mayatola Posted August 15, 2012 Posted August 15, 2012 Nice, thank you xaz! I thought I was going out of my mind, especially since my FNIS spells has never been quite right (v2 my c043 animation was always broke, no matter what I had in that slot, and now v3 my c003 and c006 are both c006, argh). Anyway, thanks for the update! Also, thank you for making them 38-45. Saves me a bit of time
fore Posted August 15, 2012 Posted August 15, 2012 Nice' date=' thank you xaz! I thought I was going out of my mind, especially since my FNIS spells has never been quite right (v2 my c043 animation was always broke, no matter what I had in that slot, and now v3 my c003 and c006 are both c006, argh).[/quote'] Ok, I heard you, Mayatola ... I have uploaded an FNISSpells.esp update which fixes the c003 slot.
mayatola Posted August 15, 2012 Posted August 15, 2012 Nice' date=' thank you xaz! I thought I was going out of my mind, especially since my FNIS spells has never been quite right (v2 my c043 animation was always broke, no matter what I had in that slot, and now v3 my c003 and c006 are both c006, argh).[/quote'] Ok, I heard you, Mayatola ... I have uploaded an FNISSpells.esp update which fixes the c003 slot. Â Thank you! I still need to go over your tutorials, so much to do. This will definitely tide me over for a bit though. Ah, now everything is working perfectly!
mayatola Posted August 15, 2012 Posted August 15, 2012 So getting my animation slot back, and having xaz's awesome poses (and getting these hella cool Bayonetta glasses and earrings) made me do something pretty crazy. Here's a preview:  Merciless Mistresses    Mistress Misa: Hmm, now which one should I pick? How's this? Mistress Elorwen: Mmm, excellent. My turn. Shall we? Aiiieeeee! Mmmmmph! Stella: ...    The rest of it is here in the ZaZ Gags thread. Hope everyone enjoys!
Crowzer Posted August 15, 2012 Posted August 15, 2012 As a total noob about CK, I don't how to use this resources. A least, thanks Xaz and CaptainChaos for sharing idles that i can use with FNIS.
CaptainChaos Posted August 15, 2012 Posted August 15, 2012 As a total noob about CK' date=' I don't how to use this resources. A least, thanks Xaz and CaptainChaos for sharing idles that i can use with FNIS. [/quote']Mayatola has been doing most of the CK work. I can add new items in and let people add them with the console (like Maya did), but that's about as far as I've gone. I would primarily thank Fore and Chris because all I did was put the idles and animobjects MasterChris banged out (to the appreciation of us all) into a location where Fore's badass animation system could use them. Â All that said: you're welcome.
MercForHire Posted August 15, 2012 Posted August 15, 2012 tried searching through the pages, but i must just be a baddy... can some one please link me to a tutorial on how to install these... it maybe easy, but I'm just missing it.
CaptainChaos Posted August 15, 2012 Posted August 15, 2012 tried searching through the pages' date=' but i must just be a baddy... can some one please link me to a tutorial on how to install these... it maybe easy, but I'm just missing it. [/quote']Reference this post which does not include all the animation. If you want different ones in difference locations, you'll need to open my RAR/ZIP file and replace/rename the animation and animobjects to where you want them. It's a lot easier than it sounds, it's just annoying. Â Either that, or wait till I'm not lazy enough to read up on Fore's animation tutorial and create a standalone mod (which would still require FNIS, I assume) for all the animations Chris posted. Â Also, Masterchris: if you feel like linking my .rar to your original post, go ahead. Personally, I'd like to see about getting all these little mini-mods organized into some kind of linked thread... but I am already in my pajamas.
CaptainChaos Posted August 16, 2012 Posted August 16, 2012 MasterChris, I swear in another thread you posted a video showing a crawl animation as well as another bound pose with the arms crossed horizontally behind. Provided I didn't hallucinate that, would you mind posting the relevant animation files if you have them off-hand?
ZaZ Posted August 17, 2012 Author Posted August 17, 2012 MasterChris' date=' I swear in another thread you posted a video showing a crawl animation as well as another bound pose with the arms crossed horizontally behind. Provided I didn't hallucinate that, would you mind posting the relevant animation files if you have them off-hand? [/quote']  Yea I did , But they aren't Complete , they were replacers .That Being Said there isnt a way to get them in game without replacing the current Walk animations .  I will Post a Complete Set of Forward , Back , Turn Right , Turn Left , When I get Back on that Project  Cheers
ZaZ Posted August 17, 2012 Author Posted August 17, 2012 Future Updates , Coming Soon   Will Work on the Gag Fixes and Add 2 More Gags  Cheers
mayatola Posted August 17, 2012 Posted August 17, 2012 Future Updates ' date=' Coming Soon    Will Work on the Gag Fixes and Add 2 More Gags  Cheers [/quote']  Yes, thank you! Can't wait to add those!
poblivion Posted August 17, 2012 Posted August 17, 2012 Future Updates ' date=' Coming Soon    Will Work on the Gag Fixes and Add 2 More Gags  Cheers [/quote']  It looks great, I'm looking forward.
vestrion Posted August 19, 2012 Posted August 19, 2012 Sorry for the "Not exacly for this mod" question, but may i ask, whats the name of this armor or clothes? Â Â Â Â It's awesome
ZaZ Posted August 19, 2012 Author Posted August 19, 2012 Sorry for the "Not exacly for this mod" question' date=' but may i ask, whats the name of this armor or clothes?   [img']http://i1199.photobucket.com/albums/aa477/mastercchris/Skyrim%20Mods/W1.jpg[/img]   It's awesome  Turbosnowy's Fetish Wardrobe http://www.loverslab.com/showthread.php?tid=8859  Its the Rogue Armour , there are Quite a good Selection of fetish armors  Cheers
vestrion Posted August 19, 2012 Posted August 19, 2012 Thanks : ) I need more level, becouse Ebony Ingot Damn...
marvin3 Posted August 20, 2012 Posted August 20, 2012 Hello! That's my first post here Maybe this can be a silly question, but how can I put the NPCs on the Pillory, for example? I Can make the room on CK, put the AO version of the itens on stage, correct the textures, and test in game without problems. But I don't know exactly what I have to do to make the npcs "using" that props like in that pictures. What I missing? Have I to create something like a script on CK? or maybe put the NPCs on Pillory (for example) on CK (not in the game) Â Thanks for help.
sbseed Posted August 20, 2012 Posted August 20, 2012 im going to see what i can do with some of the resource files from the OP (if anything lol)... you already up what you have completed for ssg/sexrim stuff?!
DocClox Posted August 21, 2012 Posted August 21, 2012 Thinking about those collision above doggy anims: I finally got round to trying them in a test cell. I set up a dwemer hall and set a couple of actors to it. Â One of them rotated herself through 135 degrees, and the other one skittered away across the floor on the same heading. Â I think the collision boxes are colliding with the beams in the roof. One of them, where the box wasn't so high just needed to rotate to find a gap in the beams. The other one was higher and kept recolliding each time the engine tried to move her. Â I can upload an esp if it'll help at all.
Jormungandr Posted August 24, 2012 Posted August 24, 2012 hmm, since we're at stocks and all the fun stuff. Would something possible with the stretching racks? Always annoyed the hell out of me that we can't use them.
ZaZ Posted August 24, 2012 Author Posted August 24, 2012 Thinking about those collision above doggy anims: I finally got round to trying them in a test cell. I set up a dwemer hall and set a couple of actors to it.  One of them rotated herself through 135 degrees' date=' and the other one skittered away across the floor on the same heading.  I think the collision boxes are colliding with the beams in the roof. One of them, where the box wasn't so high just needed to rotate to find a gap in the beams. The other one was higher and kept recolliding each time the engine tried to move her.  I can upload an esp if it'll help at all. [/quote']  Hmm , Well I will Get to Work on them Soon and Fix it , Lower the Hieght of the Root node just Above them  Cheers  hmm' date=' since we're at stocks and all the fun stuff. Would something possible with the stretching racks? Always annoyed the hell out of me that we can't use them. [/quote']  Eventually Yes , But I intend to make them as AO's Like all the other Props .  Cheers
Lost_Soul Posted August 30, 2012 Posted August 30, 2012 That's just an amazing work that you've done there ! too bad i can't do it though because i don't understand how to use the creation Kit to put it ingame or to use the ZaZ ressources in the CK
caperpp Posted August 30, 2012 Posted August 30, 2012 Perhaps someone could intregrate these and make a nice slave room with women.. for the people that... can't get their CK to work.. for ..reasons..
caperpp Posted August 30, 2012 Posted August 30, 2012 Also, after I install the poses that use the FNIS slots, do I use the FNISforusers thing?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now