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ZaZ-Skyrim Resources V.003 Updated 14-09-2012


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Nice, thank you xaz! :D I thought I was going out of my mind, especially since my FNIS spells has never been quite right (v2 my c043 animation was always broke, no matter what I had in that slot, and now v3 my c003 and c006 are both c006, argh). Anyway, thanks for the update! Also, thank you for making them 38-45. Saves me a bit of time :D

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Nice' date=' thank you xaz! :D I thought I was going out of my mind, especially since my FNIS spells has never been quite right (v2 my c043 animation was always broke, no matter what I had in that slot, and now v3 my c003 and c006 are both c006, argh).[/quote']

Ok, I heard you, Mayatola ... :)

I have uploaded an FNISSpells.esp update which fixes the c003 slot.

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Nice' date=' thank you xaz! :D I thought I was going out of my mind, especially since my FNIS spells has never been quite right (v2 my c043 animation was always broke, no matter what I had in that slot, and now v3 my c003 and c006 are both c006, argh).[/quote']

Ok, I heard you, Mayatola ... :)

I have uploaded an FNISSpells.esp update which fixes the c003 slot.

 

:blush: Thank you! I still need to go over your tutorials, so much to do. This will definitely tide me over for a bit though. :) Ah, now everything is working perfectly!

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So getting my animation slot back, and having xaz's awesome poses (and getting these hella cool Bayonetta glasses and earrings) made me do something pretty crazy. Here's a preview:

 

Merciless Mistresses

attachment.php?aid=14483

 

 

 

Mistress Misa: Hmm, now which one should I pick?

attachment.php?aid=14484

How's this?

attachment.php?aid=14485

Mistress Elorwen: Mmm, excellent. My turn.

attachment.php?aid=14486

Shall we?

attachment.php?aid=14487

Aiiieeeee! Mmmmmph!

attachment.php?aid=14490

Stella: ...

attachment.php?aid=14491

attachment.php?aid=14492

 

 

 

The rest of it is here in the ZaZ Gags thread. Hope everyone enjoys!

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As a total noob about CK' date=' I don't how to use this resources. A least, thanks Xaz and CaptainChaos for sharing idles that i can use with FNIS.

[/quote']Mayatola has been doing most of the CK work. I can add new items in and let people add them with the console (like Maya did), but that's about as far as I've gone. I would primarily thank Fore and Chris because all I did was put the idles and animobjects MasterChris banged out (to the appreciation of us all) into a location where Fore's badass animation system could use them.

 

All that said: you're welcome.

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tried searching through the pages' date=' but i must just be a baddy... can some one please link me to a tutorial on how to install these... it maybe easy, but I'm just missing it.

[/quote']Reference this post which does not include all the animation. If you want different ones in difference locations, you'll need to open my RAR/ZIP file and replace/rename the animation and animobjects to where you want them. It's a lot easier than it sounds, it's just annoying.

 

Either that, or wait till I'm not lazy enough to read up on Fore's animation tutorial and create a standalone mod (which would still require FNIS, I assume) for all the animations Chris posted.

 

Also, Masterchris: if you feel like linking my .rar to your original post, go ahead. Personally, I'd like to see about getting all these little mini-mods organized into some kind of linked thread... but I am already in my pajamas.

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MasterChris' date=' I swear in another thread you posted a video showing a crawl animation as well as another bound pose with the arms crossed horizontally behind. Provided I didn't hallucinate that, would you mind posting the relevant animation files if you have them off-hand?

[/quote']

 

Yea I did , But they aren't Complete , they were replacers .That Being Said there isnt a way to get them in game without replacing the current Walk animations .

 

I will Post a Complete Set of Forward , Back , Turn Right , Turn Left ,

When I get Back on that Project

 

Cheers

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Sorry for the "Not exacly for this mod" question' date=' but may i ask, whats the name of this armor or clothes?

 

 

 

 

It's awesome

 

Turbosnowy's Fetish Wardrobe

http://www.loverslab.com/showthread.php?tid=8859

 

Its the Rogue Armour , there are Quite a good Selection of fetish armors

 

Cheers

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Hello! That's my first post here ;)

Maybe this can be a silly question, but how can I put the NPCs on the Pillory, for example?

I Can make the room on CK, put the AO version of the itens on stage, correct the textures, and test in game without problems. But I don't know exactly what I have to do to make the npcs "using" that props like in that pictures. What I missing? Have I to create something like a script on CK? or maybe put the NPCs on Pillory (for example) on CK (not in the game)

 

Thanks for help.

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Thinking about those collision above doggy anims: I finally got round to trying them in a test cell. I set up a dwemer hall and set a couple of actors to it.

 

One of them rotated herself through 135 degrees, and the other one skittered away across the floor on the same heading.

 

I think the collision boxes are colliding with the beams in the roof. One of them, where the box wasn't so high just needed to rotate to find a gap in the beams. The other one was higher and kept recolliding each time the engine tried to move her.

 

I can upload an esp if it'll help at all.

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Thinking about those collision above doggy anims: I finally got round to trying them in a test cell. I set up a dwemer hall and set a couple of actors to it.

 

One of them rotated herself through 135 degrees' date=' and the other one skittered away across the floor on the same heading.

 

I think the collision boxes are colliding with the beams in the roof. One of them, where the box wasn't so high just needed to rotate to find a gap in the beams. The other one was higher and kept recolliding each time the engine tried to move her.

 

I can upload an esp if it'll help at all.

[/quote']

 

Hmm , Well I will Get to Work on them Soon and Fix it , Lower the Hieght of the Root node just Above them

 

Cheers

 

hmm' date=' since we're at stocks and all the fun stuff. Would something possible with the stretching racks? Always annoyed the hell out of me that we can't use them.

[/quote']

 

Eventually Yes ,

But I intend to make them as AO's Like all the other Props .

 

Cheers

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