brewmasterhal Posted October 24, 2025 Posted October 24, 2025 10 hours ago, WAlter2K said: Has anyone tested this mod to see if it works on theif's physics? Thief does not implement its own physics system. The physics are based on the exact same HDT-SMP extension that makes everything else work. If you can get that head to work, and you currently see physics-based hair/breasts/etc then it should work. To be specific, the XML files which define the behavior of the bones within the SMP head are looking for collisions with the penis and hand bones defined in the XP32 skeleton and its extensions. 8 hours ago, pyoh1350 said: It's a weather mod bug. To fix it, open the console and enter 'fw 0000015e' to change back to the default weather. It will be resolved immediately. The leading zeroes aren't necessary. Using fw 15e works just as well.
WaterRabbit Posted October 26, 2025 Posted October 26, 2025 I don't understand this fascination with doing chores in a computer game. I got to the second day of Silentwood and was bored with the content. Shit if I am going to do chores I have plenty around the house to do. It seems that to skip this content altogether I have to beat the boy in the hot springs. Overall Silentwood just seems to be an unnecessary diversion from the main plot. Since I have played the mod to completion a couple of times, I guess this is the end of the line for me with this mod if Silentwood is just a bunch of computer game chores. The first day of hunting for chicken eggs and gems was tedious enough. The fake doctor was kind of funny, but after that it just seems like a bunch of tedious computer chores. Is there a way to just go to the basement to talk to Hokki without doing the chores?
theliddtin Posted October 27, 2025 Posted October 27, 2025 40 minutes ago, WaterRabbit said: I don't understand this fascination with doing chores in a computer game. I got to the second day of Silentwood and was bored with the content. Shit if I am going to do chores I have plenty around the house to do. It seems that to skip this content altogether I have to beat the boy in the hot springs. Overall Silentwood just seems to be an unnecessary diversion from the main plot. Since I have played the mod to completion a couple of times, I guess this is the end of the line for me with this mod if Silentwood is just a bunch of computer game chores. The first day of hunting for chicken eggs and gems was tedious enough. The fake doctor was kind of funny, but after that it just seems like a bunch of tedious computer chores. Is there a way to just go to the basement to talk to Hokki without doing the chores? You can use the skip feature to skip the first day of chores for Silentwood if you want (you'd have to start from a save prior to beginning the quest though) The search for the gems and chicken eggs can be cheated with the console by giving yourself copies of the relevant items. There's also a scene with one of the miners to get the eggs from them, he should approach you while you're in the mines.
Deathwalker512 Posted October 29, 2025 Posted October 29, 2025 Been stuck trying to get this torn page, *The best solution requires at least 47 karma, which allows you to pay the table dancer to get spit-roasted by the two guests and make the door guard jealous. While the guard is pouting, you can convince him to let you into the room for sex. With at least 80 karma, you can actually follow through and have sex on the jarl's bed. This grants +5 karma and a Torn Page. If you orgasm at least three times during the minigame with the guard, you also unlock the Learner's Permit achievement.* For Part 5 of the walkthrough. Character always gets stuck by the edge of the bed with no progression after placing the teleportation crystal, and agreeing to continue with the jarl bedroom guard. Curious on if this is a common bug, if so if anyone has found a way around it. From further testing any amination played with the jarl's bedroom guard is fucked for me, even paying the table dancer to distract him isn't fully playing and gets animation hung somewhere when she approaches him. Rerun FNIS on a clean FNIS output, still lost on what could possible be causing problems with this one instance, haven't had any troubles with other scenes except with this npc.
brewmasterhal Posted October 30, 2025 Posted October 30, 2025 8 hours ago, Deathwalker512 said: Been stuck trying to get this torn page, *The best solution requires at least 47 karma, which allows you to pay the table dancer to get spit-roasted by the two guests and make the door guard jealous. While the guard is pouting, you can convince him to let you into the room for sex. With at least 80 karma, you can actually follow through and have sex on the jarl's bed. This grants +5 karma and a Torn Page. If you orgasm at least three times during the minigame with the guard, you also unlock the Learner's Permit achievement.* For Part 5 of the walkthrough. Character always gets stuck by the edge of the bed with no progression after placing the teleportation crystal, and agreeing to continue with the jarl bedroom guard. Curious on if this is a common bug, if so if anyone has found a way around it. From further testing any amination played with the jarl's bedroom guard is fucked for me, even paying the table dancer to distract him isn't fully playing and gets animation hung somewhere when she approaches him. Rerun FNIS on a clean FNIS output, still lost on what could possible be causing problems with this one instance, haven't had any troubles with other scenes except with this npc. Possible that your anim files are corrupted, which wouldn't be detected by FNIS. Most Scenes are set up to wait for actions to complete before moving to the next phase, so it's possible that if those anim files are causing errors then the scenes get stuck because the actions never complete. That's really the only thing that comes to mind. There's a failsafe for if a character fails to move to a marker: after a timeout the character will be teleported nearer to the target. So if you've waited at least 10 seconds for scenes to continue when you see what looks like a freeze, that's probably not the issue. All I can recommend without knowing more is to download the mod archive again and use either a diff application or a hash application to determine if the new archive matches the archive you have installed.
Deathwalker512 Posted November 1, 2025 Posted November 1, 2025 (edited) On 10/29/2025 at 6:30 PM, brewmasterhal said: Possible that your anim files are corrupted, which wouldn't be detected by FNIS. Most Scenes are set up to wait for actions to complete before moving to the next phase, so it's possible that if those anim files are causing errors then the scenes get stuck because the actions never complete. That's really the only thing that comes to mind. There's a failsafe for if a character fails to move to a marker: after a timeout the character will be teleported nearer to the target. So if you've waited at least 10 seconds for scenes to continue when you see what looks like a freeze, that's probably not the issue. All I can recommend without knowing more is to download the mod archive again and use either a diff application or a hash application to determine if the new archive matches the archive you have installed. Fixed, was the dowloaded version of what I had installed. Another question, How do I fix dialogue stopping between 2 npc's in a scene is what im presuming is happening. Trying to help out viggi meat a milk distributor in the winking skeaver. Walk into the room conversation between the two npc's starts but then i'm left standing next to the other servant npc not being able to move or interact and the dialogue just seems to stop and I have to go back to a save to get out of the situation because it's not continuing. For Better clarification *Once you enter the suite, you stand around for a while as Viggi talks about making cheese. Eventually, Nubia becomes bored and demands that you strip for her, believing you to be a prostitute that Viggi hired to make himself look more legitimate. If you stick around, you'll end up dancing naked in the corner for a bit while more talk of the making of cheese takes place. Nubia grows bored once again, and this time demands that you put on a show by using an empty bottle as a dildo. After yet more talk of cheese, she finally gets too horny and wants to watch her servant fuck you.* Under side quests. I don't get any of this dialogue after the conversation between viggi and the woman we're meeting past Viggi thinking the meeting would have been with here father. Edited November 1, 2025 by Deathwalker512
brewmasterhal Posted November 1, 2025 Posted November 1, 2025 16 hours ago, Deathwalker512 said: Fixed, was the dowloaded version of what I had installed. Another question, How do I fix dialogue stopping between 2 npc's in a scene is what im presuming is happening. Trying to help out viggi meat a milk distributor in the winking skeaver. Walk into the room conversation between the two npc's starts but then i'm left standing next to the other servant npc not being able to move or interact and the dialogue just seems to stop and I have to go back to a save to get out of the situation because it's not continuing. For Better clarification *Once you enter the suite, you stand around for a while as Viggi talks about making cheese. Eventually, Nubia becomes bored and demands that you strip for her, believing you to be a prostitute that Viggi hired to make himself look more legitimate. If you stick around, you'll end up dancing naked in the corner for a bit while more talk of the making of cheese takes place. Nubia grows bored once again, and this time demands that you put on a show by using an empty bottle as a dildo. After yet more talk of cheese, she finally gets too horny and wants to watch her servant fuck you.* Under side quests. I don't get any of this dialogue after the conversation between viggi and the woman we're meeting past Viggi thinking the meeting would have been with here father. Again, this is likely the result of a scene action not completing and the scene having an "advance stage when action completes" condition. Likely, the scene is either waiting for a character to move to a marker but the character is stuck, or Viggi is attempting to initiate dialog with the player but a modification to a game setting is preventing the conversation from starting. If I recall correctly, after the initial exchange of the meeting, Viggi starts a conversation and gives you the opportunity to leave. If this is not happening, then the likely culprit is a mod that changes the NPC greeting distance or makes other changes to how ForceGreet dialogs are initiated, such as RDO. Try using the console to move Viggi close to yourself: target him and moveto player 75 75 then startconversation to get him to talk. If that doesn't work, it's a distance-to-marker issue that will be a little harder to fix.
sagar123 Posted November 3, 2025 Posted November 3, 2025 out of curiosity.. is there any mod that lets rotate camera or control time of Thief Fade in fade out... cuz i do like that fade effect and it hides character posing during animations.. but its buggy, wont let u do mouse rotate camera during its animation...
Highborn Posted November 3, 2025 Posted November 3, 2025 I'm thinking about downloading RS Children mod but last time I tried it years ago it caused issues with children that didn't have patch, like bugs in the face and neck seams. Does anyone know if there is a patch for Thief anywhere?
brewmasterhal Posted November 3, 2025 Posted November 3, 2025 11 hours ago, sagar123 said: out of curiosity.. is there any mod that lets rotate camera or control time of Thief Fade in fade out... cuz i do like that fade effect and it hides character posing during animations.. but its buggy, wont let u do mouse rotate camera during its animation... The fade mechanic is handled (by the engine) in a way that locks the camera. It's similar to how any time player control is disabled and the player character is moving to a marker, the camera is locked behind her and you can only look up and down. I believe under the hood it's a rectangular plane that simply has its opacity changed over time from fully transparent to fully black or vice-versa, but since it relies on the plane fully covering the camera it requires that the camera not move during the effect. 1 hour ago, Highborn said: I'm thinking about downloading RS Children mod but last time I tried it years ago it caused issues with children that didn't have patch, like bugs in the face and neck seams. Does anyone know if there is a patch for Thief anywhere? Don't think I've ever seen a patch like that, but it should be relatively easy to create one. Make sure RSC is earlier in the load order than Thief, then open both in xEdit. Expand the NPC_ records and you should see that some of the records in there are colored green/red. Go down the list, checking the ones that are marked as modified and if you find any that are marked as children (either the isChild flag or the assigned Race is NordChild, etc.) that has both RSC and Thief listed at the top as modifying the record, "Copy as override into" the last edit into a new mod file (name it "Dogma Thief - RSChildren Patch" or something). Do the same thing for the RACE records, particularly looking at NordChild, etc. (pretty sure Thief makes no edits to the Child races). Once you have all the NPCs you need to fix in your patch .esp file, go in there and modify them so that any behavioral changes made by Thief are preserved, but appearance matches what RSC does. Ideally, there's no overlap and you'll know that it's all patched because the records turn green in your patch file. 1
Highborn Posted November 4, 2025 Posted November 4, 2025 8 hours ago, brewmasterhal said: Don't think I've ever seen a patch like that, but it should be relatively easy to create one. Make sure RSC is earlier in the load order than Thief, then open both in xEdit. Expand the NPC_ records and you should see that some of the records in there are colored green/red. Go down the list, checking the ones that are marked as modified and if you find any that are marked as children (either the isChild flag or the assigned Race is NordChild, etc.) that has both RSC and Thief listed at the top as modifying the record, "Copy as override into" the last edit into a new mod file (name it "Dogma Thief - RSChildren Patch" or something). Do the same thing for the RACE records, particularly looking at NordChild, etc. (pretty sure Thief makes no edits to the Child races). Once you have all the NPCs you need to fix in your patch .esp file, go in there and modify them so that any behavioral changes made by Thief are preserved, but appearance matches what RSC does. Ideally, there's no overlap and you'll know that it's all patched because the records turn green in your patch file. I think that would work to resolve conflicts between RS Children and Thief regarding vanilla children (that are changed by RS Children) that eventually are referenced in Thief. Turns out RS Children makes changes to child races, and kids that are added by mods are affected by these race changes. I think they all need to have FaceGeom and FaceGen meshes/textures generated and compatible with RS Children iirc.
brewmasterhal Posted November 4, 2025 Posted November 4, 2025 37 minutes ago, Highborn said: I think that would work to resolve conflicts between RS Children and Thief regarding vanilla children (that are changed by RS Children) that eventually are referenced in Thief. Turns out RS Children makes changes to child races, and kids that are added by mods are affected by these race changes. I think they all need to have FaceGeom and FaceGen meshes/textures generated and compatible with RS Children iirc. That would be an issue. The naming convention for FaceGeom files is just the FormID of the corresponding NPC record, so in practice you should be fine just using the existing meshes and textures for some vanilla kid who's not involved in Thief. Copy the files relevant to that kid from the RSC data into the Thief data and change the file names to match the FormIDs of the target NPC records (ideally, use the exact same names as the ones that are already included in Thief). Package that as a mod archive and you've got yourself a patch. 1
Deathwalker512 Posted November 5, 2025 Posted November 5, 2025 These issues are caused by quest aliases not being set correctly. Usually, this means that you did not make the choices while playing through the quest that would set the aliases. However, even if you shouldn't normally be able to experience the memory, you can still use the console to make them work. Identify the correct quest, in this case hp_mem ssq hp_mem Identify the alias you want to update, usually via the sqv command sqv hp_mem The aliases are noted as REF and an identifier string, like REF 'Talen' or REF 'cap' Identify the refID of the character/object that you need to inject (19dc9 for Talen-Jei, XX013c94 for Stanius) prid 19dc9 or prid XX013c94 (if you can target the character with the console cursor, that's the same thing) Use ForceRefIntoAlias to update the alias ForceRefIntoAlias Talen Make sure to do all of this console foo before initiating the memory by touching the orb. What would be the ref id's im looking for for the canal and bench outside scene?
brewmasterhal Posted November 5, 2025 Posted November 5, 2025 5 hours ago, Deathwalker512 said: What would be the ref id's im looking for for the canal and bench outside scene? You had to expand a Spoiler to copy that text from. The Spoiler directly above it contains a list of all of the relevant FormIDs for the memories.
Deathwalker512 Posted November 5, 2025 Posted November 5, 2025 (edited) On 11/1/2025 at 2:52 PM, brewmasterhal said: Again, this is likely the result of a scene action not completing and the scene having an "advance stage when action completes" condition. Likely, the scene is either waiting for a character to move to a marker but the character is stuck, or Viggi is attempting to initiate dialog with the player but a modification to a game setting is preventing the conversation from starting. If I recall correctly, after the initial exchange of the meeting, Viggi starts a conversation and gives you the opportunity to leave. If this is not happening, then the likely culprit is a mod that changes the NPC greeting distance or makes other changes to how ForceGreet dialogs are initiated, such as RDO. Try using the console to move Viggi close to yourself: target him and moveto player 75 75 then startconversation to get him to talk. If that doesn't work, it's a distance-to-marker issue that will be a little harder to fix. Tried both commands, never getting an opportunity to choose to leave. Tried moving viggi multiple times and the lady hes meeting still nothing. But given this I don't exactly know where they should be after my charcter decides to stand next to the bed after being told. Never getting to this point you stand around for a while as Viggi talks about making cheese Edited November 5, 2025 by Deathwalker512
brewmasterhal Posted November 5, 2025 Posted November 5, 2025 25 minutes ago, Deathwalker512 said: Tried both commands, never getting an opportunity to choose to leave. Tried moving viggi multiple times and the lady hes meeting still nothing. But given this I don't exactly know where they should be after my charcter decides to stand next to the bed after being told. Never getting to this point you stand around for a while as Viggi talks about making cheese If you're at the point that the character moves to the bed, that should be after Viggi talks to you. Viggi and Nubia move into the room and sit in the two chairs at that point.
Deathwalker512 Posted November 5, 2025 Posted November 5, 2025 (edited) 3 hours ago, brewmasterhal said: If you're at the point that the character moves to the bed, that should be after Viggi talks to you. Viggi and Nubia move into the room and sit in the two chairs at that point. Viggi never moves towards the open chair, probably why I cant get past this point The Ss is how everyone gets stuck each time i try. second ss shows the last dialogue exchanged Edited November 5, 2025 by Deathwalker512
brewmasterhal Posted November 5, 2025 Posted November 5, 2025 52 minutes ago, Deathwalker512 said: Viggi never moves towards the open chair, probably why I cant get past this point The Ss is how everyone gets stuck each time i try. second ss shows the last dialogue exchanged Scene is probably waiting for him to sit down. Try this: Open the console Target Viggi Note his FormID, let's call it XXYYYYYY Target the chair Execute activate XXYYYYYY That will perform the Activate action on the chair, issued from Viggi's reference. It should make him sit down.
Deathwalker512 Posted November 6, 2025 Posted November 6, 2025 Viggi doesn't move after running the command
brewmasterhal Posted November 6, 2025 Posted November 6, 2025 8 hours ago, Deathwalker512 said: Viggi doesn't move after running the command After doing some googling, it appears that an NPC will fail to use a piece of furniture if the furniture reference is marked as being owned by a faction which the NPC does not belong to/is not friendly with. Check and make sure that you don't have any mods which are modifying ownership of records in the Winking Skeever (this seems like an extremely unlikely option, but worth checking). In Fallout 4, there is a console command you can use to force and NPC to enter/exit power armor. The enter version is callfunction "Actor.switchtopowerarmor" XXYYYYYY where XXYYYYYY is the RefID of a non-occupied set of armor, and the exit version is simply cf "Actor.switchtopowerarmor" none (cf is an alias of callfunction, so either can be used in either case, and note that the NPC must be targeted for these to work correctly). Since Skyrim and FO4 are built on the same engine it's likely that this command (callfunction) exists in both games, but we'd need to confirm that and also figure out which function to call.
Deathwalker512 Posted November 6, 2025 Posted November 6, 2025 22 minutes ago, brewmasterhal said: After doing some googling, it appears that an NPC will fail to use a piece of furniture if the furniture reference is marked as being owned by a faction which the NPC does not belong to/is not friendly with. Check and make sure that you don't have any mods which are modifying ownership of records in the Winking Skeever (this seems like an extremely unlikely option, but worth checking). In Fallout 4, there is a console command you can use to force and NPC to enter/exit power armor. The enter version is callfunction "Actor.switchtopowerarmor" XXYYYYYY where XXYYYYYY is the RefID of a non-occupied set of armor, and the exit version is simply cf "Actor.switchtopowerarmor" none (cf is an alias of callfunction, so either can be used in either case, and note that the NPC must be targeted for these to work correctly). Since Skyrim and FO4 are built on the same engine it's likely that this command (callfunction) exists in both games, but we'd need to confirm that and also figure out which function to call. callfunction command not found, also the chair when clicking on it was last changed by the thief mod. the activate command is working as i can make him leave the room, my character also gets kicked off the chair when enabling player controls and attempting to sit in it.
brewmasterhal Posted November 6, 2025 Posted November 6, 2025 6 hours ago, Deathwalker512 said: callfunction command not found, also the chair when clicking on it was last changed by the thief mod. the activate command is working as i can make him leave the room, my character also gets kicked off the chair when enabling player controls and attempting to sit in it. All I can say is that something is interfering with the scene continuing. Likely some other mod, or some kind of file corruption. You can try re-downloading the mod archive and re-installing. Alternatively, you can load up the mod in xEdit, find the relevant SCEN record, and start modifying phase conditions. 5 hours ago, khajitfish said: How far does the skip feature go? Currently, past the end of the main quest. I think recently updated to have end points that line up with the Parts in the Walkthrough.
Deathwalker512 Posted November 7, 2025 Posted November 7, 2025 1 hour ago, brewmasterhal said: All I can say is that something is interfering with the scene continuing. Likely some other mod, or some kind of file corruption. You can try re-downloading the mod archive and re-installing. Alternatively, you can load up the mod in xEdit, find the relevant SCEN record, and start modifying phase conditions. Currently, past the end of the main quest. I think recently updated to have end points that line up with the Parts in the Walkthrough. Tried running it on both the the LL release, and the extended on two different saves. Same outcome. Maybe at some point ill try on a fresh/barely modded setup, but im honestly too lazy to keep trying to fix one side quest branch from the entire solitude branch that's not playing correctly..
Deathwalker512 Posted November 8, 2025 Posted November 8, 2025 After looking around, any modlists with good character customization and visuals that don't conflict with thief anyone know of? It would be nice to have to start from the ground up to at least not a vanilla looking character during the playthrough.
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