Lordrango Posted August 3, 2012 Posted August 3, 2012 Hi guys. I've heard about sexout some time ago but only recently installed it. After a few trials and errors, reading the FAQs and instructions a few times, I got it right eventually. The animations are great and there's a nice variety of them. I'm really amazed by the work you guys did, and mostly it's bug free. There are occasional CTD's but it's very playable, all in all. The turn off is that all those animations lack content. Yes. it's nice if you can fuck your way to discounts or better rewards or that you can whore your way to caps, but it gets old quickly. When I'm talking content, I'm thinking more like A Dance With Rogues content. Quests and interactions with adult content, and more importantly, dialogues and text. They are immensely important to change the way each individual adult encounter feels like. Right now, being raped by a casino patron is exactly the same as being raped by a Fiend, and it shouldn't be like that. With Fiends it should be more brutal and bestial. Text and dialogues can go a great deal to achieve that. You feel his cum slowly oozing out your bloody ass " Lick me clean, bitch!" You take his member into your mouth, tasting his sperm mixed with your blood. After you've cleaned his cock, he put's it back into his pants and slaps you "You're good, whore. I'll be seeing you again. This is just a small example. If you guys are interested, stuff like that could be written for any possibility - male/female/straight/gay/dom/sub etc... with special dialogues for special characters, like the boss fiend in vault 3 (forgot his name), or important guys in Caesar's legion. I have a fairly decent writing skills and a dirty imagination and I' willing to help with that, if you're interested.
Ark of Truth Posted August 3, 2012 Posted August 3, 2012 There is loads of plugins for Sexout. http://www.loverslab.com/Forum-Downloads--42 There pregnancy, breeder and others. The dialogue your suggesting is something that should be in a book not a quest mod. If you want a sole quest line featuring sex, get Oblivion GOTY and play CLS (Claudia's litte secret). Don't get me wrong its a good idea but I don't see how you can merge this into the game.
Lordrango Posted August 3, 2012 Author Posted August 3, 2012 I'm not really into the idea of bloody ass-to-mouth. Also' date=' the mechanics of such a system would be multiple pop-up boxes per sex act, and I don't think most people would want that. That being said, there are the Tryout mods, Sewer Slave, Breeder, and Consequences which all seamlessly add content to the base story. [/quote'] Yeah, I know about those plug ins, I tried most of them. The dialogue was an example, it doesn't have to be exactly like that, and it could be done prior to sex act, post sex act (like the example), maybe even as a text on screen during the sex act, in between sex acts etc... It could be done fairly seamlessly and unobtrusively and it would, in my humble opinion of course, add much to sexout. Of course, I get that it's not everyone's cup of tea. It's your stuff, you decide how you want it to evolve. Thanks for the hard work anyway.
gregathit Posted August 3, 2012 Posted August 3, 2012 I'm not really into the idea of bloody ass-to-mouth. Also' date=' the mechanics of such a system would be multiple pop-up boxes per sex act, and I don't think most people would want that. That being said, there are the Tryout mods, Sewer Slave, Breeder, and Consequences which all seamlessly add content to the base story. [/quote'] Yeah, I know about those plug ins, I tried most of them. The dialogue was an example, it doesn't have to be exactly like that, and it could be done prior to sex act, post sex act (like the example), maybe even as a text on screen during the sex act, in between sex acts etc... It could be done fairly seamlessly and unobtrusively and it would, in my humble opinion of course, add much to sexout. Of course, I get that it's not everyone's cup of tea. It's your stuff, you decide how you want it to evolve. Thanks for the hard work anyway. Well there is nothing stopping you from making your own variant with the dialogue you want or even creating a complete standalone mod. Often not finding something that "fits" them is what drives modders to mod in the first place.
Lordrango Posted August 3, 2012 Author Posted August 3, 2012 Of course' date=' I get that it's not everyone's cup of tea. It's your stuff, you decide how you want it to evolve. Thanks for the hard work anyway. [/quote'] I don't like your use of the word "evolve" as if the mods we make are some sort of unrefined primordial slop. If this is something you'd like to see in Sexout, add it, but don't start off by telling us what is given freely and made in the spare time of busy people is not up to your standards. I think we got off on the wrong foot here. It was not my intention to be a smartass and tell you guys what you're supposed to do, and I definitely don't think your work is sloppy or unrefined. If I sounded like that, I'm sorry. That might be why I've got so cold responses. Usually, modding communities are much more friendly, even if people disagree with suggestions. I guess I left a wrong impression. I have no modding skills. So far, I've only modded Paradox Interactive games, which is literally editing text and excel files. I've been involved in a much bigger modification but as a writer and researcher, so again no modding per se, but I know how hard work it is and how it sucks when someone takes your work for granted. So, if I sounded like that, but be certain that wasn't my intention. I was only trying to offer an idea and help to make it happen if someone thinks it's interesting.
KainsChylde Posted August 3, 2012 Posted August 3, 2012 "Foot-In-Mouth" is a common ailment online, comes from lack of intonation perceptible via text. Everyone here started out with no modding experience. Experimentation is the mother of invention. If there's a feature you'd like to see, there are lots of tutorials around and the community is very helpful in general. Take a stab, ask some questions, and have fun.
DoctaSax Posted August 3, 2012 Posted August 3, 2012 I think we got off on the wrong foot here. ... If I sounded like that' date=' I'm sorry. That might be why I've got so cold responses. Usually, modding communities are much more friendly, even if people disagree with suggestions. I guess I left a wrong impression. [/quote'] I think we are a rather friendly bunch, but modders come first here and sometimes stuff gets on our tits. That's mostly bug reports that aren't caused by bugs but simply by people not reading readme's. And then there's people suggesting ideas that they think are easy to implement, but someone else has to do most of the work of making this vision come alive, while they just 'direct' like an armchair general. I'm not referring to you there specifically - hell, I've done it too, it's easy. But generally, those are the two things that start to grate after a while so that in the end even a hint of them is enough to get our blood boiling. ("Lack of content" might have been an unlucky choice of title too.) And let's not forget that forum posts are easily misinterpreted etc (like Kain sed). Anyway, enough with the conciliatory tone - let's talk about your OP: When I'm talking content, I'm thinking more like A Dance With Rogues content. Quests and interactions with adult content, and more importantly, dialogues and text. They are immensely important to change the way each individual adult encounter feels like. Stuff like this is incredibly hard to get right. I've been working on a quest mod that comes close to some of that - at least, it's dialogue-heavy - for the past 3 months at an average of 4 hours a day, and I'm only at 75% of something releasable. The community doesn't lack ideas or taste but we have to make do with what we got in terms of time and skills. Which is why you've read a few reactions that boil down to "do it yourself". Might sound rude, but it's the most likely way of something coming from your ideas. Get familiar with the geck and the sexout system, note down any ideas you have along the way, and keep at it. Keeping at it, not getting discouraged, is the most important of all.
Guest user29 Posted August 3, 2012 Posted August 3, 2012 I've got a quite a bit of dialogue sorta like what you're looking for in the next update of Breeder. Don't have an eta on when it'll be released. Soonish. Adding dialogue exactly like what you're looking for because it's not a book, it's a game and while some people want to read a bunch of stuff others don't and it annoys them. It's a very fine line.
Nonsense667 Posted August 5, 2012 Posted August 5, 2012 I've added some additional content to ADWR, as well as modified some content for Oblivion. I know exactly where you are coming from. I'm not sure if it is really a "lack" of content as simply being two different types of content. Bethesda games are absolutely terrible to add dialog to, because you are so very limited. Think back to ADWR, did you really care about what was happening on the screen? Even before the do_darkness_me command got triggered, all sorts of action happened in the dialog, and once the light goes out for the scene, it opens up even more. When writing a scene, you are free to create whatever you want. For bethesda, every single bit of dialog must be delivered from one actor standing stiff talking to another actor standing stiff. Some may not realize it until they try and write for this sort of system, but it is so incredibly limiting, there is just so much that you just can't do. Yes, you can choose to say fuck the system, and try and put actions in there anyways, but it is damn hard to actually have those actions be believable and enjoyable when the person who is doing (x), is actually just standing there staring you in the face. It just doesn't fit, and will never fit. Sad to say.
fritz_t_coyote Posted August 5, 2012 Posted August 5, 2012 For bethesda' date=' [i']every single bit of dialog[/i] must be delivered from one actor standing stiff talking to another actor standing stiff. Another advantage ADWR had was starting a fresh game, and being able to control the options available. Imagine if the princess was able to introduce mods that gave her a sword of mega-slaying and armour of utter invulnerability from the first scene? So much for setting up hours of love-hate conflict with the rescuing rapist. The challenge of animations, and the weakness of interactions to characters with unusual skills or gadgets complicates storytelling, which helps explain why some of the best F03/FNV story-telling mods are 'the past revealed', such as "A Quest for Heaven", where old journal entries on forgotten terminals can deliver story content without needing any animation or direct interaction. ---- To deliver the story -despite- the limitations of the medium, to incorporate sexout content inside a massive story-mod? Big work. ---- I think perhaps the perceived 'lack of content' is a 'lack of content =so far=' This modular, flexible, extendible Sexout is still relatively new, and is finally settling down as a stable toolset for those who want to tell a story. So far only a few stories are being told, these stories are those that their creators want to build. Soon others will come to tell more stories using this toolset, but it will take some time, just as it took time for stories to come out using the LoversWithPK toolset for Oblivion (such as Galgat's wonderful 'Lovers Crowning Isle' - take a look in the Oblivion section of Lovers Lab).
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