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Billyy's SLAL Animations (2026-6-4)


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Posted
37 minutes ago, Hex Bolt said:

It truly isn't needed.  SE has no difficulty reading and using form 43.  It won't corrupt your game (though many other things can).

So people say, but that's contradicted by my actual experience. It is known that Bethesda's safeguard checks are not truly comprehensive.

Posted
8 minutes ago, Rhiaj said:

So people say, but that's contradicted by my actual experience. It is known that Bethesda's safeguard checks are not truly comprehensive.

They say it because it's true.  Many things can cause game corruption, but form 43 isn't one of them.  It's unclear what "safeguard checks" you're referencing, but if anything you're helping make my point that many things can corrupt a Skyrim game.  Chief among those is removing mods during an ongoing game (just mentioning it, not saying that you did).  I support multiple mods that get a lot of use.  I publish all of them using form 43.  In all that time, I've received exactly one report of a problem from a player on SE blaming form 43, and it was a very bizarre claim the player linked to his "fully DRM compliant" CPU.  Maybe he was using a pirated Skyrim, or maybe he was just trolling, but that one claim made zero sense, and no one else has reported problems. 

 

The conventional wisdom is correct; form 43 is safe to use with SE.  Billyy has pushed back on this before.  There's no need for the author's job to be more work than it has to be.

Posted
4 hours ago, Rhiaj said:

So people say, but that's contradicted by my actual experience. It is known that Bethesda's safeguard checks are not truly comprehensive.

Hi. I'm mixing use of the LE-43 and SE-44 mods, but it's no problem. If you concerned about the MO2 warning, simply disable the F43 warning message. Or you can convert using CK to F44.

Posted (edited)

latest human animations (2026-Feb-5th 9.9 SE) wont get registered in sexlab animation loader.

 

EDIT: nevermind, just realized with this update, i finally hit 1000 animations in sexlab, got the mod that expands it to 3000, all good now

Edited by bluetortoise
Posted

For some reason, I can't get Anim Objects (X-Cross, pillory, tilted wheel, etc.) to appear with their animations.

 

This is a relatively new SE install. Of course, I selected AnimObjects in the FOMOD, and the ESP is enabled. DD Contraptions appear just fine. Not really sure what troubleshooting steps to take from here - any help would be appreciated.

Posted
7 hours ago, SwagLordSithis said:

For some reason, I can't get Anim Objects (X-Cross, pillory, tilted wheel, etc.) to appear with their animations.

 

This is a relatively new SE install. Of course, I selected AnimObjects in the FOMOD, and the ESP is enabled. DD Contraptions appear just fine. Not really sure what troubleshooting steps to take from here - any help would be appreciated.

Always read the FAQ in the first post:

On 4/18/2017 at 2:11 PM, Billyy said:

FAQ:

Q: No animobject appears for the furniture DD pack?

A: It requires having the resources from Devious Devices isntalled, but the esp/esms don't need to be active.

You must install the resources (.esp plugin not required) from Devious Devices.

Posted (edited)

For whatever reason I can't get armbinder animations to appear when my character is actually wearing an armbinder. I'm using SL tools, typing in "armbinder" with the change animation name/tag tool, and it just refreshes the same filter that the scene started with that doesn't include any of the device animations from this mod. I'm aware this probably isn't a problem with this particular mod, but I don't know where else to ask about it. Any ideas on why this happens and/or how to fix it?

Edited by 2004 Toyota Camry SE V6
Posted

Hello! Is anyone having trouble with lesbian animations playing even when your partner is a male character? 

 

Thanks in advance for any help you provide!!

Posted

Hi, I'm having trouble getting the mammoth animations to work. I have ABC 3.31, and rebuilding Pandora (4.1.2) doesn't help. The mammoth is frozen, and the actor in the T-pose is stuck (I'm using Ocreature). Everything else seems to be working fine.

Posted (edited)
On 2/8/2026 at 1:51 AM, Kastagir said:

Always read the FAQ in the first post:

You must install the resources (.esp plugin not required) from Devious Devices.

Thanks for the response, but I guess I should have mentioned that I have Devious Devices installed. I'm not quite that dumb. 😅

Edited by SwagLordSithis
Posted (edited)

除了这位创作者的模组,还有其他类似的生物动画模组吗?Preferably related to horses.

Edited by hsztx
Posted
On 2/9/2026 at 4:17 PM, 2004 Toyota Camry SE V6 said:

For whatever reason I can't get armbinder animations to appear when my character is actually wearing an armbinder. I'm using SL tools, typing in "armbinder" with the change animation name/tag tool, and it just refreshes the same filter that the scene started with that doesn't include any of the device animations from this mod. I'm aware this probably isn't a problem with this particular mod, but I don't know where else to ask about it. Any ideas on why this happens and/or how to fix it?

Ya, I think it's a DD filtering thing. I've had issues with it in the past. In the DD mcm you might be able to untoggle some of the like filter things and it might let you swap?.. I've not had 100% success with that either.

 

 

On 2/10/2026 at 3:39 PM, angry_gamer said:

May I ask what P+ is? I've never seen that mentioned before. Thank you.

Just one of the like Sexlab 'enhanced' kind of options. Has it's own up and downs, but they seem to be working on it. 

 

Posted

Hi! My apologies, I'm using a translator to speak, thank you very much in advance. I have a problem: the human animations work perfectly, but the creature animations don't. When I activate them and register the animations, the creature animations show 0 registrations, but the human animations load normally.

Posted
On 2/13/2026 at 6:16 PM, SwagLordSithis said:

Thanks for the response, but I guess I should have mentioned that I have Devious Devices installed. I'm not quite that dumb. 😅

Did you enable the SLALAnimObjBillyy.esp?  If so, is anything relevant printed to the console when the animation starts without the associated animobject?

Posted

Do the SLSB files actually work? I read that they are built off the new v4 template file, which is for a development version of SLP+ that isn't released yet.

Posted
On 2/19/2026 at 4:54 PM, NNS10 said:

Do the SLSB files actually work? I read that they are built off the new v4 template file, which is for a development version of SLP+ that isn't released yet.

Not sure actually. I made a mess of all the patches when I tried to redo them with the newest converter which as you've stated didn't work. I was pretty sure this one was made with an older converter though.

Posted

Just so you know. I have been looking around through many animations around this site and yours is probably the only one where I have found FFMM and FFFM. Goods one too. I have found like a dozen or more animations with 3 and 5 people but for some reason 4 with several women are very hard to find. 

Stand proud.

  • 2 weeks later...
Posted
On 2/24/2026 at 1:02 PM, ruyman90 said:

Just so you know. I have been looking around through many animations around this site and yours is probably the only one where I have found FFMM and FFFM. Goods one too. I have found like a dozen or more animations with 3 and 5 people but for some reason 4 with several women are very hard to find. 

Stand proud.

Standing proud over here. They're a pita to make as it seems to get exponentially more annoying the more females that are involved in an animation, but I do like how they turn out. Due to time they take it's hard to fit them in (or to be motivated to make them), but hopefully more will be coming in the future.

 

 

4 hours ago, Gudulba said:

Is it possible to ESLify the animation pack ESP? Or is there a specific reason it's a "normal" ESP?

Maybe. I've simply just not gotten around to testing it, and also the fear of getting more "animobjects not working" posts has had me just leave it as it is for now.

Posted
5 hours ago, Gudulba said:

Is it possible to ESLify the animation pack ESP? Or is there a specific reason it's a "normal" ESP?

 

32 minutes ago, Billyy said:

 

5 hours ago, Gudulba said:

Is it possible to ESLify the animation pack ESP? Or is there a specific reason it's a "normal" ESP?

Maybe. I've simply just not gotten around to testing it, and also the fear of getting more "animobjects not working" posts has had me just leave it as it is for now.

I've been manually eslifying the SLAL patch for a long time, I've never noticed a problem because of it.

Posted
3 hours ago, Billyy said:

Standing proud over here. They're a pita to make as it seems to get exponentially more annoying the more females that are involved in an animation, but I do like how they turn out. Due to time they take it's hard to fit them in (or to be motivated to make them), but hopefully more will be coming in the future.

 

 

Maybe. I've simply just not gotten around to testing it, and also the fear of getting more "animobjects not working" posts has had me just leave it as it is for now.

Thank you for your reply and your great work. Much appreciated! I guess I will just try it.

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