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[WIP] Alternative cocoon mesh


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Posted

Hey fellow Skyrim/peril lovers!

 

A long while back I decided to try my hand and creating a new series of meshes for mods that allow spiders of other critters to cocoon people.  The ZaZ cocoons look fairly realistic, but being the overly kinky bastard that I am, I wanted something really skintight to wrap my beautiful characters up in.  I had to start by learning 3d modelling from scratch, but thanks to a bunch of people helping me with noob issues, I have finally got to a point where I feel like I can start seriously getting this ready for release.

 

Currently I have fitted the mesh to my Curvy character's custom CBBE body(and even face!) but it shouldn't be too difficult to start applying it to other body shapes and sizes.  I will be starting with CBBE, as it is the most popular(and what I use), but I will probably move to other bodies after that.  I have created alternate meshes for cocoonsuit1, cocoonsuit2, and cocoonsuit3, and tested them extensively with the excellent Arachnophobia mod by Kazyn.  I have resolved all unwanted clipping issues, and am pretty comfortable with the rough appearance of the cocoons.  I have a rudimentary webbing texture applied, but this area needs improvement(I am just learning texturing).  Depending on what the Arachnophobia mod author wants to do, I may even add additional wrapping stages to add for more variety.

 

I wont be able to have the face look as detailed on a mass release version, as there is no easy way to conform a mesh to facedata the way you can with bodies(ie bodyslide).

 

My character Olivia: post-402460-0-71829300-1500069572_thumb.jpg

 

Stage1:

 

post-402460-0-29250000-1500069592_thumb.jpg

 

post-402460-0-47595700-1500069600_thumb.jpg

 

post-402460-0-46589100-1500069618_thumb.jpg

 

Stage 2: 

 

post-402460-0-25121700-1500069656_thumb.jpg

 

post-402460-0-90130600-1500069664_thumb.jpg

 

post-402460-0-41807500-1500069677_thumb.jpg

 

 

Stage 3: 

 

post-402460-0-23326000-1500069688_thumb.jpg

 

post-402460-0-31157400-1500069712_thumb.jpg

 

post-402460-0-45495400-1500069722_thumb.jpg

 

 

 

Let me know what you guys think!  Keep in mind this is my first 3dmodelling project, so I know that I have room to grow.

post-402460-0-19903300-1500069631_thumb.jpg

Posted

So far they look like mummy wrappings more than spiderwebs. There's nothing wrong with that. Now somebody just needs to make a sleeping with draugr mod.

Posted

So far they look like mummy wrappings more than spiderwebs. There's nothing wrong with that. Now somebody just needs to make a sleeping with draugr mod.

Well, mummification is a huge kink of mine as well, so that's where the inspiration came from lol. As for draugr, none will be sleeping with my character, but I would certainly be open to making a bandage texture (or even new mesh).

Posted

 

So far they look like mummy wrappings more than spiderwebs. There's nothing wrong with that. Now somebody just needs to make a sleeping with draugr mod.

Well, mummification is a huge kink of mine as well, so that's where the inspiration came from lol. As for draugr, none will be sleeping with my character, but I would certainly be open to making a bandage texture (or even new mesh).

 

 

I look forward to it.

 

Sorry

 

What I meant to say was

 

( ͡° ͜ʖ ͡°)

  • 2 weeks later...
Posted

Hey fellow Skyrim/peril lovers!

 

A long while back I decided to try my hand and creating a new series of meshes for mods that allow spiders of other critters to cocoon people.  The ZaZ cocoons look fairly realistic, but being the overly kinky bastard that I am, I wanted something really skintight to wrap my beautiful characters up in.  I had to start by learning 3d modelling from scratch, but thanks to a bunch of people helping me with noob issues, I have finally got to a point where I feel like I can start seriously getting this ready for release.

 

Currently I have fitted the mesh to my Curvy character's custom CBBE body(and even face!) but it shouldn't be too difficult to start applying it to other body shapes and sizes.  I will be starting with CBBE, as it is the most popular(and what I use), but I will probably move to other bodies after that.  I have created alternate meshes for cocoonsuit1, cocoonsuit2, and cocoonsuit3, and tested them extensively with the excellent Arachnophobia mod by Kazyn.  I have resolved all unwanted clipping issues, and am pretty comfortable with the rough appearance of the cocoons.  I have a rudimentary webbing texture applied, but this area needs improvement(I am just learning texturing).  Depending on what the Arachnophobia mod author wants to do, I may even add additional wrapping stages to add for more variety.

 

I wont be able to have the face look as detailed on a mass release version, as there is no easy way to conform a mesh to facedata the way you can with bodies(ie bodyslide).

 

My character Olivia: attachicon.gifscreenshot41_by_ghrolath4-dbgbv44.jpg

 

Stage1:

 

attachicon.gifscreenshot42_by_ghrolath4-dbgbv3u.jpg

 

attachicon.gifscreenshot43_by_ghrolath4-dbgbv3i.jpg

 

attachicon.gifscreenshot45_by_ghrolath4-dbgbv2k.jpg

 

Stage 2: 

 

attachicon.gifscreenshot47_by_ghrolath4-dbgbv1u.jpg

 

attachicon.gifscreenshot48_by_ghrolath4-dbgbv1i.jpg

 

attachicon.gifscreenshot49_by_ghrolath4-dbgbv17.jpg

 

 

Stage 3: 

 

attachicon.gifscreenshot50_by_ghrolath4-dbgbv0q.jpg

 

attachicon.gifscreenshot51_by_ghrolath4-dbgbv0a.jpg

 

attachicon.gifscreenshot52_by_ghrolath4-dbgbv49.jpg

 

 

 

Let me know what you guys think!  Keep in mind this is my first 3dmodelling project, so I know that I have room to grow.

How is it coming along?

  • 3 weeks later...
Posted

Very nice, maybe I would try to make the texture a little transparent.

I thought about that, but I'd rather not see a bald head underneath the full cocoon :P I'll mess around with it on the first stage maybe.

How is it coming along?

 

It's coming along at a snails pace. Having a fiance and a job that has me for 50 hours a week is seriously slowing my kinky modeling stuff lol. I am committed to it, but it will take time and effort.

  • 11 months later...
Posted
On 8/10/2017 at 10:20 PM, Ghrolath(blabla77777) said:

I thought about that, but I'd rather not see a bald head underneath the full cocoon :P I'll mess around with it on the first stage maybe.

 

How is it coming along?

 

It's coming along at a snails pace. Having a fiance and a job that has me for 50 hours a week is seriously slowing my kinky modeling stuff lol. I am committed to it, but it will take time and effort.

Some progress ?  It's been a long time, but I still hope you will continue.

  • 2 months later...
  • 1 year later...
  • 1 year later...
Posted (edited)

ghrolathblabla777777 ,I'm going to chime in on this. I for one wonder how a draugr would look with these meshes & textures. I have one mummy in my creature mod already, but I was never really satiesfied with it. This however might do the trick ?

Edited by Thor2000
  • 8 months later...
Posted

Hey Ghorlath. Just curious if you have gotten the chance to put together the mod. If not would you possibly upload the body slide info. Someone might be able to pick up you work and merge it with some of the mods such as devious Arachnophobia

  • 5 months later...
  • 1 month later...
Posted

Posting support in the slim hopes that either the creator or someone else with modeling experience picks this sorta up, its exactly what devious arachnophobia is missing!

Posted (edited)

Hey all,

 

Sorry for abandoning this for so long.  Life happened and it got moved to the "I'll get to this eventually" pile.  I ran into a fairly huge roadblock with this project in that 3dsmax no longer gives student licenses out to anyone without proof of college.  All my work was done on 3dsmax, and Blender has proved to be problematic for me at best.  I spent many hours trying to port over what I had, but ran into problem after problem with Blender's workflow and functionality.  I'd still love to get back to my project at some point, but it's tough working 50+ hours and making time for fetish stuff.  

 

  Instead of completely giving up, I actually worked with a professional 3dmodeler named Snadiya(https://www.patreon.com/snadiya/) and commissioned him to produce something really cool, but I can't for the life of me get blender to work with skinning it to a skyrim body.  The issue I am running into is that you have to import a pose animation file to get the body model to be in the right position for skinning, but Blender simply won't allow me to do that no matter what addons I run.   Additionally, the stage 1 model needs a rework because the reference model I sent him had her arms crossed over(my favorite cocoon pose), but the model underneath wouldn't actually have arms so it would look messed up.

 

I would love to work with some more experienced modelers on here to make this a reality, so hit me up if you want to try.

 

Thanks,  

 

EDIT: I want to add that the artist gave me express permission to repost his work.

3.jpg

4.jpg

5.jpg

arawork.7z

Edited by Ghrolath(blabla77777)
  • 1 month later...
Posted

Holy heck this is freaking stunning??? They did an amazing job with it! Totally get life getting in the way, but your project actually inspired me to start tinkering with blender myself; so while my fingers are crossed that someone knowledgeable comes across this, I'll do some research to see if I can figure out the posing issue!

  • 2 weeks later...
Posted
On 11/24/2022 at 6:19 PM, kingofthenorth9 said:

I saw this mod and am wondering if it has compatibility issues with Arachnophobia or is it just ZaZ?

No compatibility issues with either.  I just need to figure out how to skin it in blender.

  • 2 weeks later...
Posted
On 12/3/2022 at 3:25 PM, Ghrolath(blabla77777) said:

No compatibility issues with either.  I just need to figure out how to skin it in blender.

Do you have any kind of time line for when this will be ready?

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