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Posted
5 hours ago, Boberandżej said:

Anybody know something about Part 2 of hot springs? Relase date or smth?

It's coming this December. But Dogma couldn't put everything he wanted so he will split in two parts. First one in December and the rest as soon as he finishes it, which might take a few months after the first release.

Posted

So, in his weekly update Dogma shared that, although the working is progressing, he is encountering problems with the creation kit (probably because of the size of the mod). Here is what he said with google translation, and if anyone familiar with creation kit could help, please do:

 

Now for the bad news. The Creation Kit gave me new problems. This time it decided to crash consistently when trying to move from the text search window to its source. This only happens on my plugin, but I still reinstalled CK just in case, the problem remained as expected. The problem also appears on older quests that I didn't touch, so I think it's due to the increased number of dialogue threads. And this is such a significant problem, because I constantly used this tool in my work. And not only when I was working with text, it was just a convenient means of navigating through my scenes and dialogues, I could immediately move to the right place. Not only will this slow down the work and make it less comfortable, but I will probably lose progress more than once, as was the case the first time after a similar problem appeared when adding a new script, when I forgot about it while working. Another bell that it’s time to start a new project, from scratch. I hope CK doesn't fall apart until I finish the final version)

Posted (edited)
On 11/24/2023 at 9:13 PM, sagar123 said:

r u trying to access Stanius scene when u report him abt talen? in that case u only need to watch memory and not confront talen.. after watching memory just visit stanius and u can get the scene  

unfortunately, thats exacly what i did. once i watched the memory i left and went straight to Stanius and i couldnt report it. He just became a typical npc with basic dialogue and couldnt be interacted with. i am also going to assume that maybe i cant access the scene because i used the skip option all the way to out of the Sewers. However, i dont believe i picked any options that would deny me the scene with Stanius, unless if picking that you listened to his proposal and did the BJ in the interrogation room is the wrong option to get the scene in the end. 

Edited by DerekMarquez360
Posted
12 hours ago, DerekMarquez360 said:

unfortunately, thats exacly what i did. once i watched the memory i left and went straight to Stanius and i couldnt report it. He just became a typical npc with basic dialogue and couldnt be interacted with. i am also going to assume that maybe i cant access the scene because i used the skip option all the way to out of the Sewers. However, i dont believe i picked any options that would deny me the scene with Stanius, unless if picking that you listened to his proposal and did the BJ in the interrogation room is the wrong option to get the scene in the end. 

yeah i think.. i dont know for certain but i think from very start u need to listen to hes proposal-- then agree after investigation-- during which u get him drunk which lets u escape... and that thing cause last scene with him

 

Posted
9 hours ago, sagar123 said:

yeah i think.. i dont know for certain but i think from very start u need to listen to hes proposal-- then agree after investigation-- during which u get him drunk which lets u escape... and that thing cause last scene with him

 

Im assuming that too. Damn, welp looks like imma have to grind again. ill check back if that worked lol

 

Posted
On 11/26/2023 at 11:25 PM, DerekMarquez360 said:

unfortunately, thats exacly what i did. once i watched the memory i left and went straight to Stanius and i couldnt report it. He just became a typical npc with basic dialogue and couldnt be interacted with. i am also going to assume that maybe i cant access the scene because i used the skip option all the way to out of the Sewers. However, i dont believe i picked any options that would deny me the scene with Stanius, unless if picking that you listened to his proposal and did the BJ in the interrogation room is the wrong option to get the scene in the end. 

Hey just encountered same problem i assigned aliases with walkthrough faq help and stanius was stuck so i just finished quest with command an voilà stanius started working as should and i could continue whole sequence with him guards and haelga until the very end and after all i got my things from chest and quest "ended" second time.

Posted (edited)
On 3/8/2023 at 1:46 AM, cowgay said:

Guys...I would like to share another issue I met and my solution.

That was in solitude,I already asked 3 people about the thief and I met the worker in Winking Skeever. Then everything went normally, the guards break in ,stop the sex and about to take me in prison. I followed the guard ,but he stopped as soon as he got outdoor. I try to use console to kill him to see if he would refresh.He just stood there and be “busy”, no more movement or conversation.

So I use MCM to restore my control and went to the prison by myself see if the guard would refresh. He didnt. Suddenly an idea hit me:  I could use "prid####“ ”moveto player“ to teleport the guard into the prison, see if he would contiune the quest.

IT WORKED.

 

Im still practicing my English ,please forgive my grammer  ?

i know this was nearly a year ago but could you or anyone tell me how i could "restore my control" to go to the prison. 

edit:

got him to go to the prison and got him to walk around, once he gets to where i assume his walking path finishes and another scene or dialogue should begin, nothing happens. got any fixes?

Edited by The Real Donald Trump
Posted

cant be only me that has these issues right ?...

Spoiler

 

in a lot of places that the mod takes control of my movement this will happen, few times it will be close enough to the point that will prevent this from happening, but in a lot of cutscenes my pc gets lobotomized and she goes walking to random places like this, getting to the mcm to disable and enable the mod movement to place my character to the correct spot feels so painful to do all the time. (She's trying to get back to bed and sleep)

 

Posted
6 hours ago, Oyhuria said:

cant be only me that has these issues right ?...

  Reveal hidden contents

 

 

in a lot of places that the mod takes control of my movement this will happen, few times it will be close enough to the point that will prevent this from happening, but in a lot of cutscenes my pc gets lobotomized and she goes walking to random places like this, getting to the mcm to disable and enable the mod movement to place my character to the correct spot feels so painful to do all the time. (She's trying to get back to bed and sleep)

 

 

Are you playing it on AE or Nemesis?

Posted

By the way, Dogma update the status of the mod and the problems with the creation kit. Things got worse. I'm gonna post here in case there is someone knowledgeable about Creation Kit that can help:

 

What happened to the plugin was what I feared most, I have a stable crash in a critical element - the dialog tab, the same thing happens on the misc tab (this is where all sorts of greetings, farewells, etc. are located). Last week this started happening when I moved there from the text search window, now it just happens when opening a quest normally, the program thinks for a while and then crashes. So that you don’t get too scared, I’ll tell you in advance that I’ve already found a way to get around this, not without the help of crutches, but I still still have the opportunity to work, but more on that later. At first I was generally upset and was absolutely sure that I would no longer have the opportunity to continue working on this plugin, because the crash was stable and in 100% of cases when opening any quest, be it mine or a standard one.

 

And nothing I knew helped. This happened a day and a half ago, and until that moment I was trying to figure out what to do in such a situation, because there is no way to continue working without the dialogue tab. What I have tried and found out so far: Creating a separate plugin and connecting the main one as a master file leads to the same problem. When dogma is connected - thief.esp crashes 100% when opening a quest in the dialogue or misc tab. So this option is out of the question. The last thing I worked with before I got this problem was a farm quest, I was just copying out dialogs for editing from there, making some edits, then I closed it, saved the plugin and after that I couldn’t open a single quest . Based on this, it could be assumed that the whole point was some kind of problem with one of the dialogue branches of this quest. The first thing I thought was, maybe I accidentally added some forbidden symbol there, or something like that. I tried to completely remove the farm quest along with all the content for testing.

 

The problem has disappeared. But also the problem disappeared when I deleted another quest and left this one. Which suggests that the problem is not in the dialogs themselves, but rather in the data structure in which they are stored, since when you open the misc or dialog tab, some kind of check occurs, they take a long time to open even on a clean plugin, It now takes me about half a minute to do this, that is, the more dialogues, the longer these tabs take to open. Apparently it either checks all dialog threads before opening, or loads them into memory, and then it crashes. I’m not good at such low-level things, I assess the situation only based on my superficial knowledge. That is, it turns out to be a complete ambush, I don’t know a single way how this can be solved so that it would be possible to continue working. Then, I noticed that I still have the opportunity to open the dialogue tab, but only if I open the quest in another tab, and then only switch to the dialogue tab in the already open quest.

 

So that you understand better, when I close a quest, the program remembers which tab was last opened, and after that, when I open any quest, the editor opens in the same tab. Thus, if I suddenly close the quest in the dialog tab, I will not be able to open it, I will have to use the text search window to find any text in any scene, just type at random, or remember, or take notes somewhere, move there , the editor will open the quest in the scenes tab, and from there you can move to the dialogue tab, or if I ended up in the wrong quest that I need, I will have to close it on any tab except the dialogue ones, and then open the one I need. Do I need to tell you that these are specific hemorrhoids? Especially when I'm actively working with dialogues and I need to often switch between quests and their different tabs. They don't open very quickly anyway. But there are no other options at all. Well, except maybe for the last one, but I can’t check it yet, it will take a huge amount of time, which I don’t have right now. As long as I have at least some opportunity to work, I will continue, then if this option becomes unavailable, then there will be no other choice. Moreover, I’m not sure that this will work, but the idea in general is this - I’m thinking of taking and copying my plugin into two separate ones, in the first one completely removing all of Quiet Forest, with all the quests, locations, etc. In the second, on the contrary, remove everything except Silent Forest.

 

Then, create a separate plugin in which global variables will be stored, to which I will link important things from Silent Forest, for further use in the main plugin. You can even use an existing esm for this, in which I have basic functions. Thus, Quiet Forest will be like a separate mod, and I will not need to load the main plugin when working with it, and the interaction between them will occur through this plugin layer with global variables. Whether it will work or not, it is impossible to say for sure, since it will be necessary to check, and this is such an extensive rework, who knows what problems will pop up there. In general, I’m working like this for now, but we’ll see. Now about the work itself. I'm busy with the text. I need to rewrite all the ready-made dialogues and scenes; this is a job of utmost importance, without which I will not be able to do the translation or release the update accordingly. Now I’m doing the standard procedure that I do every time at the finalization stage, namely, I’m creating a structure of folders and files similar to the structure of quests, dialogues and scenes, so it’s more convenient and faster to work with the text later. Since dialogues are often linked to scenes and vice versa, I need to know which line came before or will be next in order to compose them correctly and coherently, and often I have to navigate between tabs, which takes a lot of time, and given the new problem, it becomes almost impossible .

 

And the dialogues and scenes are difficult to view. When everything is quickly accessible in text form, it is much easier and faster to navigate through it all. And then I transfer all the changes made to the editor. It takes a lot of time to create this entire structure, usually up to a week, but then it saves much more. In addition, during this process I also find and correct a lot of errors, since I immediately check dialogue structures, scenes, etc. There is a huge amount of text this time, I don’t think there was as much in any of the previous updates. There are a lot of different conversational scenes and a lot of branching dialogues in addition to the actual sex scenes, which also contain a lot of all sorts of conversations. Considering the new problems, I’m unlikely to finish it in a week. In addition to this, there is still a lot of work left, now I already see a bunch of shortcomings that were left behind, but, probably, most of all the tasks I will not have time for release, I will only do the main things, and will supplement them with patches after the beta is released. Or it would be more correct to say - alphas. This time I predict the most buggy release) Considering this problem, now it’s even difficult to say what will happen to the final version (complete edition), which I planned to do after Quiet Forest, where I was going to improve the entire mod as a whole, where necessary. I used to hope that at least until the end of work on Quiet Forest this wouldn’t happen to me, and then I’d somehow finish off the rest. In general, we'll see, maybe I'll find some kind of solution. In fact, when I was already finishing this message, another thought came to my mind, now I’ll go check it out, if anything comes of it, I’ll let you know tomorrow.

Posted

With the karma system unlocking content based on actions, is it possible to get all the rape/forced/tricked sex scenes without doing any consensual ones? I would like a playthrough where my character isn't a slut (although I think for some rape scenes the player has to start with something consensual, like stripping in front of the bandits after the horse chase, unless there's another way like fighting them and losing) but I would still like to get as many sex scenes as possible. Recently I was in solitude and wanted to get the rape scene related to the two guys with Madam Petit but I don't think my karma was high enough to unlock it (or I don't remember how)

Posted
2 hours ago, Oyhuria said:

playing on AE using both nemesis and fnis together

The mod was based on SE, version 1.5.97 and FNIS. I think it could be the reason of these bugs.

 

Maybe if you can try using solely FNIS we might narrow down the issue.

Posted
2 hours ago, Pancakes2 said:

With the karma system unlocking content based on actions, is it possible to get all the rape/forced/tricked sex scenes without doing any consensual ones? I would like a playthrough where my character isn't a slut (although I think for some rape scenes the player has to start with something consensual, like stripping in front of the bandits after the horse chase, unless there's another way like fighting them and losing) but I would still like to get as many sex scenes as possible. Recently I was in solitude and wanted to get the rape scene related to the two guys with Madam Petit but I don't think my karma was high enough to unlock it (or I don't remember how)

I don't know honestly. Without cheating, you might lose scenes because of the low karma. But you might do some actions that improve it without having sex that can help. Taking two drinks in Bee and Barb, telling the beggar to fuck off in Whiterun increases karma, during the interrogation in Castle Dour dungeon being rude also increases karma. I don't know all of them and it might not be enough though.

Posted

Separate karma would be nice for the distinction but would make things a bit more complicated for dogma. I am happy to use the MCM menu to increase my karma if necessary, though I don't remember the command to get the debug page to show up. Then I need to find a guide I think since some things are pretty well hidden

Posted
5 hours ago, Pancakes2 said:

Separate karma would be nice for the distinction but would make things a bit more complicated for dogma. I am happy to use the MCM menu to increase my karma if necessary, though I don't remember the command to get the debug page to show up. Then I need to find a guide I think since some things are pretty well hidden

I bookmark usually the more important stuff for thief. i know Brew posted a guide on page 254

ill link it right here

 

Posted
On 11/28/2023 at 6:49 AM, Voronves said:

Hey just encountered same problem i assigned aliases with walkthrough faq help and stanius was stuck so i just finished quest with command an voilà stanius started working as should and i could continue whole sequence with him guards and haelga until the very end and after all i got my things from chest and quest "ended" second time.

Yeah thats what i ended up having to do.  I had to redo the entire game because i chose the wrong path. Blacking out Stanius during the proposal seems to be the way to go. still had to do the alias with Talen for the memory, then i had to do the same with Stanius. Also discovered that if you wanted to confront Talen and got stuck in the scene in the basement you can also alias Keerava to fix the bug that causes her to not respond/not work properly. Her ref id is similar to Talen's and you just have to move her to you and might have to disable and enable her.

Posted (edited)
On 12/5/2023 at 3:29 AM, Pancakes2 said:

With the karma system unlocking content based on actions, is it possible to get all the rape/forced/tricked sex scenes without doing any consensual ones? I would like a playthrough where my character isn't a slut (although I think for some rape scenes the player has to start with something consensual, like stripping in front of the bandits after the horse chase, unless there's another way like fighting them and losing) but I would still like to get as many sex scenes as possible. Recently I was in solitude and wanted to get the rape scene related to the two guys with Madam Petit but I don't think my karma was high enough to unlock it (or I don't remember how)

yep its possible... only for scenes based on karma and not any previous interactions that is related to scene.. for eg. in preg quest u can see multiple version of money lender scenes just based on karma.. its the longest scene if u set low karma value.. vaginal gape settings also affects lot of scenes

Edited by sagar123
Posted

i am going insane. i keep reloading the scene with Vikar's stall on fire and nothing is happening. everytime i try and leave to investigate the fire it pulls me back to Vikar. what am i doing wrong?


Also in 0.8 when you are trying to find a husband. 

The options to get Vikar are

Have sex with Vikar in the witch's hut

Have sex many times?

Ive looked at every option and he only ever has sex with the illusion version of the PC. how do i get those two scenes?

Posted
11 minutes ago, Kasane31 said:

i am going insane. i keep reloading the scene with Vikar's stall on fire and nothing is happening. everytime i try and leave to investigate the fire it pulls me back to Vikar. what am i doing wrong?


Also in 0.8 when you are trying to find a husband. 

The options to get Vikar are

Have sex with Vikar in the witch's hut

Have sex many times?

Ive looked at every option and he only ever has sex with the illusion version of the PC. how do i get those two scenes?

 

I'm not sure about your first issue, but after you have the illusion version scene and you are tasked with getting the dreamcatcher, you should have the option to sleep in Vikar's bed.

Posted
14 minutes ago, theliddtin said:

 

I'm not sure about your first issue, but after you have the illusion version scene and you are tasked with getting the dreamcatcher, you should have the option to sleep in Vikar's bed.


all it says "Cannot sleep in owned bed" 

Posted
On 11/23/2023 at 10:58 AM, Highborn said:

In the final, enhanced version, we'll probably get more of that, including more pregnancy endings. But it will certainly take time. 



i dont want to bother you but do you know if im doing something wrong here


i am going insane. i keep reloading the scene with Vikar's stall on fire and nothing is happening. everytime i try and leave to investigate the fire it pulls me back to Vikar. what am i doing wrong?

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