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Cheat Engine Pose Editor


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Posted
On 11/11/2017 at 8:53 PM, priss10 said:

I added the rest of the girls to Lisa's dance. To install simply copy the contents of the archive to the folder Autolink. The combination of the keys [F11] + [L].
The viewing speed can be changed with [F1] + [1] ... [9]. To increase the sharpness use [F12] + [9].
All reports about bugs and inaccuracies are welcome. )

 

http://www.mediafire.com/file/2ocibhke59dfwxl/LisaDance.7z

 

 

  • 2 weeks later...
Posted

I am still working on MMD animation and the big challenge for me is the PMX model which has much more bones than DOA5LR. I have to combine those bones which causes lot of issues. I still need to add hands and face animations to the imports. There are also some loading issues with group dancing and I think that's the memory limitation.  

 

Here is the Misaki dancing

 

https://www.youtube.com/watch?v=9SmFyfYiPVg 

Posted (edited)

Hi Priss and Cabbas,

 

I am working on a DOA5LR motion editor right now and I want it to be able to cut, loop, reverse, adjusting speed/scale, and randomize them together through interpolation. The problems is that I need a convenient way to identify the frame number for specific motion. I have already build a prototype for it and it's working, but I would like to build the motion viewer inside my editor through OPenGL. I am not a programmer and it take me too much time to learn the new features of the C++.  I just need some advise for that. Is that hard to learn the graphic side of the C++ and how long it will take for the beginner programmer to code the animation viewer piece of the editor?  By the way, how are your guys doing recently? Big progress for the projects?

 

Here is the a quick testing and I just guess the frames for the loop.

 

https://www.youtube.com/watch?v=mbWbR6GqpLI

 

Edited by dogcookie
Posted
20 hours ago, dogcookie said:

Hi Priss and Cabbas,

 

I am working on a DOA5LR motion editor right now and I want it to be able to cut, loop, reverse, adjusting speed/scale, and randomize them together through interpolation. The problems is that I need a convenient way to identify the frame number for specific motion. I have already build a prototype for it and it's working, but I would like to build the motion viewer inside my editor through OPenGL. I am not a programmer and it take me too much time to learn the new features of the C++.  I just need some advise for that. Is that hard to learn the graphic side of the C++ and how long it will take for the beginner programmer to code the animation viewer piece of the editor?  By the way, how are your guys doing recently? Big progress for the projects?

 

Here is the a quick testing and I just guess the frames for the loop.

 

https://www.youtube.com/watch?v=mbWbR6GqpLI

 

Hi, Dogcookie!

 

Cabbas has long since left the DOA in the direction of Skyrim. Combat is also engaged in its own business, so from the team that started to develop of DOA Paradise, I was left alone. Now I'm leisurely working on converting some animation. Maybe in the near future will appear the Tina's Dance. I have not decided yet whether to do it for other girls, because the quality of the animation is worse.

 

As for the creation of a special complex program, I do not know whether it is worth it to spend time on this in a "dying game," as you yourself wrote recently? Now there is some revival in modding, which is caused by the start of DOAXVV, but it will soon end. ((


I have no doubt that you have the skills, but is there any sense? Even among DOA fans, animation is not popular. Today I looked at the statistics on the number of downloads of different materials, which I shared on the Mediafire. The so-called "nude" mod of Misaki is 10 times more popular than any DOA animation (including poledances)! ) So, as soon as I'm done with the animation for Tina, I'll start making next behemoth called Misaki. LOLLL

 

And to determine the frame number, use the usual Notepad. )
We have always done this before.
It's very simple and effective.
Posted
50 minutes ago, priss10 said:

Hi, Dogcookie!

 

Cabbas has long since left the DOA in the direction of Skyrim. Combat is also engaged in its own business, so from the team that started to develop of DOA Paradise, I was left alone. Now I'm leisurely working on converting some animation. Maybe in the near future will appear the Tina's Dance. I have not decided yet whether to do it for other girls, because the quality of the animation is worse.

 

As for the creation of a special complex program, I do not know whether it is worth it to spend time on this in a "dying game," as you yourself wrote recently? Now there is some revival in modding, which is caused by the start of DOAXVV, but it will soon end. ((


I have no doubt that you have the skills, but is there any sense? Even among DOA fans, animation is not popular. Today I looked at the statistics on the number of downloads of different materials, which I shared on the Mediafire. The so-called "nude" mod of Misaki is 10 times more popular than any DOA animation (including poledances)! ) So, as soon as I'm done with the animation for Tina, I'll start making next behemoth called Misaki. LOLLL

 

And to determine the frame number, use the usual Notepad. )
We have always done this before.
It's very simple and effective.

 

Thank you for the advise, I am 100 percent with you about the popularity of animations among DOA5LR fans. I am guessing dancing animation is very neutral and there is no nudity involved by itself. Probably I need to switch my priority and pick up my unfinished dynamic 3D pussy project instead.  I also want to give DOAXVV a try for graphic interception. I truly believe we can mod the game this way. 

  • 2 weeks later...
Posted

@priss10

Prisss!!!! I'm back! lol.. have you checked out the latest pose editor script from the author's page?

does that work with 1.10c?

Anyway.. I just got the time to look at your attached CT file.. apparently the settings are not the same as the previous script? :/

Everything is now in hexadecimal.. I don't know which one is head, legs, hands, etc..

 

Can you please enlighten me buddy?

Posted
2 hours ago, ncplay91 said:

@priss10

Prisss!!!! I'm back! lol.. have you checked out the latest pose editor script from the author's page?

does that work with 1.10c?

Anyway.. I just got the time to look at your attached CT file.. apparently the settings are not the same as the previous script? :/

Everything is now in hexadecimal.. I don't know which one is head, legs, hands, etc..

 

Can you please enlighten me buddy?

) I'm glad that people not only leave DOA, but also return.
Buddy, in most cases everything works fine. Sometimes the program crashes, but it can happen with any version.

Heads, necks and legs in their places. You can come and check it out. )
 
As for the hexadecimal numbers that you can see on the screen, these are memory addresses of various variables. They can be saved in a files, and then loaded to save some time. But I already wrote about this and again repeat that
if the user does not understand what and where he writes, this operation can end tragically.
With the user nothing will happen, but the computer may suffer a little.
Posted

@priss10

 

Hey priss.. I actually need a lot of your help :)

Do you have the code for "dirt" code in cheat engine? I have sweat, health, but not dirt.. if you can help me out?

I also need the zoom in and out cheat engine code for v1.10c..

Or maybe if you don't mind.. can you share the cheat engine codes you regularly use for playing?

Thanks a loooooot!!!

 

Posted
23 hours ago, ncplay91 said:

How to change the script please  cheat engine v1.10c.. 

 ncplay91

 

 

Posted
5 hours ago, ncplay91 said:

@priss10

 

Hey priss.. I actually need a lot of your help :)

Do you have the code for "dirt" code in cheat engine? I have sweat, health, but not dirt.. if you can help me out?

I also need the zoom in and out cheat engine code for v1.10c..

Or maybe if you don't mind.. can you share the cheat engine codes you regularly use for playing?

Thanks a loooooot!!!

 

Buddy, I already forgot when last played in the DOA. I suspect that my favorite Hitomi already overgrown with fat and looked like Honoka. It will be necessary to check ...) lol
I do not have time to even get into DOAXVV ! (

As for the scripts, then tomorrow I'll collect them in one archive and send them to you via messenger. Only one request. I do not have a lot of scripts and if you have any script for CE that will not be in this archive, send it to me or post it in this topic. I had an idea to collect all the DOA scripts in one archive and share it here.

Posted
14 hours ago, priss10 said:

Jin, don't be lazy, go to the site and finally take away your script. He has been waiting for you since October. )

Sure! let's exchange script :)

but I gotta tell you that not all of my scripts are working.. they're outdated and I don't know how to update my scripts..

Posted
37 minutes ago, ncplay91 said:

Sure! let's exchange script :)

but I gotta tell you that not all of my scripts are working.. they're outdated and I don't know how to update my scripts..

I can gladden you that my scripts too do not always work. ))
More precisely, they work, but only in certain versions of the DOA.
Nothing, if it is necessary, we will correct them.

  • 3 months later...
  • 1 year later...
Posted
1 hour ago, lednaruto said:

hi sorry for wrong question , can are possible find pose editor for doa 6? me have already go this site  http://nakayoc5c5.blog.shinobi.jp/ for tekken 7 doa 5 and other games , no find doa 6 pc version one cheats use cheat egine for move position my character ... can help me?

Most likely, no one has done so far.

  • 1 month later...
  • 2 weeks later...
  • 5 months later...

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