Dunkle Konig Posted January 31, 2023 Posted January 31, 2023 Could someone share the launcher in the _windows folder?
Lust Devourer Posted January 31, 2023 Posted January 31, 2023 anyone have game run slower when using mod (currently i installed npc skin replacer and full xelsword class mods), just wonder if i not using mod but overwrite file directly will make game faster
Santa1112 Posted January 31, 2023 Posted January 31, 2023 (edited) Anyone know how to remove intro? non steam version of game. Edited January 31, 2023 by Santa1112
OtherPlayers Posted January 31, 2023 Posted January 31, 2023 (edited) 7 hours ago, Lust Devourer said: anyone have game run slower when using mod (currently i installed npc skin replacer and full xelsword class mods), just wonder if i not using mod but overwrite file directly will make game faster Loading times will be longer but that's just because there is more stuff DD needs to load, so mod vs direct doesn't really make a difference. That said if you haven't already you should add this to your launch options: Quote -disable_monster_pre_loading -full_as_borderless -additional_max_resources 4096 -skipfeflowintro And you should also use the Decompilation Patch unless you are planning to play on a Steam Deck (make sure to make a backup first and follow the install instructions exactly!). Another option to speed up loading is to run images (either from a single mod or just drag in the whole DD folder) though PNGGauntlet to losslessly compress them. Depending on whether the modder already compressed their files you can usually get anywhere from 15% to 70% reduction in image size with no quality loss. Just check the "Overwrite Original Files" checkbox in PNGGauntlet and if it exists you'll need to delete "modfiles.txt" from the mod so DD doesn't error on the new sizes. (Note: Compressing a single mod doesn't take that long, but doing the whole DD folder will take hours, so start it right before you go to bed or something). Lastly an easy way to speed up the non-loading screen parts is to pick up some animation speedup mods. For example this one or the ones linked in the description on that page really makes the game go a lot faster. @Santa1112 The launch option you need is "-skipfeflowintro". If you're on GOG the instructions to set launch options should be here: https://support.gog.com/hc/en-us/articles/360013424697-How-to-set-Launch-parameters-for-game?product=gog Edited January 31, 2023 by OtherPlayers 2
godhand2 Posted February 2, 2023 Posted February 2, 2023 (edited) 18 hours ago, ndmdnmd said: Someone knows this mod? Its just a concept art by the artist stmast, do not expect anything. Edited February 2, 2023 by godhand2 removed wrong linnk 2
Santa1112 Posted February 2, 2023 Posted February 2, 2023 (edited) On 1/30/2023 at 11:24 AM, Rikimaru253 said: Looks to be no other part that I can find but looking at the Art of the camping and other Icons it was reusing this mod as a different hero DDmodSeidoreiseijyoV1.1.zip 21.61 MB · 145 downloads What a author of this mod? Do he have another mods like this? Edited February 2, 2023 by Santa1112
godhand2 Posted February 2, 2023 Posted February 2, 2023 26 minutes ago, Santa1112 said: What a author of this mod? Do he have another mods like this? https://larasuke.fanbox.cc/posts/2990458
FlatPulse Posted February 2, 2023 Posted February 2, 2023 (edited) On 2/1/2023 at 12:53 AM, OtherPlayers said: Loading times will be longer but that's just because there is more stuff DD needs to load, so mod vs direct doesn't really make a difference. That said if you haven't already you should add this to your launch options: And you should also use the Decompilation Patch unless you are planning to play on a Steam Deck (make sure to make a backup first and follow the install instructions exactly!). Another option to speed up loading is to run images (either from a single mod or just drag in the whole DD folder) though PNGGauntlet to losslessly compress them. Depending on whether the modder already compressed their files you can usually get anywhere from 15% to 70% reduction in image size with no quality loss. Just check the "Overwrite Original Files" checkbox in PNGGauntlet and if it exists you'll need to delete "modfiles.txt" from the mod so DD doesn't error on the new sizes. (Note: Compressing a single mod doesn't take that long, but doing the whole DD folder will take hours, so start it right before you go to bed or something). Lastly an easy way to speed up the non-loading screen parts is to pick up some animation speedup mods. For example this one or the ones linked in the description on that page really makes the game go a lot faster. @Santa1112 The launch option you need is "-skipfeflowintro". If you're on GOG the instructions to set launch options should be here: https://support.gog.com/hc/en-us/articles/360013424697-How-to-set-Launch-parameters-for-game?product=gog I have played 365 hours and currently have about 140 mods installed, but this is the first time I meet this information. Thank you very much for explaining this in detail. Edited February 2, 2023 by Deleora
ragm54 Posted February 2, 2023 Posted February 2, 2023 On 1/30/2023 at 9:24 AM, Rikimaru253 said: Looks to be no other part that I can find but looking at the Art of the camping and other Icons it was reusing this mod as a different hero DDmodSeidoreiseijyoV1.1.zip 21.61 MB · 145 downloads Weird, the mod doesn't appear in the mod list, am I the only one with this problem?
batitoni Posted February 2, 2023 Posted February 2, 2023 Hello everyone! This is my first post ever so be patient with me I've been trying to replace the brigand cannon boss with the Wildlander Warhawk from the Wildlander invasion mod https://steamcommunity.com/sharedfiles/filedetails/?id=2632371486 I copied her anim files and renamed Skel and Atlas files but didn't rename the pngs. She appears ingame but she is stiff, not animated, also when she defends, shows the correct sprite but remains in that sprite... I guess something is missing on the animations, this is a screenshot of how she looks ingame... Spoiler I'll also share a Zip file so you can see my failure... female_cannon.zip I started a retexture of the lady but I won't finish it until I get the wildlander working... if it's even possible... 1
Fasterflight225 Posted February 2, 2023 Posted February 2, 2023 19 minutes ago, batitoni said: Hello everyone! This is my first post ever so be patient with me I've been trying to replace the brigand cannon boss with the Wildlander Warhawk from the Wildlander invasion mod https://steamcommunity.com/sharedfiles/filedetails/?id=2632371486 I copied her anim files and renamed Skel and Atlas files but didn't rename the pngs. She appears ingame but she is stiff, not animated, also when she defends, shows the correct sprite but remains in that sprite... I guess something is missing on the animations, this is a screenshot of how she looks ingame... Hide contents I'll also share a Zip file so you can see my failure... female_cannon.zip 7.33 MB · 3 downloads I started a retexture of the lady but I won't finish it until I get the wildlander working... if it's even possible... The Warhawk is a Transformation Monster, and does not have a default stance for her Combat and Defend sprites. Fixing it requires either opening her up and fixing them, or just slapping a line at the top of her .art files to lock her into a specific mode. I already made this port, you see... Wildlander Cannon.rar 3
batitoni Posted February 2, 2023 Posted February 2, 2023 1 minute ago, Fasterflight225 said: The Warhawk is a Transformation Monster, and does not have a default stance for her Combat and Defend sprites. Fixing it requires either opening her up and fixing them, or just slapping a line at the top of her .art files to lock her into a specific mode. I already made this port, you see... Wildlander Cannon.rar 9.42 MB · 421 downloads Wow, thanks a lot man, sometimes finding stuff here is a bit hard, I'll make retexture of it and share it as soon as it's done!
akimaruto Posted February 2, 2023 Posted February 2, 2023 10 hours ago, ragm54 said: Weird, the mod doesn't appear in the mod list, am I the only one with this problem? the mod doesn't have a project xml file, check the one I attach and put it into the folder, you can change the mod title in the file if you want project.xml 2
ragm54 Posted February 2, 2023 Posted February 2, 2023 1 hour ago, akimaruto said: the mod doesn't have a project xml file, check the one I attach and put it into the folder, you can change the mod title in the file if you want project.xml 498 B · 0 downloads So that's what was happening, thank you.
Nefermandias Posted February 2, 2023 Posted February 2, 2023 So, has anyone tried to patch Xelsword's heroes for the Black Reliquary mod yet? The mod's page says it needs patching if you want to use custom skins for Grave Robber, Antiquarian, Musketeer and Jester. 1
Fasterflight225 Posted February 2, 2023 Posted February 2, 2023 51 minutes ago, Nefermandias said: So, has anyone tried to patch Xelsword's heroes for the Black Reliquary mod yet? The mod's page says it needs patching if you want to use custom skins for Grave Robber, Antiquarian, Musketeer and Jester. Antiquarian and Jester look straightforward, their custom attacks aren't too dissimilar to their originals. Investigate and Powerslide should do. Musketeer would be straightforward, she gains a Melee attack and a Throw/Shoot... so Pistol and Artillery sprites, easy enough. Grave Robber has a Shovel attack, which is a problem, because Xelsword's Grave Robbers kick with their high heels instead of Axing a question, so you can't just replace the Pickaxe with a shovel. Not sure how you'd go about 'fixing' that, especially since if you actually did edit her sprites, you'd need to do that for every single color scheme. I guess just use Pickaxe again? 2
Nefermandias Posted February 2, 2023 Posted February 2, 2023 5 minutes ago, Fasterflight225 said: Antiquarian and Jester look straightforward, their custom attacks aren't too dissimilar to their originals. Investigate and Powerslide should do. Musketeer would be straightforward, she gains a Melee attack and a Throw/Shoot... so Pistol and Artillery sprites, easy enough. Grave Robber has a Shovel attack, which is a problem, because Xelsword's Grave Robbers kick with their high heels instead of Axing a question, so you can't just replace the Pickaxe with a shovel. Not sure how you'd go about 'fixing' that, especially since if you actually did edit her sprites, you'd need to do that for every single color scheme. I guess just use Pickaxe again? So, the incompatibility is just the attack sprites? I'm a complete idiot when it comes to modding, so I'll just wait and hope someone releases a patch for that.
Fasterflight225 Posted February 3, 2023 Posted February 3, 2023 13 hours ago, Nefermandias said: So, the incompatibility is just the attack sprites? I'm a complete idiot when it comes to modding, so I'll just wait and hope someone releases a patch for that. Hope is the first step on the road to disappointment. Black Reliquary Xelsword Skins.rar Load above Black Reliquary, obviously. No sprite edits took place, you can just slot other skins in no problem. I might have to see how they changed the Musketeer once Xelsword releases their Arbalest. I will need a mod to change how one or the other works, of course... 4
Doodlecute Posted February 4, 2023 Posted February 4, 2023 Made a NSFW Title image. There are 7 variants one being a NSFW normal colored torch and the remaining 6 are SFW & NSFW alternate flame colors, enjoy. Titles.zip 16
Doodlecute Posted February 4, 2023 Posted February 4, 2023 Just wanted to have some sexy skins for the swine that were actually swine (just so the narrations actually match what I'm looking at in game), and figured why not share if anyone else wants the same. Anyway these are just the png files; you will need Anaertailin's original skeleton and atlas files to use it. There are six variants as shown in the preview image but also 6 dark eyed variants if you prefer. Enjoy. Swine Drummer.zip 11
peronperon Posted February 5, 2023 Posted February 5, 2023 a new class arrives https://steamcommunity.com/sharedfiles/filedetails/?id=2928491130 . Maybe some lovely soul can download it a port here. Thanks in advance
pearllurk Posted February 5, 2023 Posted February 5, 2023 5 hours ago, peronperon said: a new class arrives https://steamcommunity.com/sharedfiles/filedetails/?id=2928491130 . Maybe some lovely soul can download it a port here. Thanks in advance Krakenslayer.zip 2
SparklySnuggly Posted February 6, 2023 Posted February 6, 2023 Arbalest Progress Report #6 by fantastic Xelsword: 18
Popular Post declineX Posted February 6, 2023 Popular Post Posted February 6, 2023 Ok, so with the great Xelswords permission I edited and animated one of his concept arts: the fungal artillery: Since this is my first complete animation and I am still learning, it is way from perfect, but maybe you want to use it as well. fungal_artillery.rar 26
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