zaira Posted May 14, 2017 Posted May 14, 2017 And here we´ve them back !:----TP-series (torturePoles)...for now "vanilla Animation only", but will be coming with approx. 2 alternative animations : -more better and original textures (more HQ because of SMIMM - replacer) -and with original DLC01 vanilla hardware and it´s original textures One thing that I don't like so much is that the restraints - the cuffs - doesn't fix the victims hands. If I would use those poles for whipping scenes, I would let the victim will fall out of the furniture after some hits. Same problem with XCrosses, the cuffs are very very wide. I know that background for it - the cuffs shall fit for every body type, but they are so wide that you can put the hands of a troll into it.
xboronx Posted May 14, 2017 Posted May 14, 2017 Can't wait for the release of the mod Is it possible to also do furniture/positions which have not a single victim but 2 or 3 of them? For example it would look quite beautiful imho if you could attach more than one girl to the waterwheel of the mill. Or tie two onto a torturepole/tree, back to back or in a 69 position together.
GeorgiaCav Posted May 15, 2017 Posted May 15, 2017 And here we´ve them back !:----TP-series (torturePoles)...for now "vanilla Animation only", but will be coming with approx. 2 alternative animations : -more better and original textures (more HQ because of SMIMM - replacer) -and with original DLC01 vanilla hardware and it´s original textures One thing that I don't like so much is that the restraints - the cuffs - doesn't fix the victims hands. If I would use those poles for whipping scenes, I would let the victim will fall out of the furniture after some hits. Same problem with XCrosses, the cuffs are very very wide. I know that background for it - the cuffs shall fit for every body type, but they are so wide that you can put the hands of a troll into it. Personally, I can live with that -- I like the torture poles so much that the large hand/arm shackles don't bother me. (My character is usually wearing cuffs or wrist shackles of some sort so the discrepancy is not too distracting for me anyway.) I do hope whipping scenes will be possible with the torture poles in the upcoming ME.
xboronx Posted May 16, 2017 Posted May 16, 2017 Furnitures can be used same time if they have different sitting positions, and if they are "opened" for npc´s use. Yes, you can create all things you can´t even imagine...and the npc´s will use it-of course....:-)...but I´d prefer to use a second furniture and place it close to the first one. That way I don´t need to trim the alignment of the second npc. That "bound" and uncomfortable "togetherness" has to be tested out in future. ...Maybe there are lot of options... Multi-seat-furnitures are possible, of course. But for now I have to "reanimate" some dozens of furnitures... I´ll try to find out how that multi-furnitures can work between player and npc´s in future:-)) Can't wait for the release of the mod Is it possible to also do furniture/positions which have not a single victim but 2 or 3 of them? For example it would look quite beautiful imho if you could attach more than one girl to the waterwheel of the mill. Or tie two onto a torturepole/tree, back to back or in a 69 position together. Just awesome. Looking forward more and more to the release of the mod.
Inquizit0r Posted May 19, 2017 Posted May 19, 2017 Great, but out of curiosity. Is this somewhat connected to the content which was introduced in the (now cancelled) Zaz Animation pack v6.22.1 ? If those are the stuff found in zbfTestZone around in that specific animation pack, gonna be great. (But regarding that cancelled project, some of the "furniture" had missing textures, just saying...) Also, wouldnt it be just better to...i dont know, maybe make other specific name of this project? If i were you, id call it something like "Devious Furniture" (especially because there are no such mods using that name)
t.ara Posted May 19, 2017 Author Posted May 19, 2017 Some of you visit this thread continuously. Thank you for that:-)) - but don´t get bored. I need to tell you, that this pack now needs more time. It´s built up from the scratch, - it´s nearly the same way I was beginning to edit the zap in the past (some month ago). I told that I will use more animations and lot of textures have to be changed and need a remake. The most textures, I try to use from skyrim itself. Some will be changed darker, some others have to be taken from SMIM and so on. My workflow is now much more relaxed and at the same time - more slowly, and I take care of every detail. Some "Zap-like furniture" will get new and more animations with more better alignment (like the "pillory" and "horse") will be remade against skin clipping thru the wood. The mod´s name is now within my "virtual" name and nothing else. That mod-file will be useable with everything you like, you can also use it "stand-alone". I put the pics off, because I´m always re-designing the interior of that cell and because the series of furnitures suddenly "go" to different places in that testcell. Suddenly, lot of people may be confused by this...why it is looking today this way, next day that way... You´ll get an amazing, beautiful collection of new animations and suiting furnitures in future. I´m lucky not to depend any more on regulatives, that killed my wish to go on to work. (FNIS-handling is now a very clean and easy fun, fins was running with 400+ furnitures in one of my testing phases!) (This pack will for far not reproduce the same stuff that I did inside of zap !!!) The "Name" of my Project file is : "taraUltimateFurniturePack"
t.ara Posted May 19, 2017 Author Posted May 19, 2017 Some new impressions: -v-stockade "Remake" (usable as F+ckmachine) -vStocks "Remake" (usable also as F+ckmachine)-again it´s design has changed...see below -wooden horse "Remake" -Xcross "Remake" ... and also the "vanilla" animations captured, all together it was a quite hard work to do. -V-Stocks "professional" with different texture-alignment now and with a new construction for beeing a "serious furniture", (the 2 last "wooden screws" are also now made of "metal-black"-textures) -pillory (seems to be/me the most uninteresting furniture of all times) ... I need to change that.....(...)
Lodakai Posted May 19, 2017 Posted May 19, 2017 Take your time. I don't think you are in danger of losing interest. It will be ready when it is ready. One thing to keep in mind for future development.. in the last time you made furniture, people used them normally as idle markers. Maybe later on... consider making some kind of control function so that people will not automatically use them unless they are supposed to. But this is just a detail. Focus on what you enjoy first =p Some new impressions: v-stockade "Remake" I like the doorway!
Evanness Posted May 20, 2017 Posted May 20, 2017 I really like your machine animations, hopefully we'll get to see some again !
DonQuiWho Posted May 20, 2017 Posted May 20, 2017 This looks great. You've got excellent material. I'm so glad to see that you have carried on with it. And it will showcase your toys so much better to have them set up and functioning well in their own separate mod. Looking forward to being able to download this when you have it finished. There's no rush. Take your time to get it right. Then we will all be able to see how good it is
t.ara Posted May 20, 2017 Author Posted May 20, 2017 they are all back ! I really like your machine animations, hopefully we'll get to see some again !
t.ara Posted May 21, 2017 Author Posted May 21, 2017 A "torture rack" as example with 3 different settings of textures: Now you can choose inside this mod from some HQ-texture-presets and create your beloved style(s). ...the "burning" pillory poses and animations have to become hot ...and the first "HQ-shining"-Gibbet with door is ready...most small as possible to get full and easy access into it, thanks to the same working textures....
31quickly Posted May 22, 2017 Posted May 22, 2017 If there's any need for testing, let me know. I'd be more than happy to spend more time poking at things that might have issues than any sane person would.
t.ara Posted May 22, 2017 Author Posted May 22, 2017 Thank you...in some days I think I´m ready with a rough first Version....I let you know. Today I have headache..so I am toying:-))) -and there´s another "ultra fine gibbet" usable as real Cage with super-fitting door
Aqvaman Posted May 24, 2017 Posted May 24, 2017 Your content looks awesome, t.ara. Thanks for it and please keep it up. I have an immersion related question related to the very tight giblet, the one that appears to force the character to place her hands on the front of her thighs. The space between the bars seems to be large enough for her hands to fit through, so wouldn't she normally choose the more comfortable position? I really hope you don't mind. P,S, The racks you made, look better than the one already exist. I really like them.
t.ara Posted May 24, 2017 Author Posted May 24, 2017 Everything is possible as usually, but I wanted a base "pose" for this one first, to think about, if I let it inside the pack or not. "In Animations" you can choose every position because the character´s collision is off. I had it also a gibbet ,little more Slim, but my character has little more volume than the "DreamGirl" has, and I do not like clipping. If finally I could have real access to the collision of the character, I could do some more really cool things, but I do not have a hint to a creative edit for that. I´ll tonight try to get all stuff back into this mod-plus the some new stuff. Thanks to the nice comment. If you like more "different" (formed) gibbets, you can let me know. Your content looks awesome, t.ara. Thanks for it and please keep it up. I have an immersion related question related to the very tight giblet, the one that appears to force the character to place her hands on the front of her thighs. The space between the bars seems to be large enough for her hands to fit through, so wouldn't she normally choose the more comfortable position? I really hope you don't mind. P,S, The racks you made, look better than the one already exist. I really like them.
t.ara Posted May 25, 2017 Author Posted May 25, 2017 My latest work.... ...and: "yes" ! , you can run over the bridge through the both water wheels to get to the other side of the river:-))
DoctorFateMX Posted May 26, 2017 Posted May 26, 2017 Very nice! I especially like the one where the two Y-trees serve as stocks... Can't wait!
t.ara Posted May 26, 2017 Author Posted May 26, 2017 Thanks-yes, for me the same, that way to use "wedges" instead of ropes will also be used on furnitures later. It´s very, very effective and has allways "quick release" . Very nice! I especially like the one where the two Y-trees serve as stocks... Can't wait!
orgs1n Posted May 26, 2017 Posted May 26, 2017 My latest work.... ...and: "yes" ! , you can run over the bridge through the both water wheels to get to the other side of the river:-)) I giggled at the sight of that bridge/obstacle course. I can't wait to try it! Do the wheels count as bondage wheels? It seems like a nice and scenic location for some dips in the water.
t.ara Posted May 26, 2017 Author Posted May 26, 2017 Hello, yes, you are absolutely right, waterbondage is also part of this mod...you can choose between 3 different wheels and also you can use small Versions as "Interieur stuff".
Lostdreamer Posted May 26, 2017 Posted May 26, 2017 Loving the trees. Please, please tell me there are mods already planning on using this stunning furniture....
Musje Posted May 26, 2017 Posted May 26, 2017 Loving the trees. Please, please tell me there are mods already planning on using this stunning furniture.... Yeah, the minute this is released I'll get to work Loving this stuff, good old school bondage.
Lodakai Posted May 27, 2017 Posted May 27, 2017 Old fashioned landscaping.. Skyrim style sprinkler system.
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