jinkazama20177 Posted September 17, 2017 Posted September 17, 2017 priss10 Please Mod Dance pole mai pack
jinkazama20177 Posted September 17, 2017 Posted September 17, 2017 priss10 Please Mod Dance pole mai pack
Cabbas Posted September 17, 2017 Posted September 17, 2017 This archive does not contain MP3 file, you can take it from the past archive or use your music. To do this, you just need to edit the line BGM = AutoLink\_Sound\BBB_Come_back.mp3 in the file ParvateParadise.[F11]+[F].ini Priss, are you kidding? Who will edit anything now? Users are now completely lazy. And will become more lazy in the future.
priss10 Posted September 17, 2017 Posted September 17, 2017 This archive does not contain MP3 file, you can take it from the past archive or use your music. To do this, you just need to edit the line BGM = AutoLink\_Sound\BBB_Come_back.mp3 in the file ParvateParadise.[F11]+[F].ini Priss, are you kidding? Who will edit anything now? Users are now completely lazy. And will become more lazy in the future. Well, If you are stressed by this phrase, I can remove it. )
priss10 Posted September 17, 2017 Posted September 17, 2017 priss10 Please Mod Dance pole mai pack Jin, what are you talking about??? Pole dance for Mai has long been done. Judging by the date of the file, then on May 4. You have not ever seen him?
jinkazama20177 Posted September 17, 2017 Posted September 17, 2017 priss10 The dance is not full in May to stop dancing to complete like the rest
dogcookie Posted September 17, 2017 Posted September 17, 2017 Kokoro Training This is another animation that Cabbas and I just finished doing. It is more serious than the previous one, but this is also only a test. We developed the technology of "seamless" connection of many small animations into one big one. This file consists of about 25 short MPM files that we extracted from the game with the help of Archive Tool 1.2.1 (many thanks to the creators of this program). I can not say that we randomly selected files to create this animation, but first we wanted to test the technology, and did not pay much attention to the artistic value of the resulting composition. How successful the new technology has been able to dock together these heterogeneous scenes, you can see for yourself. KokoroTraining.7z The installation method is the same as in the previous time - you need to copy the contents of the archive to the folder Autolink, but when you start, select already not Ayane, but Kokoro. Wow, that's great progress for csv animation editing. I am still stuck with converter and felt C++ is little bit harder to use than C#, but finally was able to import some types of Mocap files into the DOA and the results are not good. The dancing routine just screw up in the middle for no reason. I am still need to figure out the parameters of conversion rate for angle and position. Here is the example of dancing malfunction.
priss10 Posted September 17, 2017 Posted September 17, 2017 priss10 The dance is not full in May to stop dancing to complete like the rest OK, I'll see if we can do anything here using software methods.
priss10 Posted September 17, 2017 Posted September 17, 2017 Here is the example of dancing malfunction. dogcookie, this is a very good achievement for a beginner in programming. A little more, and you will certainly achieve results! Lately we have progressed seriously, we can now slow down and accelerate the animation, cut out the blocks from it and replace it with others, do reverse and much more. Practically edit the animation. Two weeks ago this is was unthinkable.
Cabbas Posted September 17, 2017 Posted September 17, 2017 This archive does not contain MP3 file, you can take it from the past archive or use your music. To do this, you just need to edit the line BGM = AutoLink\_Sound\BBB_Come_back.mp3 in the file ParvateParadise.[F11]+[F].ini Priss, are you kidding? Who will edit anything now? Users are now completely lazy. And will become more lazy in the future. Well, If you are stressed by this phrase, I can remove it. ) I didn't ask you to do this, but thank. Now you can delete everything else, and instead of Kokoro to make Mai.
priss10 Posted September 17, 2017 Posted September 17, 2017 Priss, are you kidding? Who will edit anything now? Users are now completely lazy. And will become more lazy in the future. Well, If you are stressed by this phrase, I can remove it. ) I didn't ask you to do this, but thank. Now you can delete everything else, and instead of Kokoro to make Mai. Do you really want it? It's not a problem. )))))
jinkazama20177 Posted September 17, 2017 Posted September 17, 2017 priss10 Please Mod Dance pole mai pack download
priss10 Posted September 18, 2017 Posted September 18, 2017 priss10 Please Mod Dance pole mai pack download Jin, first it must be done. )))
jinkazama20177 Posted September 18, 2017 Posted September 18, 2017 Thank you for this mod.Thanks for your hard work :
Cabbas Posted September 18, 2017 Posted September 18, 2017 Priss, are you kidding? Who will edit anything now? Users are now completely lazy. And will become more lazy in the future. Well, If you are stressed by this phrase, I can remove it. ) I didn't ask you to do this, but thank. Now you can delete everything else, and instead of Kokoro to make Mai. Do you really want it? It's not a problem. ))))) I appreciated your humor, but you could wait for my answer. However, I don;t care.
priss10 Posted September 18, 2017 Posted September 18, 2017 Thank you for this mod.Thanks for your hard work : Thank you also, Jin, but I'll tell honestly that if this work was hard and uninteresting for me, I would not do it. ) I think the same applies to dogcookie and Cabbas. As for Mai and poledances, I have at least 6 or 7 versions in DOA, except for the DOF and DOF_SHORT versions. And 2 versions for Mai plus DOF_SHORT. Can you specify which one you would like to see Mai in? Or write me the name of the folder where this poledance is kept.
jinkazama20177 Posted September 18, 2017 Posted September 18, 2017 MAIN] ForceStageIndex=15 SwapStageTMC=AutoLink\_Stages\CIRCUS.TMC BGM=AutoLink\_Sound\dance.mp3 MoveAll=-8.497, 0.52, -14.603 MoveAll_Add=0.3,0.0,0.46 MoveAll_Sub=0.0, 0.0, 0.0 MovePlayerA=0.0, 0.0, 0.0 MoveCameraAndTarget=0.0, 0.0, 0.0 ; = (33) 9.371, -0.546, 13.604 (F8 F0 15 41 A1 DB 0B BF 0B A9 59 41) 1091956984 -1089741919 1096395019 [KASUMI_PARADISE] SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\KASUMI_PARADISE.MPM SwapTDP=AUTO [AYANE_PARADISE] SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\AYANE_PARADISE.MPM SwapTDP=AUTO [CHRISTIE_PARADISE] SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\CHRISTIE_PARADISE.MPM SwapTDP=AUTO MovePlayerA=0.0, 0.04, 0.0 [TINA_PARADISE] SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\TINA_PARADISE.MPM SwapTDP=AUTO [HELENA_PARADISE] SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\HELENA_PARADISE.MPM SwapTDP=AUTO [LEIFANG_PARADISE] SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\LEIFANG_PARADISE.MPM SwapTDP=AUTO [HITOMI_PARADISE] SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\HITOMI_PARADISE.MPM SwapTDP=AUTO [LISA_PARADISE] SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\LISA_PARADISE.MPM SwapTDP=AUTO [KOKORO_PARADISE] SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\KOKORO_PARADISE.MPM SwapTDP=AUTO [MILA_PARADISE] SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\MILA_PARADISE.MPM SwapTDP=AUTO [MOMIJI_PARADISE] SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\MOMIJI_PARADISE.MPM SwapTDP=AUTO [RACHEL_PARADISE] SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\RACHEL_PARADISE.MPM SwapTDP=AUTO [MARIE_PARADISE] SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\MARIE_PARADISE.MPM SwapTDP=AUTO MovePlayerA=-0.01,-0.1,-0.028 [PHASE4_PARADISE] SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\PHASE4_PARADISE.MPM SwapTDP=AUTO MovePlayerA=0.0,-0.01,0.0 [NYOTENGU_PARADISE] SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\NYOTENGU_PARADISE.MPM SwapTDP=AUTO MovePlayerA=0.0,0.03,0.0 [HONOKA_PARADISE] SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\HONOKA_PARADISE.MPM SwapTDP=AUTO MovePlayerA=-0.008,-0.09,-0.035
priss10 Posted September 18, 2017 Posted September 18, 2017 MAIN] ForceStageIndex=15 SwapStageTMC=AutoLink\_Stages\CIRCUS.TMC BGM=AutoLink\_Sound\dance.mp3 MoveAll=-8.497, 0.52, -14.603 MoveAll_Add=0.3,0.0,0.46 MoveAll_Sub=0.0, 0.0, 0.0 MovePlayerA=0.0, 0.0, 0.0 MoveCameraAndTarget=0.0, 0.0, 0.0 ; = (33) 9.371, -0.546, 13.604 (F8 F0 15 41 A1 DB 0B BF 0B A9 59 41) 1091956984 -1089741919 1096395019 [KASUMI_PARADISE] SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\KASUMI_PARADISE.MPM SwapTDP=AUTO ( I do not have such a folder. I have a simple ParvateParadise\data\ Look at the example file AYANE_PARADISE.MPM 1 088 320 08.02.2016 You have such a file in this folder? Or just give a list of files in folder ParvateParadise\data\Dance\.
priss10 Posted September 19, 2017 Posted September 19, 2017 Jin, I did not wait for you to answer, made Mai for my poledance and sent this dance to you through messenger. See it and if you are satisfied, you can dispose of it on your own.
jinkazama20177 Posted September 20, 2017 Posted September 20, 2017 priss10 Problem it's fast in a dance
priss10 Posted September 20, 2017 Posted September 20, 2017 priss10 Problem it's fast in a dance Look at the beginning of the file ParvateParadise.[F11]+[Z].ini line MovieDataFPS = 60 Replace 60 by 30, then dance will in 2 times slower.
priss10 Posted September 20, 2017 Posted September 20, 2017 NP. If you want, I can make Mai for other poledances, but I need sample files from these dances or at least a list of these files.
Cabbas Posted September 20, 2017 Posted September 20, 2017 Priss, I realized how you did it. You have ever worked with 3DSMAX?
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