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Posted
3 hours ago, MarioToscano said:


I'm on chapter 7, the part where I go to the Blue Palace and meet Elisif. Elisif offers me, to stay in one of the guest chambers, which I agree to... but then nothing else happens... I think it should trigger a scene, because I can't move my player, but nothing else happens... I think it should lead to a room with a bathtub. Can anyone help? Thanks!

If you have mods that makes changes to the Blue Palace, it can interfere with the scene.

Posted (edited)

After having Risi sleep with Tolgan I've got two blocked out achievements lines ######? Does this mean I missed out on 2 different achievements? I know you get a Handful of Gems if you run with Tolgan yourself but what would the other one be?

Edited by sadccubus
Posted (edited)
17 hours ago, Highborn said:

If you have mods that makes changes to the Blue Palace, it can interfere with the scene.

Thanks for the tip. I've already disabled the two mods that alter the interiors of the Blue Palace and nothing... the player is still standing there... doesn't obey commands, but also doesn't start an animation, I used the player.moveto command near the wooster to see if anything would happen... but it's still the same... the player doesn't move, and the wooster just stays there waiting near the door...Any idea? Thanks!

 

 

Edited by MarioToscano
Posted
2 hours ago, MarioToscano said:

Thanks for the tip. I've already disabled the two mods that alter the interiors of the Blue Palace and nothing... the player is still standing there... doesn't obey commands, but also doesn't start an animation, I used the player.moveto command near the wooster to see if anything would happen... but it's still the same... the player doesn't move, and the wooster just stays there waiting near the door...Any idea? Thanks! ヒントをありがとう。ブルー・パレスの内装を変更する 2 つの MOD を既に無効にしましたが、何も起こりません...プレイヤーはそこに立ったままです...コマンドに従いませんが、アニメーションも開始しません。何か起こるかどうかを確認するためにウースターの近くで player.moveto コマンドを使用しました...しかし、状況は依然として同じです...プレイヤーは動かず、ウースターはドアの近くで待機しているだけです...何かアイデアはありますか?ありがとう!

 

 

If this is the scene where wooster should open the door and the tour should begin,

disable the door via the console to make the PC movable(at MCM) , then pass through the door into the hallway. Worcester should then move as well.

I did the same when I got stuck in a similar scene and was able to proceed, so if it's the same case, you should be able to pass this scene.

Don't forget to re-enable the door once the scene progresses.

Posted
27 minutes ago, julianus001 said:

hen pass through the door into the hallway. Worcester should then move as well.

I did the same when I got stuck in a similar scene and was able to proceed, so if it's the same case, you should be able to pass this scene.

Thank you so much for your help! I disabled the door, but the Player is still immobile... Wooster opens the door and stays inside (with the door open) waiting... but my player doesn't move, and I have no control over him... Do I need to do something in MCM? Thanks!

 

Posted
43 minutes ago, MarioToscano said:

Thank you so much for your help! I disabled the door, but the Player is still immobile... Wooster opens the door and stays inside (with the door open) waiting... but my player doesn't move, and I have no control over him... Do I need to do something in MCM? Thanks! ご協力ありがとうございました!ドアを無効にしましたが、プレーヤーはまだ動けません...ウースターはドアを開け、中にいて (ドアを開けたまま) 待っています... しかし、プレーヤーは動かず、私は彼を制御できません... MCM で何かする必要がありますか?ありがとう!

 

Open MCM and select the bottom item.

There's an option labeled “Reenable controls” there; click it to fully restore control of the player character.

 

Once the player can move again, head to the hallway.

My memory's a bit fuzzy, but if you proceed far enough down the hallway, you should stop and wait for Wooster .

 

Posted
2 hours ago, julianus001 said:

Open MCM and select the bottom item.

There's an option labeled “Reenable controls” there; click it to fully restore control of the player character.

 

Once the player can move again, head to the hallway.

My memory's a bit fuzzy, but if you proceed far enough down the hallway, you should stop and wait for Wooster .

 

Great! Thank you so much, my friend! All it took was "Reenable controls" to get it working... I didn't want to mess with that debug setting because of the warning that it could damage the mod... Thank you so much, I can move forward now!

Posted
4 hours ago, JTbro said:

I saw a Youtuber playthrough of this mod with complete voice overs. I dont see anything about it in the mod's description though. Anyone know where/how to get this?

 

There were AI voices made several versions ago.  Don't think that they've been updated in around two years.

It's pretty easy to search within this thread using the forum's search feature.  Looks like there's been a newer release, but made by a different user and built using different tools and voices.

Posted
1 hour ago, brewmasterhal said:

 

There were AI voices made several versions ago.  Don't think that they've been updated in around two years.

It's pretty easy to search within this thread using the forum's search feature.  Looks like there's been a newer release, but made by a different user and built using different tools and voices.

that newer release is for version 1_9_1_5 but the txt main game download point to version 1_9_0_3. where do i find this 1_9_1_5?

Posted
6 hours ago, gyug said:

that newer release is for version 1_9_1_5 but the txt main game download point to version 1_9_0_3. where do i find this 1_9_1_5?

It hasn't been done yet. The guy making those is just a user like us, so we just have to wait to see if he even still does it.

Posted
5 hours ago, thelord007 said:

Can anyone tell me how do I get this scene? 

 

 

Its from newer update. When zoe sends you to get the dreamcatcher go to guardhouse and talk with the commander there and agree to hunt the phantom. When leaving near the exit the 2 imperial soldiers will be talking. After they finish instead of talking with captain talk with the private and just pass the dialogues.

Posted
1 hour ago, Voronves said:

Its from newer update. When zoe sends you to get the dreamcatcher go to guardhouse and talk with the commander there and agree to hunt the phantom. When leaving near the exit the 2 imperial soldiers will be talking. After they finish instead of talking with captain talk with the private and just pass the dialogues.

I thought it was from the last update that released for the public

Posted

Some bugs during my playthrough. Currently in Falkreath

 

Falkreath:

 

Spoiler

Capturing the phantom and sending her to the watch captain ends up teleporting PC into the cell naked and in irons with her. Game then does a fade to black and then nothing happens.

Spoiler

When triggering the bad ending where you get caught trying to steal the dreamcatcher. PC gets sent to prison with the two prisoners. The prisoners speak to the PC like they have had sex with her before, then proceed to do the short version prison scene. PC hasn't interacted with these two before. Game fades to black and then a sky high view of skyrim appears, followed by nothing.

Spoiler

Getting caught committing crimes in Falkreath sends PC to prison naked and in irons. Scene fades to black and then nothing happens.

Spoiler

When assaulting the bandit camp with the imperial captain and private, once the bandits are killed and you are released from your bonds, the captain and private stand around and no longer continue the patrol.

 

Posted

I can't find the entry for Madam Petit Table Dice... I think this mod isn't compatible with JK's The Winking Skeever... anyone else having this problem? Thanks!

Posted
1 hour ago, MarioToscano said:

I can't find the entry for Madam Petit Table Dice... I think this mod isn't compatible with JK's The Winking Skeever... anyone else having this problem? Thanks!

Yeah, it's not compatible. It makes too much changes to the cell.

Posted
On 1/18/2026 at 8:55 PM, Highborn said:

Yeah, it's not compatible. It makes too much changes to the cell.

Thanks for the info. Another question. I managed to get into Solitude city without doing anything, but now to get into Varg's House, I need the Cheesemaker or the Bards...but I can't find them anywhere...not even outside the city...(probably because I skipped the part about getting them into the city). Is there a way around this? Thanks!

 

Posted (edited)
2 hours ago, MarioToscano said:

Thanks for the info. Another question. I managed to get into Solitude city without doing anything, but now to get into Varg's House, I need the Cheesemaker or the Bards...but I can't find them anywhere...not even outside the city...(probably because I skipped the part about getting them into the city). Is there a way around this? Thanks!

 

If you didn't help them get into the city, then they probably won't appear. Viggi should have his cheese stall at the market and the bards should be in the College. But only if you helped them.

 

But I believe you don't need them to get into Varg's house, they can help you track his schedule so you can avoid entering the house while he is inside, which will lead to fail. But iirc, you can still enter the house through the back window after you climb the vine at his side wall, if you insist on activating the window she will enter regardless.

Edited by Highborn
Posted

Can I get a save file after MC reaches Falkreath? For some reason, after the Whiterun chase, the thief was missing. I'm playing on the new se with few mods and don't know why this is happening and did everything but no fixing it, so the save file could help me to enjoy this new version. Thanks in advance if you drop it if I'm not online.

Posted
6 minutes ago, runingjack said:

Can I get a save file after MC reaches Falkreath? For some reason, after the Whiterun chase, the thief was missing. I'm playing on the new se with few mods and don't know why this is happening and did everything but no fixing it, so the save file could help me to enjoy this new version. Thanks in advance if you drop it if I'm not online.

You can use the skip function at the MCM menu, loading a save before you talked with the Thief at the Bee and Barb. Several prompts will ask for your previous decisions and there will be stages in which it will ask if you want to continue from a certain point or continue skipping. There is a point right after you arrive in Falkreath.

Posted
13 hours ago, Highborn said:

You can use the skip function at the MCM menu, loading a save before you talked with the Thief at the Bee and Barb. Several prompts will ask for your previous decisions and there will be stages in which it will ask if you want to continue from a certain point or continue skipping. There is a point right after you arrive in Falkreath.

It doesn't work like that; I have the new Skyrim SE modding and never played Thief on this, so if I ever skip, as I did, it brings me to Whiterun every single time and all things after catching the thief, as there was a thief missing, as I can't go further, so that's why I'm asking for the save game that would be more help. You say it only works if I complete the thief quests, and this unlocks that I can skip to the Falkreath. But this is the new Skyrim that I started modding, so there is problem even if I played from the start, I couldn't go to Falkreath because the thief chase can't work; he is missing on the map, and I asked this before, but no one answered, so a save game could be great.

Posted (edited)

Is there a way to trigger 1st day in Silentwood manually? I'm still dealing with the bug where if you select "No matter with who" during sex with Tolgan to have sex with his friends, I wake up, Norring tells me all I need to know for the first day, but it's not the first day yet. It's 11pm, the Silentwood statistics in MCM say "Day 0", and I can't do or advance anything. If I try sleeping in the bed, I wake up with Tolgan trying to initiate the payment that just happened all over again. It's like Groundhog day.

 

I've tried the debug menu ("setpqv dft_congif sys_debugmode 1"), but I don't see an option to advance days there.

 

Edit: So I've just restarted the game and used the skip feature to skip past that bug.

Edited by thiciathy
Posted
2 hours ago, runingjack said:

It doesn't work like that; I have the new Skyrim SE modding and never played Thief on this, so if I ever skip, as I did, it brings me to Whiterun every single time and all things after catching the thief, as there was a thief missing, as I can't go further, so that's why I'm asking for the save game that would be more help. You say it only works if I complete the thief quests, and this unlocks that I can skip to the Falkreath. But this is the new Skyrim that I started modding, so there is problem even if I played from the start, I couldn't go to Falkreath because the thief chase can't work; he is missing on the map, and I asked this before, but no one answered, so a save game could be great.

Well, save game won't work, as it would have to be made on Skyrim with the same mods in the same order and configuration otherwise, 99% it wont work. Also what do you mean you cant skip past whiterun? When making choices during skip it asks if you want to start at whiterun or skip further.

Posted
6 hours ago, Voronves said:

Well, save game won't work, as it would have to be made on Skyrim with the same mods in the same order and configuration otherwise, 99% it wont work. Also what do you mean you cant skip past whiterun? When making choices during skip it asks if you want to start at whiterun or skip further.

Good question, and the answer is that when I try to skip all the way, it can't pass Whiterun, as it always starts there. There is no option that I go further than that by a skip, as it always starts in Whiterun. Hope someone gives me a save from Falkreath.

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