Guest Posted September 19, 2017 Posted September 19, 2017 Greetings! I was wondering if someone here could help me out. I am trying to find a way to change the default outfit of every female NPC if possible. Inspired somewhat by the "Trapped in Rubber" mod, I thought it would be fun if I could make every female NPC wear a latex catsuit. Is there a mod that would allow me to do this? And if not, does anyone know how I would go about achieving this?
Cock Sucker Posted September 19, 2017 Posted September 19, 2017 you'd have to do it in construction kit manually.. a BIG task
MrEsturk Posted September 19, 2017 Posted September 19, 2017 One of the quicker and cleaner ways (though still a bit time consuming) of doing this through the construction kit would be to simply open the ArmorAddon objects for all the farmer/fine clothing sets and changing the female meshes to the rubber suit meshes. Of course this won't cover armored NPC females. And it means if you're using a female PC and put on basic clothes you'll go rubber too but that's a given. There are also merchant/barkeep/blacksmith/beggar and a few other clothing sets to go through if you want to be through, but it beats manually opening up every female NPC's actor object and changing their outfit. Not to mention will have far less compatibility issues with other mods.
swmas Posted September 19, 2017 Posted September 19, 2017 Another option is to use Manipulator define an outfit, get the base IDs of all female NPC from the skyrim wiki load that list in manipulator. It would be mostly text editing a lot less tedious imh.
yatol Posted September 19, 2017 Posted September 19, 2017 why make things simple, when you can make them complicated script latex extend activeeffect or something like that armor latex auto function oninit(actor npc) if isfemale(npc) (go to crap kit site to find the real function) npc.additem latex npc.equipitem latex endif endfunction you give that to active effect latex, you give to nord race, imperial race...
Veladarius Posted September 19, 2017 Posted September 19, 2017 why make things simple, when you can make them complicated script latex extend activeeffect or something like that armor latex auto function oninit(actor npc) if isfemale(npc) (go to crap kit site to find the real function) npc.additem latex npc.equipitem latex endif endfunction you give that to active effect latex, you give to nord race, imperial race... Outfits are a pain in the ass in the game as there is a lot coded into the engine itself concerning them. If you remove everything they have their inventory will reset shortly (usually when changing cells) and have it all back again. Also, when the npc resets they will go back to their original outfit, even DD items can't stop this as it is part of the game engine. Also, the oninit comand would only end up affecting the npc's loaded on loading a game. I got around this with DD For the Masses by adding a ring to the outfits with a magic effect that added the items, since the ring is part of the outfit then it would always affect the npc. You can use something like the above script as a magic effect that equips the catsuit and once equipped have the ring remove itself. Whenever the npc is reset the ring will appear in their outfit again and equip the catsuit. Edit: there are well over a hundred outfits if you include armor, if you just want to change the farmers and townsfolk there are a few dozen. BTW, outfit changes are not handled by Wrye Bash's bashed patch so if you use any mods that change the affected npc's that you want to keep you would need to make a patch that combined the outfits using TESVEdit.
swmas Posted September 19, 2017 Posted September 19, 2017 why make things simple, when you can make them complicated script latex extend activeeffect or something like that armor latex auto function oninit(actor npc) if isfemale(npc) (go to crap kit site to find the real function) npc.additem latex npc.equipitem latex endif endfunction you give that to active effect latex, you give to nord race, imperial race... Outfits are a pain in the ass in the game as there is a lot coded into the engine itself concerning them. If you remove everything they have their inventory will reset shortly (usually when changing cells) and have it all back again. Also, when the npc resets they will go back to their original outfit, even DD items can't stop this as it is part of the game engine. Also, the oninit comand would only end up affecting the npc's loaded on loading a game. I got around this with DD For the Masses by adding a ring to the outfits with a magic effect that added the items, since the ring is part of the outfit then it would always affect the npc. You can use something like the above script as a magic effect that equips the catsuit and once equipped have the ring remove itself. Whenever the npc is reset the ring will appear in their outfit again and equip the catsuit. Edit: there are well over a hundred outfits if you include armor, if you just want to change the farmers and townsfolk there are a few dozen. BTW, outfit changes are not handled by Wrye Bash's bashed patch so if you use any mods that change the affected npc's that you want to keep you would need to make a patch that combined the outfits using TESVEdit. Changing the outfits themselves wouldn't then affect the male NPCs as well, as far as I know the outfits are shared with the females.
Pauduan Posted September 19, 2017 Posted September 19, 2017 There are a few ways to achieve this, all have some issues. 1. Create new armor addons and switch all the outfits to a fixed mesh. The mod 'Naked World' does this quickly and effectively - the downside is that it affects both males and females, as the armor model applies to both genders. As a result the males may end may end up always naked, unless you also create a separate default mesh for males. The mod in its default state points to the body meshes. Simply changing the path to the catsuit will switch the outfit to that one. 2. Switch all female outfits to the catsuit - this is tedious and will mean replacing every mesh by hand and renaming all of them. If you get used to it you can do it in a few hours' time, but it's tedious. You'll have to first use a replacer or unpack the BSA to create the folder tree. 3. Switch the default naked body mesh to one with the catsuit, and manually strip the NPCs when you meet them (plenty of mods for this). For sex scenes, ask SL to use a nude suit instead of stripping.
yatol Posted September 19, 2017 Posted September 19, 2017 I got around this with DD For the Masses by adding a ring to the outfits with a magic effect that added the items, since the ring is part of the outfit then it would always affect the npc. You can use something like the above script as a magic effect that equips the catsuit and once equipped have the ring remove itself. Whenever the npc is reset the ring will appear in their outfit again and equip the catsuit. if you like it the complicated way instead of wasting your time messing with whatever those npcs are wearing you give them latex armor latex armor don't unequip farmer clothe, iron armor or whatever, it have sbp 49 equipping farmer clothe, iron armor or whatever won't unequip it either latex armor addon have sbp 32 priority 90 while it's here, game won't load sbp 32 of farmer clothe or whatever doesn't matter what there is in those npc inventory, they all wear latex armor addon the check to not give it to male, that's in case priority 0 for male isn't enought (if the npc wear an armor with priority 0, game may pick latex outfit, and if it have nothing for male, npc become floating head)
Varithina Posted September 19, 2017 Posted September 19, 2017 There are a few ways to achieve this, all have some issues. 1. Create new armor addons and switch all the outfits to a fixed mesh. The mod 'Naked World' does this quickly and effectively - the downside is that it affects both males and females, as the armor model applies to both genders. As a result the males may end may end up always naked, unless you also create a separate default mesh for males. The mod in its default state points to the body meshes. Simply changing the path to the catsuit will switch the outfit to that one. There are separate paths for the male and female meshes for clothing and armour on the armour addon section so it could be done by just changing the female paths to the rubber stuff, leaving the male ones alone, or adding the female path if it uses the same one as males. There is also supposed to be a xedit script to export stuff from a mod out to a csv or xml file not too sure which off hand you could then use find/replace in a text editor to replace the female stuff then use the reverse script to import that file back into the mod it came from, not too sure how that would work but it is there as far as I aware, though not sure if those scripts come with xedit or are a separate download from elsewhere.
Veladarius Posted September 19, 2017 Posted September 19, 2017 I got around this with DD For the Masses by adding a ring to the outfits with a magic effect that added the items, since the ring is part of the outfit then it would always affect the npc. You can use something like the above script as a magic effect that equips the catsuit and once equipped have the ring remove itself. Whenever the npc is reset the ring will appear in their outfit again and equip the catsuit. if you like it the complicated way instead of wasting your time messing with whatever those npcs are wearing you give them latex armor latex armor don't unequip farmer clothe, iron armor or whatever, it have sbp 49 equipping farmer clothe, iron armor or whatever won't unequip it either latex armor addon have sbp 32 priority 90 while it's here, game won't load sbp 32 of farmer clothe or whatever doesn't matter what there is in those npc inventory, they all wear latex armor addon the check to not give it to male, that's in case priority 0 for male isn't enought (if the npc wear an armor with priority 0, game may pick latex outfit, and if it have nothing for male, npc become floating head) A ring with an enchantment that checks the sex of the wearer before adding the item would work with far less effort. The ring would only run the script when the character is loaded for the first time or has reset since you last saw them and adding a single item would be a rather light script load even when entering a city. This would avoid the male floating head and ensure that even if the npc is reset they would get the catsuit back. This only requires changing the outfit itself and not the npc's. The outfit for the npc could be set to a new outfit that has the latex armor (including whatever other items you want) and the inventory would just need reset and it would equip all the items in the new outfit and remove the old ones. Your idea of just giving them latex armor would require creating an armor addon and adding it to every armor you want to change. Since armor is chosen by leveled lists within the outfit there are far more armors than there are outfits, the ring simply needs added to the outfit. There are about 230 outfits covering 99% of the npc's in Skyrim and there is a lot more armor and clothing than that. My way can also be set to remove/replace boots and gloves, what is your solution to that, change all of those too? I have worked with outfits and such for some time between DD For the Masses and CD to a lesser extent and have tried a number of different ways to change what npc's wear. My method works consistently and the only issue is your script load but if your system couldn't handle such an easy check and change then you have other issues to worry about.
yatol Posted September 19, 2017 Posted September 19, 2017 Since armor is chosen by leveled lists within the outfit there are far more armors than there are outfits, the ring simply needs added to the outfit. There are about 230 outfits covering 99% of the npc's in Skyrim and there is a lot more armor and clothing than that. My way can also be set to remove/replace boots and gloves, what is your solution to that, change all of those too? my solution is above, you don't understand english? i would just give an active effect to the races that would give to female a copy paste of bodychange x (sbp 44) when the npc is load that would have the latex armor addon, with sbp 32,33,37.. piority 90 and that's it, no need to bother with whatever the npc is wearing
Guest Posted September 20, 2017 Posted September 20, 2017 There are a few ways to achieve this, all have some issues. 1. Create new armor addons and switch all the outfits to a fixed mesh. The mod 'Naked World' does this quickly and effectively - the downside is that it affects both males and females, as the armor model applies to both genders. As a result the males may end may end up always naked, unless you also create a separate default mesh for males. The mod in its default state points to the body meshes. Simply changing the path to the catsuit will switch the outfit to that one. 2. Switch all female outfits to the catsuit - this is tedious and will mean replacing every mesh by hand and renaming all of them. If you get used to it you can do it in a few hours' time, but it's tedious. You'll have to first use a replacer or unpack the BSA to create the folder tree. 3. Switch the default naked body mesh to one with the catsuit, and manually strip the NPCs when you meet them (plenty of mods for this). For sex scenes, ask SL to use a nude suit instead of stripping. Thanks! I used a combo of 1 and 3. The naked World mod works most of the time, but the problem was if they didn't have any gloves or boots on then they didn't wear the full suit. Replaced the main body parts with the corresponding catsuit piece, and then also used Naked World to make sure it was never covered by armor. Works like a charm. Combined with "Feminized Level List" mod and I have a very rubbery Skyrim indeed.Now I just need to find something to toss on the males.....
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