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This archive does not contain MP3 file, you can take it from the past archive or use your music. To do this, you just need to edit the line

 

BGM = AutoLink\_Sound\BBB_Come_back.mp3

 

in the file ParvateParadise.[F11]+[F].ini

 

Priss, are you kidding? :P Who will edit anything now? Users are now completely lazy. And will become more lazy in the future.

 

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This archive does not contain MP3 file, you can take it from the past archive or use your music. To do this, you just need to edit the line

 

BGM = AutoLink\_Sound\BBB_Come_back.mp3

 

in the file ParvateParadise.[F11]+[F].ini

 

Priss, are you kidding? tongue.png Who will edit anything now? Users are now completely lazy. And will become more lazy in the future.

 

Well, If you are stressed by this phrase, I can remove it. )

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Kokoro Training

 

This is another animation that Cabbas and I just finished doing. It is more serious than the previous one, but this is also only a test.

We developed the technology of "seamless" connection of many small animations into one big one. This file consists of about 25 short MPM files that we extracted from the game with the help of Archive Tool 1.2.1 (many thanks to the creators of this program). I can not say that we randomly selected files to create this animation, but first we wanted to test the technology, and did not pay much attention to the artistic value of the resulting composition. How successful the new technology has been able to dock together these heterogeneous scenes, you can see for yourself.

 

attachicon.gifKokoroTraining.7z

 

853f7da5b391723ac57ccebd49f59996-full.jp

 

The installation method is the same as in the previous time - you need to copy the contents of the archive to the folder Autolink, but when you start, select already not Ayane, but Kokoro.

 

 

Wow, that's great progress for csv animation editing. I am still stuck with converter and felt C++ is little bit harder to use than C#, but finally was able to import some types of Mocap files into the DOA and the results are not good. The dancing routine just screw up in the middle for no reason. I am still need to figure out the parameters of conversion rate for angle and position.  

 

Here is the example of dancing malfunction. 

post-1293622-0-89465500-1505674995_thumb.jpg

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Here is the example of dancing malfunction. 

dogcookie, this is a very good achievement for a beginner in programming. A little more, and you will certainly achieve results!

Lately we have progressed seriously, we can now slow down and accelerate the animation, cut out the blocks from it and replace it with others, do reverse and much more. Practically edit the animation. Two weeks ago this is was unthinkable.

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This archive does not contain MP3 file, you can take it from the past archive or use your music. To do this, you just need to edit the line

 

BGM = AutoLink\_Sound\BBB_Come_back.mp3

 

in the file ParvateParadise.[F11]+[F].ini

 

Priss, are you kidding? tongue.png Who will edit anything now? Users are now completely lazy. And will become more lazy in the future.

 

Well, If you are stressed by this phrase, I can remove it. )

 

 

I didn't ask you to do this, but thank. ;) Now you can delete everything else, and instead of Kokoro to make Mai.

 

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Priss, are you kidding? tongue.png Who will edit anything now? Users are now completely lazy. And will become more lazy in the future.

 

Well, If you are stressed by this phrase, I can remove it. )

 

 

I didn't ask you to do this, but thank. wink.png Now you can delete everything else, and instead of Kokoro to make Mai.

Do you really want it? It's not a problem. )))))

 

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Priss, are you kidding? tongue.png Who will edit anything now? Users are now completely lazy. And will become more lazy in the future.

 

Well, If you are stressed by this phrase, I can remove it. )

 

 

I didn't ask you to do this, but thank. wink.png Now you can delete everything else, and instead of Kokoro to make Mai.

Do you really want it? It's not a problem. )))))

 

 

:):P:D I appreciated your humor, but you could wait for my answer. However, I don;t care.

 

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Thank you for this mod.Thanks for your hard work :

Thank you also, Jin, but I'll tell honestly that if this work was hard and uninteresting for me, I would not do it. )

I think the same applies to dogcookie and Cabbas.

As for Mai and poledances, I have at least 6 or 7 versions in DOA, except for the DOF and DOF_SHORT versions. And 2 versions for Mai plus DOF_SHORT. Can you specify which one you would like to see Mai in? Or write me the name of the folder where this poledance is kept.

 

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MAIN]

ForceStageIndex=15

SwapStageTMC=AutoLink\_Stages\CIRCUS.TMC

BGM=AutoLink\_Sound\dance.mp3

MoveAll=-8.497, 0.52, -14.603

MoveAll_Add=0.3,0.0,0.46

MoveAll_Sub=0.0, 0.0, 0.0

MovePlayerA=0.0, 0.0, 0.0

 

 

MoveCameraAndTarget=0.0, 0.0, 0.0

 

; = (33) 9.371, -0.546, 13.604 (F8 F0 15 41 A1 DB 0B BF 0B A9 59 41) 1091956984 -1089741919 1096395019

 

[KASUMI_PARADISE]

SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\KASUMI_PARADISE.MPM

SwapTDP=AUTO

 

 

[AYANE_PARADISE]

SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\AYANE_PARADISE.MPM

SwapTDP=AUTO

 

[CHRISTIE_PARADISE]

SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\CHRISTIE_PARADISE.MPM

SwapTDP=AUTO

MovePlayerA=0.0, 0.04, 0.0

 

[TINA_PARADISE]

SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\TINA_PARADISE.MPM

SwapTDP=AUTO

 

[HELENA_PARADISE]

SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\HELENA_PARADISE.MPM

SwapTDP=AUTO

 

[LEIFANG_PARADISE]

SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\LEIFANG_PARADISE.MPM

SwapTDP=AUTO

 

[HITOMI_PARADISE]

SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\HITOMI_PARADISE.MPM

SwapTDP=AUTO

 

[LISA_PARADISE]

SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\LISA_PARADISE.MPM

SwapTDP=AUTO

 

[KOKORO_PARADISE]

SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\KOKORO_PARADISE.MPM

SwapTDP=AUTO

 

[MILA_PARADISE]

SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\MILA_PARADISE.MPM

SwapTDP=AUTO

 

[MOMIJI_PARADISE]

SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\MOMIJI_PARADISE.MPM

SwapTDP=AUTO

 

[RACHEL_PARADISE]

SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\RACHEL_PARADISE.MPM

SwapTDP=AUTO

 

[MARIE_PARADISE]

SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\MARIE_PARADISE.MPM

SwapTDP=AUTO

MovePlayerA=-0.01,-0.1,-0.028

 

[PHASE4_PARADISE]

SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\PHASE4_PARADISE.MPM

SwapTDP=AUTO

MovePlayerA=0.0,-0.01,0.0

 

 

[NYOTENGU_PARADISE]

SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\NYOTENGU_PARADISE.MPM

SwapTDP=AUTO

MovePlayerA=0.0,0.03,0.0

 

[HONOKA_PARADISE]

SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\HONOKA_PARADISE.MPM

SwapTDP=AUTO

MovePlayerA=-0.008,-0.09,-0.035

 

 

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MAIN]
ForceStageIndex=15
SwapStageTMC=AutoLink\_Stages\CIRCUS.TMC
BGM=AutoLink\_Sound\dance.mp3
MoveAll=-8.497, 0.52, -14.603
MoveAll_Add=0.3,0.0,0.46
MoveAll_Sub=0.0, 0.0, 0.0
MovePlayerA=0.0, 0.0, 0.0
 
 
MoveCameraAndTarget=0.0, 0.0, 0.0
 
; = (33) 9.371, -0.546, 13.604 (F8 F0 15 41 A1 DB 0B BF 0B A9 59 41) 1091956984 -1089741919 1096395019
 
[KASUMI_PARADISE]
SwapMPM=AutoLink\_Movie\ParvateParadise\data\Dance\KASUMI_PARADISE.MPM
SwapTDP=AUTO

( I do not have such a folder. I have a simple ParvateParadise\data\

Look at the example file AYANE_PARADISE.MPM   1 088 320      08.02.2016

You have such a file in this folder?

Or just give a list of files in folder ParvateParadise\data\Dance\.

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