pebbles321 Posted December 29, 2018 Posted December 29, 2018 On 12/27/2018 at 8:40 PM, .....................? said: For me, the second tail you get glitches all over the place. Does anyone know how to fix this issue? i dont believe the issue is fixable in the current state
DarmanSejuk Posted December 29, 2018 Posted December 29, 2018 4 hours ago, pebbles321 said: i dont believe the issue is fixable in the current state I think you need to reinstall xp32 ekeleton. That tells the mod where to properly stick the tail.
dryer3 Posted December 30, 2018 Posted December 30, 2018 I have a question witch SlaveTats do i need my character is not blue but the tats are not showing up witch version of slavetats do i need
LatencyRemix Posted December 30, 2018 Posted December 30, 2018 2 hours ago, dryer3 said: witch SlaveTats do i need my character is not blue BaC Slaves tat's 1.7 and overwrite with 1.8 pre
DarmanSejuk Posted December 30, 2018 Posted December 30, 2018 1 hour ago, LatencyRemix said: BaC Slaves tat's 1.7 and overwrite with 1.8 pre or just copy the texture files from 1.7 into the directory.
ased2018 Posted December 30, 2018 Posted December 30, 2018 On 12/28/2018 at 7:12 PM, angrykiwi said: https://www.nexusmods.com/skyrim/mods/65831 since it has hdt support, it also should support sliders its work for my CBBE, but when using this armor in accordance with CBBE BODY it does not include BODYSCALE slider
nufndash Posted December 31, 2018 Posted December 31, 2018 I absolutely love this mod, everything works for me and I don't ever have any problems. I think I have played all the way through 2 or 3 times now with different mods accompanying BAC and have not seen any conflicts. The only thing I cannot get to work is the breast enlargement potions with the Whiterun pole event, but that is a MME issue and has nothing to do with BAC. Has anyone else had a problem with the potions? Also, and this is why I came here today, I read a post about a milk machine in the basement of the Jarl's house or something like that, then I checked the esp and found a quest called after the storm or something similar......did I miss some content? I might not have played long enough, but I was constantly doing the same tasks over and over for Paul, so I thought I was at the end? Has anyone else seen or done this quest? Edit: Never mind, I just read the first page again...only if you are not captured. UGGG I'm going to have to take reading lessons I guess.
Dr.Lefse Posted December 31, 2018 Posted December 31, 2018 On 12/28/2018 at 5:42 AM, ased2018 said: Mod to make armor and outfit can adjust body size (CBBE) is there? - for default npc and pc, because this does not follow the size of the breasts and the buttocks did you make her yourself, or is that a face preset? if so, link pls?
Ponygirl Posted January 1, 2019 Posted January 1, 2019 How do i get paul to move from riberwood hes just standing in the middle of the road infront of the inn
vader634 Posted January 1, 2019 Posted January 1, 2019 1 hour ago, Ponygirl said: How do i get paul to move from riberwood hes just standing in the middle of the road infront of the inn do you have horns need that otherwise bug and there should be a choise when you talk to him like why are you still in riverwood
Ponygirl Posted January 1, 2019 Posted January 1, 2019 1 hour ago, vader634 said: do you have horns need that otherwise bug and there should be a choise when you talk to him like why are you still in riverwood Yeah i got horns,ears and hooves i been trying to play some days and see if he moves but hes there day and night and he dun have an option to ask why he still in riverwood,, maybe i went to far with transformation, when i talked with him first time he was tired and said that he would talk to me later and 2 time i have horns and ears and thats when he said he would go to the stables and he walked to the middle of the road and has been at that spot ever since
vader634 Posted January 2, 2019 Posted January 2, 2019 4 hours ago, Ponygirl said: Yeah i got horns,ears and hooves i been trying to play some days and see if he moves but hes there day and night and he dun have an option to ask why he still in riverwood,, maybe i went to far with transformation, when i talked with him first time he was tired and said that he would talk to me later and 2 time i have horns and ears and thats when he said he would go to the stables and he walked to the middle of the road and has been at that spot ever since strange i cant really help you more but pheraps if you get a book in whiterun castle hall mage small study room one special book if you get that and do that quest may force the scripts or whatever it its to make him move book bellongs to the mod
LinksSword Posted January 2, 2019 Posted January 2, 2019 Guys how to make slavetats appear when looking through water?
Ponygirl Posted January 2, 2019 Posted January 2, 2019 1 hour ago, vader634 said: strange i cant really help you more but pheraps if you get a book in whiterun castle hall mage small study room one special book if you get that and do that quest may force the scripts or whatever it its to make him move book bellongs to the mod I moved Paul with console to the stable and it seems fine now,, i just really hate using the console commands ^^
LinksSword Posted January 2, 2019 Posted January 2, 2019 i tried these settings 4844, 128 for nioveride.ini but damn does it make the textures look ugly. Oh well i guess im gonna have to live with no tats underwater.
LinksSword Posted January 2, 2019 Posted January 2, 2019 comparison sake between nioveride.ini with Default iAlphaFlags=4844 and iAlphaThreshold=0 And finally iAlphaFlags=4844 and iAlphaThreshold=128, which makes the textures of slavetats appear under the water but make the textures look blocky weird and ugly and some are missing. 1
skyrimfet Posted January 2, 2019 Author Posted January 2, 2019 Just now, vader634 said: strange i cant really help you more but pheraps if you get a book in whiterun castle hall mage small study room one special book if you get that and do that quest may force the scripts or whatever it its to make him move book bellongs to the mod take a printscreen from MCM in tab story (or stories) BAC (or write me all values here) - i need to check some stages in your mod. and one other question... what version do you use?
skyrimfet Posted January 2, 2019 Author Posted January 2, 2019 Just now, skyrimfet said: take a printscreen from MCM in tab story (or stories) BAC (or write me all values here) - i need to check some stages in your mod. and one other question... what version do you use? sorry - i called wrong person >> @Ponygirl
Ponygirl Posted January 2, 2019 Posted January 2, 2019 2 hours ago, skyrimfet said: sorry - i called wrong person >> @Ponygirl the blacksmith is at 10 rest is 0 and im using 1.7g
ased2018 Posted January 2, 2019 Posted January 2, 2019 On 1/1/2019 at 5:03 AM, Lefsedal said: did you make her yourself, or is that a face preset? if so, link pls? that is just face preset, check this https://www.nexusmods.com/skyrim/mods/71844, follow these requiretments
LinksSword Posted January 3, 2019 Posted January 3, 2019 23 hours ago, skyrimfet said: sorry - i called wrong person >> @Ponygirl Wouldn't it be more punishing if paul not only took away your ability to not use weapons as a punishment but spells to? that would make combat very hard and with defeat or alt mods very much troublesome.
DarmanSejuk Posted January 3, 2019 Posted January 3, 2019 21 minutes ago, LinksSword said: Wouldn't it be more punishing if paul not only took away your ability to not use weapons as a punishment but spells to? that would make combat very hard and with defeat or alt mods very much troublesome. While that would be intresting. It would add more to the storyline if Paul could prevent you from being able to speak in anything but cow to more dehumanize you.
Ponygirl Posted January 3, 2019 Posted January 3, 2019 Another thing, maybe move those "tools" Paul is using to outside the stall, i saw some lag caused by a horse in the left stall jumping around and trying to get out of the stall
skyrimfet Posted January 3, 2019 Author Posted January 3, 2019 7 hours ago, DarmanSejuk said: While that would be intresting. It would add more to the storyline if Paul could prevent you from being able to speak in anything but cow to more dehumanize you. no, that needs Devios Devices dependenc. I'm not interested in reading after it complaints here. Sorry.
skyrimfet Posted January 3, 2019 Author Posted January 3, 2019 22 minutes ago, Ponygirl said: Another thing, maybe move those "tools" Paul is using to outside the stall, i saw some lag caused by a horse in the left stall jumping around and trying to get out of the stall so Paul stuck on stage 10 and not going to whiterun, right? it means that something went wrong with AI package / scene questions: do you use some mods that alter one of skyrim orgin? did you try save/load ? that should reload package etc you can try also (but on backup save - i cant promise and i not tested it - im in job now): type in console ~:help bac_blacksm ; you find ID of quest, lets say xxxxxx then:resetquest xxxxxx setStage xxxxxx 0 i dont remember whats about script enclosure, but i belive that it's should realy help. then try again talk with him - he should start travel only if you are on not null transformation stage
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