priss10 Posted September 20, 2017 Posted September 20, 2017 I did not doubt that you would guess. As for 3DMax, I got acquainted with interface, so I can say that I worked. )))
Cabbas Posted September 21, 2017 Posted September 21, 2017 wow, then you are a professor compared to me. Forget about Mai, i found work for us in the near time.
priss10 Posted September 22, 2017 Posted September 22, 2017 I am still working on the MoCap importing tool and it's getting better now. But there are still some issues. Great, dogcookie. Already much better!
Cabbas Posted September 22, 2017 Posted September 22, 2017 dogcookie, it's time for you to open a new topic "New animation in DOA5LR"
priss10 Posted September 22, 2017 Posted September 22, 2017 Yes, indeed, in this topic recently everything has nothing to do with Cheat Engine. )
dogcookie Posted September 22, 2017 Posted September 22, 2017 dogcookie, it's time for you to open a new topic "New animation in DOA5LR" Good idea, there are thousands good dancing animations from Mocap including pole, belly, sexy, street, salsa, and etc. The problem is that those formats are not identical, so we need a tool to be smart enough to scan the file and find out the correct mapping and parameters(speed, unit, scale, offset) based on the initial T_Pose setting. I am still struggling to figure those out. After that, everything else should be quite simple. By the way, how is the project you and Priss is working on?
priss10 Posted September 22, 2017 Posted September 22, 2017 dogcookie, it's time for you to open a new topic "New animation in DOA5LR" Good idea, there are thousands good dancing animations from Mocap including pole, belly, sexy, street, salsa, and etc. The problem is that those formats are not identical, so we need a tool to be smart enough to scan the file and find out the correct mapping and parameters(speed, unit, scale, offset) based on the initial T_Pose setting. I am still struggling to figure those out. I think it's better to create a separate program for each file format. It will be faster and not so difficult. And the program itself will work more reliably. I usually do not create any ready-made programs, simply combine different modules and after they work, I save only the text of the program with comments for what it is. So faster and simple. By the way, how is the project you and Priss is working on? What project? We have a lot of them. ) And we yet not started the MMD2DOA project. This is too serious and it will take a long time. I once again want to leave the animation in rest and focus on completing the program for editing faces. If Cabbas does not find for us some urgent work,))) I hope to finish it in the near future.
Cabbas Posted September 22, 2017 Posted September 22, 2017 Priss, plz you do first what I asked. And then you can work with your faces until the second coming.
priss10 Posted September 22, 2017 Posted September 22, 2017 ...until next coming of Cabbas on Lovers Lab? ))))) Good, I remember.
priss10 Posted September 23, 2017 Posted September 23, 2017 Have you decided to change your image, Jin? ) Judging by the picture, the face of Misaki is something mean between the faces of Honoka and Kasumi.
aldenalden4 Posted September 23, 2017 Posted September 23, 2017 Probably the cutest girl in DoA yet, imo of course!
dogcookie Posted September 23, 2017 Posted September 23, 2017 Can DOAxVV be modded? I think this is a PC game authenticated through the server. The game is rendered on your local PC. People say the game need 20G hard drive space on your local PC.
jinkazama20172 Posted September 24, 2017 Posted September 24, 2017 Is it true I'm Dead Or Alive Xtreme Venus pc Dead Or Alive Xtreme 3 for PC?! but japan only... damn.
dogcookie Posted September 24, 2017 Posted September 24, 2017 This is the testing for MMD import. There are still some issues with IK logic.
jinkazama20172 Posted September 24, 2017 Posted September 24, 2017 Give me this body helena dogcookie
priss10 Posted September 25, 2017 Posted September 25, 2017 dogcookie, do you make this import from MMD using Blender or software converter? Jin, almost all these movements are in the poledance, just in your video they are repeated dozens of times in one and the other direction. This can be done in the DOA, but I do not see any point in this.
dogcookie Posted September 26, 2017 Posted September 26, 2017 dogcookie, do you make this import from MMD using Blender or software converter? I don't know how to convert MMD through Blender. I think LGMODS tried before it took long time to convert.
ferris31 Posted September 27, 2017 Author Posted September 27, 2017 A new version was released that allows the saving of poses. I'm still playing around with that to see how to get both faces and joints to save.
priss10 Posted September 27, 2017 Posted September 27, 2017 A new version was released that allows the saving of poses. I'm still playing around with that to see how to get both faces and joints to save. I do not know for which version of the game this script, for me at 1.10H it does not work at all. I tried several times to run it, but to no avail. The old script works fine, and the new even does not stop the game, only the program sometimes crash. (
Cabbas Posted September 28, 2017 Posted September 28, 2017 ...until next coming of Cabbas on Lovers Lab? ))))) Good, I remember. Something like this... By the way, I already came. Priss, you like to make faces, and could you make the face of this Misaki?
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