Anatriax Posted June 1, 2017 Posted June 1, 2017 http://www.nexusmods.com/skyrimspecialedition/mods/3619/? .... is this!?Is someone else developing an SKSE substitute? omg maybe!!!
Nazzzgul666 Posted June 1, 2017 Posted June 1, 2017 I was curious myself, so i read through all the comments and it iiiiiis: a tool required to make his other 2 mods working.
Kaz Aanh Posted June 1, 2017 Posted June 1, 2017 Its quite obvious that SKSE guys are not the only one who are capable of doing this. Its just matter of time, soon or sooner someone will make their own *SKSE*
Anatriax Posted June 1, 2017 Author Posted June 1, 2017 Yeah I was reading on the SKSE Dev thread. They've behind because ... life. They need to expand the project beyond just the 4 of them, for sure. Even if it's just adding in 2-3 more guys.
Ernest Lemmingway Posted June 16, 2017 Posted June 16, 2017 Yeah I was reading on the SKSE Dev thread. They've behind because ... life. They need to expand the project beyond just the 4 of them, for sure. Even if it's just adding in 2-3 more guys. That or give permission for others to take over. Just so long as we get SKSE 64!
4nk8r Posted June 21, 2017 Posted June 21, 2017 Might this become a means of getting HDT into SSE? I ask this from ignorance of how much HDT might rely upon the functions provided by SKSE, aside from hooking the DLL in to Skyrim.
zzz72w3r Posted June 21, 2017 Posted June 21, 2017 Might this become a means of getting HDT into SSE? I ask this from ignorance of how much HDT might rely upon the functions provided by SKSE, aside from hooking the DLL in to Skyrim. I was thinking the same thing. Someone posted on the Nexus SKSE64 discussion that in his reading of HDT source codes SKSE was used only for DLL loading and not its functions. Unfortunately like every worthwhile post on that thread it was immediately buried underneath all the useless nonsense led to the thread gotten locked. EDIT: This is probably a moot point anyway. Even if it were possible and somehow someone gotten it to work, the amount of time passed probably means SKSE64 would have been released already.
SoniyaShepard Posted June 22, 2017 Posted June 22, 2017 Might this become a means of getting HDT into SSE? I ask this from ignorance of how much HDT might rely upon the functions provided by SKSE, aside from hooking the DLL in to Skyrim. I was thinking the same thing. Someone posted on the Nexus SKSE64 discussion that in his reading of HDT source codes SKSE was used only for DLL loading and not its functions. Unfortunately like every worthwhile post on that thread it was immediately buried underneath all the useless nonsense led to the thread gotten locked. EDIT: This is probably a moot point anyway. Even if it were possible and somehow someone gotten it to work, the amount of time passed probably means SKSE64 would have been released already. Well someone should try and see if it works or not ! and i'm definitely trying !
khumak Posted June 22, 2017 Posted June 22, 2017 There are a few mod authors with DLL loaders out there that do some small subset of what we would normally get from SKSE but nothing remotely close to the full range. I don't see someone outside the SKSE team trying to reproduce the whole thing but I could see more of them deciding, hey I need feature x, y, and z so I'll make a DLL just for that if the SKSE team turns out to have abandoned rather than delayed the project. I'm perfectly happy with what I already have in SE so I'm content to wait and see. If SKSE gets done eventually, great. If not, oh well. I'll keep playing SE. In fact, while browsing for new SE mods another DLL loader was just released to enable a mod that apparently improves FPS for large mod lists: DLL Plugin Loader - http://www.nexusmods.com/skyrimspecialedition/mods/10546/? SSE Fixes - http://www.nexusmods.com/skyrimspecialedition/mods/10547/?
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