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[RPG Maker] [Patreon] Daughter of Essence (New Content Update!)


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Posted

WMKtLOJ.png

 

New Release: version 0.165!

 

Hey folks, sending out a new release to the world, even if it's not a huge one.

 

This week has largely been a flurry of activity, not least of which the Steam Store (https://store.steampowered.com/app/1517470/Daughter_of_Essence/) (now live), the website (https://indoorminotaur.wixsite.com/home) (now also live) and the Patreon page (which was locked for having "implied nudity" on public posts but is now restored after a number of edits were made). 

 

I think there are something like 76 attainable members of the cove now (though not all attainable in the same playthrough), which is ludicrous when I think of how much work goes into adding just 1 person to that whole complex operation.

 

The latest member, Tom, is cool, but there's still more I want to write up on this particular character, so expect to see more of him next week. Anyway, did I mention the release date is set?!

 

March 12th. Keep your eye on the prize. Also be sure to add our game to the wishlist on Steam. Until then, enjoy this new build!

 

Take care,
Nym

 

Become a patron or try the public build at https://www.patreon.com/indoorminotaur

 

Version 1.01/0.165 - 2-12-2021 

  • Added TOM, THE STRONGEST MAN ALIVE to the cove & siege planning room
  • Added a new scene to the final moments of the game
  • Added new image-scrolling functionality for some new high res scene art pieces added that are larger than the game window
  • Fixed a rough transition from Leite’s tent
  • Fixed a rock overlay on the Neresalem outro cutscene
  • Fixed an issue where the “reject cycle” outro could transfer to the wrong version of the docks
     
  • 4 weeks later...
  • 3 months later...
  • 5 months later...
Posted

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New Content Update!

 

Hi everyone, long time no see! I'm very pleased to report that a new content update has gone live today featuring a long list of improvements, fixes and even brand new content, including Steam Achievements!

 

At some point later today (soon, I think!), the Steam Winter Sale will start and the game will also be 33% off, in case for whatever reason you didn't yet own a copy on Steam.

 

I'm very grateful to everyone who has remained a supporter until now. This may be the last content update to Daughter of Essence for a good long while, since I would like to work on something else for a while. But who knows what the future holds? The fact that so many of you all here at all is still really incredible to me.

 

Thank you,
Nym

 

Find us on Steam at https://store.steampowered.com/app/1517470/Daughter_of_Essence/

 

Version 1.2 - 12-22-2021

  • Added new armored Mercy portraits and sprites (normal, fishing, riding and battle sprites)!
  • Added Steam Achievements!
  • Added new gauges and an improved HUD to the final siege for better transparency
  • Updated a number of different scenes with new dialogue
  • Performance Improvements
  • Added new voice lines to some of the endings
  • Added a plugin to halt the in-built fast-forward function of RPG Maker during certain cut-scenes (I believe fast-forward was causing image-related crashes on some lower-spec machines. Hopefully we will see much less of these now)
  • Marlan’s Guard-Breaker now correctly removes Stone Spines, making the ejderha fight nicer
  • Fixed an issue where Feodor’s unconscious form would vanish after leaving the Aster manor
  • Fixed some passability issues
  • Fixed an issue where Beatrix scenes could play while in the guest room next door
  • Delilah’s room will now be open immediately after she’s recruited
  • Fixed an issue where Naomi could either miss with Lotus Shot, or else use it on the wrong target
  • Fixed an issue where a line of dialogue could be repeated twice by two separate enemies
  • Van Ritter and company are gone from Witchdale after confronting them
  • Fixed an issue where cocoa beans weren’t previously healing
  • Fixed an issue where the chocolate bar wasn’t properly learned from the recipe book
  • Slightly rebalanced final siege values
  • Fixed an issue where the Dietrich & Moon scene could be triggered after one of them fell in the siege
  • Fixed an issue where the first Vincent & Gertrude scene could be triggered after ch. 8
  • Fixed some portrait-related crashes
  • Implemented ShadyCorner integration
  • Fixed an issue where “Wound Essence” was lost after a respec
  • Some Accessibility mode improvements have been made
  • 2 months later...
Posted (edited)

 

 

Happy 1-Year Anniversary!

 

It's already been a year since the release of Daughter of Essence, and by some divine providence, Steam is hosting a big JRPG sale at the same time. 

So to celebrate, we're throwing our hat into the ring with the biggest discount yet. And because we're extra nice, Itch is getting the same treatment.

 

Happy Anniversary! We hope you'll join us!

 

Steam Link: https://store.steampowered.com/app/1517470/Daughter_of_Essence/

Itch Link: https://indoorminotaur.itch.io/daughter-of-essence

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Edited by IndoorMinotaur
added info
  • 1 year later...
Posted

Hello IndoorMinotaur,

 

thx for adding the game to itch.io since steam blocked it for my region. A question:

 

image.png.6e4797acc832fd8ad7945287faa594b5.png

 

The first file is the game, but what is the second file exactly?

 

Greetings,

Mart0206

  • 1 month later...
Posted
On 7/27/2023 at 10:47 AM, Mart0206 said:

Hello IndoorMinotaur,

 

thx for adding the game to itch.io since steam blocked it for my region. A question:

 

image.png.6e4797acc832fd8ad7945287faa594b5.png

 

The first file is the game, but what is the second file exactly?

 

Greetings,

Mart0206

Sorry for the late reply, but the Accessibility build is a separate version of the game with easier combat and fishing.

Posted
On 9/11/2023 at 8:17 AM, IndoorMinotaur said:

Sorry for the late reply, but the Accessibility build is a separate version of the game with easier combat and fishing.

 

Thx for replying, i had figured that out in the meantime :D

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