IndoorMinotaur Posted January 19, 2020 Author Posted January 19, 2020 New Release: v0.117! Hi everyone! Version 0.117 is available to both weekly and alpha patrons! This is primarily because version 0.116 will be going public NEXT FRIDAY, and I want to make sure all patron builds stay ahead of it. But beyond that, just the nature of the build's content, the amount of fixes from last week, and the additional testing I'd like to get done before it all goes public just warrants an extra alpha release. Hope you enjoy! - Nym New to the game or want to become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.117 - 1-17-2020 Added a new encampment to Mar’Liore in Ch. IX for reinforcements (if you still have Roald - WIP) You can now deliver messenger birds to various points across the world in Ch. IX (WIP) Updated the quest journal to catch back up to the current content Added the option to purchase lumber from Esterholt in Ch. IX (if you didn’t salvage the battleship) Delilah can be recruited from Witchdale in Ch. IX (if Mercy pursued her previously) Witchdale has been updated in Ch. IX to reflect the passage of time (post Emerald Flats) Added a few additional cove expenditures, since Mercy has been behind on crew payments Fixed an issue where Marlan and Dalkon could get stuck on Bell’s arrival Fixed an issue where a cutscene in the Oldlight palace repeats when returning Fixed a portrait-related crash on the overworld Fixed some passability issues in the cove Revised some dialogue for better formatting and continuity
IndoorMinotaur Posted January 26, 2020 Author Posted January 26, 2020 PUBLIC RELEASE: CH. IX This new release features hours of new content, new places, new characters, new voice acting, new conflict and, of course, new erotic adventures. And beyond just the new stuff, there are also dozens (or hundreds) of fixes, QoL improvements, revisions, and more. Chapter IX is the penultimate chapter, as far as I'm able to tell. Everything you do now is leading up to the final moments in Chapter X, so take your time, enjoy, and as always, if you can't wait for the next chapter, join us here on Patreon to get that new content injection every single week: https://www.patreon.com/indoorminotaur
IndoorMinotaur Posted January 26, 2020 Author Posted January 26, 2020 New Weekly Release: v0.118! Try the brand new public build or become a patron to access more content at https://www.patreon.com/indoorminotaur Version 0.118 - 1-24-2020 Depending on your actions until now and a number of different variables, the amount of reinforcements from Mar’Liore will vary drastically. The results of all that is finally tallied, though not all of it will be revealed immediately. It is now possible for Bennie (new character), Monday (new character), Lara, Kylie and Kobe Jones to join the reinforcements from Mar’Liore, depending on your actions until now. They will also appear in the cove if recruited. Added a new cutscene with Marlan and Petrova Added a new cutscene with all the new arrivals in the cove If the red moth ejderha was encountered in Grey Clarion, it will appear again at the cove at the end of Ch. IX Two new rooms were added to the 5th floor of the residential area, where Monday & Bennie reside (if they arrive) Peacekeeper Leland can now be recruited in Ch. IX Added more updated dialogue to Witchdale in Ch. IX Mercy can now give the lumber purchased in Ch. IX to Gorps, who starts working on the new housing If Roald left before Ch. IX, he will now send a letter advising Mercy to visit Gov. Willard. This quest, or the quest where Roald accompanies you, are now both required for narrative progress Fixed an issue where Elijah and Franz could appear in two places at once in the cove Fixed a portrait issue in Shiveworth Fixed an issue where Ginny’s dialogue with Beatrix would repeat Fixed an EVAL error in the General/Finder fight that could cause a crash Fixed an issue where the “confront Van Ritter” dialogue played when Mercy chose to withdraw Fixed some passability issues Fixed an issue where the siege “total infiltration score” and the “2-man infiltration team” scores were conflated for a number of different checks, including whether it was required to purchase lumber & whether Gorps had built the new housing It is no longer required to have met with Mirelinda Kreel in Carvannah in order to do the Flame Temple quest in Ch. IX (WIP - some of the dialogue may still suggest a prior meeting) After the siege is finished, checking Mercy’s notes on the meeting table will now reveal the “total siege strength” value, as well as a letter grade for the results Fixed some typos
IndoorMinotaur Posted February 1, 2020 Author Posted February 1, 2020 New Weekly Release: v0.119! Hi everyone! Some spoilers in this post, so read ahead at your own risk. It's a somewhat contained build this week on account of all the post-launch work that accompanies a new public build and the subsequent hotfixes, but a lot of new dialogue and characters have been added to the cove and I've begun the tedious (but admittedly also kind of fun?) labor of preparing a big climactic battle. If you've already done the first siege, where you assign members of your cove to various roles, then imagine that again but on steroids, with more stats, many more members of the cove to choose from, and a much more elaborate and larger-scale battle plan. This part is going to take a while... but I'm hoping it does all your choices and hard work so far justice, eventually. For now, why not take a peep at the patch notes below and see what's new this week? New to the game or want to become a patron? Check out our public build and the patron tiers at https://www.patreon.com/indoorminotaur Version 0.119 - 1-31-2020 Added new dialogue to characters in the cove Added a new fisherman on the overworld Mercy can strike a bargain with Added a couple of new cutscenes in the cove Added new stealable items to some enemies Quinn and Bartleby now appear in the cove when recruited Peacekeeper Leland now appears in the cove when recruited The mercenary captains from Mar’Liore will now appear in the cove after Marlan’s return Petrova’s and the Crow reinforcements will now appear in the cove after Marlan’s return (depending on your actions until now) Fixed an issue where Elyas could appear briefly in the cove even when not recruited Fixed an issue where Camille could still appear in the cove even if she died in the siege Fixed an issue where a sign in the bath-house could be read through a wall Fixed a potential portrait issue when checking the cove funds Fixed an issue where Claudia could appear in two places at once in the cove Fixed an issue where Tafo could disappear from Petrova’s ship during a cutscene
IndoorMinotaur Posted February 9, 2020 Author Posted February 9, 2020 New Release: v0.120! Hey everyone, thanks again for helping the new public release go smoothly and for everyone who came to the discord to help report issues. new or returning to the game? Become a patron or download the public build at https://www.patreon.com/indoorminotaur We're looking really clean and stable right now, and I'm feeling good about the latest releases, which is great because all that smooth sailing is about to CRASH AND BURN, starting next week. Because, folks.... we're finally here. The big moment of truth. The ultimate showdown (of ultimate destiny). Everything that you've been building towards is all preparing to converge right now, and it is not going to be a smooth process with easy-to-release builds in between. I'm going to keep my head down for now and keep grinding just to see where we end up next week, but something tells me it might not be worth releasing until it's all playable. On the other hand, it's probably going to need a lot of playtesting. We'll just have to see where I'm at with it all as we go and play it by ear. Whatever happens... thanks for hanging in there. As for the release right this moment, I'm giving you everything that's functional, just before the shit all hits the fan. There are some nice new features baked into this build that I think will make a lot of people happy. Version 0.120 - 2-7-2020 Added a new boss encounter Added a new side-quest (contingent on your choices so far) You can now skip right to Mercy's room or Beatrix’s office from the Dorms entrance (and visiting Beatrix heals you automatically) You can now interact with the bed in Beatrix’s office, and Beatrix will heal your injuries. Added more new dialogue to the cove Fixed an issue where Beatrix could appear in Ch. IX even if she had died in the siege Fixed some passability issues Fixed an issue where Captain Bell could remain in the cove after leaving for Emerald Flats
IndoorMinotaur Posted February 22, 2020 Author Posted February 22, 2020 New Weekly & Alpha Release: v0.121! Hey everyone! This has been an excruciatingly time-consuming and complicated build to get out, but I'm very pleased to announce that the hard part is finally over and we're back to the more exciting stuff! The new system developed for assigning units during the coming battle is vastly more sophisticated than the iteration from the previous siege, to say nothing of the fact that there are twice as many people now, so development on that created a lot of new challenges. I hope it works well, and I hope people don't find it too laborious to assign so many different roles, haha. Aside from the big system implementation, we also wrapped up a few important plot-points and had time to squeeze in a brand new sex scene. Next week's build is going to be all about diving into battle... so I hope everyone's ready! Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.121 - 2-21-2020 Added a new NSFW scene (M/F, size difference, pregnant, romantic) Added a new meeting sequence where the cove gathers to go over the battle plans Added a new cutscene with Holden’s arrival Added the Esterholt hunters to the cove (if recruited) Added Mirelinda Kreel to the cove (if recruited) Added the unit assignment system for the final battle, allowing Mercy to assign everyone in the cove a role, as well as the reinforcements, however desired. The scores are calculated now but won’t be revealed until later Fixed an issue where skipping the first chapter could result in a soft-lock later on Fixed some Orus-overlap issues
IndoorMinotaur Posted February 29, 2020 Author Posted February 29, 2020 New Release: v0.122! Hey folks, this week we got a lot of new cutscenes with multiple branching paths wrapped up, and I plan to flesh them out a little further next week. Also added the big packed-up final cove area, you'll be able to chat with everyone in the cove one last time before the big day, and in a lot of cases, get a bunch of new backstory on your fellow residents. This is a WIP for now, going to take a whole lot of work to squeeze everyone in now that there are something like 80 possible members. Anyway, thanks for playing and thanks for your support. Enjoy! - Nym New to the game? Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.122 - 2-28-2020 Added Oldlight ship conference room scenes Added Oldlight ship doctor’s office scenes Added Oldlight ship deck scenes Added Grey Lions ship deck scene Added new packed-up Cove areas (WIP) Added new backstories for a handful of cove residents Added the (embarrassingly) absent instructional line in the Emerald Flats mines about how to sense for essence by pressing F Fixed an issue where the cove stands didn’t appear to be correctly packed up for the siege in Ch. IX if defenses were upgraded Revised some of the chapter 1 dialogue for better quality and more seamless continuity Revised the strategy meeting to include Megaera’s return
IndoorMinotaur Posted March 7, 2020 Author Posted March 7, 2020 New Release: v0.123! Whoa! Hey everyone! We've got another new weekly build for you, this time with a comfortable blend of secret, invisible math and much more interesting, perfectly visible new character dialogue. The cove is a crowded place now, and adding everyone in to the new areas and giving so many characters the chance to go deeper into their backstories was fun and rewarding, but also time-consuming! Not much to say about the build beyond that. Things are shaping up, and we're chipping away at the big pieces little by little. Thanks for the support! - Nym New to the game? Try the public build or become a patron-- https://www.patreon.com/indoorminotaur Version 0.123 - 3-6-2020 Added virtually every possible cove resident to the new packed-up cove areas with hundreds of lines of new dialogue and back-story Began the calculations for Oldlight’s attacking strength based on your choices until now, and how those calculations will match up against your unit distribution scores Fixed some passability errors Fixed some typos and text runoff errors Fixed an issue where some characters in the cove could appear or trigger cutscenes/dialogue even if they were supposed to be dead
IndoorMinotaur Posted March 14, 2020 Author Posted March 14, 2020 New Release: Version 0.124!!! Hey everyone! We're back again with a cool new release, featuring a surprise new WIP area I'm excited to share. It's been a lot of work on sprites and tiles this week for the mapping, but I mostly like how it came out in the end and I'm excited to keep building on this area further, since it's interesting and reveals a lot of new lore. We'll be back next week, so stay safe in the meantime, hunker down with Daughter of Essence, and for God's sake, wash your hands often and thoroughly. New to the game or want to be a patron? The public build and patron rewards are at https://www.patreon.com/indoorminotaur Version 0.124 - 3-13-2020 Added a brand new dungeon area to the game (WIP) Added several new mini-boss encounters to the game (WIP) Added new lore segments to the game in the new dungeon area Added a new cutscene to the cove Added more characters to the final cove areas Fixed an issue with an image overlay in the final cove area Fixed an issue where Ralph could appear in the cove even if he wasn’t recruited Fixed an issue where Brandis could appear in the cove even if he had died in the siege
IndoorMinotaur Posted March 17, 2020 Author Posted March 17, 2020 Hey folks! We have a weird special giveaway for you! Reply to the tweet (link below) with pic or video of you washing your hands, and we'll send you a free copy of the latest patron release of our erotic RPG, Daughter of Essence! Share & Follow for a chance to win BONUS game content! https://twitter.com/IndoorMinotaur/status/1240000739331780610?s=20
IndoorMinotaur Posted April 4, 2020 Author Posted April 4, 2020 New Release: The Fixening (v0.126) Well, I survived the dreaded corona. Thanks to everyone for the patience and support--I didn't get bad enough to go to the hospital, but I was pretty out of commission for a week and change. Fortunately, I'm feeling better and was able to get some important work done this week, finally wrapping up all the behind-the-scenes math and tallying for the siege outcome. It was tricky, because the siege is a surprisingly complex system: First, it tallies up your unit scores, which are decided both by your choices of unit composition, any upgrades they had, and any reinforcements you give them. Then, it tallies up Oldlight's unit scores in opposition to your own. This is decided by all manner of different variables and choices made throughout the game, so it's not just a fixed value. And lastly, it pits all these opposing values against each other in a fairly sophisticated way, with a lot of different scores spilling over into different categories as reinforcements or gaps in defense, etc. The final effort has been measuring the degrees of success or failure for these values and determining what that means for the final result: who lives, who dies, whether you win or lose, and how good or bad things turn out for everyone in the end. I'm doing a ton of work on making it feel dynamic, because it's the culmination of years of planning and preparation not just from me, but also for anyone following along with the story expecting some sort of payout for their choices. Anyway, one week at a time! Thanks again, and see you next week! Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.126 - 4-3-2020 Finished tallying Oldlight’s total force strength based on choices made up til now Pitted yours and Oldlight’s scores together for the final battle results (WIP) Added the post-siege battlefield maps (WIP) Slightly tweaked some cove residents’ stats for better aptitude for at least one task Fixed a file reference issue in the Carvannah Aqueducts Implemented a new system to track which residents of the cove fall during the siege based on their resilience and the final tallies of the unit to which they were assigned. Made a change to the extra reinforcements to the main force so that they are correctly tracked in the battle’s aftermath (this change won’t take effect for saves past the unit selection portion, meaning some residents could inadvertently dodge death).
IndoorMinotaur Posted April 20, 2020 Author Posted April 20, 2020 Still Clinging to Life (New Release! v0.127) Hi everyone, apologies for updates being a little spotty of late. I've been up and down with what the doctors assume is a bad case of Coronavirus, though they aren't testing people my age. So I spoke too soon about having a mild version. But when I'm up, I can usually squeeze in a little time to get some work done. As luck would have it, I've been up for the past couple of days and able to make some more progress. Hopefully things stay on the up-and-up, but I've been burned by that hope before so I'm taking things one day at a time. Hope you like the new build, and I hope to see you soon! New to the game or want to become a patron? Try the public build and more at https://www.patreon.com/indoorminotaur Version 0.127 - 4-17-2020 Added the siege “victory” outcome results Added a new cutscene to the dorms in Ch. X Added a new cutscene after the “victory” outcome results (WIP) Fixed several more missing file references Fixed an outdated fishing spot in Witchdale Fixed an issue where it was possible to get cornered by Rosa in the alley in Shiveworth Fixed an issue where aqueduct goops were susceptible to some physical attack types Fixed an issue where re-entering the residential area from the cove in chapter VII prematurely puts you in the ch. VIII residential area Adjusted the speed of sliding on ice
IndoorMinotaur Posted April 25, 2020 Author Posted April 25, 2020 New Weekly Build: v0.128! Hi folks, I wanted to get this weekly build out even though it's not gigantic, primarily because it fixes some pretty tricky issues. It's uploading now! An update health-wise, I'm still under the weather but I still have good days and bad days. I've finally been tested for COVID after 5 weeks of complaining and the tests came back negative, which is partly good and partly nerve-wracking, because now I have to twiddle my thumbs and wait for all the other non-coronavirus blood tests to come in to see if it's something else more serious. Fingers crossed it's just a weird one-off infection, and my "good days" become more and more normal and the bad days less frequent. We're going to get over this finish line, though, even if I have to crawl over it. Thanks for taking this journey with me while the world crumbles around us. New to the game? Try the public build or become a patron at https://www.patreon.com/indoorminotaur Version 0.128 - 4-23-2020 Finished the siege “victory” outcome results and resulting cutscenes Fixed an issue where fishing successfully could sometimes result in no catch Began development on post-siege cove content (WIP) Revised some dialogue for better quality and continuity Fixed an issue where it was impossible to fish up regionally-unique fish (oops!) Fixed an issue where Orus could disappear when riding him into a tent in Carvannah Fixed some missing file reference issues Fixed an issue where Carlisse could appear in 2 places at once when first arriving to the Cove Fixed an issue where Mercy could confront Silas before encountering any Crows Fixed some skill descriptions
IndoorMinotaur Posted May 3, 2020 Author Posted May 3, 2020 New Weekly & Alpha Build: v0.129! Hi everyone, I am pleased to report some improvement in my condition this week, accompanied by some blessed progress on the various branching paths that make up the game's "endings." Presently, there are 7 different major divergences after the siege, most of which lead to an earlier conclusion to the journey than some of the other, more "successful" routes. Within some of these 7 paths is an impossibly large number of more subtle variants based on your choices over the course of the game and your level of preparedness for the battle. There's a lot of content packed in here, but the caveat to all this exciting news is... most of you will never see 95% of it. After all, you can only experience one single outcome at a time! Making so many branching outcomes is time-consuming business, and coupled with serious illness, it's been a hell of a month for development. Remember, you can download the public build of become a patron at: https://www.patreon.com/indoorminotaur One more thing I will say, for those of you who are starting to worry: the game's not over yet. For the more thorough and better prepared among, there's still a whole chapter awaiting. Now that so many of these loose ends are getting tied up, it's finally about time to get back on track, and I'm looking forward to it. - Nym Version 0.129 - 5-1-2020 Added the cove “surrender” outcome results and resulting cutscenes (WIP) Added 3 new cove “annihilation” outcomes and resulting cutscenes (WIP) Added new “release” sprite and portrait for Mercy Added new time-skip captivity sprite for Mercy Added Mercy’s Oldlight palace chambers (WIP) Added new “fully awakened” Mercy sprites You can now have a conversation about Leite’s milk in Ch. IX if you missed it in Ch. VIII Fixed a number of missing file reference issues Fixed an issue where Mercy could board the ship in Mar’Liore while riding Orus Fixed a handful of screen tint inconsistencies
IndoorMinotaur Posted May 9, 2020 Author Posted May 9, 2020 New Release: v0.130! Hey everyone! I'm excited to get this new build out with some big & fancy extensions to some of the possible endings. I've been working hard to make the less ideal outcomes still feel like genuine, meaningful results, and I'm excited to get back to work on the outcomes that don't yet result in an ending at all! The more it branches out, the more work I'm creating for myself, but I hope it's all worth it in the end. Until next time! - Nym New to the game or want to become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.130 - 5-8-2020 Extended and added the conclusion to the annihilation paths Extended and added the conclusion to the surrender paths Added a large new post-annihilation area Added a new mysterious NPC who reveals many of the world’s secrets Added a number of new sprites & assets Fixed some missing file reference errors Revised some dialogue for better quality and continuity
IndoorMinotaur Posted May 17, 2020 Author Posted May 17, 2020 New Release: Version 0.131! Here's this week's build including new Leite portrait! New to the game or want to become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.131 - 5-17-2020 Added new Leite portraits Added the conclusion to the surrender + no yield essence path Fixed some portrait flickering issues Updated the dorm lighting (lanterns now glow when a room is occupied) Added a new Beatrix intro monologue (voice coming soon) Added a new Leite epilogue outro (voice coming soon) Fixed an issue where Katerina in Shiveworth wouldn’t play her new dialogue for Beatrix Fixed an issue where it was possible for two events to overlap in Mercy’s dorm room Fixed some portrait flicker issues
IndoorMinotaur Posted May 23, 2020 Author Posted May 23, 2020 New Release: Version 0.132! Hi everyone, I'm uploading a fun new release this week, featuring the addition of a whole new weapon type: GUNS! There's an arsenal of new guns scattered around the world, as well as a series of new gun-based skills to be learned from Marlan. Guns are a unique weapon in that they aren't tied to the attack stat as a source of damage, meaning they can be equipped from the back row without penalty. Beyond that, there's been a host of other tweaks to combat, bug fixes, and new additions. Try it all out and let us know what you think. Best, Nym New to the game? Download the public build or become a patron at https://www.patreon.com/indoorminotaur Version 0.132 - 5-22-2020 Changing equipment in battle no longer skips a turn; instead, it applies a short evasion and counter attack debuff. This was done to encourage more experimenting with synergizing different weapon skills Added the post-battle cove maps for the victory path (WIP) The “ATB ready” sound effect was changed Added the ability to equip guns! Many new guns added to the shops & stealable from enemies Gun skills can now be unlocked from Dalkon Gun damage is based on a combination of Luck and Agility, meaning there is no penalty to gun damage for being in the back row Updated the Skill Book with all the new Gun Skills & Abner’s weapon descriptions All timed attacks are slightly more rewarding for perfect timing and slightly more punishing for misses, averaging to the same Added missing fish to what Kethra will buy at New Light Marlan no longer dodges attacks in the tutorial fight (this is so players can experience the difference in timed attacks) Some early dialogue adjusted for better quality and continuity Emelia will now send Mercy off with some food and the advice to learn cooking Fixed some tile continuity issues in Shiveworth Fixed a couple of portrait issues for Leite Fixed an issue where Mercy could try to fish through the gates in the aqueduct Fixed an issue where Gromblers were fished at the cove docks instead of Hufferpuffers. Gromblers are now exclusive to the Emerald Flats
IndoorMinotaur Posted May 30, 2020 Author Posted May 30, 2020 New Weekly & Alpha Release: v0.133! Hi everyone, hope you're hanging in there and staying healthy and sane. I've just finished uploading the latest weekly and alpha builds, which finally start to flesh out victory conditions for the latest cove siege, though there's a whole lot more coming (including bonus rewards for exceptional outcomes). Right now, it's mainly about adding everyone back in and writing out a lot of different conditional lines of dialogue depending on who makes it through unscathed and... who doesn't. I have a feeling I'll be fine-tuning this particular feature for a long time, so I'm just trying to get it all out there and written for now. Anyway, it's been a busy month, and next week I'm hoping to have a bunch of new audio for the game, including new voice work for Leite, Beatrix and Mercy! Thanks for the support, and as always, we hope you enjoy. - Nym New to the game or want to become a patron? Visit our patreon where the public build is free to play! https://www.patreon.com/indoorminotaur Version 0.133 - 5-29-2020 Added everyone back to the damaged cove for the post-victory condition with new dialogue! Fixed an issue where Olma could appear in the cove inn even if not recruited Fixed an image overlay issue after the siege if you had recruited Marilea Fixed an issue where Gorps could appear in the cove even if he had died Fixed an image overlay issue after the siege if the boathouse was constructed
IndoorMinotaur Posted June 6, 2020 Author Posted June 6, 2020 New Release: v0.134! Hey everyone, this week brings sweeping change to the cooking system and a new range of skills for every weapon type to further encourage build diversity and creativity in how you synergize your builds. As we get close to the end, I'm trying to polish things up and improve them how I can. Just a few more builds to go before the end of the story! Hope you've enjoyed the ride so far. New to the game or want to become a patron? Visit https://www.patreon.com/indoorminotaur to play the free public build or sign up for further content! Version 0.134 - 6-5-2020 Completely revamped the cooking system (again)! Cooking meals now requires a recipe Added recipe books to the world Fish must be individually prepared into fillets before cooking (this is to prevent the accidental consumption of a rarer-colored fish you might have wanted to sell) Added new, essence-infused recipes with permanent buffs Added a variety of new cookable consumables and ingredients Fixed an issue where a key fragment could be looted from the same pot twice Lara can now contribute to the cove siege plans (if recruited) Added some more residents to the cove post-siege Added a new weapon skill for every weapon type (requires 1 upgrade to Dalkon’s training grounds) Updated the Skill Book to reflect the new skills Added some new dialogue and scenes to the cove Finally got around to organizing a lot more of the backend stuff for ease of use
IndoorMinotaur Posted June 14, 2020 Author Posted June 14, 2020 New Weekly Release: v0.135! Hey everyone! We're almost at the end of the road! This week updates the "victory" path with new content and some new areas to explore. Most likely by the next alpha release or shortly thereafter, the story will be complete--then it will just be going back and fine-tuning things, adding extra side-content, new scenes, new images, tweaking balance, that kind of stuff for a while. Then it's done! My god, I can hardly imagine it. Hope you're looking forward to it. Thanks for sticking with me this far. - Nym Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.135 - 6-12-2020 Added a new area in the Aster Valley Crater (endgame area) Added new dialogue pertaining to the post-victory cove departure Added new endgame scenes on the overworld (different based on whether you have Qel or not) Added new endgame scenes in Aster Valley Revised some of the cove victory dialogue for better continuity Fixed an issue where the priest in Aster Valley could still be waiting for Mercy to speak to him after Chapter 8 Fixed a lighting issue at the Aster Valley Crater Fixed an issue where the sun mother was vulnerable to fire damage Fixed some typos
IndoorMinotaur Posted June 28, 2020 Author Posted June 28, 2020 New Release: Not Dead Edition (v0.136)! Hi everyone, Audrey here! Nym, our main developer, story writer, artist and practically everything else, has been dealing with some health issues over the last couple of months. We're hoping he's over the worst of it but we're still waiting on some test results and it going to take him time to recover. In the meantime, our updates may be a little more sporadic with less progress being made. That said, we're nearing the end of the story so we're hoping that soon we can concentrate on making the game even better as a whole! Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.136 - 6-26-2020 Added 2 new challenging boss fights Added several more scenes to the final portions of the game Fixed an issue where some of the cove residents could appear after the siege even if dead Fixed an issue where Dalkon would change into his armor after speaking to him post-siege Updated some earlier scenes for better continuity Fixed some typos
IndoorMinotaur Posted July 12, 2020 Author Posted July 12, 2020 New Release: v0.137 (Alpha & Weekly!) Hey everyone, happy to finally get you a new patron build after having last week off. This week's build isn't gigantic, because I've had to withhold some of the unfinished loose ends, but it does fix up a lot of relatively critical bugs and even gets into a few of the endings. Hope you enjoy! Become a patron or try the public build at https://www.patreon.com/indoorminotaur Version 0.137 - 7-10-2020 Added new wounded Mercy portraits Added new final scenes to the game Slightly adjusted a Leite portrait for better quality Fixed an issue where a number of spells were throwing javascript errors Fixed some outdated cooking fires Fixed some out-of-bounds issues Fixed an issue where an incorrect portrait would show for Mercy in Carvannah Fixed an issue where shellbus weren’t able to be prepped for cooking Fixed some tile passability issues Fixed a portrait-related crash when controlling Beatrix in Shiveworth
IndoorMinotaur Posted July 18, 2020 Author Posted July 18, 2020 New Release: Version 0.138! Hey everyone! Happy to present the latest and greatest in Daughter of Essence technology: version 0.138. Added in a lot more scenes and details for the possible endings to get, but there's still a lot more to go where that came from. Also finally added in the voice lines we got a while back for Leite, done by the very talented Midnight Datura. Those can be peeped in a couple of different endings as well. Become a patron or try the public build at https://www.patreon.com/indoorminotaur As always, the notes are below and we hope you enjoy. Version 0.138 - 7-17-2020 Added in a new voiced segment for Leite Added new ending scenes Added in Moon’s Cookbook, obtained from finishing the side-quest in Emerald Flats and sharing the muffins with Moon Lee. This unlocks a number of special new cooking recipes Fixed an issue where Qel could land in various unintended places, causing issues with the menu Fixed some quest journal issues and updated some unfinished quest entries Fixed an issue where Hallie could remain in Mercy’s party after defeating the assassin Removed a dev chest from Fogsborough Adjusted some skills for better balance Adjusted the Equipment Optimize function, more accurately weighting all of the base stat parameters for a more intelligent optimization (still ignores special parameters like evasion, resistances and critical, for now) Adjusted a number of cove resident sprites for better quality 1
IndoorMinotaur Posted August 2, 2020 Author Posted August 2, 2020 New Release: v0.139! Hi everyone! As of now, 7 of the 8 possible outcomes are more or less wrapped up, but I had to hold one of them back because it wasn't ready. Fortunately, it's the one least likely to be obtained, so it shouldn't hinder most players. I was going to just wait until they were all wrapped up and polished, but that kind of polish takes a lot longer than you might think so I figure I might as well let some of you experience the satisfaction of concluding your legacy at long last. The best I can tell, next Friday's build will also wrap up the last ending and get started on the polish side of things. Also, no picture this week because the build was 100% words and 100% major spoilers, lol. Plat the public build or become a patron at https://www.patreon.com/indoorminotaur Important: I've said this before, but I plan to implement some new features before release that'll break save compatibility. I'm trying to hold those off for now since we're so close to the end, but in the coming weeks as I'm getting everything spit-shined up for the big 1.0, you might see your saves stop working. The very next alpha build (v0.141) will probably be the last version you can use with your old save file and will include all of the game's endings, so make sure you don't hold off too long! Version 0.139 - 7-31-2020 Added in all of the ending narratives EXCEPT ONE (FUCK) Added in a new voiced segment for Beatrix Fixed an issue where the Ch. 8 Qel cutscene could play when arriving to the valley in Ch. 10 Added Mercy’s wounded sprites Fixed an issue where Eva could be incorrectly absent from the cove post-battle
IndoorMinotaur Posted August 15, 2020 Author Posted August 15, 2020 New Release: Oh Man Oh Jeez Today, I'm releasing version 0.140 for both Windows and Mac, the build which finally includes the last of the story content (for now) and the last of the voice samples (for now). This is, for all intents and purposes, the first narratively "complete" release of Daughter of Essence, although it's naturally still in its alpha state. This is a pretty monumental occasion for me, but there's still a lot to do, so it's a bit early to pop the corks just yet. Just the same, we really hope you enjoy this content and look forward to seeing what's coming next. "But Nym," you might ask, "what IS coming next?" Loosely speaking, and without making too many promises, here's what my agenda looks like for the coming weeks: 1. New features and mechanics implemented (will break saves) 2. New art 3. New written NSFW scenes 4. New voice lines 5. Thorough playtesting, bug-fixing, combat improvements, balance-adjustments and writing edits for quality & continuity 6. Re-examining the way our written scenes are viewed on the screen, to see if we can increase readability and quality 7. Hand-to-hand abilities and weapons 8. Continuing to tie up any loose ends with the narrative 9. Fleshing out more of the ending summaries for optional characters Thanks to everyone for the support so far, and we'll see you soon! Want to become a patron or play the public build? Visit https://www.patreon.com/indoorminotaur Version 0.140 - 8-14-2020 Added the final ending narrative scenes Added in several new voiced narration segments for Mercy Fixed some typos and text runoff issues Fixed an issue where a test switch was enabled for the ending sequences, allowing certain endings the player might not have earned Fixed some dialogue in the ending narratives for better quality & continuity Fixed an outdated fishing spot in Mar’Liore 1
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