alpalia Posted November 10, 2012 Posted November 10, 2012 ^^ O_O is the saber laser is inclued with the outfit ?
Ahkrin Posted November 10, 2012 Posted November 10, 2012 I've been having an issue with one of these mods I was hoping maybe you could help me. Â The Tera Online Human Male Robe 18a doesnt seem to work correctly. The armor shows fine in the inventory menu but when I equip it my characters body disappears. Does he need to be set to a certain weight for it to show? Thanks! Â I hope to see more armors for males soon. : D Virgils armor from DMC would be awesome. -hinthint- ;D
diegoforfun Posted November 10, 2012 Author Posted November 10, 2012 @IronDawid hahah thank you man, i really appreciate it.I'm glad to see you guys enjoyin' my mods. Oh and don't worry about DS2 stuffs, i'll start workin' on them after tomorrow i think. Because i'm still finishing my Zelda mega pack that i'll post tomorrow. After that i'll try some weapons xD Â @COLOCO Oh that armor looks like that champion one, from DA2, Isn't it? Â @alpalia Not actually, brother. It's an awesome mod,called magicka sabers by Lord Haun. If you wanna give it a try, here's the link: http://skyrim.nexusmods.com/mods/3174 Â @ahkrin Actually, i don't remember if i made the body slider support for Robe 18a. But i think i didn't, because i didn't post Weight Slider supported on the title.I'll check here my files to be sure than i tell you here. I have some models here from DMC series to give it a try, i'll try one of them soon after i got current works finished. EDIT: Hey man, i just tested it here and it was weird. When i equiped it, i got invisible body too.But when i get it equiped and use showracemenu, it suddenly became visible and the weight slider working
Ahkrin Posted November 10, 2012 Posted November 10, 2012 Thanks for checking it out. Hmm I'll have to see if that 'showracemenu' command works for me too. Either way keep up the awesome work. :> Â -edit- Just tried it and it works like a charm. These Tera armors sure do look pretty wicked. : 3
hinugundam Posted November 10, 2012 Posted November 10, 2012 I got a problem with the claymore armor  The texture on the armor keep disappearing after reequiping for some reason Anyone know why?  And the texture path for Body_1.nif seems broken.
diegoforfun Posted November 11, 2012 Author Posted November 11, 2012 Hey guys! Just finished my Zelda Mega Pack, including playermodels, weapons and shields! And also Dark Link Npc! I'll update the pack soon with more models! You can use it with Skymodmonster, Zelda Pack from nexus without any conflict! Enjoy! Zelda Mega Pack Released!      @IronDawid It's coming soon!!  @ahkrin You're welcome bro. I'm glad you like it and got it working! As i said, i don't kno why it's happening but it's weird hehhehe  @hinungundam Hey man. Thanks for reporting it, i'll take a look on the file.
megadeath211 Posted November 11, 2012 Posted November 11, 2012 Now I don't have to buy skyward sword, because I got link right here in skyrim. This is so awesome.Thanks
alpalia Posted November 11, 2012 Posted November 11, 2012 mwahahahaha  oh ! just an little thing , by "whiterun catacomb" you mean the whiterun prison right ?
IronDawid Posted November 11, 2012 Posted November 11, 2012 WOW, I dunno how long some people were waiting for this, but damn they must be impressed. it is bad ass sir, BAD. ASS.
diegoforfun Posted November 11, 2012 Author Posted November 11, 2012 @megadeath You're welcome brother, i'm glad you like it. Â @alpalia Oh sorry , i forgot to say its in :Whiterun Hall of the Dead catacombs! Located in here: Â @IronDawid Thank you man! I'm happy you enjoyed it. I'm glad to see you guys enjoyin' this megapack.
IronDawid Posted November 11, 2012 Posted November 11, 2012 @diegoforfun : no issues sir, you do good work. Oh, for teh death model I'm currently using the morrowind style pauldrons (http://skyrim.nexusmods.com/mods/26617) and they are working great, and that got me thinking, IF the armour in DS2 are seperate models, maybe the same can be done with them :)Just a thought, thanks for all the awesome stuff! *fanboy OUT*
GodSmack Posted November 12, 2012 Posted November 12, 2012 o gawd now i can play as dark link i never had the attention span to get the poe sword = .=
wolverinehowlett Posted November 13, 2012 Posted November 13, 2012 @diego check here a post with the saint seiya armors http://thefree3dmodels.com/stuff/characters/saint_seiya/14-1-0-3115
GRAFO Posted November 13, 2012 Posted November 13, 2012 Diego,Every day you amaze me more and more!!!
hauntedpassion Posted November 13, 2012 Posted November 13, 2012 hi there! love your work! Â i have a question regarding conversions of XNA Lara files and ripped stuff. i'm currently learning how to convert armors to skyrim. So far i have sucessfully converted some oblivion armors (can't do weightslider oder skirtbones yet, but i will learn that too i guess...here's my progress so far: http://hauntedpassion.wordpress.com/ ) now to my actual questions: Â i have found the xnalara converter for 3DSMax. but how do i align the meshes proberly. for oblivion armors there's a skeleton mod that will align it. but i don't know what i have to do with XNA Lara files or for example the Tera Models that have been shared on LL. the xna lara meshes come in tpose with the arms stretched out, while the skyrim arms are different. Any chance that you can help me with that? is there a script i can use or do i have to adjust the skeletons manually? as said, i'm a noob to converting and english is not my native language, so far i haven't found a tutorial that was helpful/that i understood. I'll be thankful for any help! Â best wishes, Magda
IronDawid Posted November 13, 2012 Posted November 13, 2012 hey man! Found a great little resource for Darksiders models War - http://www.game798.com/xifangjuesexieshi/0511295R012.html Abyssal War - http://www.game798.com/xifangjuesexieshi/041624A2012.html Reaper form Death - http://www.game798.com/xifangjuesexieshi/0R94AR012.html Death (maybe a dif model) - http://www.game798.com/xifangjuesexieshi/0R94AH012.html Just looking around
diegoforfun Posted November 13, 2012 Author Posted November 13, 2012 @IronDawid I thought about that bro, doing armos stuffs from DK2 but the problem is, there's no proper extractor for models yet. Actually, there's but it doesn't keep uv maps. So to rip models from DS2 we have 2 options: 1- ripping them using 3d riiper x, (they're are in a bad pose, without bones) and uv maps broken too,but there's a uv repair tool to 3d ripper stuffs that can fix them. 2-using the extractor tool, but we'd have to change/add the uv mapping manually(you'll get a lot of work to doo, even than, we don't know if it'd work) So for armors, i'll wait for updates on the extractor tool that will make things easier. Oh and i tried to enter on that website, but got a virus warning message  @godsmack Glad you like it bro! I found it on a zelda dedicated website xD I have more models here that i'll convert soon and update the zelda megapack!  @wolverinehowllet Thank you for the link, my friend. But i have all of them here, ripped by myself from those 2 PS2 Saint Seiya games. I have also ripped models form PS3 game , but i coulnd't find a way to extract textures yet =\  @GRAFO Oh brother, heheheh, thanks a lot. I'm glad you keep enjoyin' my mods!  @hanutedpassion Hey Magda. First of all, thank you! I'm glad you like my mods! I just saw your website and you're doing a good job so far, on those armos. I couldn't find any tutorial that covers this part, either.But i had some experience with GTA San Andreas modding that helped me a lot.So i'll tell this for my own experience and i think it can help you too.  For Xnalara models,to get your models on the pose you wanna, you have 2 options: 1- Load your model in Xnalara, and move/rotates bones there ( for me this is the hardest one) and after that export it to .obj(there's a option on xnalara menu to export scene to .obj)and import it on 3ds max.  2- you can use a xnalara mesh importer script for 3ds max. You can impor the model with all bones and rotate/move them all as you wish, putting on any pose you want.Than you just need to colapse them all, to leave them on the chosen pose. (for me this is the easist one)I think it's made by mariokart64, i think you don't have it for what you said.So if you can't find it, i can upload it and PM you.  But also there's a 3rd options that you can use for all boneless models:  3- All skyrim models you import to be the base for the models you wanna convert, have bones. So you can easily rotate/move them too.Doing this you can adjust skyrim models to fit yours.  For my mods , i alwyas use the 2nd plus the 3d option to get the base model the most near perfect position, compared with the model i wanna convert.But even doing that you'll probably need to edit/move/resize your model a bit due different shapes.I've found a good tutorial that covers this part if you, here's the link [video=youtube] Also it covers the bodyslider thing,but if you don't wanna try it for now, just take a look at how they adjust the armor with vertex soft selection.You can use it for all models. I hope this could help you. If you have any doubts let me know here or PM me. Good luck!
IronDawid Posted November 13, 2012 Posted November 13, 2012 @diegoforfun : aw man, I didn't find any viruses :/ oh well, I can wait Skyrim is kinda a long term investment Keep up the good work, and keep on kicking ass Can't wait for whatever you bring out next
hauntedpassion Posted November 14, 2012 Posted November 14, 2012 @hanutedpassion Hey Magda. First of all' date=' thank you! I'm glad you like my mods! I just saw your website and you're doing a good job so far, on those armos. I couldn't find any tutorial that covers this part, either.But i had some experience with GTA San Andreas modding that helped me a lot.So i'll tell this for my own experience and i think it can help you too. Â For Xnalara models,to get your models on the pose you wanna, you have 2 options: 1- Load your model in Xnalara, and move/rotates bones there ( for me this is the hardest one) and after that export it to .obj(there's a option on xnalara menu to export scene to .obj)and import it on 3ds max. Â 2- you can use a xnalara mesh importer script for 3ds max. You can impor the model with all bones and rotate/move them all as you wish, putting on any pose you want.Than you just need to colapse them all, to leave them on the chosen pose. (for me this is the easist one)I think it's made by mariokart64, i think you don't have it for what you said.So if you can't find it, i can upload it and PM you. Â But also there's a 3rd options that you can use for all boneless models: Â 3- All skyrim models you import to be the base for the models you wanna convert, have bones. So you can easily rotate/move them too.Doing this you can adjust skyrim models to fit yours. Â For my mods , i alwyas use the 2nd plus the 3d option to get the base model the most near perfect position, compared with the model i wanna convert.But even doing that you'll probably need to edit/move/resize your model a bit due different shapes.I've found a good tutorial that covers this part if you, here's the link [video=youtube'] Also it covers the bodyslider thing,but if you don't wanna try it for now, just take a look at how they adjust the armor with vertex soft selection.You can use it for all models. I hope this could help you. If you have any doubts let me know here or PM me. Good luck! Â wow, thanks for the fast answer! i will try your advice right away! thanks also for the vid! have to take a look at sliders too. About the XnaLara Converter: i have already found it on the XNALara Forums, works great! I will let you know when i make any progress!
diegoforfun Posted November 14, 2012 Author Posted November 14, 2012 Hey guys Just posted Death Reaper form from Darksiders 2. Have in mind, we don't have the proper tool to extract models from DS2.So i ripped it using 3d ripper and the pose was pretty bad to rig.So we don't have hands/fingers rigged but yeah, you guys can live with that xD! Darksiders 2 Death Reaper Form Playermodel (Male Only) Â Â Â Â Â @heo77 I think i have ryu hayabusa here, gonna check my files! If i do have him, i'll put it on the project list. Â @IronDawid That must be the antivrius warning false positive!And thanks for you kind words bro! Oh and thank you ,aslo,for reminding me about Dearth Reaper form! Just released! Â @hauntedpassion You're welcome!! Nice to see that you could find the importer. I hope you get it done without any problems! Good luck!
IronDawid Posted November 14, 2012 Posted November 14, 2012 HELL.YES. Thank you so much sir! It's just awesome awesome awesome! SQUEEEEEEEEEEE!!!
alpalia Posted November 14, 2012 Posted November 14, 2012 nice model for bad guys ! ^^ much thanks ^^
IronDawid Posted November 14, 2012 Posted November 14, 2012 @diegoforfun: Dude, again, this is effing powerfully awesome! I have one request on the reaperform, can you make him a LIIIIL bit larger and make his arms the same scale as the original model (ie big hands like the death model since it doesn't matter if it's not physiqued to the hands )? Cause that would just push it over the edge Can't wait to see what you do next!
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