N3v3r3nding_N3wb Posted September 28, 2017 Posted September 28, 2017 So, I've tried everything I can think of -- disabling all new mods, running TESVEdit, LOOT, the built-in LOOT Lite in MO, changing mod list presets and changing them back, re-running FNIS, and using MO's mod reorganizer (caution sign, top right). Ever since I loaded the attached set of mods, I haven't been able load save games reliably. About 90% of the time (I've tried multiple save games, and I've tried to load about 50 times(with 10-12 save games)). New games mostly work (75%+), although it has crashed a few times when I tried to load it. Load Order (with new mods removed) 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Falskaar.esm 7 7 ApachiiHair.esm 8 8 RaceCompatibility.esm 9 9 hdtHighHeel.esm 10 a Schlongs of Skyrim - Core.esm 11 b OSA.esm 12 c Evil Lair of Hydra.esm 13 d SexLab.esm 14 e SexLabAroused.esm 15 f Devious Devices - Assets.esm 16 10 BSAssets.esm 17 11 BSHeartland.esm 18 12 arnima.esm 19 13 ZaZAnimationPack.esm 20 14 MiasLair.esp 21 15 Devious Devices - Integration.esm 22 16 Devious Devices - Expansion.esm 23 17 paradise_halls.esm 24 18 AOM.esm 25 19 daymoyl.esm 26 1a Havok Breast Physic.esm 27 1b ApachiiHairFemales.esm 28 1c FNIS.esp 29 1d iHUD.esp 30 1e RaceMenu.esp 31 1f RaceMenuPlugin.esp Babette.esp (deactivated -- it crashes my game on startup) 32 20 SkyUI.esp 33 21 Convenient Horses.esp 34 22 EnhancedLightsandFX.esp 35 23 ELFX - Exteriors.esp 36 24 Purewaters.esp 37 25 CharacterMakingExtender.esp 38 26 LegacyoftheDragonborn.esp 39 27 Havok Breast Physic.esp 40 28 Guard Dialogue Overhaul.esp 41 29 Merta Assassin Armor.esp 42 2a RaceMenuMorphsCBBE.esp 43 2b EnhancedCharacterEdit.esp 44 2c SOS - Smurf Average Addon.esp 45 2d SOSRaceMenu.esp 46 2e XPMSE.esp 47 2f KS Hairdos - HDT.esp 48 30 Bijin Wives.esp 49 31 SkyrimBound.esp 50 32 Devious Loading Screens.esp 51 33 comvex-hmpriestess.esp 52 34 PAH_AndYouGetASlave.esp 53 35 AK_RM_PubicStyles_All_In_One.esp 54 36 SexyVest.esp 55 37 TERAArmors_CBBE.esp 56 38 UIExtensions.esp 57 39 SexLabDefeat.esp 58 3a mslDeviousCaptures.esp 59 3b Skin Universalizer.esp 60 3c FreckleMania.esp 61 3d Brows.esp 62 3e Female Skin Universalizer.esp 63 3f Havok Breast Physic Dawnguard.esp 64 40 Havok Breast Physic Dragonborn.esp 65 41 dcpack1.esp 66 42 Unique Grasses.esp 67 43 Devious Devices - Equip.esp 68 44 3DNPC.esp 69 45 HouseW.esp 70 46 paradise_halls_SLExtension.esp 71 47 AmazingFollowerTweaks.esp 72 48 AOM.esp 73 49 OBIS.esp 74 4a ELFX - Weathers.esp 75 4b Captured Dreams.esp 76 4c Cidhna Mine Expanded.esp 77 4d SexyBanditCaptives.esp 78 4e DragonfallCastle.esp 79 4f Deviously Cursed Loot.esp 80 50 Immersive Weapons.esp 81 51 SimpleSlavery.esp 82 52 qayl.esp 83 53 PAH_HomeSweetHome.esp 84 54 SofiaFollower.esp 85 55 Immersive Patrols II.esp 86 56 Schlongs of Skyrim.esp 87 57 Devious Cidhna.esp 88 58 Deviously Enslaved.esp 89 59 SOS - Shop.esp 90 5a daymoyl_DawnguardAddon.esp 91 5b Devious Deviants.esp 92 5c DeviouslyHelpless.esp 93 5d SBF All In One + DLC.esp 94 5e Merta Black Rose Armor.esp 95 5f paradise_halls_farengars_study.esp 96 60 PuppetMaster.esp 97 61 Dragon Lilly.esp 98 62 HjerimV1.0.esp 99 63 DudestiaMultiMarriages.esp 100 64 Apocalypse - The Spell Package.esp 101 65 Neo's Slave Leia Renewal.esp 102 66 TheEyesOfBeauty.esp 103 67 OBISDB.esp 104 68 Alternate Start - Live Another Life.esp 105 69 Alternate Start - Live A Deviant Life.esp 106 6a Deviously Cursed Loot LAL AddOn.esp 107 6b da_alternate_start_extension.esp 108 6c DBM_RelicHunter.esp **Output by LOOT** That load order was solid. Playing most days for between 20 minutes and 1.5 hours for a month plus (and for about three months with only a few mods missing from this list), I experienced only 3 CTDs (5, including the similar mod list that's been there longer). Mod Load Order (with new mods) 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Falskaar.esm 7 7 ApachiiHair.esm 8 8 RaceCompatibility.esm 9 9 hdtHighHeel.esm 10 a Schlongs of Skyrim - Core.esm 11 b OSA.esm 12 c Evil Lair of Hydra.esm 13 d SexLab.esm 14 e SexLabAroused.esm 15 f Devious Devices - Assets.esm 16 10 BSAssets.esm 17 11 BSHeartland.esm 18 12 arnima.esm 19 13 ZaZAnimationPack.esm 20 14 MiasLair.esp 21 15 Devious Devices - Integration.esm 22 16 Devious Devices - Expansion.esm 23 17 paradise_halls.esm 24 18 AOM.esm 25 19 daymoyl.esm 26 1a Havok Breast Physic.esm 27 1b ApachiiHairFemales.esm 28 1c FNIS.esp 29 1d iHUD.esp 30 1e RaceMenu.esp 31 1f RaceMenuPlugin.esp Babette.esp 32 20 SkyUI.esp 33 21 Convenient Horses.esp 34 22 EnhancedLightsandFX.esp 35 23 ELFX - Exteriors.esp 36 24 Purewaters.esp 37 25 CharacterMakingExtender.esp 38 26 LegacyoftheDragonborn.esp 39 27 Havok Breast Physic.esp 40 28 Guard Dialogue Overhaul.esp 41 29 Merta Assassin Armor.esp 42 2a RaceMenuMorphsCBBE.esp 43 2b SOS - Smurf Average Addon.esp 44 2c SOSRaceMenu.esp 45 2d XPMSE.esp 46 2e KS Hairdos - HDT.esp 47 2f Bijin Wives.esp 48 30 SkyrimBound.esp 49 31 Devious Loading Screens.esp 50 32 comvex-hmpriestess.esp 51 33 PAH_AndYouGetASlave.esp 52 34 AK_RM_PubicStyles_All_In_One.esp 53 35 SexyVest.esp 54 36 TERAArmors_CBBE.esp 55 37 UIExtensions.esp 56 38 SexLabDefeat.esp 57 39 mslDeviousCaptures.esp 58 3a Skin Universalizer.esp 59 3b FreckleMania.esp 60 3c Brows.esp 61 3d Female Skin Universalizer.esp 62 3e Havok Breast Physic Dawnguard.esp 63 3f Havok Breast Physic Dragonborn.esp 64 40 dcpack1.esp 65 41 Unique Grasses.esp 66 42 Devious Devices - Equip.esp 67 43 3DNPC.esp 68 44 HouseW.esp 69 45 paradise_halls_SLExtension.esp 70 46 AmazingFollowerTweaks.esp 71 47 Remodeled Armor - Vanilla Replacer.esp 72 48 AOM.esp 73 49 OBIS.esp 74 4a ELFX - Weathers.esp 75 4b Captured Dreams.esp 76 4c Cidhna Mine Expanded.esp 77 4d SexyBanditCaptives.esp 78 4e sanguinesDebauchery.esp 79 4f EnhancedCharacterEdit.esp 80 50 DragonfallCastle.esp 81 51 Deviously Cursed Loot.esp 82 52 Immersive Weapons.esp 83 53 SimpleSlavery.esp 84 54 qayl.esp 85 55 PAH_HomeSweetHome.esp 86 56 SofiaFollower.esp 87 57 Immersive Patrols II.esp 88 58 Schlongs of Skyrim.esp 89 59 SexLab_Dialogues.esp 90 5a Devious Cidhna.esp 91 5b Devious Deviants.esp 92 5c DeviouslyHelpless.esp 93 5d SBF All In One + DLC.esp 94 5e Merta Black Rose Armor.esp 95 5f paradise_halls_farengars_study.esp 96 60 Dragon Lilly.esp 97 61 OBISDB.esp 98 62 SlaveTats.esp 99 63 SlaveTatsEventsBridge.esp 100 64 Remodeled Armor - Vanilla Replacer - Dawnguard.esp 101 65 Remodeled Armor - Vanilla Replacer - Dragonborn.esp 102 66 AngrimApprentice.esp 103 67 Deviously Enslaved.esp 104 68 SOS - Shop.esp 105 69 daymoyl_DawnguardAddon.esp 106 6a PuppetMaster.esp 107 6b HjerimV1.0.esp 108 6c DudestiaMultiMarriages.esp 109 6d Apocalypse - The Spell Package.esp 110 6e Neo's Slave Leia Renewal.esp 111 6f TheEyesOfBeauty.esp 112 70 SD Addons.esp 113 71 DeviousTraining.esp 114 72 Alternate Start - Live Another Life.esp 115 73 Alternate Start - Live A Deviant Life.esp 116 74 Deviously Cursed Loot LAL AddOn.esp 117 75 da_alternate_start_extension.esp 118 76 ImmerSlave.esp 119 77 DBM_RelicHunter.esp **Output by LOOT** With the new mods enabled, going through the same LOOT re-runs, TESVEdit checks, etc., I've been able to load only 1 save (from about a week ago), and have only been able to load it once. Starting a new game works about 25% of the time. I have attached my most recent MO logs, though for some reason my Papyrus logs refuse to record anything. If I change my MO preset to my playthrough preset, the game works flawlessly. Thank you so much for any and all help, and if I can be of service in any way, tell me! Thank you again! ModOrganizer.log ModOrganizer_17_09_28_00_59.log ModOrganizer_17_09_28_00_58.log
That_Dude79 Posted September 28, 2017 Posted September 28, 2017 One quick thing I'd suggest trying(worked for me) is this mod which makes the game load an empty save before loading the actual save, giving mods some time to start up. https://www.nexusmods.com/skyrim/mods/85443/? Just install it, and run the game like normal. when you select Continue, or Load, you should see your characters level in the top corner appear as 1, until the initial load is done, then it will load your actual save with your character stats as normal. It only takes a few seconds longer, but it removed all my loading crashes.
RUD3DUD3 Posted September 28, 2017 Posted September 28, 2017 One quick thing I'd suggest trying(worked for me) is this mod which makes the game load an empty save before loading the actual save, giving mods some time to start up. https://www.nexusmods.com/skyrim/mods/85443/? wrong description man. the mod you are describing is continue game no crash which was made by the same man. load game ctd fix doesn't work like that instead it deals with memory part and limit Skyrim to single core when it loads the save.
That_Dude79 Posted September 28, 2017 Posted September 28, 2017 wrong description man. the mod you are describing is continue game no crash which was made by the same man. load game ctd fix doesn't work like that instead it deals with memory part and limit Skyrim to single core when it loads the save. You're right, thanks for pointing this out. The link I posted doesn't work that way, but it should handle this same issue in a different way. I'm still using the original fix, but I'll have to try out this new version and see if it woks for me. Thanks. N3v3r3nding N3wb, Try the link I posted above, but here's the older version I was referring to, that uses the loading trick if it doesn't work. https://www.nexusmods.com/skyrim/mods/78557/?
RUD3DUD3 Posted September 28, 2017 Posted September 28, 2017 load game ctd fix works flawlessly i have yet to see a single load game ctd since i began using it 2 months ago. everyone should be using that instead of his older mod which he no longer recommends, that mod was never the solution to the load game CTD problem but a cheeky workaround but now we do have a better workaround for it.
valcon767 Posted September 28, 2017 Posted September 28, 2017 ok a couple of things that may help do you have Crash Fixes installed?? ( http://www.loverslab.com/files/file/2551-crash-fixes/ ) move XPMSE way down in load order (it should be near or at the very bottom) so that you can be sure no other mod that also adds a custom skeleton will overwirite it. you have some SOS stuff before XPMSE and some after, if I remember right some versions of SOS have a skeleton. check on your PAH mods (support threads for those mods) it looks out of order (PAH_AndYouGetASlave.esp before the PAH_SLExtension.esp???) edit do you have a bashed patch??
N3v3r3nding_N3wb Posted September 29, 2017 Author Posted September 29, 2017 wrong description man. the mod you are describing is continue game no crash which was made by the same man. load game ctd fix doesn't work like that instead it deals with memory part and limit Skyrim to single core when it loads the save. You're right, thanks for pointing this out. The link I posted doesn't work that way, but it should handle this same issue in a different way. I'm still using the original fix, but I'll have to try out this new version and see if it woks for me. Thanks. N3v3r3nding N3wb, Try the link I posted above, but here's the older version I was referring to, that uses the loading trick if it doesn't work. https://www.nexusmods.com/skyrim/mods/78557/? Neither of them worked, and something that I forgot to mention is that I've tried going from a fresh, new game to a few different saves (I've tried that method ~10 times (included in my above total)), without success on any of those ~10 tries. It seems like that 1st mod works very similarly to what I tried (I actually got the idea to try that from reading that mod's description a week or two ago). load game ctd fix works flawlessly i have yet to see a single load game ctd since i began using it 2 months ago. everyone should be using that instead of his older mod which he no longer recommends, that mod was never the solution to the load game CTD problem but a cheeky workaround but now we do have a better workaround for it. ok a couple of things that may help do you have Crash Fixes installed?? ( http://www.loverslab.com/files/file/2551-crash-fixes/ ) move XPMSE way down in load order (it should be near or at the very bottom) so that you can be sure no other mod that also adds a custom skeleton will overwirite it. you have some SOS stuff before XPMSE and some after, if I remember right some versions of SOS have a skeleton. check on your PAH mods (support threads for those mods) it looks out of order (PAH_AndYouGetASlave.esp before the PAH_SLExtension.esp???) edit do you have a bashed patch?? I installed crash fixes and re-ordered what you told me to, but no dice. No, I have not wanted to mess anything up, so I've never bashed a patch. The only mod I've ever upadated was Live Another Life (I just installed it as a seperate mod and disabled the original), but I've since rolled back that update because of my current issue. Thank you very much, all, but it still isn't fixed. Any other ideas?
valcon767 Posted September 29, 2017 Posted September 29, 2017 hmm 2 things are you trying to load older saves with the new list??? (saves made before you installed crash fixes??) if so you an try the following: from main menu try the following (with the new list) open console coc qasmoke open console type "showracemenu" close console edit character (make a female character of any vanilla race) start sexlab wait for mods to finish updating make a new hard save load that save wait for mods to finish loading again make another new hard save exit game to desktop start skyrim again load last hard save made if that works and lets you play you probably hit Skyrim's default string limit previously (those games will not work due to that limitation). if that does not work I will try to help find the cause of ctd's. check on Sanguine's Debauchery Enhanced (SD+), I know he made changes to its master requirements not to long ago, to be sure you have the correct master files installed. (need to mainly check that you are using a high enough version of the master files...it looks like you have the correct master files but I cannot tell if the version is high enough, - DDA, DDI, DDX, DAYMOYL). also if it is not too much trouble could you list just the mods you are trying to add?? this might help to find the problem.
That_Dude79 Posted September 29, 2017 Posted September 29, 2017 Neither of them worked, and something that I forgot to mention is that I've tried going from a fresh, new game to a few different saves (I've tried that method ~10 times (included in my above total)), without success on any of those ~10 tries. It seems like that 1st mod works very similarly to what I tried (I actually got the idea to try that from reading that mod's description a week or two ago). This is just a shot in the dark, but can you start a new game. In the character creation, flip through the male and female defaults of all races, then choose one and go to the location you last saved at? I had an issue where I accidentally overwrote the beast race skeleton, or argonian textures(don't remember which it was), so every time an argonian tried to render, my game would crash. The character creation will show if this is the case. And if it's a messed up custom npc or object present at the location, you might narrow it down. Also try a save cleaner tool on a backup of the save to see if it's just a script instance that's not working right.(personally, I doubt it but it cant hurt to check) check on Sanguine's Debauchery Enhanced (SD+), I know he made changes to its master requirements not to long ago, to be sure you have the correct master files installed. Sadly we could rule that out, because the game would crash immediately if it detected a missing master.
Stiffon Posted September 29, 2017 Posted September 29, 2017 Also remove either ECE or RM - you don't need to use both at same time (even though you can have both active) - pick the one you like. Not saying it's the cause, but it adds load.
N3v3r3nding_N3wb Posted October 1, 2017 Author Posted October 1, 2017 hmm 2 things are you trying to load older saves with the new list??? (saves made before you installed crash fixes??) if so you an try the following: from main menu try the following (with the new list) open console coc qasmoke open console type "showracemenu" close console edit character (make a female character of any vanilla race) start sexlab wait for mods to finish updating make a new hard save load that save wait for mods to finish loading again make another new hard save exit game to desktop start skyrim again load last hard save made if that works and lets you play you probably hit Skyrim's default string limit previously (those games will not work due to that limitation). if that does not work I will try to help find the cause of ctd's. check on Sanguine's Debauchery Enhanced (SD+), I know he made changes to its master requirements not to long ago, to be sure you have the correct master files installed. (need to mainly check that you are using a high enough version of the master files...it looks like you have the correct master files but I cannot tell if the version is high enough, - DDA, DDI, DDX, DAYMOYL). also if it is not too much trouble could you list just the mods you are trying to add?? this might help to find the problem. Sorry for the wait, but I did what you said, and I can load the saves and start new games, but it is not stable at all. Starting a new game only works ~1/5 of the time, though loading has yet to fail. Also, when I try to load any cell except for the Abandoned Prison, qasmoke, or where I choose to go from the Abandoned Prison (so far I've only tried small, indoor ares, but I will be doing more testing later today) the game crashes. SD+ has the correct master files. I'm trying to add the following mods to my game: SexLab Dialogues 29.7, SlaveTatsEventsBridge, SlaveTats-anal, SDPlus, SD Customization Addons, Remodeled Armor for CBBE Bodyslide TBBP HDT, Paradise Halls v0_7_3 Script Patch, JContainers, ImmerSlave, CT77 SD+Slave Outfit, Angrim's Apprentice, newest Alternate Start, Devious Training, SlaveTats. Thank you again!
valcon767 Posted October 1, 2017 Posted October 1, 2017 @ ThatDude79 - yes he had the master files installed ..I saw that ..but having a wrong version will cause problems without instant CTD (it sees the files are there, so it loads, but wrong version can, and has for me, caused other problems, including belated ctd when it tried to do something newer version had but older one did not). well at least that rules out SD PLus (mostly, unless it has some hidden conflict)...so that does narrow it down a little more. ThatDude79 makes an excellent point about having a changed vanilla race skeleton/texture, and that would be a very easy way to check those parts. sigh as for the mods you are adding I have used them all in the past and not run into this problem. did you just move XPMSE or replace it when you moved it?? (if you just moved it and it was already overwritten by another mod a re-install would fix that). FYI - JContainers should be near the bottom of the Load order (left pane of MO), due some mods including older versions. something to try also would be to go ahead and make a bashed patch reasoning - it can resolve some conflicts, and it can give a missing master error (for a missing master OR just a misplaced master) a misplaced master will usually cause instant CTD (game wont load) but not always .. and making a bashed patch will give you a "missing master warning" for missing or misplaced master files (and it will tell you what file is not correctly placed {or actually missing}) install WyreBash add as excutable in MO run thro MO just make Bashed Patch (right click "bashed patch, 0.esp" and rebuild patch) activate to test if it solves the problem if that does not help you can try the following you can try adding the new mods by sections to see which is causing the problem Misc section SL Dialogues (this one actually works independently of SD Plus but is used by SD Plus) Angrims Apprentice Remodeled Armor for CBBE Bodyslide TBBP HDT (you did build the armor in Bodyslide ??) Devious Training AS-LAL (newest version) ImmerSlave the SlaveTats would be one section Slavetats SlaveTatsEventBride SlaveTats-anal. the SD Plus stuff would be a separate section SD Plus (SL Dialogues is useful for this but it should work without it {it has for me before}, SL Dialogues just adds more options for SD Plus) SD Customixation Addons CT77 SD+Slave Outfit the paradise halls stuff would be a last section Paradise Halls v0_7_3 Script Patch if you can add a whole section and it does not give the CTD issue anymore that would narrow it down faster. for reference to XPMSE, JContainers, and Bashed Patch I have included a recent screenshot (it was for someone else having trouble with FNIS) but the part to look at is the left pane numbers 332-340. in that screen shot you can see that nothing overwrites JContainerss, XPMSE, and the only thing I have overwriting the Bashed Patch is FNIS Output (which is where I put all the stuff FNIS outputs and my newer version of the bashed patch), the Bodyslide Output is where I put all the stuff Bodyslide outputs so that I can be sure it overwrites what it is supposed to. I know some of what I am saying is obvious, but sometimes people (me included) can overlook the obvious.
Stiffon Posted October 2, 2017 Posted October 2, 2017 in that screen shot Off topic but I like your desktop wallpaper
N3v3r3nding_N3wb Posted October 4, 2017 Author Posted October 4, 2017 @ ThatDude79 - yes he had the master files installed ..I saw that ..but having a wrong version will cause problems without instant CTD (it sees the files are there, so it loads, but wrong version can, and has for me, caused other problems, including belated ctd when it tried to do something newer version had but older one did not). well at least that rules out SD PLus (mostly, unless it has some hidden conflict)...so that does narrow it down a little more. ThatDude79 makes an excellent point about having a changed vanilla race skeleton/texture, and that would be a very easy way to check those parts. sigh as for the mods you are adding I have used them all in the past and not run into this problem. did you just move XPMSE or replace it when you moved it?? (if you just moved it and it was already overwritten by another mod a re-install would fix that). FYI - JContainers should be near the bottom of the Load order (left pane of MO), due some mods including older versions. something to try also would be to go ahead and make a bashed patch reasoning - it can resolve some conflicts, and it can give a missing master error (for a missing master OR just a misplaced master) a misplaced master will usually cause instant CTD (game wont load) but not always .. and making a bashed patch will give you a "missing master warning" for missing or misplaced master files (and it will tell you what file is not correctly placed {or actually missing}) install WyreBash add as excutable in MO run thro MO just make Bashed Patch (right click "bashed patch, 0.esp" and rebuild patch) activate to test if it solves the problem if that does not help you can try the following you can try adding the new mods by sections to see which is causing the problem Misc section SL Dialogues (this one actually works independently of SD Plus but is used by SD Plus) Angrims Apprentice Remodeled Armor for CBBE Bodyslide TBBP HDT (you did build the armor in Bodyslide ??) Devious Training AS-LAL (newest version) ImmerSlave the SlaveTats would be one section Slavetats SlaveTatsEventBride SlaveTats-anal. the SD Plus stuff would be a separate section SD Plus (SL Dialogues is useful for this but it should work without it {it has for me before}, SL Dialogues just adds more options for SD Plus) SD Customixation Addons CT77 SD+Slave Outfit the paradise halls stuff would be a last section Paradise Halls v0_7_3 Script Patch if you can add a whole section and it does not give the CTD issue anymore that would narrow it down faster. for reference to XPMSE, JContainers, and Bashed Patch I have included a recent screenshot (it was for someone else having trouble with FNIS) but the part to look at is the left pane numbers 332-340. in that screen shot you can see that nothing overwrites JContainerss, XPMSE, and the only thing I have overwriting the Bashed Patch is FNIS Output (which is where I put all the stuff FNIS outputs and my newer version of the bashed patch), the Bodyslide Output is where I put all the stuff Bodyslide outputs so that I can be sure it overwrites what it is supposed to. I know some of what I am saying is obvious, but sometimes people (me included) can overlook the obvious. I created a Bashed Patch, which allowed me to create new games with relative consistency (it still crashed occasionally), although I was then completely unable to load any games. I moved JContainers a little further down in my load order than I had it previously (it's now priority 181 out of 184), to no effect. I re-installed XPMSE, to no effect. I disabled all new mods, and the situation held. Then, when I started re-enabling mods in blocs, it all went to Hell. With the new mods enabled, no matter which combination of blocs, or even individual misc. mods, I can only start new games maybe 1/7 of the time, and about 1/3 or 1/4 of those games crash upon initializing a few mods after the RaceMenu character creation screen. I've also only been able to load a single game, which crashed almost immediately after I loaded it. I just tested, and with those new mods disabled, my plight continues unabated. I've included attachments that I hope help. It's my MO overwrite area and screenshots of all mods that WyreBash has labeled as red in the mod load area (screenshot WB1+WB2). My WyreBash save screen is also in there (WB_Saves).
valcon767 Posted October 4, 2017 Posted October 4, 2017 sorry to say I am running out of ideas here it sounds like some hidden conflict is occurring (something that does not show as a conflict thru any of the normal methods of conflict detection) I had that happen to me once in the past, and to this day I still have no clue what it was (or what I did that fixed it). from what you have working (the stable list) adding the others should not be causing this (the CTD issue), but it is. a this point I am out of ideas (but I will keep trying to think of something else that could be the cause). @Stiffon - that wallpaper is a image from one of the Bjinn mods (off nexus) saved to desktop is all.
Kriegera Posted October 4, 2017 Posted October 4, 2017 What are your specs? If you're trying to play on a potato pc it's very possible your system just can't take the strain.
Stiffon Posted October 4, 2017 Posted October 4, 2017 @Stiffon - that wallpaper is a image from one of the Bjinn mods (off nexus) saved to desktop is all. Cool, I use the Bjin mods
valcon767 Posted October 4, 2017 Posted October 4, 2017 I had another thought (doubt this applies to you) MO will run .BSA archives without an ESP/ESM files for those archives sometimes these unassigned BSA archives count towards the ESP/ESM plugin limit and sometimes not (I have never figured out why) if you only have 150 or so mods I seriously doubt this is the problem, but if you run over 200 ESM/ESP plugins (active that is) this can come into play. a quick way to test if this is what is happening would be to de-activate an equal number of mods as you activate of the new mods. if the game works correctly doing this, you will need to check how many unassigned BSA archives MO is handling for you.
N3v3r3nding_N3wb Posted October 4, 2017 Author Posted October 4, 2017 What are your specs? If you're trying to play on a potato pc it's very possible your system just can't take the strain. No, I have a very good PC -- overclocked 1700x (3.8 Ghz), 16 GB of RAM, Radeon R9 Fury. https://pcpartpicker.com/user/N3v3r3nding_N3wb/saved/NR9ycf
N3v3r3nding_N3wb Posted October 4, 2017 Author Posted October 4, 2017 I had another thought (doubt this applies to you) MO will run .BSA archives without an ESP/ESM files for those archives sometimes these unassigned BSA archives count towards the ESP/ESM plugin limit and sometimes not (I have never figured out why) if you only have 150 or so mods I seriously doubt this is the problem, but if you run over 200 ESM/ESP plugins (active that is) this can come into play. a quick way to test if this is what is happening would be to de-activate an equal number of mods as you activate of the new mods. if the game works correctly doing this, you will need to check how many unassigned BSA archives MO is handling for you. Nah, I run nowhere near 200 active plugins. Thank you anyway. sorry to say I am running out of ideas here it sounds like some hidden conflict is occurring (something that does not show as a conflict thru any of the normal methods of conflict detection) I had that happen to me once in the past, and to this day I still have no clue what it was (or what I did that fixed it). from what you have working (the stable list) adding the others should not be causing this (the CTD issue), but it is. a this point I am out of ideas (but I will keep trying to think of something else that could be the cause). @Stiffon - that wallpaper is a image from one of the Bjinn mods (off nexus) saved to desktop is all. Yeah, I ran out of ideas before I asked, and now I have even fewer ideas. Well, thank you. If I happen to have any small breakthrough, I'll see if that sparks an idea from one of you. Again, thank you a lot!
Kriegera Posted October 5, 2017 Posted October 5, 2017 Try putting alternate start as the very last plugin in your load order, disabling the alternate start expansions, and starting a new game.
yatol Posted October 5, 2017 Posted October 5, 2017 If I change my MO preset to my playthrough preset, the game works flawlessly. that mean some mods in profile x that aren't in playthought profile don't work to not have to mess around with dozen of mods to find the one that don't work, you add mods one a time
Poet Olette Posted October 5, 2017 Posted October 5, 2017 This is actually pretty common with a lot of mods. https://www.nexusmods.com/skyrim/mods/78557/? This helped me a lot.
N3v3r3nding_N3wb Posted October 6, 2017 Author Posted October 6, 2017 If I change my MO preset to my playthrough preset, the game works flawlessly. that mean some mods in profile x that aren't in playthought profile don't work to not have to mess around with dozen of mods to find the one that don't work, you add mods one a time Yeah, I know, I just checked the conflicts pretty thoroughly, and so hoped that it'd be a'ight. 'Twas not a'ight. Thank you.
N3v3r3nding_N3wb Posted October 6, 2017 Author Posted October 6, 2017 Try putting alternate start as the very last plugin in your load order, disabling the alternate start expansions, and starting a new game. No dice, but thank you very much!
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