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FO4 Clothing Conversions from Skyrim [WIP]


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Posted

 

 

 

Thank you for VERY HARD HARD Job.

But there are some errors in SkyAradiaLaceBlack/Red/Pink/  outfits. The collar has wrong position. It must be higher on the neck. In Currently position the collar drown in the body.

We need  move collar over X and Y coordinates in outfit studio to fit  it to neck

 

Thank you.

You can just quickly fix this yourself in outfit studio. Load up the outfit from Fallout 4\Data\meshes\Sky\SkyAradiaLace and then on the right side of outfit studio you will see the various parts of the outfit, figure out which one is for the neck, click on it, then right click, chose move, and adjust the 'z' axis until it is in the correct position,.

 

 

Yes I can. But there is issue in outfit studio - we didn't see the actor's neck )))  and we didn't see how the  collar will take place position  in game.  The Z-axis adjust is not enough, becouse the collar is not circle. It is cone shape.  So the Y-axis (negative) adjust need also.

 

It's enough.....what do you mean you can't fix it? Look at my profile picture image. My character is wearing that outfit and I fixed the neck issue! It is possible.

 

 

It's not enough

Do u Look at your actor's neck from the back? Your collar  (back side)  drown into actor's body and began clipping with neck, but from front side there is a gap.

See sccreenshot.

 

post-1327218-0-45492800-1488369774_thumb.png

Posted

load a female head nif along with the outfit nif in OS, adjust the collar, export the collar/outfit.

 

 

 

 

 

 

 

Thank you for VERY HARD HARD Job.

But there are some errors in SkyAradiaLaceBlack/Red/Pink/  outfits. The collar has wrong position. It must be higher on the neck. In Currently position the collar drown in the body.

We need  move collar over X and Y coordinates in outfit studio to fit  it to neck

 

Thank you.

You can just quickly fix this yourself in outfit studio. Load up the outfit from Fallout 4\Data\meshes\Sky\SkyAradiaLace and then on the right side of outfit studio you will see the various parts of the outfit, figure out which one is for the neck, click on it, then right click, chose move, and adjust the 'z' axis until it is in the correct position,.

 

 

Yes I can. But there is issue in outfit studio - we didn't see the actor's neck )))  and we didn't see how the  collar will take place position  in game.  The Z-axis adjust is not enough, becouse the collar is not circle. It is cone shape.  So the Y-axis (negative) adjust need also.

 

It's enough.....what do you mean you can't fix it? Look at my profile picture image. My character is wearing that outfit and I fixed the neck issue! It is possible.

 

 

It's not enough

Do u Look at your actor's neck from the back? Your collar  (back side)  drown into actor's body and began clipping with neck, but from front side there is a gap.

See sccreenshot.

 

 

 


 

Posted

 

 

 

 

Thank you for VERY HARD HARD Job.

But there are some errors in SkyAradiaLaceBlack/Red/Pink/  outfits. The collar has wrong position. It must be higher on the neck. In Currently position the collar drown in the body.

We need  move collar over X and Y coordinates in outfit studio to fit  it to neck

 

Thank you.

You can just quickly fix this yourself in outfit studio. Load up the outfit from Fallout 4\Data\meshes\Sky\SkyAradiaLace and then on the right side of outfit studio you will see the various parts of the outfit, figure out which one is for the neck, click on it, then right click, chose move, and adjust the 'z' axis until it is in the correct position,.

 

 

Yes I can. But there is issue in outfit studio - we didn't see the actor's neck )))  and we didn't see how the  collar will take place position  in game.  The Z-axis adjust is not enough, becouse the collar is not circle. It is cone shape.  So the Y-axis (negative) adjust need also.

 

It's enough.....what do you mean you can't fix it? Look at my profile picture image. My character is wearing that outfit and I fixed the neck issue! It is possible.

 

 

It's not enough

Do u Look at your actor's neck from the back? Your collar  (back side)  drown into actor's body and began clipping with neck, but from front side there is a gap.

See sccreenshot.

 

Yes it is enough. You need to use the expand tool or the shrink tool to make the collar fit! If there is a gap you can also use the vertex tool to expand the collar!! My outfit is perfect, no clipping.

Posted

load a female head nif along with the outfit nif in OS, adjust the collar, export the collar/outfit.

 

 

 

 

 

 

 

Thank you for VERY HARD HARD Job.

But there are some errors in SkyAradiaLaceBlack/Red/Pink/  outfits. The collar has wrong position. It must be higher on the neck. In Currently position the collar drown in the body.

We need  move collar over X and Y coordinates in outfit studio to fit  it to neck

 

Thank you.

You can just quickly fix this yourself in outfit studio. Load up the outfit from Fallout 4\Data\meshes\Sky\SkyAradiaLace and then on the right side of outfit studio you will see the various parts of the outfit, figure out which one is for the neck, click on it, then right click, chose move, and adjust the 'z' axis until it is in the correct position,.

 

 

Yes I can. But there is issue in outfit studio - we didn't see the actor's neck )))  and we didn't see how the  collar will take place position  in game.  The Z-axis adjust is not enough, becouse the collar is not circle. It is cone shape.  So the Y-axis (negative) adjust need also.

 

It's enough.....what do you mean you can't fix it? Look at my profile picture image. My character is wearing that outfit and I fixed the neck issue! It is possible.

 

 

It's not enough

Do u Look at your actor's neck from the back? Your collar  (back side)  drown into actor's body and began clipping with neck, but from front side there is a gap.

See sccreenshot.

 

 

 

 

 

 

Thank you...I'll try

 

Posted

A lot of the shiny/latex outfits have zero gloss applied. I noticed in a lot of the screenshots that they looked like they did in skyrim. Am I missing something? A setting? Almost like the cubemap effect is completely gone. 

Posted

Can someone bring back the school uniform for xbox one ? Cause the game sucks without Nipples and, at least slightly visible private parts. Im no perv but, when my toon wears her "barbarella" outfit, she has no nipples on her boobs. And that is stupid in a game, that  down right "ejaculating" when it comes to brutal and twisted violence.

BTW is there anything still there, in terms of realy sexy adult content on the XBOX ONE?

Posted

Can someone bring back the school uniform for xbox one ? Cause the game sucks without Nipples and, at least slightly visible private parts. Im no perv but, when my toon wears her "barbarella" outfit, she has no nipples on her boobs. And that is stupid in a game, that down right "ejaculating" when it comes to brutal and twisted violence.

BTW is there anything still there, in terms of realy sexy adult content on the XBOX ONE?

Unfortunately im sure many modders including myself would want to post those outfits on Xbox. However Bethesda TOS prohibits the making of nudity or too scandalous mods as that's something they don't support. If someone were to make it, I can guarantee it would be taken down quickly.

 

http://www.dailystar.co.uk/tech/gaming/527762/Fallout-4-Nude-Mod-Caliente-Beautiful-Bodies-Enhancer-CBBE-Bethesda-PS4-Xbox-One

 

This article gives insight in microsofts and Bethesda's standpoint on nude mods. To them, TOO sexy mods are as much as a no go as pirated mods.

Posted

 

Can someone bring back the school uniform for xbox one ? Cause the game sucks without Nipples and, at least slightly visible private parts. Im no perv but, when my toon wears her "barbarella" outfit, she has no nipples on her boobs. And that is stupid in a game, that down right "ejaculating" when it comes to brutal and twisted violence.

BTW is there anything still there, in terms of realy sexy adult content on the XBOX ONE?

Unfortunately im sure many modders including myself would want to post those outfits on Xbox. However Bethesda TOS prohibits the making of nudity or too scandalous mods as that's something they don't support. If someone were to make it, I can guarantee it would be taken down quickly.

 

 

Won't somebody please think of the children!
Posted

And again, need the author's help.

Apparently,  there are texture bugs in Aradia Lace Outfits. Ex. Aradia Lace Black Stockings looks as pure black color (see screen). But I think  it must be as semi-transparent.

 

post-1327218-0-78840400-1488608386_thumb.png

 

I tried to change alpha-channel in Photoshop, but without success. The collor is either pure transparent or pure black

 

The same issue with other AradiaLace  colors.

I use GTX 980M.

 

 

Other textures looks good. The issue is with AradiaLace outfit only.

Need help how to fix it.

Posted

And again, need the author's help.

It seems to be there is a texture bugs in Aradia Lace Outfits. Ex. Aradia Lace Black Stockings looks as pure black color (see screen). But I think  it must be as transparent.

 

attachicon.gifScreenShot15.png

 

I tried to change alpha-channel in Photoshop, but without success. The collor is either pure transparent or pure black

 

The same issue with other AradiaLace  colors.

I use GTX 980M.

 

 

Other textures looks good. The issue is with AradiaLace outfit only.

Need help how to fix it.

 

Sorry been working on porting an equippable stockings/heels mod to the nexus. Almost done! Had to learn some new stuff in blender, but it looks good finally! Will post project here for beta testing tomorrow or the next day.

 

I can adjust the transparency on this one in the next update. But if you want to try it yourself and you have some experience, open the bodyslide shape data nif. in Nifskope. Delete the current NiAlphaProperty for each shape. Then add NiAlphaProperty to each shape using the default settings. Then save.

 

With material editor, adjust each material file for SkyAradiaLace to AlphaBlendMode Normal and AlphaTestReference 0 and turn on environment mapping.

 

Or you can use transbow.bgsm under SkyApron1 as a reference or duplicate it and adjust the texture directories to the ones originally in SkyAradiaLace. Use the same names for the .bgsm files as the originals in the SkyAradiaLace materials folder or it won't work. You can use material editor on the nexus to adjust material .bgsm files.

 

The textures already have the transparency built in so no need to adjust those.

 

If you don't know what I'm referring to, just wait a few days and I can update it for you. 

Posted

With material editor, adjust each material file for SkyAradiaLace to AlphaBlendMode Normal and AlphaTestReference 0 and turn on environment mapping.

 

Or you can use transbow.bgsm under SkyApron1 as a reference or duplicate it and adjust the texture directories to the ones originally in SkyAradiaLace. Use the same names for the .bgsm files as the originals in the SkyAradiaLace materials folder or it won't work. You can use material editor on the nexus to adjust material .bgsm files.

 

 

Thank you for help. 

 

But With the

SkyAradiaLace to AlphaBlendMode Normal and AlphaTestReference 0 and turn on environment mapping.

 

The outfit just disapperas. ))

 

But using transbow.bgsm as reference helps. I just copy transbow.bgsm to AradiaLace folder, rename it to orignal .bgsm files and adjust textures paths with material editor.

After that all got working even with original NiAlphaProperty in NIF-files

 

Result

post-1327218-0-85367800-1488615999_thumb.png

Posted

^ Is this it's own mod? Or is it just the meshes and textures? Would like to know before downloading and checking for myself

Posted

I also would like to know what that is, I downed and checked and I have no idea what it is.

As I peer into the zip I would assume they are skyrim mods which need to be converted to fallout 4, they are just unconverted files from the looks of it.

Posted

^ Is this it's own mod? Or is it just the meshes and textures? Would like to know before downloading and checking for myself

 

I downloaded it.

It is Textures with meshes and ESP files for Skyrim's outfit. It seems, he wants convert it for FO4 :))

But no BodySlide data for most of outfit

Posted

@bumex are you aware that a lot of the outfits are missing the 7B and muscle sliders in bodyslide.

 

I am aware. Updated my BodySlide about halfway through this project. Didn't go back to add those sliders to the old outfits since many had special zap sliders. If you want those sliders for one in particular just load the SkyBody.osp in outfit studio as a reference and then conform all. Should work for most cases.

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