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Loving SSE, But...


C5Kev

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Posted

Sorry, but I've tired of Oldrim - - CTD'ing every (or every other) load, having to clean saves every 2 seconds...on and on and on. So I'm loving SSE. With my ENB, weather and texture mods, it looks fantastic!  And that's without any parallax mods. And without any CTD's.

 

So do I miss SL and its related mods?  Absolutely!   Do I miss my HDT boobs?  Boy, you betcha!   Can I live without those things?   No doubt about it!  It's nice to finally sit down and just play a damn game and get somewhere without having to fool around with a plethora of peripheral stuff to make it run.  And btw, this was with a fresh install of everything (~ 130 non-conflicting mods) on a new 7700k, 16G and a 1080 rig.  Very frustrating to be sure.

 

Anyway, as good as my SSE game(s) look, the character shading looks, well, pretty crappy. Kinda muddy, not sharp and clean like the rest of the game.  Can anyone provide some insight as to how to sharpen up the character shading via the misc. .ini files? As I said, the game looks great, the characters, ehh...

 

Thanks in advance!

Posted

Why not have both? Use Oldrim for the sex, SSE for normal gameplay 

Oldrim doesn't take up much hdd space ...

Posted

Why not have both? Use Oldrim for the sex, SSE for normal gameplay 

Oldrim doesn't take up much hdd space ...

 

Hi ya Vin. Man, you are one busy-ass dude big-time! Noticed yer mods over at FO4 (which I like, but can't seem to really get into), answering tons of questions on Kidnapped...I dunno how you find the time!  

 

Anyway, yeah, I've got Oldrim all set up and shit (space is a non-issue), it's just that I've grown tired of fooling around with the 32-bit system / CTD'ing. I mean seriously, all I've got are a bunch of "make Skyrim pretty" mods (4K / parallax), bikini armors, SL, SLAL, Funny-Biz ani's and Kidnapped - and the fucking thing starts to bomb out at about level 8-10!  I cut mods way back just so that WOULDN'T happen!  Plus old ENB's and Win10 don't seem to play together too well. It's driving me ape-shit tbh and seems like too much frustration for too little in return at this point. Well, OK, maybe I'm over-blowing that a little bit.   :)  

 

Luckily though, we do have folks such as yourself that write mods that aren't all fucked up, actually work as advertised and certainly hope you'll continue to do the same for SSE!  I'm also hoping (as is everyone else) that Ashal has the time and inclination to do SL for SSE (when SKSE64 rolls around). Believe me, I love Oldrim (and its 52K mods at Nexus alone), but perhaps its time to move forward. I dunno...  :s

 

So with all that off my chest, got any ideas as to how to tweak my shadows?  :D

Posted

I totally agree, there were some of the longer quests I had never done because of bugs (thief quest line, Karliah would never open the bars in Nightingale Sanctuary for one)  I hope Newrim stays this stable with SL mods. And I also have Oldrim, I have been messing with Kidnapped and Drunk but I always end up reminded why I like FO4 and Newrim.

Posted

- snip - Karliah would never open the bars in Nightingale Sanctuary for one  -  snip  -

 

LOL!  Lord, Yes!  I had to keep shouting at her (to stay by the bars) hoping she'd open them.  That was before I learned about clicking on shit and typing "enable / disable" on the bars!  LOL!

 

I do love Oldrim's polished look, but it's tarnishing for me.

 

Posted

There's the Flower Girls mod for sex on SSE. I've been playing it on Oldrim and it's pretty good. Nowhere near as complex as SL but still worth it IMO.

Posted

There's the Flower Girls mod for sex on SSE. I've been playing it on Oldrim and it's pretty good. Nowhere near as complex as SL but still worth it IMO.

 

Thanks, I'm using it as well. I like it a lot - reminds me of when I 1st got Oldrim and found AP.  But folks, my post is a question about character shadows, not if there's any sex mods. :D

Posted

The only tweaks I could find that help much with shadows on skin are using Facelight and picking a body style that is not muscular (shape is smoother then so less issues with shadows).  I guess another solution would be to use ambient light instead of a real lighting mod but after playing with ELFX I can't do without it.  I'm guessing people may dig in and look for better solutions once the new CBBE is out.

 

I'd have to agree though in general.  I'm never looking back.  Almost 300 mods installed now and not a single crash in over 250 hours played, aside from initial mod testing.  I'm mostly looking forward to SkyUI, the new CBBE, all of Kryptophyr's mods, a decent hotkey mod, and DynDOLOD (the full version, not just trees), and eventually sexlab stuff.  I pretty much already have everything else I want.  My game is already significantly more heavily modded than my oldrim game was.

Posted

 

Anyway, as good as my SSE game(s) look, the character shading looks, well, pretty crappy. Kinda muddy, not sharp and clean like the rest of the game.  Can anyone provide some insight as to how to sharpen up the character shading via the misc. .ini files? As I said, the game looks great, the characters, ehh...

 

I haven't noticed this issue in my SE game. Have you tried different ENBs?

Posted

 

 

Anyway, as good as my SSE game(s) look, the character shading looks, well, pretty crappy. Kinda muddy, not sharp and clean like the rest of the game.  Can anyone provide some insight as to how to sharpen up the character shading via the misc. .ini files? As I said, the game looks great, the characters, ehh...

 

I haven't noticed this issue in my SE game. Have you tried different ENBs?

 

 

If that's true, then perhaps a better question is, "What ENB are you using?"  I don't really want to try out every single ENB out there. :)

Posted

At the moment I am still trying to get my mods perfercted in Oldrim but given SKSE is kind of a must for the sex mods I am sitting on the sidelines with that.

 

However, I have just reinstalled everything, cleaned and tweaked the Oldrim. It now runs with 303 mods and not having issues. Weird thing is I played FO4 without any mods and had so many infinite load screens. Got the character to level 64 and kind of parked it. 

 

Newrim I intend to play through without a mod just to do it but like I said getting my current ones up to speed and ported the dll to 64 bit already so it is ready to go once SKSE64 is released.

Posted

 

 

 

I haven't noticed this issue in my SE game. Have you tried different ENBs?

 

 

If that's true, then perhaps a better question is, "What ENB are you using?"  I don't really want to try out every single ENB out there. :)

 

 

I'm not completely sure which one I installed. Was a while ago and I couldn't find any readme.txt that would tell me now.

 

I'm 90% sure it was this one though: http://www.nexusmods.com/skyrimspecialedition/mods/1089/?

Posted

 

 

 

 

I haven't noticed this issue in my SE game. Have you tried different ENBs?

 

 

If that's true, then perhaps a better question is, "What ENB are you using?"  I don't really want to try out every single ENB out there. :)

 

 

I'm not completely sure which one I installed. Was a while ago and I couldn't find any readme.txt that would tell me now.

 

I'm 90% sure it was this one though: http://www.nexusmods.com/skyrimspecialedition/mods/1089/?

 

 

Ah, I've used that...and tried out all versions. I thought it was alright, but am using Nyclix now, which for me seems a little better.  Still, even with Re-Engaged, I find the skin texture well, certainly not of Oldrim standards. Just may take a little time to finger all this out with SSE I s'pose.

 

Posted

It's because SSE ENBs don't include subsurface scattering; the simulated effect of light being diffused at the subdermal layer. And unlike FO4, SSE has nothing in-engine to simulate the effect either. 

 

One only has to load an ENB and turn SSS off in classic to realise just how much of an impact this subtle effect has on the fidelity of character shots. When I was playing classic, it and shadow rendering were the only things I really considered essential in an ENB, everything else I could have lived without honestly. 

Posted

It's because SSE ENBs don't include subsurface scattering; the simulated effect of light being diffused at the subdermal layer. And unlike FO4, SSE has nothing in-engine to simulate the effect either. 

 

One only has to load an ENB and turn SSS off in classic to realise just how much of an impact this subtle effect has on the fidelity of character shots. When I was playing classic, it and shadow rendering were the only things I really considered essential in an ENB, everything else I could have lived without honestly. 

 

Ahhh, now THAT'S disappointing! Perhaps that'll change in time, but for the time-being, it sounds like there's not much one can do about the body shadows, huh? They just look dirty or muddy and was hoping for some sort of an ini tweak for an instant fix.   :D   That's really a shame as the game itself looks very good, but characters look, well, fake-ish for the lack of a better term (in addition to the crappy character creation tools). And as we all know, lighting is THE most important element of any game - or 3D in general.

 

Posted

Yeah generally shadows are pretty good out of the box with SSE, but self shadowing is shite tbh. I'm still trying to find a solution to the pixelation but in the absence of an iBlurDeferredShadowMask equivalent that I know of, I'm stuck with it. 

 

There are some key effects missing from it's ENBs but SSS is a biggie. I don't use one, they're a performance hog with half the benefit of what they do in classic, so I just sett;e for Reshade. 

 

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