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Posted

I cant find a download link the Skyrim SE thief with the original russian only translation files how can I try the mod for the first time? (the links in the walkthrough are missing)

Posted

I’m now having an issue though where the Druid agrees to have sex with me, but he doesn’t do anything. I just stand there playing with myself and he doesn’t even get undressed or anything. I also can’t move my character or select anything.

Posted
4 hours ago, KanoBuhen said:

I’m now having an issue though where the Druid agrees to have sex with me, but he doesn’t do anything. I just stand there playing with myself and he doesn’t even get undressed or anything. I also can’t move my character or select anything.

 

You're stuck in a Scene for some reason.  Likely the scene is waiting on something to occur.  Other people have had issues with scenes in the past due to vanilla NPCs being dead or deactivated, but the data for this scene (bd_sq_ghost_druidfuck) only references the aliases for the player, the invisible copy of the player that talks, and the druid.

It sounds like you're getting stuck on one of the phases near the beginning of the scene, which means that the completion conditions for some phase (or the start conditions for all later phases) are not being met.  Hard to tell just from xEdit what the conditions are, but it looks like the first few phases are expecting the druid to either stand up or sit down.  Is he already standing when the regular dialog ends, or is he sitting?

Posted
4 hours ago, brewmasterhal said:

 

You're stuck in a Scene for some reason.  Likely the scene is waiting on something to occur.  Other people have had issues with scenes in the past due to vanilla NPCs being dead or deactivated, but the data for this scene (bd_sq_ghost_druidfuck) only references the aliases for the player, the invisible copy of the player that talks, and the druid.

It sounds like you're getting stuck on one of the phases near the beginning of the scene, which means that the completion conditions for some phase (or the start conditions for all later phases) are not being met.  Hard to tell just from xEdit what the conditions are, but it looks like the first few phases are expecting the druid to either stand up or sit down.  Is he already standing when the regular dialog ends, or is he sitting?

He is standing when I go in the cave and remains standing.

Posted

Can't find the lunar nirnroot cave, I remember it used to be under the waterfall in earlier version, I am using the latest patron version. Already got the location from the druid, just can't access the entrance. Brew said stand under the waterfall, tried that too. Nothing happens.

Posted (edited)
On 8/26/2025 at 11:56 PM, pyoh1350 said:

I’ve fixed the missing lines and odd tones from the previously uploaded file, and reworked all the dialogue to improve NPC voice quality. Even if you’ve already downloaded the previous version, please download this updated one again.

 

I’m sorry for causing you inconvenience.

 

The reason is that I uploaded it right after doing the voice work without properly playtesting it. I should have tested it thoroughly and fixed the missing or odd parts, but since I didn’t, I ended up having to release multiple updates. It’s almost perfect now.

 

Originally, the voice mod work for this mod was done by someone else, but since it hasn’t been properly updated afterward, I started working on it myself out of frustration. Unlike other mods, creating voice mod for this one is very difficult. The reason is that there are heroine lines that didn’t originally exist, many overlapping NPC lines, and a lot of 'no-voice' lines.And in this update, I accidentally set the ElevenLabs version to low quality, so many of the heroine’s lines sound strange. Anyway, since it’s been a long time since I last worked on voice mod, I ended up making a lot of mistakes.

I’ve redone a few of the heroine’s lines, though the overall quality isn’t very high.

 

Anyway, I’ve refined it enough that it no longer requires any updates, and I’ve re-uploaded it.

 

Thank you very much for your hard work. I'm not a native English speaker, but I still prefer to play it with English voices. However, it's a bit confusing for me, at least during installation. I don't use the 'Bella' mod, but I am interested in the voice pack for the NPCs (excluding the voice for the protagonist's soliloquies and thoughts). So, just to be clear, which packs should I install to have everything up to the latest version 1.9.15? Could you please upload all the links together here again? Sorry for the trouble.

I use the LE version... so I usually extract the audio files and repackage them into new compatible .bsa files, and when they’re too large, I have to be careful with the size and that kind of thing. That’s why I’m careful with this.

Edited by mia753
Posted (edited)
9 hours ago, mia753 said:

Thank you very much for your hard work. I'm not a native English speaker, but I still prefer to play it with English voices. However, it's a bit confusing for me, at least during installation. I don't use the 'Bella' mod, but I am interested in the voice pack for the NPCs (excluding the voice for the protagonist's soliloquies and thoughts). So, just to be clear, which packs should I install to have everything up to the latest version 1.9.15? Could you please upload all the links together here again? Sorry for the trouble.

I use the LE version... so I usually extract the audio files and repackage them into new compatible .bsa files, and when they’re too large, I have to be careful with the size and that kind of thing. That’s why I’m careful with this.

If you track the comments I’ve posted, you’ll find that download links for the past versions still exist. To convert it to the LE version, just unpack the file versions I uploaded one by one (excluding the initial LE 1.0.08 version made by someone else), and merge them so that the latest version overwrites the previous ones. Then you can repackage it again for the LE version. After packaging, you just need to create an ESP with the same name as the BSA file using xEdit. The ESP doesn’t need to contain anything. If that feels too difficult, you can simply use it as loose files without packaging. 

**I haven’t tested this mod with the LE version, but in theory, it should be possible.**

 

And as for the heroine’s voice, I integrated it into Bella Voice, which is a mod widely used by many people, but in fact, it isn’t Bella Voice. I just picked a pleasant-sounding voice from ElevenLabs and used that instead. 

Edited by pyoh1350
Posted
6 hours ago, pyoh1350 said:

If you track the comments I’ve posted, you’ll find that download links for the past versions still exist. To convert it to the LE version, just unpack the file versions I uploaded one by one (excluding the initial LE 1.0.08 version made by someone else), and merge them so that the latest version overwrites the previous ones. Then you can repackage it again for the LE version. After packaging, you just need to create an ESP with the same name as the BSA file using xEdit. The ESP doesn’t need to contain anything. If that feels too difficult, you can simply use it as loose files without packaging. 

**I haven’t tested this mod with the LE version, but in theory, it should be possible.**

 

And as for the heroine’s voice, I integrated it into Bella Voice, which is a mod widely used by many people, but in fact, it isn’t Bella Voice. I just picked a pleasant-sounding voice from ElevenLabs and used that instead. 

Thank you for replying. So the order would be the initial version LE 1.0.08, plus the 3 files I’m attaching below.

Dogma - Thief_Voices_1_9_1_5(update)_v2.txt dogma_voice_add.txt 1.9+.txt

Posted
38 minutes ago, 3313793910 said:

After I refreshed FNIS, I received an error. I am sure it is related to the animations of this mod, but I do not know how to solve it. Can you help me?

It indicates that the index is out of array bounds.

 

Snipaste_2024-10-12_22-30-23.png.36139e388e3352890e86da983a282a73.png.7895859be35452bbb8671b8092d35ccd.png

 

Posted

could anyone explain step by step how exactly I can use custom clothing as alternate outfits in Silentwood / Subway?

 

I took the .nif files of the outfit I want to use out of the mod's meshes folder, moved it to the alternative player oufit folder that is mentioned in the MCM menu and then renamed it to alternatenewbieoutfit_1.nif or whatever the name of the original file there is called and deleted the original file, but when my character tries to wear the outfit in silentwood the game crashes to desktop :(

Posted
3 hours ago, 3313793910 said:

It indicates that the index is out of array bounds.

 

This is addressed in the FAQ:

Quote

FNIS Error 9: Index was outside the bounds of the array

You need to install FNIS v7.5 - it's a requirement as of v0.9 of the mod.

 

 

52 minutes ago, MorellosWonder said:

I took the .nif files of the outfit I want to use out of the mod's meshes folder, moved it to the alternative player oufit folder that is mentioned in the MCM menu and then renamed it to alternatenewbieoutfit_1.nif or whatever the name of the original file there is called and deleted the original file, but when my character tries to wear the outfit in silentwood the game crashes to desktop :(

 

Sounds like the textures required by the new meshes aren't being loaded.  Would you happen to be using MO2 as your mod manager?

Posted
3 hours ago, MorellosWonder said:

I am yes. I have the original outfit mod enabled. After the crashes I also copied some of the textures into Dogma's texture folder, but that doesn't seem to have done anything.

 

Alright, well generally there are a few possibilities when you encounter something like this.

  1. It could be that your .nif files are corrupt.  This can occur during making copies of the files as simple bit errors.  You can use a tool like winmerge to check and see if the copies are identical to the originals, and simply copy them again if you discover discrepancies.
  2. Skyrim's engine is not designed to handle certain unplanned situations, like when a trishape has a skinned block with the environment map type set, but with the environment mapping flag not set.  Use the console or something to equip the identical armor pieces from the original mod and see if the CTD still occurs.  If the armor loads and displays correctly then you've somehow introduced an issue which is causing unhandled exceptions.
  3. The same reasoning applies to your texture files.  Skyrim will CTD if you equip an item which has no valid normal map defined, including if the file has been corrupted or become unreadable for some reason.  Ironically as much as the engine can't handle environment mapping weirdness in the mesh data, it's perfectly happy to allow a trishape to be set up as environment mapped and then have neither of the related fields in the list of textures populated at all.
Posted

Anyone else getting a CTD in the Riften Jail? My game crashes when I wait and then go back to get the report from Captain Stanius. The crash log points to an issue with loading a model called 'Paperloose', but I have no idea how to solve this.

Full crash log attached.

crash-2025-09-10-07-49-18.log

Posted
8 hours ago, Ryia1417 said:

Anyone else getting a CTD in the Riften Jail? My game crashes when I wait and then go back to get the report from Captain Stanius. The crash log points to an issue with loading a model called 'Paperloose', but I have no idea how to solve this.

 

This is a known issue.  It's caused by deleting a bunch of the static objects in the jail, so that the captain's desk and other new stuff could be added.  Skyrim apparently doesn't handle deleted records very well, so the correct method of doing this is to set each object to "initially disabled" instead.

There is a script in xEdit that will automatically correct this for you.

Posted
On 9/3/2025 at 8:18 PM, KanoBuhen said:

I’m now having an issue though where the Druid agrees to have sex with me, but he doesn’t do anything. I just stand there playing with myself and he doesn’t even get undressed or anything. I also can’t move my character or select anything.

Still stuck at the druid with this issue. Any help would be greatly appreciated. 

Posted

So I'm currently testing the whiterun content and bannered mare scenes work fine but the chase never toggles. I can ask the beggar about the direction of the thief no problem but I don't find his hat by the gate and the usual scene near the stables doesn't toggle. also no bar shows up as usual. version 1.9.0.3.

Posted
On 9/9/2025 at 8:18 PM, brewmasterhal said:

 

Alright, well generally there are a few possibilities when you encounter something like this.

  1. It could be that your .nif files are corrupt.  This can occur during making copies of the files as simple bit errors.  You can use a tool like winmerge to check and see if the copies are identical to the originals, and simply copy them again if you discover discrepancies.
  2. Skyrim's engine is not designed to handle certain unplanned situations, like when a trishape has a skinned block with the environment map type set, but with the environment mapping flag not set.  Use the console or something to equip the identical armor pieces from the original mod and see if the CTD still occurs.  If the armor loads and displays correctly then you've somehow introduced an issue which is causing unhandled exceptions.
  3. The same reasoning applies to your texture files.  Skyrim will CTD if you equip an item which has no valid normal map defined, including if the file has been corrupted or become unreadable for some reason.  Ironically as much as the engine can't handle environment mapping weirdness in the mesh data, it's perfectly happy to allow a trishape to be set up as environment mapped and then have neither of the related fields in the list of textures populated at all.

Appreciate your help, not sure what I did right but it's working now!

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