Hodensackleder Posted September 5, 2017 Posted September 5, 2017 So recently I got infinite loading time while entering Cities, like Whiterun for example. I searched but could not find a fix for this. While looking through my papyrus log when crashing the last lines are: [09/05/2017 - 09:20:18PM] ERROR: Attempting to stop an invalid sound instance stack: <unknown self>.Sound.StopInstance() - "<native>" Line ? [None].DW_BreathSpellScr.OnEffectFinish() - "DW_BreathSpellScr.psc" Line 84 [09/05/2017 - 09:20:18PM] ERROR: Attempting to stop an invalid sound instance stack: <unknown self>.Sound.StopInstance() - "<native>" Line ? [None].DW_BreathSpellScr.OnEffectFinish() - "DW_BreathSpellScr.psc" Line 85 [09/05/2017 - 09:20:18PM] ERROR: Attempting to stop an invalid sound instance stack: <unknown self>.Sound.StopInstance() - "<native>" Line ? [None].DW_BreathSpellScr.OnEffectFinish() - "DW_BreathSpellScr.psc" Line 84 [09/05/2017 - 09:20:18PM] ERROR: Attempting to stop an invalid sound instance stack: <unknown self>.Sound.StopInstance() - "<native>" Line ? [None].DW_BreathSpellScr.OnEffectFinish() - "DW_BreathSpellScr.psc" Line 85 Can someone please help me in this case. Thanks P.S. I attached my papyrus log. Papyrus.0.log
davisev5225 Posted September 5, 2017 Posted September 5, 2017 Those errors are from "Dripping when aroused", and probably aren't the reason you can't load into a city.
azoth1267 Posted September 5, 2017 Posted September 5, 2017 Papyrus logs are mostly useless honestly. Load order would be more helpful helpful.
Hodensackleder Posted September 5, 2017 Author Posted September 5, 2017 Papyrus logs are mostly useless honestly. Load order would be more helpful helpful. I attached my loadorder and modlist. I hope the problem can be found there... loadorder.txt modlist.txt
Sladen2019 Posted September 6, 2017 Posted September 6, 2017 Are you using Crash Fixes and ENBoost ? I see you are using Continue Game No Crash. You can get rid of it and use Load Game CTD Fix. http://www.nexusmods.com/skyrim/mods/85443/? In your Skyrim.ini you can change/add the following setting under Papyrus section. fPostLoadUpdateTimeMS=2000.0
Hodensackleder Posted September 6, 2017 Author Posted September 6, 2017 Are you using Crash Fixes and ENBoost ? I see you are using Continue Game No Crash. You can get rid of it and use Load Game CTD Fix. http://www.nexusmods.com/skyrim/mods/85443/? In your Skyrim.ini you can change/add the following setting under Papyrus section. fPostLoadUpdateTimeMS=2000.0 Yes, I am using Crash Fixes and ENBoost. Tried your suggestion, but it did not work. I get this error everytime: "Skyrim has failed to allocate memory! Possibly running out of memory. Size / alignment of object being allocated was 11185000 / 0." the number is a different one every time...
Sladen2019 Posted September 6, 2017 Posted September 6, 2017 You need to use SKSE Plugin Preloader along with Crash Fixes and you also need to set UseOSAllocators=1 in CrashFixPlugin.ini for its memory benefits to work correctly. If you are on Windows 10 and have at least 4 gig ram, make sure VideoMemorySizeMB=4064 is set in enblocal.ini.
yatol Posted September 6, 2017 Posted September 6, 2017 instead of relying on luck remove half your load order, and go to a city no infinite loading screen? put back half your load order, and go bo that city and you will find what mod is the problem
Andy14 Posted September 6, 2017 Posted September 6, 2017 Your log has a lot of "missing file" entries. Normally these entries should not be present. Depending on how carefully the mod has been developed, it can be that with a new game stand these entries exist. It should not happen in a running game. In addition, a mod has been uninstalled and no cleanup of the save. zblood ... blablabla. Therefore also the errors of Zad (only guess) in 513? Items equipped and dependent Mod uninstalled?
Hodensackleder Posted September 6, 2017 Author Posted September 6, 2017 Your log has a lot of "missing file" entries. Normally these entries should not be present. Depending on how carefully the mod has been developed, it can be that with a new game stand these entries exist. It should not happen in a running game. In addition, a mod has been uninstalled and no cleanup of the save. zblood ... blablabla. Therefore also the errors of Zad (only guess) in 513? Items equipped and dependent Mod uninstalled? Can't be. It is a new save... so nothing equipped...
Andy14 Posted September 6, 2017 Posted September 6, 2017 Then all is well: "referenced by the savegame. Objects of this type will not be loaded." In a NEW Game - this is impossible.
Hodensackleder Posted September 6, 2017 Author Posted September 6, 2017 Figured it out... had to change one line in skyrim.ini: from sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa to sResourceArchiveList=string sResourceArchiveList2=string and had to delete Foxy Skyrim and the two children mods
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