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Lovers creatures-Sexual Organs


beck11

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Posted

thanks for the link!

 

I do have that loadorder! I saved it some time ago to my HD for reference and had a look at it but somehow didn't see the exps in there. thats quite stupid of me

 

Anyways, thanks for the help gregathit!

 

p.s. on the note of MBP files: I use colourwheel's sexy overhaul mod for oblivion and when I merge MBP files into bashed patch I get misaligned eyes on argonians - do you by chanse know which mod of the MBPs might be causing it?

(cause when I run everything without merging MBP in wrye bash the argionians are fine, though some stupidNPCs are showing purple and have the "i have no greeting" thing... if that is even connected)

Posted

Lovers sexual organs link: http://www.4shared.com/archive/pi95_rEj/LoversCreature_SexualOrgans_v0.html

Yes' date=' it needs to be merged into your bashed patch. - load order see the below link (click on the spoiler for the load order)

 

You should also merge in most of your MBP esp files into your bashed patch as well. The spoiler here will show you which ones: http://www.loverslab.com/showthread.php?tid=6133

[/quote']

 

Creature organs are useless if you don't have the right meshes with right anatomic organs. For anyone whose creatures don't appear to have organs - download the AIO Resources I included in #19 post in this thread. Extract the meshes/creatures from AIO Resources into your Oblivion Data folder. Note that by doing this you can overwrite some creatures animations.

 

The plugin file zip I uploaded gives most of the trolls boners in the game. This plugin is intended for standard Oblivion although it should work with MMM. I am using MMM and trolls have boners. Only trolls so far have boners. I didn't included other creatures but in near distance future I will. :P

 

Important - place my plugin below Bashed Patch and DO NOT MERGE the plugin into Bashed Patch.

Posted

You don't need the AIO resources!

 

If you download and install lovers creatures, lovers new animations pack and install just the meshes\textures from lovers bitch (the esp is not needed) then you will have everything you need (that is where Prophour got his AIO resources from).

 

Let's not complicate things by pointing folks offsite, when they need to be installing the proper items from this forum.

 

Now I don't have any problem with the AIO at hongfire but mixing and matching can get you in trouble FAST unless you know exactly what you are doing.

Posted

thanks for the link!

 

I do have that loadorder! I saved it some time ago to my HD for reference and had a look at it but somehow didn't see the exps in there. thats quite stupid of me

 

Anyways' date=' thanks for the help gregathit!

 

p.s. on the note of MBP files: I use colourwheel's sexy overhaul mod for oblivion and when I merge MBP files into bashed patch I get misaligned eyes on argonians - do you by chanse know which mod of the MBPs might be causing it?

(cause when I run everything without merging MBP in wrye bash the argionians are fine, though some stupidNPCs are showing purple and have the "i have no greeting" thing... if that is even connected)

[/quote']

 

Make sure Colourwheel's overhaul is pretty high up in your load order (at least above MBP's esp files). Make sure you archive invalidate via bsa redirection to fix the Argonians eyes.

 

As to lovers stupid - make sure you have MBP++ v98a installed. I should have the latest version of Lovers stupid ready for testing in a week or less (jumping from version C - which is what is here right now, to version G - which is the current version). That may fix things.

Posted

You don't need the AIO resources!

 

If you download and install lovers creatures' date=' lovers new animations pack and install just the meshes\textures from lovers bitch (the esp is not needed) then you will have everything you need (that is where Prophour got his AIO resources from).

 

Let's not complicate things by pointing folks offsite, when they need to be installing the proper items from this forum.

 

Now I don't have any problem with the AIO at hongfire but mixing and matching can get you in trouble FAST unless you know exactly what you are doing.

[/quote']

 

I installed Lovers Creatures, New Animations pack by Donkey, and Lovers Bitch bit, but the boners just do not show up. With with the help of my little fix they do show up as they should.

 

For anyone who is experiencing problems with boners not showing up at all can use my fix to resolve the issue. If you keep track what files overwrite other files (use Wrye Bash) then I don't see how someone can get confused.

 

=====

This is updated pack. So far the fix applies to:

-Trolls

-Goblins

 

I will keep working soon on other creatures.

 

My plugins requires:

-Lovers with PK.esm

-resources from the file I uploaded

-that's all you need

 

Credits go all to:

-People who created Lovers with PK

-People who created Lovers AIO Resources

-People who translated the Lovers plugins

-I only changed the model paths simple as that - anyone can do that with little effort

Posted

LoversCreatures has only meshes with boners for the creatures which you summons with the LoversCreatures-Spell.

These meshes are called "creature"armor (like: boararmor.nif or minotaurarmor.nif)

You can copie these nifs (in the same folder as the "armor.nif)and rename the nif to the original Oblivion names. (boarbody.nif; minotaur.nif; minotaurlord.nif), and all your creatures have boners.No esp no bashed-patch needed.

(Or replace the original Oblivion nifs with other nifs you like "Oblivion Sexualized Monsters"(female,male or shemale version).)

All my creatures have boners, only FlameAtronach,Spriggan and spiderdaedra are female.

Posted

Nepro,

 

I have never used anything from the AIO and I have all of the boners just fine.

The new animation pack contains all of the necessary meshes that lovers creatures lacks (plus lovers bitch).

If something is still missing then see fejeena's post above to remedy it.

 

As to keeping track of what is in the AIO - you must be kidding. There are so damn many files in that pack that no one is going to do it. Then folks are going to start bitching that this doesn't work or that doesn't work and we won't have the slightest damn clue why. No I am not going down that road. That will just bury me up to my eye balls in bugs.

 

DO NOT USE THE AIO RESOURCES PACK WITH PLUGINS FROM THIS SITE!!!

 

If you are an advanced modder than knows how to replace individual files and understands what they are and do then this obviously won't apply to you. Everyone else DON'T DO IT!!!

 

I am not trying to be a prick here, I am trying to keep folks from fucking up their games and not knowing why or how, all the while bombarding me (and the others who help out - thank you by the way) from getting overwhelmed.

 

If you want to spend the time gleaning out the correct files necessary without all the ones that AREN'T then that would be fine. Until that time please don't make recommendations that will only lead to broken games and frustrated gamers.

 

Thanks,

Greg

Posted

Make sure Colourwheel's overhaul is pretty high up in your load order (at least above MBP's esp files). Make sure you archive invalidate via bsa redirection to fix the Argonians eyes.

 

As to lovers stupid - make sure you have MBP++ v98a installed. I should have the latest version of Lovers stupid ready for testing in a week or less (jumping from version C - which is what is here right now' date=' to version G - which is the current version). That may fix things.

[/quote']

 

 

 

Oblivion.esm

Beautiful People 2ch-Ed.esm

x117race.esm

Oscuro's_Oblivion_Overhaul.esm

Kvatch Rebuilt.esm

Lovers with PK.esm

LoversCreature.esm

BreakUndies.esm

Chanpon.esm

RealisticLeveling.esm

Unofficial Oblivion Patch.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Enhanced Water v2.0 HDMI.esp

Custom Autosave.esp

DLCOrrery.esp

AddMapMarkers.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

Order_Obelisk_Mark.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

StoneMarkers.esp

DLCSpellTomes.esp

DLCSpellTomes - Unofficial Patch.esp

DLCThievesDen.esp

Unmarked places map markers.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-No_Guild_Ownership.esp

WayshrineMapMarkers.esp

allinonebasement.esp

DMwardropemergednoenchant.esp

Colourwheels Sexy Oblivion OverHaul.esp

Kvatch Rebuilt.esp

Kvatch Rebuilt - OOO Compatibility.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

DLCFrostcrag.esp

Kvatch Rebuilt_Frostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

Harvest [Flora] - DLCVileLair.esp

Harvest [Flora] - DLCFrostcrag.esp

P1DkeyChain.esp

Kyoma's Spell Renamer.esp

EnchantmentRestore.esp

WeaponChargers.esp

HaldursSkeletonKey v1.02.esp

GKs Max Merchant Gold.esp

D2k-AutoHarvest.esp

Teleport Everywhere.esp

zBUArmors.esp

LoversAphrodisia.esp

LoversAphrodisiaHUD.esp

LoversFSE.esp

LoversDRader.esp

LoversAdultPlayPlusforSSP.esp

LoversVoiceSSPplus.esp

LoversRaperS.esp

LoversJoburg.esp

LoversJoburg NoDelay Addon.esp

LoversPayBandit.esp

Lovers with PK.esp

LoversCreature.esp

Lovers with PK Extender.esp

LoversSoundCreature.esp

LoversSpermSplashEx.esp

LoversEscapeRapeVPlayer.esp

LoversRapeSlave.esp

LoversImmoralGuards.esp

LoversCalm.esp

LoversLight.esp

LoversTrueCrime.esp

LoversStupidNpc.esp

Quest Award Leveller.esp

Quest Award Leveller - Battlehorn Castle.esp

Quest Award Leveller - Vile Lair.esp

Quest Award Leveller - Mehrunes Razor.esp

Quest Award Leveller - Knights of the Nine.esp

DiabloEF 6 in 1.esp

Beautiful People 2ch-Ed Disable BandBlindMask.esp

Beautiful People 2ch-Ed Sheogorath Eye.esp

Beautiful People 2ch-Ed Vanilla Race.esp

Beautiful People 2ch-Ed Merged Hair Modules.esp

Beautiful People 2ch-Ed Merged Eye Modules.esp

Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp

x117 Merged SKSRENs Hair Modules.esp

Beautiful People 2ch-Ed CustomRace.esp

Beautiful People 2ch-Ed Chocolate Elves.esp

Beautiful People 2ch-Ed Cute Elves.esp

Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp

Beautiful People 2ch-Ed MS Elves - NoSc.esp

Advanced Mark & Recall.esp

Beautiful People 2ch-Ed ENG Race.esp

x117race.esp

Lop-ears Elf.esp

Lop-ears Elf_mini.esp

x117Race ENG Race.esp

zzEstrus.esp

Bashed Patch, 0.esp

LoversMB2.esp

Lovers3dorgasmMB2.esp

LoversIdleAnimsPriority.esp

Lovers3dorgasm.esp

LoversAnimObjectsPriority.esp

 

 

 

i do have the colourwheel quite high in the loadorder and above MBPs too.

 

"Make sure you archive invalidate via bsa redirection to fix the Argonians eyes" - what is this? how do I do it? is it in OBMM or in wrye bash? i've never heard of this before...

 

"make sure you have MBP++ v98a installed" - I am using Mbp ++ allin1 omod v2.1beta from here http://www.loverslab.com/showthread.php?tid=3812&highlight=mbp is that no good?

Posted

Pick only one of these:

Lop-ears Elf.esp <-- since the mini is lower this is just a wasted esp slot

Lop-ears Elf_mini.esp <-- since this is lowest in your load order it is overwriting the other.

 

Merge most of your MBP plugins (click the spoiler) as shown by the load order here: http://www.loverslab.com/showthread.php?tid=6133

 

You having colourwheel's overhaul high up in your load order isn't doing anything, if colourwheel's overhaul is included in your bashed patch, as that is lower than the MBP plugins. Now do you see why it is important to merge in the MBP stuff? Colourwheel's overhaul is doing an end around and screwing things up. :(

 

How to archive invalidate: http://cs.elderscrolls.com/index.php/Oblivion_Mods_FAQ#Archive_Invalidation

You can read all about the why and how there.

Short answer as to why to do it: It tells the game to use loose files 1st and if there are no loose files then to use the ones in the bsa.

 

Lastly, the MBP AIO you are using should be just fine. You should not need anything further. :)

Posted

Pick only one of these:

Lop-ears Elf.esp <-- since the mini is lower this is just a wasted esp slot

Lop-ears Elf_mini.esp <-- since this is lowest in your load order it is overwriting the other.

 

Merge most of your MBP plugins (click the spoiler) as shown by the load order here: http://www.loverslab.com/showthread.php?tid=6133

 

You having colourwheel's overhaul high up in your load order isn't doing anything' date=' if colourwheel's overhaul is included in your bashed patch, as that is lower than the MBP plugins. Now do you see why it is important to merge in the MBP stuff? Colourwheel's overhaul is doing an end around and screwing things up. :(

 

How to archive invalidate: http://cs.elderscrolls.com/index.php/Oblivion_Mods_FAQ#Archive_Invalidation

You can read all about the why and how there.

Short answer as to why to do it: It tells the game to use loose files 1st and if there are no loose files then to use the ones in the bsa.

 

Lastly, the MBP AIO you are using should be just fine. You should not need anything further. :)

[/quote']

 

I choose you, Lop-ears Elf.esp!

 

Hey MBP bashing worked this time! I guess thanks to archive invalidation... the argonians have normal eyes and mbp is bashed. Thenks greg!!

 

I actually have minimum things in the bashed patch so the mods are easier to track - I just have sexual organs, stock armor replacers and now MBP - no colourwheel there.

 

Still, i seem to miss the Chanpon_cha01.esp for the MBP AIO package. do I need it?

Posted

Still' date=' i seem to miss the Chanpon_cha01.esp for the MBP AIO package. do I need it?

[/quote']

 

If your game works then no. I don't have that esp and I have no issues.

 

Glad to hear you are working! Don't forget to make a backup while things are good! ;)

  • 1 month later...
Posted

LoversCreatures has only meshes with boners for the creatures which you summons with the LoversCreatures-Spell.

These meshes are called "creature"armor (like: boararmor.nif or minotaurarmor.nif)

You can copie these nifs (in the same folder as the "armor.nif)and rename the nif to the original Oblivion names. (boarbody.nif; minotaur.nif; minotaurlord.nif)' date=' and all your creatures have boners.No esp no bashed-patch needed.

(Or replace the original Oblivion nifs with other nifs you like "Oblivion Sexualized Monsters"(female,male or shemale version).)

All my creatures have boners, only FlameAtronach,Spriggan and spiderdaedra are female.

[/quote']

Making a new install and forgot how this trial:( When you rename nif from armor to vanilla are Lovers creature not looking for the armor nifs? Or are there gonna be two different nifs in the folder: armor nif and renamed(to vanilla) armor nif?

Posted

You need to make a copy of the armor nif and rename the "copy" to take the place of the vanilla nif. So yes' date=' you end up with two nif files.

[/quote']

fejeena had a post that listed all the vanilla names saw it today now i cant find the post can you?

  • 3 weeks later...
Posted

Sorry for necromancing a thread, but...is there any way for vanilla dogs and wolves to have "equipment"? If they are summoned by Lovers Creatures they do, but wild ones don't. Dogs don't seem to have the "armor" file I can just rename. For clarification, I'm not really interested in installing Lovers Bitch, all it's extras are more intrusive than what I'm looking for.

Posted

The sexual organs plugin "should" give vanilla creatures equipment during sex. If it doesn't then yes, you can make a copy of the armor file and rename it to replace the base mesh for that creature. The only downside to this is the creature will walk around 100% of the time with a hardon.....:P

Posted

The dogd.nif file is a dog dick that should appear when dogs have sex if you are running sexual organs (or lovers bitch or using a summoned dog with lovers creatures).

 

You can create your own dog armor simply by opening up a dogd.nif (mesh) file and copy the dog dong (via copy branch) to the vanilla dog nif (via paste branch) in nifskope. Then save the change. Takes about 5 seconds to do.

 

You can get the dog mesh files out of the Oblivion bsa file if you don't have them already loose in your meshes folder.

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