Rhiaj Posted February 5 Posted February 5 37 minutes ago, Hex Bolt said: It truly isn't needed. SE has no difficulty reading and using form 43. It won't corrupt your game (though many other things can). So people say, but that's contradicted by my actual experience. It is known that Bethesda's safeguard checks are not truly comprehensive.
Hex Bolt Posted February 5 Posted February 5 8 minutes ago, Rhiaj said: So people say, but that's contradicted by my actual experience. It is known that Bethesda's safeguard checks are not truly comprehensive. They say it because it's true. Many things can cause game corruption, but form 43 isn't one of them. It's unclear what "safeguard checks" you're referencing, but if anything you're helping make my point that many things can corrupt a Skyrim game. Chief among those is removing mods during an ongoing game (just mentioning it, not saying that you did). I support multiple mods that get a lot of use. I publish all of them using form 43. In all that time, I've received exactly one report of a problem from a player on SE blaming form 43, and it was a very bizarre claim the player linked to his "fully DRM compliant" CPU. Maybe he was using a pirated Skyrim, or maybe he was just trolling, but that one claim made zero sense, and no one else has reported problems. The conventional wisdom is correct; form 43 is safe to use with SE. Billyy has pushed back on this before. There's no need for the author's job to be more work than it has to be.
DoroLL Posted February 5 Posted February 5 4 hours ago, Rhiaj said: So people say, but that's contradicted by my actual experience. It is known that Bethesda's safeguard checks are not truly comprehensive. Hi. I'm mixing use of the LE-43 and SE-44 mods, but it's no problem. If you concerned about the MO2 warning, simply disable the F43 warning message. Or you can convert using CK to F44. 1
bluetortoise Posted February 7 Posted February 7 (edited) latest human animations (2026-Feb-5th 9.9 SE) wont get registered in sexlab animation loader. EDIT: nevermind, just realized with this update, i finally hit 1000 animations in sexlab, got the mod that expands it to 3000, all good now Edited February 12 by bluetortoise
SwagLordSithis Posted February 7 Posted February 7 For some reason, I can't get Anim Objects (X-Cross, pillory, tilted wheel, etc.) to appear with their animations. This is a relatively new SE install. Of course, I selected AnimObjects in the FOMOD, and the ESP is enabled. DD Contraptions appear just fine. Not really sure what troubleshooting steps to take from here - any help would be appreciated.
LonerEmperor Posted February 8 Posted February 8 Is there an OStim Standalone version of this? Thanks.
Kastagir Posted February 8 Posted February 8 7 hours ago, SwagLordSithis said: For some reason, I can't get Anim Objects (X-Cross, pillory, tilted wheel, etc.) to appear with their animations. This is a relatively new SE install. Of course, I selected AnimObjects in the FOMOD, and the ESP is enabled. DD Contraptions appear just fine. Not really sure what troubleshooting steps to take from here - any help would be appreciated. Always read the FAQ in the first post: On 4/18/2017 at 2:11 PM, Billyy said: FAQ: Q: No animobject appears for the furniture DD pack? A: It requires having the resources from Devious Devices isntalled, but the esp/esms don't need to be active. You must install the resources (.esp plugin not required) from Devious Devices.
2004 Toyota Camry SE V6 Posted February 9 Posted February 9 (edited) For whatever reason I can't get armbinder animations to appear when my character is actually wearing an armbinder. I'm using SL tools, typing in "armbinder" with the change animation name/tag tool, and it just refreshes the same filter that the scene started with that doesn't include any of the device animations from this mod. I'm aware this probably isn't a problem with this particular mod, but I don't know where else to ask about it. Any ideas on why this happens and/or how to fix it? Edited February 9 by 2004 Toyota Camry SE V6
angry_gamer Posted February 10 Posted February 10 Quote SLSB_Billyy_Animations v9.9 for P+ users May I ask what P+ is? I've never seen that mentioned before. Thank you.
Arckand Posted February 11 Posted February 11 Hello! Is anyone having trouble with lesbian animations playing even when your partner is a male character? Thanks in advance for any help you provide!!
Yoshk14 Posted February 12 Posted February 12 Hi, I'm having trouble getting the mammoth animations to work. I have ABC 3.31, and rebuilding Pandora (4.1.2) doesn't help. The mammoth is frozen, and the actor in the T-pose is stuck (I'm using Ocreature). Everything else seems to be working fine.
SwagLordSithis Posted February 14 Posted February 14 (edited) On 2/8/2026 at 1:51 AM, Kastagir said: Always read the FAQ in the first post: You must install the resources (.esp plugin not required) from Devious Devices. Thanks for the response, but I guess I should have mentioned that I have Devious Devices installed. I'm not quite that dumb. 😅 Edited February 14 by SwagLordSithis
hsztx Posted February 15 Posted February 15 (edited) 除了这位创作者的模组,还有其他类似的生物动画模组吗?Preferably related to horses. Edited February 15 by hsztx
Billyy Posted February 15 Author Posted February 15 On 2/9/2026 at 4:17 PM, 2004 Toyota Camry SE V6 said: For whatever reason I can't get armbinder animations to appear when my character is actually wearing an armbinder. I'm using SL tools, typing in "armbinder" with the change animation name/tag tool, and it just refreshes the same filter that the scene started with that doesn't include any of the device animations from this mod. I'm aware this probably isn't a problem with this particular mod, but I don't know where else to ask about it. Any ideas on why this happens and/or how to fix it? Ya, I think it's a DD filtering thing. I've had issues with it in the past. In the DD mcm you might be able to untoggle some of the like filter things and it might let you swap?.. I've not had 100% success with that either. On 2/10/2026 at 3:39 PM, angry_gamer said: May I ask what P+ is? I've never seen that mentioned before. Thank you. Just one of the like Sexlab 'enhanced' kind of options. Has it's own up and downs, but they seem to be working on it.
Mashuu573 Posted February 16 Posted February 16 Hi! My apologies, I'm using a translator to speak, thank you very much in advance. I have a problem: the human animations work perfectly, but the creature animations don't. When I activate them and register the animations, the creature animations show 0 registrations, but the human animations load normally.
Kastagir Posted February 16 Posted February 16 On 2/13/2026 at 6:16 PM, SwagLordSithis said: Thanks for the response, but I guess I should have mentioned that I have Devious Devices installed. I'm not quite that dumb. 😅 Did you enable the SLALAnimObjBillyy.esp? If so, is anything relevant printed to the console when the animation starts without the associated animobject?
NNS10 Posted February 19 Posted February 19 Do the SLSB files actually work? I read that they are built off the new v4 template file, which is for a development version of SLP+ that isn't released yet.
Billyy Posted February 20 Author Posted February 20 On 2/19/2026 at 4:54 PM, NNS10 said: Do the SLSB files actually work? I read that they are built off the new v4 template file, which is for a development version of SLP+ that isn't released yet. Not sure actually. I made a mess of all the patches when I tried to redo them with the newest converter which as you've stated didn't work. I was pretty sure this one was made with an older converter though.
ruyman90 Posted February 24 Posted February 24 Just so you know. I have been looking around through many animations around this site and yours is probably the only one where I have found FFMM and FFFM. Goods one too. I have found like a dozen or more animations with 3 and 5 people but for some reason 4 with several women are very hard to find. Stand proud. 1
Gudulba Posted March 5 Posted March 5 Is it possible to ESLify the animation pack ESP? Or is there a specific reason it's a "normal" ESP?
Billyy Posted March 5 Author Posted March 5 On 2/24/2026 at 1:02 PM, ruyman90 said: Just so you know. I have been looking around through many animations around this site and yours is probably the only one where I have found FFMM and FFFM. Goods one too. I have found like a dozen or more animations with 3 and 5 people but for some reason 4 with several women are very hard to find. Stand proud. Standing proud over here. They're a pita to make as it seems to get exponentially more annoying the more females that are involved in an animation, but I do like how they turn out. Due to time they take it's hard to fit them in (or to be motivated to make them), but hopefully more will be coming in the future. 4 hours ago, Gudulba said: Is it possible to ESLify the animation pack ESP? Or is there a specific reason it's a "normal" ESP? Maybe. I've simply just not gotten around to testing it, and also the fear of getting more "animobjects not working" posts has had me just leave it as it is for now. 2
a_random_user Posted March 5 Posted March 5 5 hours ago, Gudulba said: Is it possible to ESLify the animation pack ESP? Or is there a specific reason it's a "normal" ESP? 32 minutes ago, Billyy said: 5 hours ago, Gudulba said: Is it possible to ESLify the animation pack ESP? Or is there a specific reason it's a "normal" ESP? Maybe. I've simply just not gotten around to testing it, and also the fear of getting more "animobjects not working" posts has had me just leave it as it is for now. I've been manually eslifying the SLAL patch for a long time, I've never noticed a problem because of it. 1
Gudulba Posted March 5 Posted March 5 3 hours ago, Billyy said: Standing proud over here. They're a pita to make as it seems to get exponentially more annoying the more females that are involved in an animation, but I do like how they turn out. Due to time they take it's hard to fit them in (or to be motivated to make them), but hopefully more will be coming in the future. Maybe. I've simply just not gotten around to testing it, and also the fear of getting more "animobjects not working" posts has had me just leave it as it is for now. Thank you for your reply and your great work. Much appreciated! I guess I will just try it.
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