IndoorMinotaur Posted January 21, 2019 Author Posted January 21, 2019 New Weekly Build: v0.67! Another week, another update to Daughter of Essence for our patrons! This one packs in a lot of new content in the cove, including tons of new character dialogue and a lot of that big, juicy story progression we've been building up to for a couple of updates. It's been fun fleshing out the characters at home, so to speak, and there's plenty more where that came from in the future. If you would like to become a patron or try out the public build, please visit https://www.patreon.com/indoorminotaur. On the artist front, we've tentatively narrowed our focus down to one very promising candidate, and we'll update you as soon as everything's official. Let me just say... Audrey and I are very excited and optimistic about the future. That's it for me tonight--see you soon! - Nym Version 0.67 - 1-18-2019 Added new story content and dialogue to the cove Added a new boss fight (WIP) Added a new tile for door frames to indicate doors enterable from above Updated the quest journal Finished all rooms in the cove dormitory Fixed a portrait issue with Douglas from the Mar’Liore farm Fixed an issue where you could buy a duplicate fishing rod from Ginny Essence Bolt changed to Essence Flare, no longer requires a crossbow to fire Fixed some typos Fixed an issue where Cattie is incorrectly called “Ginny” in the cove
IndoorMinotaur Posted January 28, 2019 Author Posted January 28, 2019 New Build: v0.68! Hey folks, just wrapped up the latest weekly build, which takes the big leap of expanding the world east, in preparation for the next big adventure. As I might have mentioned already, we've also settled on a long-term artist (whose work is featured above), and we'll get around to making introductions once everything is finalized. It's going to be good. At least, I'm pretty sure it's going to be good. I'm like 94% positive that it's going to be good, and those are the kinds of odds I like to bet on. Daughter of Essence has come a long way since we launched this Patreon, and the game has nowhere to go but up from here. And that's damn well where we plan on taking it. A reminder that if you would like to try the public build or become a patron, visit us at https://www.patreon.com/indoorminotaur. - Nym Version 0.68 - 1-25-2019 Added new story content and dialogue to the cove Added cove departure Added new scene illustration for the Agatha & Silas scene! Expanded the World Map to include the Eastern Territories (WIP) Made changes to the existing World Map Added Fort Wilkes exterior (WIP) Added New Light Restaurant exterior (WIP) Created the custom Benn Wilkes sprite and portrait Implemented transition back to original sprites and portraits ATB tick formula has been adjusted, slightly nerfing the effects of AGI on ATB speed and increasing ATB speeds at lower levels across the board Adjusted Isabelle and Edward encounter Fixed a handful of portrait issues in the cove Fixed an issue where the boat was transported just outside the cove even when it shouldn’t be Updated some lines of dialogue that felt out of place in the current timeline Fixed an issue where you couldn’t ride Orus in the chapter 7 cove Fixed an issue where Orus wouldn’t appear in the cove as a follower after Wulfhilde arrived Fixed an issue where Gorstag hung around the docks after Marlan left with the ship Added a new boat sprite for the Oldlight scouting vessel P.S. ...Guess what build comes next...
IndoorMinotaur Posted February 4, 2019 Author Posted February 4, 2019 Version 0.69, Dude (Weekly & Alpha) At long last, after many hard months, we have arrived at version 0.69. To commemorate this occasion, naturally, we had to implement a new, thematically-appropriate NSFW scene. But beyond the number of the build, this week marks another major occasion! After a few weeks of teasing and insinuation, we're finally pleased to OFFICIALLY welcome our new artist to the project long-term! Her name is Numinox, or Numi for short, and she will be helping us with our art assets for the foreseeable future, so I hope you'll welcome her aboard and look forward to seeing what she contributes to the game! She's very talented and brings a cool style of art that Audrey and I think will fit in really nicely. To become a patron or try our public build visit: https://www.patreon.com/indoorminotaur. - Nym Version 0.69 - 2-1-2019 (Nice Edition) Added new NSFW scene (F/F, 69) Added New Light Restaurant interior Second Floor Added Cellar Added Added New Light patrons and occupants Added new optional encounter (if certain choices were made) Added several new location-specific rare fish to the game New fish on the expanded docks New fish in Witchdale New fish in Esterholt New fish in Carvannah Aqueducts New fish in Mar’Liore Fixed a handful of text errors Fixed a bug where some “unwinnable” encounters were winnable and caused soft-locks Increased “Trance” deterioration rate
IndoorMinotaur Posted February 10, 2019 Author Posted February 10, 2019 New Weekly Build, Version 0.70! Here's the latest weekly build, in all its Frankenstein glory. I worked on a lot of different bits and pieces this week, some of which weren't finished in time for version 0.70, so there are a few placeholders in there for now. Thus is the life of a dev who puts out a build every week, though, so y'all are used to that by now. Even considering the works in progress, it's still a nice little build with some very oft-requested "features" snuck in there. It's a bit of a secret scene for now, so I won't spoil the fun. New to the game? Try out the public build or become a patron at https://www.patreon.com/indoorminotaur! Version 0.70 - 2-8-2019 Added new NSFW scene (Monster, Tentacles) (WIP) Added new scene illustration (Mercy & toy) Added new New Light scenes Added new ship scene Added new encounters and major boss fight Added arrival to Fort Wilkes Added Fort Wilkes north and south yards Added Fort Wilkes interior entrance and west wing Added new encounters to Fort Wilkes (WIP) Updated the New Light restaurant exterior map Fixed a volume level issue with the eastern overworld Added dialogue that prevents players from going to Fort Wilkes before learning it exists Fixed Prince of the Deep having earth essence for some reason Teeth now remove Enraged as well as Berserk Shells now remove Drowned as well as Sleep and Paralysis Fixed an issue where the Sparkling Plug illustration wouldn’t show after the first use Attempting to escape combat showed %1 instead of character’s name
IndoorMinotaur Posted February 17, 2019 Author Posted February 17, 2019 Version 0.71 - Valentine's Edition! Hello everyone, hope you had a great Valentine's Day this year, and if you didn't, don't panic: there's still time for a little date with Mercy this weekend in the latest release. A lot of time and effort went into the game's first real "dungeon" of sorts this week, so that's just one more thing to plunge into. New to the game? Try our public build or become a patreon at https://www.patreon.com/indoorminotaur We hope you all enjoy! - Nym Version 0.71 - 2-15-2019 Added new Fort Wilkes areas and accompanying puzzles NW Wing Statue Room East Wing NE Wing Added Annouck (Patron reward NPC) Updated Scene Library with missing scenes Revised the expression balloon icons Added many secrets and items to Fort Wilkes Fixed an issue where the equipment compare screen incorrectly named some stats Added Flint to the game, used for lighting cooking fires (WIP) Fixed a number of typos Fixed an issue where Sodrek could disappear from the docks, halting progress Fixed an “issue” where Sodrek moonwalks Fixed an issue where a line of dialogue on the overworld could trigger twice in a row Fixed encounters not properly triggering Fixed some tile passability issues in Fort Wilkes
IndoorMinotaur Posted February 24, 2019 Author Posted February 24, 2019 New Weekly Build: v0.72! Hi everyone, hope you're well and excited for the weekend. As is our custom, we have some CHOICE entertainment options you might consider integrating into your weekend activity list. The art in our header is courtesy of Indoor Minotaur's newly contracted artist-in-resident, Numinox. We hope you like it, because there'll be plenty more where that came from going forward. Next week, I'll be taking a little break from advancing the primary narrative to start tackling more SIDE-QUESTS and optional or secret content. This kind of stuff really gets me going, so I'm excited about it and hope you are as well. - Nym Want to try the (free) public build or become a patron? Visit https://www.patreon.com/indoorminotaur! Version 0.72 - 2-22-2019 Added Benn Wilkes scene Added Seth encounter Added Tafo & the contortionist twins scene illustration Earth Vial now correctly applies an agility bonus for 1 round after use Finished and revised the Mercy & elder hound NSFW scene Revised the Mercy & deepfolk illustration Added departure from Fort Wilkes Added the return to Esterholt scene Fixed some portrait issues on the overworld Fixed an issue where the player could get stuck on the overworld Fixed an issue where the player could get stuck when talking to Annouck Changed dialogue for if Annouck is met after Wilkes Caught the quest journal up to the departure from Fort Wilkes
IndoorMinotaur Posted March 3, 2019 Author Posted March 3, 2019 New Weekly & Alpha: v0.73! Hi everyone! We're pleased to present the latest weekly & alpha build, version 0.73! In fact, in much the same way that a Robert Frost poem might, this build diverges along two paths: one with additional features that is NOT compatible with old save files, and one without those additional features that IS compatible with old save files. These builds will be very explicitly notated, so you don't have to worry about getting the wrong one. However, if you're not far along with your save, haven't tried the game yet or are even considering starting over from scratch with new decisions and a new build, you'll definitely want to pick up version 0.73.1. The final consideration is that at some point down the line, the old save compatible versions will stop. It's simply too much work preparing two very different builds every week, but I didn't want to cut everyone off cold turkey. That just seemed rude. My current approximate deadline for that is with the public launch of chapter 7, which is still many weeks away. I hope you understand! And without further ado, the patch notes (for both releases): Version 0.73.1 - 3-1-2019 (New Game Required) Mercy and Orus can both equip two accessories Equipment types Orus can’t equip no longer appear Added new categories for better inventory organization Version 0.73 (Old Save Compatible) Added a new NSFW scene! (Beatrix, Toy, Futa) Added a hunter’s campsite to the overworld Added new treasure to the overworld Added all new Ch. VII Esterholt content Added more progression clues to the siblings portion of Ch. VII Added new cooking recipes Fixed a sink tile error Fixed an issue where you can leave Fort Wilkes without your crew Fixed some typos Fixed an issue where Beatrix’s direction was incorrectly locked You can now cook in the Esterholt manor oven You can no longer hear the sea from inside the cove dormitories New to the game? Check us out at https://www.patreon.com/indoorminotaur!
IndoorMinotaur Posted March 24, 2019 Author Posted March 24, 2019 New Release: v0.75! Here's last week's patch notes - sorry for the delay! Version 0.75 - 3-15-2019 Added a new NSFW scene! (F/F/M, harps, size difference) Added new scene art! (Replaced the old Bell & Mercy illustration) Added new harps to Grey Clarion Added nestmother’s chambers Added Eastern Spire Market Adjusted fruit stats and prices (again) Adjusted alcohol stats and prices Added new equipment to the game Fixed an issue where Marlan’s dialogue still appeared in Grey Clarion on loot checks Mercy can now correctly ride Orus in Grey Clarion The overworld now properly enables player followers Fixed a passability error on the Eastern Spire bridge Added items and secrets around Grey Clarion Fixed a sprite issue on a harp The bedroll in Grey Clarion no longer has Mercy’s dialogue while controlling Marlan
IndoorMinotaur Posted March 24, 2019 Author Posted March 24, 2019 New Release: Version (Fallout/Soldier) 0.76! Hi, everyone! This week's build, version 0.76, is the patron release of what will eventually become the next public build, which means it's not far off! This ALSO means the save compatible grace period is approaching its gruesome end. I expect support for old save files will end around after version 0.78, so apologies in advance for that. New to the game? Become a patron or try our free public build at https://www.patreon.com/indoorminotaur. I'd like to take a little time this week to advertise some of our other outlets as well, especially since many people have an (understandable) aversion to Patreon's increasingly problematic business model. You can find us in a bunch of different places: Youtube: https://www.youtube.com/watch?v=X3xsrvi8aQM Twitter: https://twitter.com/IndoorMinotaur Itch.io: https://indoorminotaur.itch.io/daughter-of-essence Game Jolt: https://gamejolt.com/games/daughterofessence/336983 Discord: https://t.co/Ia3YoXhfdy And soon, we'll also be expanding our subscription service beyond Patreon to other comparable sites, as requested by a number of fans and patrons alike. Until then, we're continuing to make our game bigger and better, and we hope you enjoy. - Nym Version 0.76 - 3-22-2019 Revised and added to a number of scene illustrations! Added new Oldlight Palace scene Added new strangers scene Added return to cove and new cove dialogue Added new cove scene Changed Hallie’s dialogue in the cove before departing for Fort Wilkes Marlan now exists in the cove after returning from Southgate Fixed an issue where Orus couldn’t equip backpacks in the new save versions of the game Removed automatic “Trance” generation, making Mercy’s Trance state slower to earn Fixed several typos Statue beneath the Eastern Spire now reports the correct combination
IndoorMinotaur Posted March 31, 2019 Author Posted March 31, 2019 New Weekly & Alpha Release: v0.77! Hello! This week "officially" concludes chapter 7 and begins chapter 8, although I still have a few loose ends I'd like to tie off before I can remove those quotation marks. That said, we're excited to be starting the next chapter of our journey. To celebrate the conclusion of chapter 7, our new public build is coming as soon as NEXT WEEK, so that's big news for our non-patron followers! It's been many months in the making, so we hope you're looking forward to it. New to the game? Become a patron or try out public build here: https://www.patreon.com/indoorminotaur. Without further ado, the patch notes for our latest release. - Nym Version 0.77.1 - 3-29-2019 Added new scene illustration (Beatrix!) Added new dialogue to cove residents for the end of chapter 7 Added new dialogue to Mar’Liore in chapter 7 Added Carvannah refugees to Mar’Liore in chapter 7 Added new playable Carlisse portion Added Petrova cutscene Added updated residential area for the beginning of chapter 8 Fixed an issue where two of Mercy’s reaction portraits were swapped The Strangers’ HP gauges are now properly concealed during combat Tafo’s scene illustration is now correctly added to the library
IndoorMinotaur Posted April 8, 2019 Author Posted April 8, 2019 Major Updates: New Public Chapter! It's been a long time coming, and it's finally arrived. Please enjoy the latest chapter of Daughter of Essence in its entirety, featuring not only a wealth of new content, but dozens of other improvements, quality of life changes, and bug fixes! Little by little, we are getting closer to the end, my friends. I hope you're enjoying the ride. Want to try the all new public build? Visit https://www.patreon.com/indoorminotaur! What's New? - The main story has been extended by several hours - Many new erotic scenes have been added - Many new scene illustrations have been added - Interesting and complex new areas to explore - Many older illustrations have been revised and improved, or else replaced entirely - New fishing and cooking content & improvements - Item and stat balance adjustments - New equipment options and balance - Better organized inventory categories - Dozens of bug fixes and typo corrections
IndoorMinotaur Posted April 13, 2019 Author Posted April 13, 2019 New Weekly Release: v0.79! Hi everyone, we're back with another weekly release. This has been a very polish and maintenance-heavy week on account of the fresh public release and all the feedback we've received, but we still managed to get some new content developed along the way. In the not so distant future, there will be patches available for both the public and alpha builds. Until then, the latest weekly notes can be found below. Version 0.79 - 4-12-2019 Added new encounters at Lion’s Watch Improved a large number of attack animations (made to feel quicker and more powerful) Added new dialogue to cove residents Added new items to the cove Adjusted the strangers encounter (Carlisse’s) Cooking fires now apply the “warm” state, making healing items more efficient for a short duration Replaced 3 outdated cooking fires The Earth’s March state now correctly describes the status in the help menu Gore’s chance of applying Moon Poison increased from 25% to 33%, damage increased from ATK * 5 > ATK * 5.5, MP cost increased from 8 > 9 Fixed some enemy AI behaving strangely The movable box in Bell’s cabin explains how to pull it even if you’ve already read the tip Fixed a possible soft-lock on the pumpkin king quest Trading mushrooms with Emiline now correctly removes them from your inventory Returning the idol now correctly resolves the Curse of Esterholt quest Fixed an issue where Gorstag and Corrine could be a 5th recruit in Witchdale Fixed a number of typos Fixed passability issues in Esterholt and Mar’Liore Removed Orus from a couple of awkward cutscenes Marlan's Ring can only be stolen once After losing to Marlan a second time, the screen will properly fade in There is new in-combat dialogue after the first time you fight Marlan Marlan's stats have been tweaked very slightly, and the fight ends one round earlier Fixed an NPC appearing in Shiveworth prematurely New to the game? Try the public build or become a patron at https://www.patreon.com/indoorminotaur
IndoorMinotaur Posted April 22, 2019 Author Posted April 22, 2019 New Release: v0.80!!! The EIGHTIETH build of Daughter of Essence is being uploaded now, if you can believe it (not including hotfixes!) New to the game? Want to try the public build? Want to become a patron? Visit https://www.patreon.com/indoorminotaur! This week's release is the start of our new "dragonbones" implementation, which is a system whereby we can start to animate some of our larger boss fights with a lot more flexibility. This creates much more lively encounters, and it also tends to save file space compared to the old sprite sheet method of animation. It's a slow process and it requires a lot of learning new things, but so far I'd say it's already paying off. Beyond that, the new Hawk's Keep area has expanded quite a bit this week, and there is a huge pile of other bug-fixes and QoL improvements we've knocked out again. This has been a productive week, as it turns out. Version 0.80 - 4-19-2019 Added new areas to the Hawk’s Keep sinkhole Added major new boss fight to Hawk’s Keep sinkhole Added several new enemies to the Hawk’s Keep sinkhole Began implementation of “Dragonbones,” animating several boss encounters The “equip” animation in combat now correctly plays over the character equipping Guts is no longer spinning around confused during a cutscene One of Petrova’s crew mates no longer wanders away from the table during a cutscene Ralph now correctly leaves the infirmary at the end of the Carvannah chapter Orus’s navy and green backpacks now require the correct dye color Fixed a bug where a box contained infinite wool cloth Fixed a possible soft-lock when talking to the blonde harp as Marlan Fixed an issue where trying to leave the mine after hitting the keeper with a shovel doesn’t play the right lines of dialogue Fixed a passability issue on the bridge beneath the mine Several quests now correctly resolve in the journal Hallie no longer appears in the cove inn if she wasn’t rescued (RIP) Player followers are now disabled starting in the finder monastery until reunited with Orus Ursus Chordata is no longer a fish. It’s been changed to a cool giant crab Fire Wisps are now correctly resistant to Earth magic, rather than weak to it Fixed an issue where equipping Orus with a backpack caused the screen to fadeout when exiting the menu Fixed a table passability issue in the cove Fixed a portrait flicker when talking with Abner in the manor In the initial fight with Marlan, his attack has been replaced with a skill called “Taunt,” which deals less damage & Burn is now the last status applied Gin and Katarina no longer appear in Shiveworth until after Mercy is captured Changed a few lines of dialogue with Abner The leaf spirit in Shiveworth no longer requires the action button to trigger Revised a few early choice menus to share better continuity with the rest of the game Fixed a portrait flicker when boarding the ship in Shiveworth Fixed a portrait not appearing correctly when returning to Ginny a second time to buy a fishing rod TP required to trigger Trance state up to 150 from 100 Fixed some text-runoffs in Abner’s room Fixed some typos in Shiveworth Fixed an issue where sell shops previewed the sale as an expense rather than a gain (thanks to a member of the Discord, Lexicographer) The sun chest is now visible in Esterholt before you get a Sun Key The ladders/ropes of Hawk’s Keep now disable player followers while climbing Tweaked the cutscene where Mercy fights the finder slightly, to try and avoid strange party follower behavior
IndoorMinotaur Posted April 27, 2019 Author Posted April 27, 2019 New Release: Weekly & Public Updates Hi everyone! We've got a nice little weekly build all wrapped up and ready to go, and in addition to that, a new public release with most of recent bug fixes, quality of life upgrades, and general gameplay improvements (just without the new story content). Both uploads are only for the newer save files, as all old-style save support was officially discontinued at version 0.79. Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur! Patch notes below. Hope you enjoy! Version 0.81 - 4-26-2019 Added new fishing vessel area, accessible from the overworld Added Hawk’s Keep burial grounds Hawk’s Keep main quest now complete Added new optional quests to Hawk’s Keep Added all tent interiors to Hawk’s Keep Added new weapons for sale at Hawk’s Keep if you work with the Grey Lions Added a feature where using a skill or spell scroll Mercy already knows will refund its essence Fixed a bug where speaking with June in Witchdale triggered some events as though she was recruited The stone-rubbing scene at Fort Wilkes no longer repeats Truman no longer mentions the mortar after returning to Witchdale later The contortionist twins now correctly leave Mar'Liore after packing Tweaked some lines of dialogue with Captain Bell for continuity Adjusted some choice menus on Bell’s ship for continuity with later parts of the game Riding in the mine cart at Hawk’s Keep now disables player followers for the duration of the ride The “Berserk” skill scroll is no longer incorrectly called “Rage” The quest description for “The Approaching Storm” is more specific than before Attempted to fix a bug where it was possible to skip the Moon Spirit fight Moon Spirit’s HP gauge is now correctly hidden Ursus Chordata hide/gloves now updated to reflect the change to emperor crab Rewrote some of the lines of dialogue in the early cove segments
IndoorMinotaur Posted May 7, 2019 Author Posted May 7, 2019 New Weekly & Alpha Releases: v0.82! Hi everyone! It's been a busy week with a lot of in-game and out-of-game developments. We're in talks with a number of voice actors to record a prologue for us, and we're chipping away at a lot of different parts of chapter 8 which we hope you'll enjoy. There's not a lot to say that the patch notes won't cover, but it's a fun build and we hope everyone enjoys. Notice how they all start with "added" instead of "fixed," which is a REALLY nice change of pace. New to the game? Try the public build or become a patron at https://www.patreon.com/indoorminotaur! Version 0.82 - 5-3-2019 Added new scene illustration (Mercy/Hallie pt. 3) Added new NSFW scene (femdom, footjob) Added Fogsborough (WIP) Added northern mountain passages and east & west gates Added a new, updated world map to replace the old one Added new enemies to the mountain passages Added ice puzzles to the game Added new hidden treasures and cutscenes
IndoorMinotaur Posted May 12, 2019 Author Posted May 12, 2019 New Release: v0.83! Hi folks, the latest weekly build is now live! We're still crafting the village of Fogsborough and populating it with new characters. This little remove village is tucked away on the far west corner of Grey Clarion, and you'll have to do a little spelunking to reach it. We've also spent a good portion of the week listening to auditions for the voice of Mercy, and we're pleased to announce that we've, at last, found what we think is the right fit. We'll have more on that subject soon, but at the very least, we're eager to bring Mercy to life for some of the important monologue parts. New to the game? You can play the public build or become a patron at https://www.patreon.com/indoorminotaur! Until next time! - Nym Version 0.83 - 5-10-2019 Implemented a new system whereby resistance determines the amount of bonus skill points earned when resisting essence Populated Fogsborough with citizens and house interiors Added several new items and ingredients Added Franz encounter Added Fogsborough Docks Added Fogsborough Market Guarding now increases Recovery Effect by 20% Added winter Orus riding sprite Mercy can now ride Orus in Fogsborough Changed some of the early choice menus for better continuity Fixed some typos Fixed an issue where Mercy could revert to her normal sprite after leaving the monastery Revised some of the early dialogue for better continuity Looted or store-bought hufferpuffer pie now applies the “hearty meal” state
IndoorMinotaur Posted May 19, 2019 Author Posted May 19, 2019 New Release: Version 0.84! Hi everyone! Not a whole lot to talk about that isn't in the patch notes except to say we're plugging along and making good progress on Ch. 8, which will most likely be the largest chapter to date. I also implemented an oft-requested feature in the form of a stat guide, now lootable from the very moment Mercy wakes up at the manor. If you miss it the first time around, you can also get it from Beatrix's office in the dorms. Want to try Daughter of Essence? The public build is available at https://www.patreon.com/indoorminotaur! Become a patron to access more builds! See you next week! - Nym Version 0.84 - 5-17-2019 Finished up the Franz quest line & added the second Franz encounter The book Mercy wakes up next to at the beginning of the game can now be read & looted, and contains information about all the stats (can be found later in Beatrix’s room if you missed it at the beginning). Gongo can be recruited to the cove as a sailor (along with his mom) Added alternate routes to beginning the Franz quest Added a new house interior to Fogsborough Added many items to the Fogsborough maps Added a variable to track optional major and minor tasks in Chapter 8. (You will be limited to a finite amount of major tasks before “time” runs out, so consider your options and split your saves!) Added Fukuru and Franz to the cove Expanded the scene library and added the nestmother & abigail scenes Fixed some typos Fixed fishing spots causing Orus to appear more than once, or else for Mercy to move at riding speeds with her normal sprite Fixed a portrait issue on the ship in Mar’Liore Fixed an issue where using the debug switch to enable all game scenes made Leite’s scene turn into Bell’s Updated the Leviathan’s attack animations Updated some cove dialogue to reflect new members Fixed the battle background in Franz’s room Adjusted the battle background in the frozen caverns The replenishing fishing lure on the extended cove docks now has its own message instead of a message about smoothfins Fixed DragonBones animated enemies having incorrectly defined sizes for being attacked/clicked on When receiving the Emperor’s Gloves from Meghan, they are now correctly titled thus Added new clues about Kelsie’s Revenge Quest
Atzmyrh Posted May 24, 2019 Posted May 24, 2019 Well damn, it's nice to see someone still working on a project like this, i wish you good fortune in the making of your game. 1
IndoorMinotaur Posted May 26, 2019 Author Posted May 26, 2019 On 5/23/2019 at 9:26 PM, Atzmyrh said: Well damn, it's nice to see someone still working on a project like this, i wish you good fortune in the making of your game. Thank you so much!
IndoorMinotaur Posted May 26, 2019 Author Posted May 26, 2019 New Release: v0.85! Hi! This is a big release (for me, personally), because it fixes a number of major issues that have been plaguing development for months, and it opens up a lot of new options for me to experiment with improving combat. ALSO, I'm very pleased to finally introduce the official voice actress for Mercy, who will be narrating a number of scenes throughout the game, starting with the prologue. Please welcome the very talented Dorn on board! Beyond that, I've also added some new features this week: autosaves being chief among them (as an experiment), but also new keybind shortcuts in the form of B (for bag) and M (for map). No more digging through the inventory to find out where in the world you are anymore. There has also been a bit of sprucing up of old maps, with places like Shiveworth getting a bit of a facelift. Anyway, there's been a ton of little fixes and improvements, all of which are logged below. New alpha build next week! New to the game or want to become a patron? Visit https://www.patreon.com/indoorminotaur Until then. Version 0.85 - 5-24-2019 Added some new, voice-acted lines at the end of the Shiveworth prologue, courtesy of Dorn! Added Aklas’s campsite & multiple different conversations and paths depending on your choices so far Added Dietrich & Aklas to the cove Beatrix’s “Essence Flare” now counts as a physical attack Spruced up the Shiveworth maps with new flower, grass and coral tiles Implemented an autosave feature (temporarily, as a test) Disabled the confirmation request when loading save files from the menu Updated all of the attack animation sequences, adding more diversity to the attack types and making the blows feel more powerful and resolve more quickly Added new hotkeys for opening up the item bag (B) and pulling up the travel map (M). NOTE: you’ll have to reset the keyboard configuration back to default before these hotkeys work. Fixed a bug where the new DragonBones plugin was causing humanoid enemy attack animations not to play correctly during attacks [FINALLY] Fixed a bug where finishing up the Esterholt chapter and leaving fails to disable the “coat on” switch, which affects fishing spots Claire no longer remains in the nunnery after it’s cleared out by Oldlight soldiers In the debug room, rather than choosing a specific level, you can now increase or decrease Mercy and Orus’s levels by increments (up to level 20) Fixed a bug where a Fogsborough watchman can be body-blocked by Orus, causing a soft lock Fixed a fishing spot in the Fogsborough cavern passage Fixed some typos and text runoffs Lowered system sound effect levels across the board Overhauled Bell’s ship hull map for better pathing and clearer doorways Fixed an issue where the opening splash screen plugin was known to cause frame drops (courtesy of Bluebooth) Marlan has his own inventory now during the execution segment in Carvannah Fixed an issue where Silas appeared in the Witchdale tavern even if you didn’t recruit him Added new flower tiles to Mar’Liore Fixed some issues where Orus was appearing twice in a scene or overlapping someone Fixed a bug where talking to the bed in the White Rat and declining to sleep still progressed a quest in the journal You can no longer enter the room in the White Rat without first talking to Cattie
IndoorMinotaur Posted May 26, 2019 Author Posted May 26, 2019 So we just found out that our patreon links have not been working because it has been including the exclamation mark! Thanks Varithina so much for letting us know! Insetad of editing all 80+ posts, here it is https://www.patreon.com/indoorminotaur We'll make sure it works in future!
IndoorMinotaur Posted June 4, 2019 Author Posted June 4, 2019 New Release: v0.86: The Fightening Good evening, comrades! I'll try to keep this brief since I have a few things to go over. This week introduces a number of fairly substantial overhauls to combat balance and animations, as well as an important update to the autosave system. When you update to the new version, you'll notice right away that your save isn't in the same slot as it was in v0.85 or earlier. That's because slot 1 is now reserved for autosaves, and everything else has been moved down a slot to compensate. So (and this is important), if you have a save in slot 1, I would STRONGLY encourage saving in another slot before updating to avoid any unusual behavior. Also, thanks to a some newly-recruited beta testers, the game has received some very thorough testing and bug-reporting over the past few weeks, so that's why you'll notice a LOT of bug-fixing and fine-tuning in the patch notes. I'm grateful to everyone who's been helping out on that front and I hope you enjoy version 0.86! Want to try the public build or become a patron? https://www.patreon.com/indoorminotaur Version 0.86.1 - 6-3-2019 Added Danforth Crook (WIP) Knockout state now decreases XP by 50% instead of 100% Revamped all damage/healing over time states so that they do flat rates based on stat formulae instead of percentiles. As a consequence, bosses are now generally susceptible to DoTs. Damage/healing over time states now play their own unique animations during damage ticks Autosave now triggers only on exterior or significant map changes rather than all map changes. This is to cut down the excess performance hit when moving between small rooms, and also just because it felt excessive. Fixed some skills repeating animations Added a new Guard animation, + guarding reduces the chance of state infliction by 50% Sigrun’s dialogue changes after the commotion in the castle plaza Fixed a couple of inconsistencies with the spelling of Hallie’s last name Bell’s Hawk Strike and Shock Piercer attacks now require player timed attack Bell no longer appears briefly as Mercy’s follower on the ship The bat in Shiveworth no longer tints the screen (forgot to remove a test from v0.86) Orus should no longer appear in the White Rat twice Added a series of new cast animations to diversify elements, weapon skills and enemy skills At level 3, Mercy now learns “Wound Essence”: basic, light-element essence magic Counter has been reworked so that it no longer totally mitigates incoming attacks, but instead attacks after, like traditional RPGs. This is to differentiate it further from evasion and reflection, and to mitigate the “wait periods” for some early encounters where you have no magic. To compensate for the nerf, counter rates on equipment and class bonuses are being universally increased Fixed an issue where it was possible to move the wrong way after pickpocketing the Southgate soldier in Mar’Liore and soft lock Ferrum Silvae no longer faces the wrong way in combat Simple stat descriptions added to the stat advancement message boxes Mercy is now stripped of her weapon when captured by Oldlight Fixed some text runoffs and typos Fixed some toys applying states while still on cooldown All toys now list the status applied Sobriety Necklace now provides full immunity to “Dizzy” Raised VO levels slightly and muted background audio Fixed some lighting effects in the traders cove segment Updated Hallie’s initial scene for continuity The szarva horn is now correctly removed from your inventory on quest completion Adjusted the giant lion beetle fight slightly If Mercy happens to beat the finder in Shiveworth, it now acknowledges your victory and correctly removes Orus Lowered the volume level of the storm on the ship Hallie’s Flame Barrier spell now has a description in the menu Gorstag no longer shows up at the cove uninvited Updated dialogue for a couple of Witchdale peacekeepers after returning the second time Fixed some passability issues Glenna no longer references Claudia if Claudia wasn’t rescued Fixed Wulfhilde not opening the shop menu after returning from Fort Wilkes The Oldlight “strangers” encounters have been modified slightly The Honorable Pete’s “wind-up” state no longer disappears before the follow-up Re-entering the Fogsborough cave passage from the east now correctly applies the “coat on” switch, preventing Mercy from removing the coat while fishing
IndoorMinotaur Posted June 9, 2019 Author Posted June 9, 2019 New Release! Version 0.87! Hi everyone! The latest release is live and features a meaty little chunk of new content and some new areas and quests in progress. Surprisingly, there haven't been any major gamebreaking issues reported since the last system implementations, so besides a few little tweaks here and there, I've been able to focus largely on writing new scenes instead of fixing mechanical problems! With that said... I'll be taking a short vacation next week. I've been reaching peak burnout recently with the flurry of overtime hours and mad bug-fixing, and I haven't had a proper weekend since about this time last year. In fact, it's been about 50 straight builds in a row, which is kind of insane now that I think of it! So I hope you'll understand while I try to recoup some of my brainpower and just try to get my mojo back in order. Chances are, I'll make it halfway through the week before I'm back on the grind. New to the game? Become a patron or play the public build at https://www.patreon.com/indoorminotaur Thanks, everyone! - Nym Version 0.87 - 6-8-2019 Added Danforth Forest & bandit camp Added new interiors and characters to Danforth Crook Bandit quest and recruitment added Marilea recruitment added Fixed some instances of Orus standing on other NPCs (and sometimes Mercy) Moon Elemental’s “Moon Drop” skill changed to “Moon Sight” for continuity Mercy now learns “Wound Essence” after sparring with Marlan instead of at level 3. Dialogue updated for continuity Updated the stables scene for continuity Added conditions to the DoT formulae to check current hp, so states no longer inflict the killing blow (this was causing strange behavior where enemies didn’t count as defeated) Updated a few lines in the Carvannah Mine for continuity Fixed a transfer event on Bell’s ship Fixed a passability issue in the Carvannah noble district Changed a number of outdated nameplates for continuity Fixed the holding cell wall switch in the cove
IndoorMinotaur Posted June 24, 2019 Author Posted June 24, 2019 New Release: Version 0.88! Hi everyone! We're back in business after a nice little week-long rest. This new patch expands the Grey Clarion and Danforth Crook areas with some new areas and optional/hidden boss encounters, both of which are some of the hardest fights yet, so HANG ON to your asses. It also sneaks in a couple of little QoL features that people may appreciate. Hope you enjoy, and we'll see you next week! New to the came or want to become a patron? Visit https://www.patreon.com/indoorminotaur Version 0.88 - 6-21-2019 Added hidden basement & new scenes to Danforth Crook Added new boss encounter to Danforth Crook Fixed a passability issue in the cove Fixed an issue where Mercy would try to fish while controlling Marlan The absolute minimum steps between random encounters changed to 10, from 1 Random encounters are escapable 100% of the time Crash-errors should now display a full error report Auto-dash and Command Remember are now enabled by default Added several large new areas to Grey Clarion (WIP) Added two new enemy types to Grey Clarion Added new boss encounter to Grey Clarion HP & MP are restored on level up Dialogue has been added to Honu in Grey Clarion for if you find Aklas first Some animation sound effects adjusted to be less jarring and more visceral Fixed an issue where Marlan could be sent to Grey Clarion without skills if Hallie wasn’t rescued Mercy now dismounts Orus automatically whenever boarding a vehicle Fixed some animations repeating The Mar’Liore cooking quest now correctly resolves in the journal
IndoorMinotaur Posted June 30, 2019 Author Posted June 30, 2019 New Release: v0.89! French Toast Edition Hi folks! Here's the new weekly build! A new alpha build is coming next Friday night with version 0.90. We're starting to creep up on version 100, which makes me wonder what kind of special event we should have to celebrate... Want to try the public version or beome a patron? Visit https://www.patreon.com/indoorminotaur Version 0.89 - 6-28-2019 Added a new NSFW scene (Lactation, milking, breastfeeding) Added a new cooking recipe: “Pan Dulcis” (French Toast) “Physical” element has been separated into four elements to diversify enemy resistances: Striking, Piercing, Slashing and Crushing Added new cliff tiles to a number of regions that allow the player to pass beneath New hidden boss added to Grey Clarion Birds of a Feather is now finishable, and Megaera can be brought to the cove Marilea now appears in the cove if recruited Colette is now recruitable, and a new medicine crafting station has been added to the cove Added Eva’s completion of the monument notations after 2 major event completions in Ch. 8 Moon returns to her normal operations at the alchemy station after 2 major event completions in Ch. 8 Fixed an issue where Gertrude’s shop didn’t correctly appear during a cutscene Fixed some passability issues in Grey Clarion Fixed a typo in Abner’s journal Fixed a line break tag in the quest journal Made Carvannah signs unreadable while Mercy is blinded The quest, “The Approaching Storm,” now explicitly mentions checking the library for clues, since a lot of people were getting stuck here The dialogue on the combination statue changes after opening the chest Fixed a typo in Beatrix’s “Blinding Arrow” description Fixed an issue where the blocker for the chicken pen reset after leaving Added an extra produce item to Danforth Crook to ensure the quest was finishable
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