly in the original files but create a new file (can be a copy) with a name that is very close to the original (I always just add the ending '_eng' to them) 4. For the next step to work you need to make sure that your new translated files start with <language id="english"> (or the language you are translating too) instead of the one before (for me that was <language id="schinese">). Important: You need to add/keep an empty <language id="schinese"> field at the end of the xml file with the old language in it (for me <language id="schinese"> at the very end of the file because the original was "schinese"). 5. Go download the 'localization.zip' I provide below (this is directly from the DD modding discord, you can also get it there) and extract it to your new 'localization' folder which should also include your new *_eng.xml files (or however you called the translated copies). 6. Now just make sure that nothing else is in the folder and run the localization.exe! [If you get errors here look down below!] This should create a new english.loc which you need to rename so it starts the exact same way as the original untranslated loc (the original could also be a loc2 in some cases, doesnt matter). For my Magical Girl class translation that is MG_english.loc because the original is called MG_schinese.loc2 6. The new Something_english.loc and the new (translated) xml files are now everything you need in your 'localization' folder. You can remove everything else. 7. Now just add a preview_img (if you want) and a project.xml (just copy mine and change what you want, for example the <Title></Title> section is what the mod shows up in the ingame mod manager) and you're done. If you get errors or have problems: DM me. A common problem you will have is the localization.exe giving you errors like "colour not found" etc. which just means that you need to go into your Darkest Dungeon install folder (Steam\steamapps\common\DarkestDungeon for steam) and copy the 'colours' folder into your 'eng patch mod' root folder (next to the locaization folder). This is so that the localization.exe actually has colours to find. You should probably delete this folder again once you are done, otherwise your mod could accidentally overwrite other mods that make changes to the colours. [300] Magician Girl Class - eng localization.zip localization.zip Edited October 13, 2025 by GB_742 added section for the guy above asking for help 3
grazarid Posted October 13, 2025 Posted October 13, 2025 1 hour ago, GB_742 said: Sorry, I don't really like sharing without the creators permission. Others on here might though. I would also really encourage subbing for a month to his Patreon if you like his content (which I did): https://www.patreon.com/EvilMeow I will continue uploading translations as I make them. Like I said I use Claude Opus 4.1 so each of these translations costs me between 5 and 10 Euro (depending on how much text there is) and time because I still have to check a lot myself. Here is the first (maybe still rough?) translation of the "Magical Girl" class. Install: Just load above the original class mod. I will translate the 'Rebecca' class next and I can tag you when I upload. If I find the time it will probably we done next weekend. @grazarid Open this spoiler, I will try to help you. DM me if you have more questions (I check this page every couple of days) Hide contents First of all I would recommend downloading a working translation patch (mine for example) and opening it up to see what I am talking about. TLDR: You missed a couple steps, translation is a bit more than just translating the xml files. It goes like this: 1. It is important to understand that not every file can just be replaced with patches, files like (for example) the .effects files do not replace but combine which can lead to a lot of problems down the line. This should not matter to you because the only things you should touch are in the folder 'localization' of the original mod. 2. Copy the folder into a new directory and call it 'somethingsomething eng patch' or smth along the lines. 3. Now you translate (how you do this is up to you) all of the .xml files inside of this folder. Important: do not translate them directly in the original files but create a new file (can be a copy) with a name that is very close to the original (I always just add the ending '_eng' to them) 4. For the next step to work you need to make sure that your new translated files start with <language id="english"> (or the language you are translating too) instead of the one before (for me that was <language id="schinese">). Important: You need to add/keep an empty <language id="schinese"> field at the end of the xml file with the old language in it (for me <language id="schinese"> at the very end of the file because the original was "schinese"). 5. Go download the 'localization.zip' I provide below (this is directly from the DD modding discord, you can also get it there) and extract it to your new 'localization' folder which should also include your new *_eng.xml files (or however you called the translated copies). 6. Now just make sure that nothing else is in the folder and run the localization.exe! [If you get errors here look down below!] This should create a new english.loc which you need to rename so it starts the exact same way as the original untranslated loc (the original could also be a loc2 in some cases, doesnt matter). For my Magical Girl class translation that is MG_english.loc because the original is called MG_schinese.loc2 6. The new Something_english.loc and the new (translated) xml files are now everything you need in your 'localization' folder. You can remove everything else. 7. Now just add a preview_img (if you want) and a project.xml (just copy mine and change what you want, for example the <Title></Title> section is what the mod shows up in the ingame mod manager) and you're done. If you get errors or have problems: DM me. A common problem you will have is the localization.exe giving you errors like "colour not found" etc. which just means that you need to go into your Darkest Dungeon install folder (Steam\steamapps\common\DarkestDungeon for steam) and copy the 'colours' folder into your 'eng patch mod' root folder (next to the locaization folder). This is so that the localization.exe actually has colours to find. You should probably delete this folder again once you are done, otherwise your mod could accidentally overwrite other mods that make changes to the colours. [300] Magician Girl Class - eng localization.zip 284.65 kB · 4 downloads localization.zip 5.02 MB · 2 downloads Thanks for the explanations, I had indeed missed some steps and didn't know that the file had to be alone to use localization.zip. The funny thing is that you used as an example the mod that I was trying to translate so I could see the difference between what I did and what I should have done. Thanks again.
Sentarr Posted October 14, 2025 Posted October 14, 2025 Good day. Or night. I need a help to searching a mod. Author - Technotoad64. Name of mod - "Runaway burns does flat damage".
Sentarr Posted October 14, 2025 Posted October 14, 2025 Published in 2023, June 23. Deleted from Workshop.
InTeTSo Posted October 15, 2025 Posted October 15, 2025 Can someone please send me this mod? I can't access Patreon in my country.
grazarid Posted October 15, 2025 Posted October 15, 2025 5 hours ago, InTeTSo said: Can someone please send me this mod? I can't access Patreon in my country. I don't like sharing others work but if you can't access it in your country i'm ok with that. Eos_Fantasi_universal1.2.zip 6
InTeTSo Posted October 16, 2025 Posted October 16, 2025 On 10/15/2025 at 2:34 PM, grazarid said: I don't like sharing others work but if you can't access it in your country i'm ok with that. Eos_Fantasi_universal1.2.zip 32.08 MB · 85 downloads Thank you man! 1
Day by day Posted October 18, 2025 Posted October 18, 2025 (edited) Hey guys! Does anyone have these works? Especially interested in those marked in green. They definitely should be. They are owned by one freak here: https://www.patreon.com/c/kairoszx/posts However, judging by his actions, he's a real clown who takes advantage of other people's work, so it's a disgrace to pay for such things. Edited October 18, 2025 by Day by day
caldabog Posted October 18, 2025 Posted October 18, 2025 9 hours ago, Day by day said: Hey guys! Does anyone have these works? Especially interested in those marked in green. They definitely should be. They are owned by one freak here: https://www.patreon.com/c/kairoszx/posts However, judging by his actions, he's a real clown who takes advantage of other people's work, so it's a disgrace to pay for such things. Look in kemono.
Fnakasjg Posted October 18, 2025 Posted October 18, 2025 (edited) 11 hours ago, Day by day said: Hey guys! Does anyone have these works? Especially interested in those marked in green. They definitely should be. They are owned by one freak here: https://www.patreon.com/c/kairoszx/posts However, judging by his actions, he's a real clown who takes advantage of other people's work, so it's a disgrace to pay for such things. 40 i remade as class convertion and enemy reskin for a while ago (including polish anims for better boob bounce), you can easly search by "Courtesan" tag with LL forum search Edited October 18, 2025 by Fnakasjg
Imphy24 Posted October 18, 2025 Posted October 18, 2025 11 hours ago, Day by day said: Hey guys! Does anyone have these works? Especially interested in those marked in green. They definitely should be. They are owned by one freak here: https://www.patreon.com/c/kairoszx/posts However, judging by his actions, he's a real clown who takes advantage of other people's work, so it's a disgrace to pay for such things. https://kemono.cr/patreon/user/12996341 You will have to take your time and search the ones you're looking for, because he has a lot of mods from different games
Fnakasjg Posted October 19, 2025 Posted October 19, 2025 (edited) The Wretch Class Mod.zip wretch.effects.zip Wretch afflicted variant.zip "Do you want a wet french kiss?" Reskin|convertion (usual pattern) for Xelsword Swine Wretch enemy, into befriendable heroe with usage of "Wretch" class 6 skins variants as usual - 3 "shadow" 3 "visible", Clothed Topless Nude Animations revamp (original "combat", remake for "walk" and "idle" Spoiler Armor and weapin icons to fit reskin better Spoiler Redraw for her town event (even while i disabling town events for first recruit - still loving to make those sexy posters in game black-yellow gamma for them) Also created 1 new sprite for her melee skill (with usage of original sprites ofcource) Spoiler And class rebalance to fit original enemy, class reskin and to being interesting playing with in party Also did small localisation edit for better fit reskin, but not fully (only few strings for skills and guilds descriptions) Spoiler about Black Plague (she will catch it sooner or later by mechanic i added during class revamp - she will catching a lot of diseases during her skill usage, just bcs its fitting her nature and appearence) - her head trinket (from Collector) will make Black Plague veeery profitable to "catch", so - ye, without trinket its very bad, but when you will have that head trinket for her to equip - you will begging to catch it )) Small fix inside "effects"in archive - just replace with original one, it will not crash game if you using previous one, just missing one effect for skill bcs of syntacs error Small tweak for her "afflicted" - i was not like original version posiition (was aiming for "stress circle" to be under head as supposed to, but it made her body to being too high|up, now its more "grounded", even while "stress circle" now under her ass - as for me its looking better (and also fitting her nature as well )) Feel free to use previous version or replace with this one Original materials i used - As basis class - "Wretch" class https://steamcommunity.com/sharedfiles/filedetails/?id=1849364138 As skin - Xelsword Swine Wretch enemy Xelsword Patreon XelswordArt's profile at Darkest Dungeon Nexus - Mods and community Pay all respect and love to them Hope you will like that vile wet disease-spreading hottie and find for her place in you party ... or just slain her as another dirty Swinefolk, up to your choice, as usual )) Save and try to befriend | Slain her I myself for sure will try to befriend with that wet cutie )) Cheers)) Some examples of sprites as usual Spoiler The Wretch Class Mod.zip wretch.effects.zip Wretch afflicted variant.zip Edited October 23, 2025 by Fnakasjg 19
Anaxphia Posted October 20, 2025 Posted October 20, 2025 Has anyone ever thought about making a class conversion for the Levantine Terpsichorean from Black Reliquary? 1
Fnakasjg Posted October 20, 2025 Posted October 20, 2025 (edited) 32 minutes ago, Anaxphia said: Has anyone ever thought about making a class conversion for the Levantine Terpsichorean from Black Reliquary? Since its male|femboy - not really)) Even while he is cute and hot )) Edited October 20, 2025 by Fnakasjg 3
Anaxphia Posted October 20, 2025 Posted October 20, 2025 I wish someone would lmao he is indeed very cute and hot. 1
Zorai Posted October 20, 2025 Posted October 20, 2025 1 hour ago, Fnakasjg said: Since its male|femboy - not really)) Even while he is cute and hot )) I genuinely wish this was a skin, or one just for the Shieldbreaker. There really does need to be more feminine male focused mods imo. This is really damn good. 1
Anaxphia Posted October 20, 2025 Posted October 20, 2025 34 minutes ago, Zorai said: I genuinely wish this was a skin, or one just for the Shieldbreaker. There really does need to be more feminine male focused mods imo. This is really damn good. I couldn't agree more ngl, this game has a serious lack of good feminine male mods to the point it's kind of sad lol, Idk if I can even rlly name one. 3
Fnakasjg Posted October 20, 2025 Posted October 20, 2025 (edited) 1 hour ago, Zorai said: I genuinely wish this was a skin, or one just for the Shieldbreaker. There really does need to be more feminine male focused mods imo. This is really damn good. Attaching just skin from BR into Shieldbreaker would not be very hard, most issue will be make "walk" and "idle" (especially good ones, not just "dirty placeholders with woody anims") And ye - i myself will not make it for sure, since i making only reskins and convertions which im using in my own game myself, so - sorry) Also - skin itself is pretty "too vanilla-looking" in fact, most modders and editors making skins and convertions for advanced new skins But smone may be at some point will make it, as it was with Levantine Enchantress (was waiting for her for like 2 years since BR release, and finally it became a thing this year - really loved that hot busty girl and was want to befriend with her all those 2 years, from very first impression when first saw her on BR release ) Edited October 20, 2025 by Fnakasjg
Disrok Posted October 20, 2025 Posted October 20, 2025 (edited) 8 hours ago, Zorai said: I genuinely wish this was a skin, or one just for the Shieldbreaker. There really does need to be more feminine male focused mods imo. This is really damn good. I saw a while ago that Soggy Pizza was planning to make him into a class and a jester skin? https://boosty.to/soggypizza/posts/1336c65e-a1c6-42ed-8cf0-e39bbf6109f4 https://boosty.to/soggypizza/posts/37562681-6396-4038-a904-6f74d20a1743 Edited October 20, 2025 by Disrok 1
Zorai Posted October 20, 2025 Posted October 20, 2025 54 minutes ago, Disrok said: I saw a while ago that Soggy Pizza was planning to make him into a class and a jester skin? https://boosty.to/soggypizza/posts/1336c65e-a1c6-42ed-8cf0-e39bbf6109f4 https://boosty.to/soggypizza/posts/37562681-6396-4038-a904-6f74d20a1743 Last post was about a year ago and no news at all. That's unfortunate. With a bit of touch up, it would've been a number one pick for me. 8 hours ago, Anaxphia said: I couldn't agree more ngl, this game has a serious lack of good feminine male mods to the point it's kind of sad lol, Idk if I can even rlly name one. Unfortunately the majority of NSFW mod scenes in general always tend to be more focused on women rather then men. Its understandable, but as someone who's very much into both, it sucks seeing one side neglected almost entirely at times.
Disrok Posted October 20, 2025 Posted October 20, 2025 2 hours ago, Zorai said: Last post was about a year ago and no news at all. That's unfortunate. With a bit of touch up, it would've been a number one pick for me. Unfortunately the majority of NSFW mod scenes in general always tend to be more focused on women rather then men. Its understandable, but as someone who's very much into both, it sucks seeing one side neglected almost entirely at times. Yea that post date worried me aswell. He seemed pretty active on main dd discord and I didnt see any word of him stopping so I thought it was fine but looking closer now I can see some progress on 14th last month. I like his art.
Fnakasjg Posted October 20, 2025 Posted October 20, 2025 (edited) 3 hours ago, Zorai said: Unfortunately the majority of NSFW mod scenes in general always tend to be more focused on women rather then men. Its understandable, but as someone who's very much into both, it sucks seeing one side neglected almost entirely at times. Btw thats same reason i started edits|convertions myself in 2023 - here were 2 ways, wait until someone will make skin|class i want in my game, or start to make it myself So - if you REALLY want that, and have time and wish for that - you can just figure out how to make on your own, without wait for years(or even forever) until someone will make it for you (or - just paying some other modders to make it for you, is also the way) Thankfully editing|modding in DD pretty easy in compare with other games (for example with Skyrim), especially if you just want to make small simple edits|reskins, without digging deep into modding - entering border even from "absolute zero" is very low, and you need like 3 programms to make those (Notepad for text files, Photoshop|GIMP for sprites and Spine|Dragonebone for animations|sprite edits, Notepad GIMP and Dragonebone free to download, even dont need to buy them) Edited October 20, 2025 by Fnakasjg
grazarid Posted October 20, 2025 Posted October 20, 2025 4 hours ago, Fnakasjg said: Btw thats same reason i started edits|convertions myself in 2023 - here were 2 ways, wait until someone will make skin|class i want in my game, or start to make it myself So - if you REALLY want that, and have time and wish for that - you can just figure out how to make on your own, without wait for years(or even forever) until someone will make it for you (or - just paying some other modders to make it for you, is also the way) Thankfully editing|modding in DD pretty easy in compare with other games (for example with Skyrim), especially if you just want to make small simple edits|reskins, without digging deep into modding - entering border even from "absolute zero" is very low, and you need like 3 programms to make those (Notepad for text files, Photoshop|GIMP for sprites and Spine|Dragonebone for animations|sprite edits, Notepad GIMP and Dragonebone free to download, even dont need to buy them) Is it hard to use existing skin and animation to make a new skin for an other class ? For example using Zimik's leper skin to make a crusader skin.
Anaxphia Posted October 20, 2025 Posted October 20, 2025 Personally I would REALLY like to convert a lot of Black Reliquary's enemies into playable heroes even if they end up being bad or with less abilities than normal or whatever, I just am desperate to use some of them because they are either super cool, or cute/hot, but I personally have no idea how to mod in any way besides the few times i've edited Text files to change weak or badly balanced character stats When it comes to the sprites and animations and stuff, I have no idea how to do any of that.
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