ChaosZen Posted February 25, 2017 Posted February 25, 2017 I would like to try making a more challenging gameplay, which would encourage players (myself) to focus on stealth and avoidance to survive after being defeated. The idea is that if defeated, the player loses all non-quest inventory, clothing, gold, and gear, and must sneak around looking for any lootable weapons, armor or clothing to rebuild whatever was lost. This would be a bit more challenging than other defeat mods with robbery features as there is no way to track or recover the lost items. I am posting this in adult mods, because ideally, this should work well with those which are triggered based on the player's vulnerability, arousal, or nudity. Request - Any advice or assistance with making such a feature work, or if somebody else may know of a quick and simple way to create this and wishes to do so themselves. Ideally, this should allow some MCM configuration for those who want milder losses, to set something like percentile chance of loss, percentile amount of gold lost, or similar for clothing, weapons, etc. But personally, a simple on/off switch and 100% loss would suit me just fine. Optionally - an MCM option to lock 1 - 3 item slots if a player may feel they could not survive without them (enchanted rings, favorite weapon, etc.) Q: Why this instead of similar robbery features in other mods? A: It should be less script overhead if the items are simply deleted from the world when lost, instead of maintaining a list available for recovery. Simpler script method should result in a smaller footprint.
darkconsole Posted February 25, 2017 Posted February 25, 2017 sounds like you got it all planed, seems to be a perfect starter mod for you to begin the tutorials with.
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