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How to get Wetfunction head textures working on standalone followers


Xaqq

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Posted

wetfunction redux seems to work fine on all existing in game characters but seems to have an issue applying its head specular textures to standalone followers.

I'm curious on how it's able to affect the body wetness and specularity of standalone followers but somehow not be able to affect the head textures at all whatsoever. is there a way to figure this out/fix this?

 

i'm guessing its because standalone followers have their head textures set in a different directory or something of the sort, but their body textures are still relatively in the same spot normal characters have their body textures. therfore allowing Wetfunction redux only be able to affect body textures, but be unable to affect head textures...

Posted

Stand alone is called that for a reason it means that it doesn't usually require other mods or files to work stand alone is the same a custom race they both have their own folders and files and to usually change them you have to replace the files in their folders to work as that is what makes them stand alone or a custom race because they don't need other files to work and other files and mods will not alter them because their files and folders are separate from the rest.

Posted

It should still work..  I think wetfunction redux applies its own textures using netimmerse like slavetats does.

Netimmerse by default does not allow head textures to be applied because it can cause CTD on decapitation.

if I am not mistaken, you need to enable the head slots in the netimmerse ini file.

 

If you are using MO with racemenu.. it will be in the racemenu folder. Try setting

bEnableFaceOverlays=1  in the niovverride.ini.    Make sure to back up the original should it not resolve the issue.

 

Also make sure you have the wethead textures for wetfunction.. as it is not included within the download as described on the authors home page.

Posted

Works fine for me with all followers, standalone or otherwise. The mod does have trouble updating textures though, even on the PC, as sometimes  my hands, feet, or head will have just the default specular texture applied while everything else is at some other level of wetness.

Posted

It should still work..  I think wetfunction redux applies its own textures using netimmerse like slavetats does.

Netimmerse by default does not allow head textures to be applied because it can cause CTD on decapitation.

if I am not mistaken, you need to enable the head slots in the netimmerse ini file.

 

If you are using MO with racemenu.. it will be in the racemenu folder. Try setting

bEnableFaceOverlays=1  in the niovverride.ini.    Make sure to back up the original should it not resolve the issue.

 

Also make sure you have the wethead textures for wetfunction.. as it is not included within the download as described on the authors home page.

it seems like benablefaceoverlays is already set to 1 in my ini.

 

so the issue must be elsewhere. i know that some face textures/facetints are put in a seperate folder for the standalone follower under character assets (facegendata folder) folder isntead of its follower folder with all the body textures. is that the issue?

Posted

You need to look in Data\Textures\Actors\Character\WetFunction

Make sure you have the file wethead_s.dds  in there.

already have that it seems.... its all in the folder.

 

man this is incredibly hard to figure out lmao.

Posted

Yea that is odd..     what version of wetfunction are you using?  and which follower is it having trouble with?

im using the latest version of wetfunction redux.

i follow all the proper instructions of installation (first installing auto wet adjustment thingy then overwriting it with wetfunction redux)

I got the wehead dds file from the thread itself, someone posted the proper one.

 

Ye it works 100% on lydia, but not on my standalone follower as far as i've seen.

 

the follower I have, their texture and mesh files are in the actors folder, not character folder, unlike other standalone followers which have their files located in skyrim/data/textures/actors/character/"follower Name"

 

this follower I'm talking about is located under Skyrim/data/textures/actors/"follower name", so it's not even inside the character folder. it's literally outside of it.

 

skyrim adult modding is hard af for me cuz i dont play as a female character, and all my "adult/body/hdt" mods are used for this one follower here: 

http://www.nexusmods.com/skyrim/mods/75333/?

 

ye if u can just look through her files it would be really helpful.

 

edit: and sometimes even if i manually replace her face textures, i come across an issue where every texture shows up except for her face's specular textures, so there is often a neck seem if i try to manually change textures on this follower. it's very odd.

  • 1 year later...
Posted
On 4/2/2017 at 12:59 AM, Xaqq said:

wetfunction redux seems to work fine on all existing in game characters but seems to have an issue applying its head specular textures to standalone followers.

I'm curious on how it's able to affect the body wetness and specularity of standalone followers but somehow not be able to affect the head textures at all whatsoever. is there a way to figure this out/fix this?

 

i'm guessing its because standalone followers have their head textures set in a different directory or something of the sort, but their body textures are still relatively in the same spot normal characters have their body textures. therfore allowing Wetfunction redux only be able to affect body textures, but be unable to affect head textures...

i had simular problem everything seem to work only head textures not applying 

My Solution was i took the wet female heads textures from fairskin CBBE and placed it in Data\Textures\Actors\Character\WetFunction and renamed it in wethead_s.dds after that everything  good even standalone follower worked like chaconne.

even if you use other Bodytextures like Demoniac  it should still work .

 

i don't understand why the mod autor never made an update and placed this simple one file into his textures because if you check his textures files head textures are missing

  • 1 year later...

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