Pitdeggeh Posted November 28, 2017 Posted November 28, 2017 Wait, I am a little confused. There's other animation packs that FourPlay uses, how come this animation pack has issues?
Guest Posted November 29, 2017 Posted November 29, 2017 21 minutes ago, Pitdeggeh said: Wait, I am a little confused. There's other animation packs that FourPlay uses, how come this animation pack has issues? Because you cannot simply drop animations in and expect them to work. The source code of four play will illustrate why. But I will TL;DR it for you. The main FP script has predefined animations arranged into arrays - these are the Crazy and Leito ones. You cannot recompile fourplay yourself to add new animations - rules and all. Also, there is the whole positioning factor. Im sure there is a set positioning system in place for the animations and any you would make would need to align to that requirement.
Vader666 Posted December 1, 2017 Author Posted December 1, 2017 On 29.11.2017 at 1:12 AM, lwflashy said: You cannot recompile fourplay yourself to add new animations - rules and all Well you can, for personal purpose. You would just need to add some propertys, add these to the animation array and add the races to the whitelist. FP uses the same offsets as Crazy´s gun mod, which is +70 on Y axis for 2 Actor anims, wich is respected by these anims so its pretty much drag and drop. 1
Guest O.Cobblepot Posted December 1, 2017 Posted December 1, 2017 Vader666, you probably decided to wait for four-play 1.0 to release and only then implement this beautiful stuff from first page ? :(... :)
heroscomeback Posted December 1, 2017 Posted December 1, 2017 55 minutes ago, burbis said: Vader666, you probably decided to wait for four-play 1.0 to release and only then implement this beautiful stuff from first page ? :(... :) He doesn't have much of a choice, aside from designing a sex framework all by himself. Let's not even consider that an option. We're all just patiently waiting for Four-Play 1.0. 1
bardbear Posted January 21, 2018 Posted January 21, 2018 On 11/15/2017 at 7:50 PM, VonHelton said: HA! Try a Tandy 1000 HX w/2 5.5 floppy drives & a whopping 2 colors! My first personal computer was a Tandy 1000HD
Arrow and the Knee Posted January 21, 2018 Posted January 21, 2018 Hey Vader, have you considered contacting Flashy about his animations for RSE? Possibly even Leito about extending off of his animations pack?
Vader666 Posted January 21, 2018 Author Posted January 21, 2018 1 hour ago, Arrow and the Knee said: Possibly even Leito about extending off of his animations pack? There is still no loader mechanic in FP, so to get new anims you would still have to overwrite other ones. I was looking at the FP scripts to push the anims directly into these, but haven't looked too far yet.
Arrow and the Knee Posted January 21, 2018 Posted January 21, 2018 Oh I wasn't aware new anims at this stage would replace current existing ones if that were the route to go. No rush of course, just asking out of curiosity simply because I personally haven't noticed much chatter about FourPlay mechanics, especially since that one main active development thread was closed a while back
Vader666 Posted January 22, 2018 Author Posted January 22, 2018 2 hours ago, Arrow and the Knee said: haven't noticed much chatter about FourPlay mechanics Jaam still needs to code some functions into the F4SE plugin then Vinfamy needs to code the papyrus stuff. If either is ready they will tell us, unless that happens there's not much to talk about.
Lakon Posted January 31, 2018 Posted January 31, 2018 this is happening im now a happy camper and now my purchase of fallout 4 is justified update soon
F0rg0TTenGrave Posted March 20, 2018 Posted March 20, 2018 oh my this looking very good i would love to see some deathclaw, i will visit the glowing see for some other reasons now... x3
blue1820 Posted March 22, 2018 Posted March 22, 2018 Lovely looking animations there, fingers crossed for a framework as good as sexlab, for FO4, to run it all.
F0rg0TTenGrave Posted March 22, 2018 Posted March 22, 2018 looks really great indeed, makes me want doing some animations too, wonder if there some tutorial avaliable here
Vader666 Posted March 22, 2018 Author Posted March 22, 2018 16 minutes ago, F0rg0TTenGrave said: ...makes me want doing some animations too, wonder if there some tutorial avaliable here In short : Get 3dsMax ( 13 or 15 + HCT), get shades F4AK, load the scene form F4AK in 3dsMax and start moving around the rig. From there you can get a lot of information from the autodesk tutorials for 3dsMax.
F0rg0TTenGrave Posted March 22, 2018 Posted March 22, 2018 yes but for animation with creatures etc? i need create my own or? sorry flooding the chat ill find proper place to ask those ^^
Polistiro Posted March 22, 2018 Posted March 22, 2018 I'm looking on this too but i never seen a tutorial that talking about 2 characters in the same scene. I suppose they are animated separately... It's a pity that blender was not more used it seem simplest than 3ds.
F0rg0TTenGrave Posted March 22, 2018 Posted March 22, 2018 yes i wonder where we need to find a proper tutorial for this, because i really would try to make some deathclaw anims and also tentacle sex would be cool :))
Polistiro Posted March 22, 2018 Posted March 22, 2018 i think you must start with simplest animations. Predominantly because there is no resources for Deathclaw or tentacles. Every one seems start this this. End of the off topic for me.
Halstrom Posted March 28, 2018 Posted March 28, 2018 Damn I wish I had the scripting ability to do a patch or FourPlay to add these
Vaalkk Posted April 22, 2018 Posted April 22, 2018 @Vader666 https://www.loverslab.com/topic/97147-advanced-animation-framework/ Not sure whether you've seen this (you probably have!), but from what I can see this could be the next best thing to Fourplay seeing as it's seemingly gone under on the development front... That said, the dude's looking for animation packs to add and it'd be a tragedy if your stuff doesn't get into the game at some point. Especially that deathclaw stuff <3! I dunno though but it might be pretty good to drop in on it - might end up being good for the whole LL Fallout 4 modding thing(s)!
Vader666 Posted April 23, 2018 Author Posted April 23, 2018 11 hours ago, Vaalkk said: it'd be a tragedy if your stuff doesn't get into the game at some point. Currently im more at a point where releasing the "raw" anims seems to be the most suitable for the current situation, but already got "looking into AAF" on the ToDO list as well. Once i, finally, got TD2.0 ready ill come back to this stuff here.
Fallout4Why1 Posted April 24, 2018 Posted April 24, 2018 Any chance of this coming to AFF via compatibility patch?
VonHelton Posted April 25, 2018 Posted April 25, 2018 10 hours ago, Fallout4Why1 said: Any chance of this coming to AFF via compatibility patch? LOL........It has to, seeing as how 4Play is no longer supported.
VonHelton Posted April 25, 2018 Posted April 25, 2018 On 1/21/2018 at 9:03 AM, bardbear said: My first personal computer was a Tandy 1000HD I conquered the pre-internet on my Tandy! LMAO!
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