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Posted (edited)
On 10/11/2025 at 1:10 AM, fapzone10 said:

Do you have any of the files for the newer stuff even if not eng patched

 

Sorry, I don't really like sharing without the creators permission. Others on here might though. I would also really encourage subbing for a month to his Patreon if you like his content (which I did): https://www.patreon.com/EvilMeow 

I will continue uploading translations as I make them. Like I said I use Claude Opus 4.1 so each of these translations costs me between 5 and 10 Euro (depending on how much text there is) and time because I still have to check a lot myself.

Here is the first (maybe still rough?) translation of the "Magical Girl" class.
Install: Just load above the original class mod.

I will translate the 'Rebecca' class next and I can tag you when I upload. If I find the time it will probably we done next weekend.
 

8 hours ago, grazarid said:

Hello, I tried to translate a mod according to chatGPT instructions using a script that allows automatic translation using google translate or deep translator via python. My problem is that although the xml file has been translated largely from Chinese to English, this does not affect the mod in the game, the texts are still blue. Not knowing anything about anything related to coding, the rare explanation for creating an English loc that I managed to find on steam, google or even the Darkest Dungeon discord does not speak to me at all. Does anyone have any explanations or a way to successfully create an English loc simply?

 


@grazarid Open this spoiler, I will try to help you. DM me if you have more questions (I check this page every couple of days)
 

Spoiler

First of all I would recommend downloading a working translation patch (mine for example) and opening it up to see what I am talking about.

TLDR: You missed a couple steps, translation is a bit more than just translating the xml files.

It goes like this:

1. It is important to understand that not every file can just be replaced with patches, files like (for example) the .effects files do not replace but combine which can lead to a lot of problems down the line. This should not matter to you because the only things you should touch are in the folder 'localization' of the original mod.

2. Copy the folder into a new directory and call it 'somethingsomething eng patch' or smth along the lines.

3. Now you translate (how you do this is up to you) all of the .xml files inside of this folder. Important: do not translate them directly in the original files but create a new file (can be a copy) with a name that is very close to the original (I always just add the ending '_eng' to them)

4. For the next step to work you need to make sure that your new translated files start with <language id="english"> (or the language you are translating too) instead of the one before (for me that was <language id="schinese">). Important: You need to add/keep an empty <language id="schinese"> field at the end of the xml file with the old language in it (for me <language id="schinese"> at the very end of the file because the original was "schinese").

5. Go download the 'localization.zip' I provide below (this is directly from the DD modding discord, you can also get it there) and extract it to your new 'localization' folder which should also include your new *_eng.xml files (or however you called the translated copies).

6. Now just make sure that nothing else is in the folder and run the localization.exe! [If you get errors here look down below!] This should create a new english.loc which you need to rename so it starts the exact same way as the original untranslated loc (the original could also be a loc2 in some cases, doesnt matter). For my Magical Girl class translation that is MG_english.loc because the original is called MG_schinese.loc2

6. The new Something_english.loc and the new (translated) xml files are now everything you need in your 'localization' folder. You can remove everything else.

7. Now just add a preview_img (if you want) and a project.xml (just copy mine and change what you want, for example the <Title></Title> section is what the mod shows up in the ingame mod manager) and you're done.

If you get errors or have problems: DM me.
A common problem you will have is the localization.exe giving you errors like "colour not found" etc. which just means that you need to go into your Darkest Dungeon install folder (Steam\steamapps\common\DarkestDungeon for steam) and copy the 'colours' folder into your 'eng patch mod' root folder (next to the locaization folder). This is so that the localization.exe actually has colours to find. You should probably delete this folder again once you are done, otherwise your mod could accidentally overwrite other mods that make changes to the colours.


 

[300] Magician Girl Class - eng localization.zip
 

localization.zip

Edited by GB_742
added section for the guy above asking for help
Posted
1 hour ago, GB_742 said:

 

Sorry, I don't really like sharing without the creators permission. Others on here might though. I would also really encourage subbing for a month to his Patreon if you like his content (which I did): https://www.patreon.com/EvilMeow 

I will continue uploading translations as I make them. Like I said I use Claude Opus 4.1 so each of these translations costs me between 5 and 10 Euro (depending on how much text there is) and time because I still have to check a lot myself.

Here is the first (maybe still rough?) translation of the "Magical Girl" class.
Install: Just load above the original class mod.

I will translate the 'Rebecca' class next and I can tag you when I upload. If I find the time it will probably we done next weekend.
 


@grazarid Open this spoiler, I will try to help you. DM me if you have more questions (I check this page every couple of days)
 

  Hide contents

First of all I would recommend downloading a working translation patch (mine for example) and opening it up to see what I am talking about.

TLDR: You missed a couple steps, translation is a bit more than just translating the xml files.

It goes like this:

1. It is important to understand that not every file can just be replaced with patches, files like (for example) the .effects files do not replace but combine which can lead to a lot of problems down the line. This should not matter to you because the only things you should touch are in the folder 'localization' of the original mod.

2. Copy the folder into a new directory and call it 'somethingsomething eng patch' or smth along the lines.

3. Now you translate (how you do this is up to you) all of the .xml files inside of this folder. Important: do not translate them directly in the original files but create a new file (can be a copy) with a name that is very close to the original (I always just add the ending '_eng' to them)

4. For the next step to work you need to make sure that your new translated files start with <language id="english"> (or the language you are translating too) instead of the one before (for me that was <language id="schinese">). Important: You need to add/keep an empty <language id="schinese"> field at the end of the xml file with the old language in it (for me <language id="schinese"> at the very end of the file because the original was "schinese").

5. Go download the 'localization.zip' I provide below (this is directly from the DD modding discord, you can also get it there) and extract it to your new 'localization' folder which should also include your new *_eng.xml files (or however you called the translated copies).

6. Now just make sure that nothing else is in the folder and run the localization.exe! [If you get errors here look down below!] This should create a new english.loc which you need to rename so it starts the exact same way as the original untranslated loc (the original could also be a loc2 in some cases, doesnt matter). For my Magical Girl class translation that is MG_english.loc because the original is called MG_schinese.loc2

6. The new Something_english.loc and the new (translated) xml files are now everything you need in your 'localization' folder. You can remove everything else.

7. Now just add a preview_img (if you want) and a project.xml (just copy mine and change what you want, for example the <Title></Title> section is what the mod shows up in the ingame mod manager) and you're done.

If you get errors or have problems: DM me.
A common problem you will have is the localization.exe giving you errors like "colour not found" etc. which just means that you need to go into your Darkest Dungeon install folder (Steam\steamapps\common\DarkestDungeon for steam) and copy the 'colours' folder into your 'eng patch mod' root folder (next to the locaization folder). This is so that the localization.exe actually has colours to find. You should probably delete this folder again once you are done, otherwise your mod could accidentally overwrite other mods that make changes to the colours.


 

[300] Magician Girl Class - eng localization.zip 284.65 kB · 4 downloads
 

localization.zip 5.02 MB · 2 downloads

Thanks for the explanations, I had indeed missed some steps and didn't know that the file had to be alone to use localization.zip. The funny thing is that you used as an example the mod that I was trying to translate so I could see the difference between what I did and what I should have done. Thanks again.

Posted (edited)

Hey guys! Does anyone have these works? Especially interested in those marked in green. They definitely should be. They are owned by one freak here: https://www.patreon.com/c/kairoszx/posts
However, judging by his actions, he's a real clown who takes advantage of other people's work, so it's a disgrace to pay for such things.

686874851_DDmods.jpg.0c4c1de839bb79a1fdfb12b992d8d4112.jpg

Edited by Day by day
Posted
9 hours ago, Day by day said:

Hey guys! Does anyone have these works? Especially interested in those marked in green. They definitely should be. They are owned by one freak here: https://www.patreon.com/c/kairoszx/posts
However, judging by his actions, he's a real clown who takes advantage of other people's work, so it's a disgrace to pay for such things.

686874851_DDmods.jpg.0c4c1de839bb79a1fdfb12b992d8d4112.jpg

Look in kemono.

Posted (edited)
11 hours ago, Day by day said:

Hey guys! Does anyone have these works? Especially interested in those marked in green. They definitely should be. They are owned by one freak here: https://www.patreon.com/c/kairoszx/posts
However, judging by his actions, he's a real clown who takes advantage of other people's work, so it's a disgrace to pay for such things.

686874851_DDmods.jpg.0c4c1de839bb79a1fdfb12b992d8d4112.jpg

40 i remade as class convertion and enemy reskin for a while ago (including polish anims for better boob bounce), you can easly search by "Courtesan" tag with LL forum search

 

 

 

Edited by Fnakasjg
Posted
11 hours ago, Day by day said:

Hey guys! Does anyone have these works? Especially interested in those marked in green. They definitely should be. They are owned by one freak here: https://www.patreon.com/c/kairoszx/posts
However, judging by his actions, he's a real clown who takes advantage of other people's work, so it's a disgrace to pay for such things.

686874851_DDmods.jpg.0c4c1de839bb79a1fdfb12b992d8d4112.jpg

https://kemono.cr/patreon/user/12996341

 

You will have to take your time and search the ones you're looking for, because he has a lot of mods from different games

Posted (edited)

The Wretch Class Mod.zip  wretch.effects.zip Wretch afflicted variant.zip

 

"Do you want a wet french kiss?"

 

preview-icon.png

 

Reskin|convertion (usual pattern) for Xelsword Swine Wretch enemy, into befriendable heroe with usage of "Wretch" class

 

wretch_guild_header.png.d410be66fd166727665fc591424b9c14.png

6 skins variants as usual - 3 "shadow" 3 "visible", Clothed Topless Nude

 

 

Animations revamp (original "combat", remake for "walk" and "idle"

Spoiler

1.gif2.gif3.gif

 

Armor and weapin icons to fit reskin better

Spoiler

eqp_armour_0.png.97277fa033ed085778ac18f8cdb732ca.pngeqp_armour_1.png.a8c6aebc2511ee4de042253e3be76643.pngeqp_armour_2.png.fef8d554979f94dfa76fa6d3bcf90f8f.pngeqp_armour_3.png.25564c9059f2db68a4f9b3ea92b55474.pngeqp_armour_4.png.c077e54c9f08592499679faa91957ac0.png

eqp_weapon_0.png.7d84f0c0c8442c992fc67e3a05f048bf.pngeqp_weapon_1.png.64c9fb888421fe07d5ca8ce7eb6f9adb.pngeqp_weapon_2.png.430b57cfd3e75f95ed495e7febf19b07.pngeqp_weapon_3.png.a439c50311e2bb1c3a33a645a4d582b9.pngeqp_weapon_4.png.7f7b3aa4312e8d7c2bd6f1719d46d7f7.png

 

Redraw for her town event (even while i disabling town events for first recruit - still loving to make those sexy posters in game black-yellow gamma for them)

town_event.image_first_wretch.png.cbc201c776191ce5c5f64ddbec4e8837.png

 

Also created 1 new sprite for her melee skill (with usage of original sprites ofcource)

Spoiler

highwayman.sprite.attack_lunge(2).png.77a0b76c72c8544f9cbb56a64afdb646.pnghighwayman.sprite.attack_lunge.png.6787182b6655134366312945175f726c.png

 

And class rebalance to fit original enemy, class reskin and to being interesting playing with in party

Also did small localisation edit for better fit reskin, but not fully (only few strings for skills and guilds descriptions)

Spoiler about Black Plague (she will catch it sooner or later by mechanic i added during class revamp - she will catching a lot of diseases during her skill usage, just bcs its fitting her nature and appearence) - her head trinket (from Collector) will make Black Plague veeery profitable to "catch", so - ye, without trinket its very bad, but when you will have that head trinket for her to equip - you will begging to catch it ;)))

 

Small fix inside "effects"in archive - just replace with original one, it will not crash game if you using previous one, just missing one effect for skill bcs of syntacs error

 

Small tweak for her "afflicted" - i was not like original version posiition (was aiming for "stress circle" to be under head as supposed to, but it made her body to being too high|up, now its more "grounded", even while "stress circle" now under her ass - as for me its looking better (and also fitting her nature as well :))) Feel free to use previous version or replace with this one

 

 

Original materials i used - 

As basis class - "Wretch" class https://steamcommunity.com/sharedfiles/filedetails/?id=1849364138

As skin - Xelsword Swine Wretch enemy Xelsword Patreon XelswordArt's profile at Darkest Dungeon Nexus - Mods and community

Pay all respect and love to them

 

Hope you will like that vile wet disease-spreading hottie and find for her place in you party ... or just slain her as another dirty Swinefolk, up to your choice, as usual ;)))

 

                                                                   Save and try to befriend                                    |                                                Slain her

dead.png

 

I myself for sure will try to befriend with that wet cutie ;)))

 

 

Cheers))

 

Cheers.png.f801c6f3df593f9fd9faf630856524e8.png

 

Some examples of sprites as usual

 

Spoiler

wretch_portrait_roster(2).png.a0c5c2f418a5f680a496e24fe52e39b0.png wretch_portrait_roster.png.4207c9aa08895484b463f72bf813f9e7.png

highwayman.sprite.attack_lunge(2).png.77a0b76c72c8544f9cbb56a64afdb646.pnghighwayman.sprite.attack_lunge.png.6787182b6655134366312945175f726c.png

swine_wretch.sprite.investigate(2).png.3ae3c4fd21fa19a63194e77c3389e597.pngswine_wretch.sprite.investigate.png.a97c855a916ee49e7f049a4a71b688d0.pngswine_wretch.sprite.defend(2).png.d035189464855ad6d58f584c0b413d2e.pngswine_wretch.sprite.defend.png.56d643aac32c4f89caa4670a33470e8e.png

swine_wretch.sprite.dead(2).png.98012db680901835cb6b3d3cc1867220.pngswine_wretch.sprite_dead.png.87f9486507aec6db72399070f393f05e.png

 

The Wretch Class Mod.zip  wretch.effects.zip Wretch afflicted variant.zip

 

 

Edited by Fnakasjg
Posted (edited)
32 minutes ago, Anaxphia said:

Has anyone ever thought about making a class conversion for the Levantine Terpsichorean from Black Reliquary? 

Since its male|femboy - not really)) Even while he is cute and hot ;)))

 

duikprym35jb1.png

Edited by Fnakasjg
Posted
1 hour ago, Fnakasjg said:

Since its male|femboy - not really)) Even while he is cute and hot ;)))

 

duikprym35jb1.png

 

I genuinely wish this was a skin, or one just for the Shieldbreaker. There really does need to be more feminine male focused mods imo. This is really damn good.

Posted
34 minutes ago, Zorai said:

 

I genuinely wish this was a skin, or one just for the Shieldbreaker. There really does need to be more feminine male focused mods imo. This is really damn good.

I couldn't agree more ngl, this game has a serious lack of good feminine male mods to the point it's kind of sad lol, Idk if I can even rlly name one.

Posted (edited)
1 hour ago, Zorai said:

 

I genuinely wish this was a skin, or one just for the Shieldbreaker. There really does need to be more feminine male focused mods imo. This is really damn good.

Attaching just skin from BR into Shieldbreaker would not be very hard, most issue will be make "walk" and "idle" (especially good ones, not just "dirty placeholders with woody anims")

And ye - i myself will not make it for sure, since i making only reskins and convertions which im using in my own game myself, so - sorry)

 

Also - skin itself is pretty "too vanilla-looking" in fact, most modders and editors making skins and convertions for advanced new skins

 

But smone may be at some point will make it, as it was with Levantine Enchantress (was waiting for her for like 2 years since BR release, and finally it became a thing this year - really loved that hot busty girl and was want to befriend with her all those 2 years, from very first impression when first saw her on BR release ;))

Edited by Fnakasjg
Posted (edited)
8 hours ago, Zorai said:

 

I genuinely wish this was a skin, or one just for the Shieldbreaker. There really does need to be more feminine male focused mods imo. This is really damn good.

I saw a while ago that Soggy Pizza was planning to make him into a class and a jester skin?
https://boosty.to/soggypizza/posts/1336c65e-a1c6-42ed-8cf0-e39bbf6109f4

https://boosty.to/soggypizza/posts/37562681-6396-4038-a904-6f74d20a1743

Edited by Disrok
Posted
54 minutes ago, Disrok said:

I saw a while ago that Soggy Pizza was planning to make him into a class and a jester skin?
https://boosty.to/soggypizza/posts/1336c65e-a1c6-42ed-8cf0-e39bbf6109f4

https://boosty.to/soggypizza/posts/37562681-6396-4038-a904-6f74d20a1743

 

Last post was about a year ago and no news at all. That's unfortunate. With a bit of touch up, it would've been a number one pick for me.

 

8 hours ago, Anaxphia said:

I couldn't agree more ngl, this game has a serious lack of good feminine male mods to the point it's kind of sad lol, Idk if I can even rlly name one.

 

Unfortunately the majority of NSFW mod scenes in general always tend to be more focused on women rather then men. Its understandable, but as someone who's very much into both, it sucks seeing one side neglected almost entirely at times.

Posted
2 hours ago, Zorai said:

 

Last post was about a year ago and no news at all. That's unfortunate. With a bit of touch up, it would've been a number one pick for me.

 

 

Unfortunately the majority of NSFW mod scenes in general always tend to be more focused on women rather then men. Its understandable, but as someone who's very much into both, it sucks seeing one side neglected almost entirely at times.

Yea that post date worried me aswell. He seemed pretty active on main dd discord and I didnt see any word of him stopping so I thought it was fine but looking closer now I can see some progress on 14th last month. I like his art.

Posted (edited)
3 hours ago, Zorai said:

Unfortunately the majority of NSFW mod scenes in general always tend to be more focused on women rather then men. Its understandable, but as someone who's very much into both, it sucks seeing one side neglected almost entirely at times.

Btw thats same reason i started edits|convertions myself in 2023 - here were 2 ways, wait until someone will make skin|class i want in my game, or start to make it myself

 

So - if you REALLY want that, and have time and wish for that - you can just figure out how to make on your own, without wait for years(or even forever) until someone will make it for you (or - just paying some other modders to make it for you, is also the way)

Thankfully editing|modding in DD pretty easy in compare with other games (for example with Skyrim), especially if you just want to make small simple edits|reskins, without digging deep into modding - entering border even from "absolute zero" is very low, and you need like 3 programms to make those (Notepad for text files, Photoshop|GIMP for sprites and Spine|Dragonebone for animations|sprite edits, Notepad GIMP and Dragonebone free to download, even dont need to buy them)

Edited by Fnakasjg
Posted
4 hours ago, Fnakasjg said:

Btw thats same reason i started edits|convertions myself in 2023 - here were 2 ways, wait until someone will make skin|class i want in my game, or start to make it myself

 

So - if you REALLY want that, and have time and wish for that - you can just figure out how to make on your own, without wait for years(or even forever) until someone will make it for you (or - just paying some other modders to make it for you, is also the way)

Thankfully editing|modding in DD pretty easy in compare with other games (for example with Skyrim), especially if you just want to make small simple edits|reskins, without digging deep into modding - entering border even from "absolute zero" is very low, and you need like 3 programms to make those (Notepad for text files, Photoshop|GIMP for sprites and Spine|Dragonebone for animations|sprite edits, Notepad GIMP and Dragonebone free to download, even dont need to buy them)

Is it hard to use existing skin and animation to make a new skin for an other class ? For example using Zimik's leper skin to make a crusader skin.

Posted

Personally I would REALLY like to convert a lot of Black Reliquary's enemies into playable heroes even if they end up being bad or with less abilities than normal or whatever, I just am desperate to use some of them because they are either super cool, or cute/hot, but I personally have no idea how to mod in any way besides the few times i've edited Text files to change weak or badly balanced character stats

 

When it comes to the sprites and animations and stuff, I have no idea how to do any of that.

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