IndoorMinotaur Posted July 6, 2019 Author Posted July 6, 2019 New Releases: Weekly & Alpha v0.90! Hi, everyone! The alpha gets updated to version 0.90 this week, alongside the weekly release. You can find what's changed since the last alpha in the changelog, but the big change from just last week is the newly drawn and implemented Beatrix portraits. It's been a bit of a scavenger hunt trying to track down and replace all of Beatrix's old portraits, and not very scientific, so let us know if you find any oddities or remnants from the old style left over. Hope everyone still has all their fingers and toes after the 4th, and beyond that, enjoy the new builds! New to the game? Try the public build or become a patron at https://www.patreon.com/indoorminotaur Version 0.90 - 7-5-2019 Added a new NSFW scene (M/F, harp, magic potion, excessive cum) Drew and implemented Beatrix’s full-size portraits Added a new potion to Moon’s shop Increased the portrait heights, revealing more L E G ! Revised some of the class selection menus at the beginning of the game for better continuity Revised some of Aunt Agatha’s dialogue for better continuity Fixed some typos
IndoorMinotaur Posted July 15, 2019 Author Posted July 15, 2019 New Release: v0.91! Heya! The latest release features a couple of new areas (perhaps the nicest-looking areas to date!), as well as a handful of fixes and minor improvements. Alpha patrons are also getting a hotfix, which does everything in the patch notes below except for add the new areas. Most of this week went into tile editing and mapping, but I think it'll pay off. The new area is going to be really cool, and I'm excited to keep it going and wrap up chapter 8 soon. New to the game or want to become a patron? Check out the patreon for the public build and more! https://www.patreon.com/indoorminotaur In the meantime, enjoy what's here and look forward to what's to come! - Nym Version 0.91 - 7-12-2019 Added Aster Valley! (WIP) Added Aster Village! (WIP) Added the first bath house suite! Fixed a handful of portrait issues The tents in Hawk’s Keep are all now correctly illuminated Added new items to the world Added more upper-layer cliff tiles for better pathing and more natural visuals Fixed the Dalkon & Brandis scene not correctly displaying the scene art because the screen was faded out 1
IndoorMinotaur Posted July 20, 2019 Author Posted July 20, 2019 New Release: Version 0.92! Hi folks! As always, we've got a new patch ready and waiting for your enjoyment. Aster Village is taking shape, and we introduce dozens of new characters this week, as well as myriad new cutscenes and little details. Alas, I made a cool new icon for the game window, but it's so damn small on the task bar that it's virtually indistinct, so I may have to reconsider my approach for next time. Fortunately, learning and improving things little by little is why we're doing this the way that we are, and the process of laborious revision is the unsung hero of all good artistry. New to the game? To become a patron or play our public build visit https://www.patreon.com/indoorminotaur Until next time! - Nym Version 0.92 - 7-19-2019 Added the Aster Village manor Expanded Aster Village! Added Aster Manor exterior area Added the church interior & cellar Added villa interior Added cafe interior Added many new characters to Aster Village Added pears and the pear cobbler recipe Added a cool new icon for the game’s launcher Added “Sweet Tooth” state when eating baked desserts, temporarily increasing max MP Fixed an issue where watermelon were incorrectly healing 60% MP instead of 70% Fixed a couple of typos in different item descriptions Fixed a possible issue that could arise when cooking pan dulcis multiple times in a row
IndoorMinotaur Posted July 28, 2019 Author Posted July 28, 2019 New Build: Version 0.93! Hi folks, This week's build has been all about tying off a lot of different loose ends, and I gotta say... it feels good. There are still a few more things to wrap up before we're finished, but the end of chapter 8 is in sight. A little journey back to where the chapter begins is in order, a little polish here and there, and I think we'll be looking at a fresh new public build in no time. This may just be the biggest chapter to date. It's certainly the broadest chapter, in any case. We hope you like it. New to the game? Download the public build or become a patron at https://www.patreon.com/indoorminotaur Version 0.93 - 7-26-2019 Continued the story progress in Aster Village Concluded the quest to find the messenger birds in Aster Village Concluded the quest to purchase provisions for Danforth Crook Fixed some Aster Village transfer events causing Mercy to face the wrong way Adjusted the pricing and balance of some consumable items Rolled back changes to escaping combat & recovering HP/MP on level up (was causing unknown errors, and I didn’t care for how it changed game balance in the end) Added a bunch of items to Aster Valley & Village Added the Danforth Crook bandit crew to the cove (if you recruited them) Earth Vial now restores 20% HP instead of 15%, and increases AGI, DEF and RES by 50% for 1 action. This is to help mitigate the brutal cycle of instant-death after using an Earth Vial, which is more prevalent and frustrating in the 2-person party dynamic than the more common 3 or 4 without just making it more rewarding to die and resurrect than it is to heal. Updated a number of skills to apply the correct (new) attack element, between striking, piercing, slashing and crushing Updated Sunder, so it now applies the ATK Down I State instead of the default debuff effect Updated Neutrality & Absolution of the Sea, so they now remove more negative status effects (that have been added since their creation) There are no longer 2 shopkeepers in Aster Village named “Misa” Fixed some passability issues in Aster Village
IndoorMinotaur Posted August 4, 2019 Author Posted August 4, 2019 New Weekly & Alpha Build: v0.94 (BIRD EDITION) Hello! This is something of a landmark build, since it introduces an exciting (and big and complex) new feature AND is the next build that will be going public in two week's time (August 16th, mark it on your calendars). This release is, more or less, the conclusion of Chapter 8, though I'm sure I'll be tinkering away at it and continuing to polish as we go. To our weekly and alpha patrons: we hope you enjoy. To everyone else: we hope you'll look forward to the 16th and all the new content and improvements that it will bring. To become a patron or download the public build visit here: https://www.patreon.com/indoorminotaur As always, patch notes are below. And don't forget: if you want even more (and faster) information about the game, you can also find us on Twitter https://twitter.com/IndoorMinotaur and Discord https://discordapp.com/invite/7hTwuTH Version 0.94 - 8-2-2019 Added the conclusion to the second idol quest Added more dialogue to NPCs in Aster Village Added new areas to Aster Valley Added the Crater area and new cutscenes Added Qel, the Dreamer. Qel is a giant night essence bird that can be flown around the world map to reach your destination faster! Updated the world map image to reflect the newly added areas Fixed a lighting issue in the room with the first golden idol
IndoorMinotaur Posted August 11, 2019 Author Posted August 11, 2019 New Release: Version 0.95! Hello! I have a new weekly build, as well as a hotfix for the latest alpha build available. This week has mostly been spent working on a lot of different cutscenes and preparing for the transition into chapter 9, but there's also what may be our biggest NSFW scenes to date tucked in here, if you made the right (or the wrong...?) choices. There's a lot of loose ends I still need to tie up for the beginning of Chapter 9, and because the game keeps getting bigger and bigger--not just length-wise, but in scope and breadth, the threads are getting exponential with each chapter. Chapter 8 is massive, featuring 5 sizable, fully-contained locations and various quests and side-quest buried in each of those locations. What's more, the game only requires you to visit 2 out of these 5 locations in order to advance the story, so the consequences of whether you visit these places, what you do there, and in what order you do them is a hefty undertaking. I'm going to be chipping away at this mountain for a little while, but that's all for the future. As to the present, you can see what's new in the patch notes below. New to the game or want to become a patron? Visit https://www.patreon.com/indoorminotaur - Nym Version 0.95 - 8-9-2019 Added a new NSFW scene (Futa, szarva, size-difference) Added three new cutscenes, featuring Abner, Silas and Carlisse The Carvannah soldiers will now appear in the cove (if recruited) Sabal will now appear in the cove (if recruited) Fixed some portrait issues in Shiveworth Caught the quest log up to the in-game content Fixed an issue where Mercy couldn’t re-enter the nestmother’s chambers in order to complete the quest Mercy can now return the old music box to its rightful owner for a reward Qel no longer remains in the crater after the cutscene Fixed a portrait issue in the cove dorms Fixed a potential soft-lock if you spoke to Marlan directly at the manor instead of trying to walk past him Changed the stats and description of a certain debug item, since it’s found its way into the game (LOL)
IndoorMinotaur Posted August 17, 2019 Author Posted August 17, 2019 NEW PUBLIC RELEASE: Chapter VIII! Hello, everyone. It's finally here! A new public release! Numerically, the public version is now up to version 0.94.4. I'm sure many are wondering why it took so long, and the answer is plainly that the chapter is big and ambitious. It opens the world up to broader exploration, introduces many new and improved systems, and adds several new explorable locations to the game in the most open and non-linear chapter to date. We are approaching the game's major climax, so everything you've done up 'til now has been building up to this next chapter. We hope you look forward to it. ❤️ Download this new public build or become a patron at https://www.patreon.com/indoorminotaur What's New Since the Last Public Build? (A Lot) Added several more hours of continued adventures to the game Added many new, fully-developed locations to explore Added several new NSFW scenes Added autosaving (and a toggle to disable it) Added a new keyboard splash screen on startup Added new trackers to cove strength, morale, sustainability and health Added new enemies to overcome Adjusted combat, ability and item balance across the board Adjusted combat animations to be snappier and more impactful Added new items, equipment and treasure to plunder Countless other bug-fixes and quality-of-life improvements Much, much more! You can find the complete change-log for every patch here: https://indoorminotaur.blogspot.com/ Will my old save work? Probably! But a lot of data is stored on saves that can't be overwritten by new patches, like character/item/enemy stats and keybinds. You can reset your controls to default to fix the latter issue, but there's nothing to be done for the former. When will you update the walkthrough to feature Ch. 8 content? Soon! New Weekly & Alpha Builds: v0.96! We hope our patrons didn't think we'd forgotten about them. Here's notes for the newest build, version 0.96, accessible by both weekly and alpha patrons. It's been a very long week preparing for the public build, but we haven't slowed for a minute, and there's still plenty of new content here for you. We hope you enjoy! Version 0.96 - 8-16-2019 Added the masked Beatrix portrait Added the traitor cutscene & departure Added the Oldlight showdown strategy meeting cutscene Added autosave toggle (N Key) Added a new keyboard splash screen on startup Added the boathouse to the cove (if you recruit the shipwright) Added messenger bird aviary to the cove Added new dialogue to everyone in the cove for the new chapter Implemented new cove strength, sustainability and health variables Fixed an issue with trying to pick up more than one chicken in Danforth Crook Fixed a passability issue in the Danforth Crook bandit camp Fixed some passability issues in the cove after recruiting bandits Fixed a passability issue in Shiveworth Fixed a passability issue in Carvannah Fixed the cell switch in the cove Fixed an image overlay in the cove if you upgrade your defenses Removed the Qel landing marker next to Fogsborough (it broke a quest) Fixed a passability issue in the prologue cove Revised some dialogue in the Shiveworth manor Fixed an issue where Claudia could appear in the cove if not recruited Revised some dialogue on Bell’s ship Fixed an event that gave infinite furs Fixed an issue where the Carlisse cutscene in ch. 8 transports you to the wrong Cove area Fixed a passability issue in Mar’Liore Fixed an image overlay issue when transferring from the Carlisse cutscene in ch. 8 Fixed an issue where Vincent could be in two places at once in ch. 8 Fixed an issue where Orus disappeared when peeping on the miners in Carvannah Fixed a portrait issue in the Carvannah aqueducts
IndoorMinotaur Posted August 24, 2019 Author Posted August 24, 2019 New Release: Version 0.97 (Math Edition!) Hi, everyone! It seems like a thousand years ago when I posted the new public release (last week), but maybe that's because I uploaded half a dozen different hotfixes between then and now! Our latest public builds are available on both Windows and Mac, and if you have an aversion to MEGA for whatever reason, you can also find them on itch and GameJolt! In addition to that, I've also updated the walkthrough for patrons to feature all content up through chapter 8! And if THAT was enough to get your engines roaring, I also somehow found the time this week to create a massive new system for measuring every member of the cove's stats and their contributions to the upcoming battles based on how you choose to assign them. This is extremely time-consuming and laborious, but it's also important and kind of cool to see the results of. Alas, the battle itself is still a work in progress, so you won't see that until a little later. Want to play the public build or become a patron? Visit https://www.patreon.com/indoorminotaur Thanks, Nym Version 0.97 - 8-23-2019 Added a brand new stat system for every single character in the cove (you will be able to see each of their stats and assign them to a task in defending the cove) Added new chapter 9 dialogue to more members of the cove Fixed an issue where Annie didn’t show up in the cove after recruiting the bandits Fixed a passability issue in the Fort Wilkes idol room Fixed Gongo and Saul appearing in two places at once under certain conditions
IndoorMinotaur Posted September 7, 2019 Author Posted September 7, 2019 New Release: v0.98! Hi everyone! Version 0.98 is now available for weekly patrons. It's been a hectic couple of weeks, but little by little, I've been steadily plugging away at the game, making fairly significant gains on the new content. This week, at long last, we reach part 1 of the SIEGE on the cove, and we hope you like it and look forward for what's still to come (a lot). Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur Thanks, and we'll see you again next week! Version 0.98 - 9-6-2019 Added the Cove Siege sequence, Part 1 (WIP) Added a ton of different Oldlight soldier encounters for the coming waves Added the General Diana encounter Added a new Oldlight finder encounter Added 5 new “awakened” character sprites for Mercy Added 5 new “awakened” battler spritesheets for Mercy Revised the Whirlwind skill for spear users. Instead of periodically reflecting magic, attacks now count as Wind element have a 33% of afflicting Silence (so it’s less redundant with “Awakening”). Medicated Bandages now also remove the Unyielding Wounds status Fixed a glitched event in a Hawk’s Keep tent Fixed an issue where trying to fish up the essence in Witchdale doesn’t work if you upgraded your fishing rod Fixed an issue where you could talk to Dietrich or other characters from the ledge below them Fixed an issue where having talked to Cattie in a previous build in chapter IX could lock you out from progressing the story to evacuate the inn Fixed an issue where the leaf spirit incorrectly states that 3 unrefined essence were received and adjusted the leaf spirit dialogue slightly Improved some ability animations Fixed an issue where June could soft lock Mercy in the ship’s cabin Fixed some portrait issues in Carvannah Fixed an issue where Mercy could read some signs while blinded Fixed an issue where Claudia was still titled “finder” in Carvannah
IndoorMinotaur Posted September 14, 2019 Author Posted September 14, 2019 Version 0.99: Spreadsheet Edition Oh, hello. I didn't see you there. Come on inside to version 0.99 of Daughter of Essence: Spreadsheet Edition. You might be wondering: "spreadsheets?" What could this old boy mean by spreadsheets? Well, since you're here, I'll tell ya. It means I have spent the past entire week staring at spreadsheets, trying to math out all the consequences for how you assigned every member of the cove in the Oldlight Siege. And let me tell you, friend. I am very glad to be finished. Next week: The Big Version 100! No more math, next week. Just the good stuff--you won't want to miss it, promise. New to the game? Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.99 - 9-13-2019 The Cove Siege results are now tallied up and rated from F to S+, and rewards (or penalties) are applied correspondingly (WIP) Added “the bad end” #1 to the game! Changed how stealing gold works: instead of stealing 100% of the target’s gold, and that gold then not dropping after the fight, you steal 30% extra, and they still drop their full amount. Otherwise, stealing gold was only useful when you ran away from fights or lost (and there were virtually no instances where you could run away from people) Fixed some more Beatrix portrait issues Fixed an issue where Mercy’s portrait was reverted to default if entering the renovated throne room for the first time while blindfolded Fixed an issue where beating Franz before round 3 did not trip the flag where he runs, and added more HP to the first Franz fight to prevent this from happening in overleveled files Fixed an issue where the cove defenses could disappear in chapter 7+ Fixed a passability issue in Grey Clarion Meghan’s dialogue if you haven’t renovated the throne room was caught up to her dialogue if you had
IndoorMinotaur Posted September 21, 2019 Author Posted September 21, 2019 New Weekly & Alpha: Version 0.100! WOW--the centennial release. I knew it was coming, but it still crept up on me. We're still hard at work on the fallout from the cove siege and all the complex branches and accompanying systems, but we couldn't help but sneak in a new scene featuring one of the most requested characters in the game's history, who hasn't had so much as a hint of a suggestion of a scene... until now! But we won't spoil it. You'll have to see for yourself. Next week, believe it or not, the grind continues... look for version 0.101 and some fancy new art coming your way! New to the game? Try our public build at https://www.patreon.com/indoorminotaur or become a patron! Version 0.100 - 9-20-2019 (Important note: the cove siege route is contingent on a certain level of cove strength. IF you do not have the required cove strength to initiate the siege, the current build will dead-end before the siege begins, since the alternate routes are still in development) New NSFW scene (Threesome, F/F/M, pegging) Updated dialogue for most of the cove’s residents after the siege Certain members of the cove will now acknowledge certain other members’ deaths (WIP) The cove area is now fully packed up during the siege If the cove’s defenses aren’t upgraded, the inn sustains damage during the siege from cannonfire and can’t be entered If the inn is damaged, its occupants can now primarily be found in the throne room The cove now reflects damage taken from the siege (WIP) If Eva, Moon, Gertrude or Wulfhilde die in the siege, their station will now remain packed up indefinitely (RIP) Mercy now wakes up in her own room after the siege instead of Leite’s, since it’s possible the inn is destroyed Anyone who dies in the siege is now correctly removed from the cove (RIP) Fixed a portrait issue in the cove Fixed an issue where flying out of Fogsborough kept Mercy’s coat on Fixed an issue where leaving the fishing vessel after obtaining Qel could cause you to fly instead of return to your boat Szarva milk was fixed to only displays the icon when interacting with the cooking fire, for continuity Fixed an issue where Cammie would appear in the cove briefly even if she wasn’t recruited Fixed a missing portrait issue in Shiveworth when controlling Beatrix
IndoorMinotaur Posted September 29, 2019 Author Posted September 29, 2019 New Release: Version 0.101! Hi folks, version 0.101 is available! As those of you who have been around long enough know, when it's an art week... it's pretty much only an art week, because it takes me so long to draw scenes when I do them myself. But I squeezed in the beginnings of the "stall for backup" path in the cove, as well as going back and touching up some of the dialogue in the preceding scenes for both quality and continuity. There will also be a second version of the illustration with, uh, "finishing touches" soon, and the uncensored HD version is in the Discord for patrons. All in all, it's another week in the books, and the grind continues next week. Thanks for the support, and we'll see you soon. New to the game? Become a patron or play the public build at https://www.patreon.com/indoorminotaur Version 0.101 - 9-27-2019 Added new scene art! (Moon & Elijah--also added to the library) Revised some dialogue in the war planning cutscene for continuity Added the “stall for backup” route (WIP) Adjusted some enemy skills for balance Fixed an issue where Gongo could appear in the cove even if not recruited Fixed an issue where Gorstag could remain in the cove even if he died in the siege
IndoorMinotaur Posted October 5, 2019 Author Posted October 5, 2019 New Release: Version 0.102! Hi, everyone! The latest build nearly wraps up the alternative path for the siege--the route where, if Mercy isn't confident in the cove's strength, she sends for backup and tries to hold the choke until help arrives. There are a few little bumps to smooth over for next week, but then we're sailing on ahead with new content and leaving the cove behind once more! I, for one, will be grateful for the change of scenery and to be finished with this exceedingly complicated event, haha. Want to become a patron or try the public build? Head on over to https://www.patreon.com/indoorminotaur Until next time, we hope you enjoy. Version 0.102 - 10-4-2019 Improved and expanded the Moon & Elijah art Added new “stall for time” portion in the cove residential area with a lot of new dialogue Added the “stall for time” siege, including battles where you hold the choke point as Marlan, Hallie, Dalkon, Fukuro and Franz Added a new short cutscene on Bell’s deck Added new dialogue to some residents after the “stall for time” siege, and made some of the dialogue from head-on attack apply for both paths All members of the ship’s crew will be absent from the cove after the strategy meeting if the “stall for time” path is chosen Fixed an issue where Moondrop was declassified as magic and removed from Orus’s list of spells Fixed an issue where Brandis appeared in the cove when not recruited Fixed an issue where portions of the cove overlay could be visible when waking from the cove siege Fixed an issue when taking control of Marlan in Grey Clarion where it was possible for Marlan to be outfitted incorrectly
IndoorMinotaur Posted October 13, 2019 Author Posted October 13, 2019 New to the game? Become a patron or play the public build here: https://www.patreon.com/indoorminotaur New Release: v0.103! Hello, everyone! This patch puts the whole cove siege section to bed, adding a lot of new scenes and updating the dialogue for all the members of the cove, and tweaking/improving some of the scenes during the siege itself. Plus, there are some relatively important bug fixes thrown in for good measure. For now, I'm ready to move on and tackle what comes next, but in the future I'll probably come back to this section and flesh out a few more details, like unique dialogue for every possible member of the cove who didn't make it, and little on-screen effects to ramp up the drama when the general shows up. As for what comes next: Mercy has to rush around, making good on her alliances, finishing her preparations and bolstering the cove's strength for Oldlight's return. Plus, there are still a few mysteries to solve, like the idols and whatever happened to Friedhilda. We hope you're as excited to see where it all goes as we are. - Nym Version 0.103 - 10-11-2019 Added Bell’s arrival scene (Stall route) Added Bell & Franz scene, new backstory (Stall route) Added Carlisse, Thorgeir & Gertie to the cove Added a lot of new dialogue to more cove residents pre- and post-siege Sabal will now fight alongside Marlan in the Cove Siege if recruited Mercy will now appear in her quarters after the Stall route is completed and rest before continuing, which plays a new cutscene If Dalkon, et al, lose their fight during the siege (Stall route), they now die permanently and count towards the total lost Mercy & Orus are now correctly recovered after resting post-siege A monument has been added to the rear-portion of the cove to commemorate anyone who falls in the siege (WIP) Heckart finally gets his rematch (Stall route only, for now) Added a new (unique) craftable accessory at the upgraded forge Fixed an issue where Elijah could repeat dialogue automatically after the siege Fixed an issue where the pirate class incorrectly couldn’t access essence magic (among other things, this caused Bell not to access part of his moveset in the deepfolk fight) Fixed some passability issues while controlling Beatrix in Shiveworth Revised a few lines of dialogue in Shiveworth
IndoorMinotaur Posted October 20, 2019 Author Posted October 20, 2019 Weekly & Alpha Release: v0.104! Hi everyone! Version 0.104 is uploaded for weekly and alpha patrons! Thanks for your patience and thanks for playing our game. New to the game? Become a patron or try the public build at https://www.patreon.com/indoorminotaur We have a couple of pretty cool new systems being implemented this week, and the longest scene written to date, which had to be broken into three separate portions since it's a bit of a slow burn before it really gets cooking. We've also begun trying to address the world changes for chapter 9, but as you can imagine, that's a big project in and of itself and will take a while to iron out. Anyway, you can peep everything that's new this week in the notes below. As always, we hope you enjoy, and we'll see you next week! Version 0.104 - 10-18-2019 Added a new NSFW scene (M/F, Dom/Sub, Mature) Bell’s arrival to the cove has been added to the siege route, and a new scene with Tafo was added Added a 5th level to the dorms (WIP) Added a new multi-part cove sequence building up to the new NSFW scene Adjusted essence magic for better balance and synergy Adjusted classes and enemy resistances to reflect new simplified magic resistance chain: earth > thunder > water > fire > ice > earth (light and dark counter each other, governed by moon and night, respectively) Added new spell effects and made some spells negate certain status afflictions based on the new resistance chain (earth negates paralyze, thunder negates drowned, water negates burns, fire negates chilled/frozen, ice negates dizzy/disoriented). Additionally, if a spell is used on a target afflicted by the state it negates, the spell’s damage is amplified. Updated the library to contain all missing NSFW scenes You can now leave the cove in chapter IX after discussing the Emerald Flats with Marlan (Ch. IX world is WIP) Fixed an issue where Fukuro would show up with Marlan instead of Sabal Fixed some text alignment issues Fixed some portrait alignment issues Franz, the Carvannah refugees, Sigrun & co., the Danforth Crook bandits are all gone from their respective places in the world starting in chapter IX if not recruited
IndoorMinotaur Posted October 26, 2019 Author Posted October 26, 2019 New Release: Version 0.105! New to the game? Try the public build or become a patron at https://www.patreon.com/indoorminotaur Hi Nym, here! Spent a lot of time this week really fleshing out the essence journal, adding a full-detail page for every spell in the game. I'll be doing the same for the weapon skill journal soon, but I ran out of time this week. Besides just the spellbook, I've added a number of brand new spells to the game, continuing the recent trend of trying to add depth and synergy to the game's magic system for those people out there like myself who love experimenting with different build combinations. There's other little tidbits here and there, but I'll let the patch notes handle the rest and just say thanks for playing, as always, and I hope you're looking forward to a brand new area coming next week. Version 0.105 - 10-25-2019 Completely overhauled the essence magic journal, adding a full detailed page for every individual spell. 6 Brand new spells were added to the 2nd and 3rd tier of Eva’s workspace! Hawk’s Keep is abandoned in Chapter IX and all the Lions have moved on (but maybe someone else has moved in…?) Danforth Crook has been updated slightly for chapter IX. Marilea is no longer recruitable and the jobs around the farm are already taken care of, so you won’t be asked for help. The basement key from Danforth can be retrieved in chapter IX even if the bandits weren’t recruited, and Sabal can still be recruited If Colette wasn’t recruited in Chapter VIII, you have another chance to recruit her in chapter IX Flame Cultist added to Fogsborough Ch. IX (requires having found her previously) Attack-all spell animations have been improved for fewer cut-offs and better screen alignment, so it doesn’t look like allies are caught in the attacks Emerald Oasis added to the overworld and world map Added new dialogue with Captain Bell, discussing the plans for departure. Mercy no longer leave the cove in Ch. IX until after this dialogue occurs Qel can now land at the Emerald Oasis, though it can’t be accessed until Ch. IX Fixed an issue where the bird cage image overlay had a tile graphic error Mining nodes in Esterholt now correctly show the coat portrait Fixed a cutscene in the White Rat where Mercy’s sprite wasn’t correctly shown as sleeping
IndoorMinotaur Posted November 2, 2019 Author Posted November 2, 2019 New Release: Version 0.106! New to the game? Want to become a patron or try the public build? Visit https://www.patreon.com/indoorminotaur Hey everyone! There are several new areas and a lot of new cutscenes this week, but the biggest change is also the most subtle: a total overhaul of all the hidden calculations behind the fishing system. It doesn't mean a whole heck of a lot on the casual user's end, but it cleans the whole thing up a lot for me and makes a few improvements in the process. It's fun to be working on fresh new content again, since I was starting to get tired of the cove events. Look forward to a whole lot more next week! - Nym Version 0.106 - 11-1-2019 Added the Temple of the Burning Stone (WIP) Added temple interior Added inner sanctum Added new idol space Added new optional boss encounter (WIP) Added a new cutscene with the flame priestess Dougar is recruitable in Ch. IX IF he was spoken to in Ch. VIII after recruiting Sigrid Overhauled the fishing system. Your Luck now directly affects what fish you will find in addition to whether you catch a fish. Your line can no longer break unless you land a fish. Increased the odds of finding regionally-specific fish. (Each time you cast, a random number is rolled between 1 and 400. Mercy's Luck stat is then added to the total. When using a Lure, Mercy's Luck is tripled. If the resulting number is higher than 200, something is hooked.) Revised the snowy cliff tiles around Esterholt and Fogsborough to be less blocky and allow passability underneath Added some new fishable items Fixed some portrait issues in Carvannah Fixed some repeating animation issues
IndoorMinotaur Posted November 9, 2019 Author Posted November 9, 2019 New Release: v0.107! New to the game? Try the public build or become a patron at https://www.patreon.com/indoorminotaur Hi everyone, prepared here specifically for your pleasure is the game's latest and greatest release, version 0.107. A lot of new information about Mercy, the idols, and the previous Daughters of Essence is brought to light this week in one of the most involved and lengthy quests I've put together yet. Plus, a couple of new characters are introduced that I think a lot of people are going to end up really liking. I can already tell they're going to be some of my favorites. Enjoy! Version 0.107 - 11-8-2019 Added new story content to the burning stone quest Added the raft-building quest from Fort Wilkes (WIP) Added the treasure-hunters to Fort Wilkes Added new enemies to the temple exterior Updated the Moon Mother encounter Revised the burning stone scene Finished the idol space scenes Fixed a portrait issue in Hawk’s Keep Fixed an issue where you could get stuck in the basement in Danforth Crook Fixed an issue where Mercy could confront Leite about the pump before finding it Fixed an issue where Claudia could appear in two places at once Fixed an issue where Camille could walk over the steps on the ship and get stuck Fixed a possible soft lock in Beatrix’s office Marlan is now restored before his fight in the siege Fixed an issue where Dallas could appear in the cove even if not recruited Any item given to Beatrix in the fight against the twins is now removed after combat
IndoorMinotaur Posted November 17, 2019 Author Posted November 17, 2019 New Weekly & Alpha Release: v0.108! Hellooooooo, and thanks for joining us for another new release! We focused a lot on revisions and improvements this week, including portraits, weapon skill books, and in many cases, the skills themselves. The long quest chain from Fogsborough to Fort Wilkes to New Light has finally concluded, and a number of new friends can be made along the way. I've also begun work on a cool new area called Emerald Flats, but that isn't quite ready for exploration yet. You can look forward to seeing some of that next week. Until then, we hope you enjoy! - Nym New to the game? Become a patron or download the public build at https://www.patreon.com/indoorminotaur Version 0.108 - 11-15-2019 Added the smugglers to New Light and the return home Added the conclusion of the raft-building quest and the departure from Fort Wilkes Added hazards to the overworld while rafting Quinn and Bartleby can now be recruited to the cove Revised Beatrix’s portraits Revised Orus Portraits Overhauled the skillbooks A number of skills have been adjusted for balance The skill abbreviations in “Sense Essence” have been adjusted for continuity Fixed some text runoff and typos Fixed an issue where picking up the tools & rope in Fort Wilkes didn’t correctly count towards quest progress
IndoorMinotaur Posted November 24, 2019 Author Posted November 24, 2019 New Release: v0.109! Hey everyone, thanks for checking out our latest release! New to the game? try the public build or become a patron at https://www.patreon.com/indoorminotaur This week has been all about mapping out the brand new area, Emerald Flats. It's a big, spacious town tucked away in a forest, and it's going to end up being probably the largest & most populated area since Carvannah. It's already quite big! Next week, we start in on the interior areas and finish populating the town with all the new NPCs. This might be the last new town the game gets before we start closing in on the finale, so we hope you like it! Version 0.109 - 11-22-2019 Added primary exterior area for Emerald Flats (WIP) Added Emerald Flats Camp (WIP) Added Emerald Flats Mine (WIP) Added Emerald Flats Tavern (WIP) Populated Emerald Flats with a number of new NPCs A contingent of Oldlight soldiers arrive in Aster Valley in Ch. 9, blocking the way into town Qel can now be recruited in Ch. 9 Fixed an issue where the attack and defense bonuses from rows weren’t applying correctly. Being in the front row now correctly increases attack by 15% and physical damage taken by 15%, and being in the back row reduces attack and damage taken by 15%
IndoorMinotaur Posted December 14, 2019 Author Posted December 14, 2019 New Weekly & Alpha Release: v0.112! New to the game? Become a patron or try the public build at https://www.patreon.com/indoorminotaur Hi everyone! Here is a good chunky update with a lot of new story content in the Emerald Flats. The area as a whole is still a WIP, but it's come a long way and the main narrative for the town is nearly concluded. Anyway, we hope you enjoy the new content! Version 0.112 - 12-13-2019 Added the mining “hot & cold” sequence Added a ton of new story progress in Emerald Flats Added new enemy encounters Added new characters to Emerald Flats Added new essence-transformation portraits Fixed an issue where Mercy’s heirloom knife showed a default knife sprite when attacking Fixed an issue where some interiors were autosaving unintentionally
IndoorMinotaur Posted December 21, 2019 Author Posted December 21, 2019 Happy Holidays! Version 0.113 Released! Hi everyone, here is the final build before the holidays, and the second-to-last build of the decade. The hell world of the past few weeks is finally calming, and things are beginning to resemble normalcy again just in time for the holidays. We'll be taking a couple of days off to relax for Christmas, but fear not: there will still be a new release next Friday. In the meantime, I hope you enjoy the new stuff! Emerald Flats is nearly complete. The only thing left is to flesh out a few more side-quests and add in a bit of extra content, and we'll be moving on with the story. Version 0.113 - 12-20-2019 Added a shorter new NSFW scene (M/F, cunnilingus) Added new NPCs to Emerald Flats Added tons of items to Emerald Flats Added new encounters to the Emerald Flats mine Added new side-quests to the Emerald Flats Added new secrets to Emerald Flats Added new ingredients and a new cooking recipe You can now get a new mining pick from the Emerald Flats supervisor if yours breaks while mining silver or gold Fixed some more animations that were incorrectly playing twice Fixed some incorrect move routes in the Emerald Flats New to Daughter of Essence? Try the public build or become a patron at https://www.patreon.com/indoorminotaur
IndoorMinotaur Posted December 28, 2019 Author Posted December 28, 2019 Last Release of the Decade: v0.114! Hi everyone, hope your holidays have been splendid and you're all excited for the new year! To round the decade out, I managed to sneak in some time this week for a new release with flashy new content and bug fixes alike. As always, we hope you enjoy, and we hope to see you next year! - Nym New to the game? Try out the public build or beomce a patron at https://www.patreon.com/indoorminotaur Version 0.114 - 12-27-2019 Adjusted the siege ending slightly and added new sprites/portraits for a severely wounded Diana Added new cutscenes to the departure of the Emerald Flats Added a cutscene on the Carvannah docks Added a cutscene in the Oldlight palace Added a cutscene in the newly-made training room for Minerva’s soldiers Added a cutscene in the spymaster’s office Added reunion with Elijah & boarding Added arrival to the cove with Medina, refugees & gardener (if recruited) Added all the new arrivals to the cove (WIP) The inn is repaired after the return from Emerald Flats (if it was destroyed) Mercy can no longer use toys on the deck of the Oldlight ship. This is to fix a bug where using it before the leviathan fight would carry over into the fight, to comedic effect Fixed an issue where Kelsie could appear in the inn even if she wasn’t recruited Fixed an issue where szarva milk was incorrectly missing from the tavern once Cattie took over
IndoorMinotaur Posted January 4, 2020 Author Posted January 4, 2020 New Year, New Build: v0.115! Hey everyone, happy 2020. This week's build finally cut up a bunch more of our voice actress's monologue bits for Mercy and adds them in, which is a lot more work getting right than it sounds, but definitely worth it. She does a great job with Mercy, and I'm looking forward to getting the rest of the game voiced up. Beyond that, I fixed a bunch of bugs and updated the cove with new, post-Emerald Flats dialogue. This is getting more and more time-consuming as the cove keeps growing and adding new people, but it really feels essential to making the cove feel "alive" and I don't mind doing it. You'll notice that a lot of people start hinting at errands or projects they'd like to attempt before it all goes down, and this chapter is going to be Mercy's last chance to get all her unfinished business concluded, so there are a lot of threads to start tying off. Next week, we're gonna be doing a lot of tying. Hope you look forward to it. - Nym New to the game or want to become a patron? Check out https://www.patreon.com/indoorminotaur for the public build and other options! Version 0.115 - 1-3-2020 Added several new voiced chapter monologues! Qel now perches above the bath house after being recruited & can be spoken with at any time Added new dialogue to members of the cove to reflect the passage of time Added new dialogue to some of the townsfolk in Emerald Flats Added (another) line of dialogue indicating where to go after waking in the White Rat Dougar now appears in the cove (or boathouse) if recruited Bell’s crew no longer remains in the cove after departing for Emerald Flats The Carlisse/Gertie/Thorgeir scene can no longer trigger if Thorgeir dies in the siege Megaera no longer appears in the cove after the siege if she wasn’t recruited Fukuro no longer vanishes from the cove after the siege Megaera & Fukuro will now mention leaving to bring their respective aid back to the cove and be absent once Mercy returns from the Emerald Flats Aklas and Dietrich will no longer appear after the siege in the cove if not recruited Fixed an issue where Mercy could be stuck in a cutscene in the tent in Emerald Flats
IndoorMinotaur Posted January 12, 2020 Author Posted January 12, 2020 New Weekly & Alpha: v0.116! Hi everyone! Last week, I mentioned we would start tying off loose ends this week, and that's what I've been working on. We have a lot of returning old faces you can touch base with again, many of whom can be recruited depending on your choices up to now. Next week there will be more of the same, with Chapter 9 will be wrapping up very soon. Then I'll be getting started on the "final" chapter! Which means... it's just about time for a new public release! I'll be posting more details about that soon, but you should expect it coming before the month is over. As always the public release will be available at https://www.patreon.com/indoorminotaur As always, thanks for checking us out and we hope you enjoy the new content. Best, Nym Version 0.116 - 1-10-2020 Added new dialogue to the cove Added a new area to the cove in Ch. IX: the garden (must have recruited Marilea) Updated the cove’s upper area in Ch. IX if the battleship was salvaged & added a big new housing complex Added new lighting to the rear cave areas Mercy’s Luck now increases the odds of getting better mining results Attempted to fix a random issue where mining can cause a crash Adjusted the dusk lighting in Emerald Flats Revised the Hawk’s Keep Minron dialogue and concluded (it if you completed the flame cultist quest) You can recruit Elif or Ramesh in Ch. IX, depending on your choices prior You can recruit Ramses, Henry and Lucas in Ch. IX, depending on your choices prior Fixed some text run-off issues Fixed some typos
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