Jump to content

[mod] Noxbestia's Darkest Perversions


Recommended Posts


NoxBestia's Darkest Perversions Alone

 

Version 0.0.1.0.3α is compatible with CK2 2.8.2.1 & Dark World Reborn v1.67

 

ALPHA BUILD

 

 

 

 

 

 

 

 

 

 

 

 

 

***DELETE OLD VERSION BEFORE INSTALLING!***

 


SUMMARY: This mod aims to give players the maximum flexibility when it comes to perverted adult gaming in Crusader Kings 2. Have no fear, there are game rule options you can set for your game to restrict anything it adds that you don’t want to see.

 

REQUIREMENTS:

  • Current DLC requirements unknown! Give it a try and see what works.
  • Dark World Reborn v1.67: This incredible work is the very reason I started writing my own mods! Get it here.

 


Detailed Features, Current Status, Change Log History, Bug Reports, and Archives will eventually be added to the second post of the support forum.  For now they can be found in the last few pages of the forum.



View File

 

Link to comment

NoxBestia’s Darkest Perversions

.
. 
Status of Development:
.
.
Current Uploaded Version: 0.0.3.2α



Currently Working On: fixing additional bugs and adding new content...
 


Bug Tracker & New Features:

 

HOTFIX: Bug has been fixed and you can download a patch for the problem
FIXED:  Bug has been fixed and will be in the next version
NEW:    Bug has been reported but has not yet been fixed
OLD:    Bug is a known issue from the past that is getting attention
ADDED:  New feature for the next release

 
 
Current Bug Reports & Planned Changes for the next release:

 

FIXED:  @Zia reported title given to spouses and lovers (title_fuck_toy) lacks localization.

FIXED:  Many of the new graphical cultures are incompatible with ReMeDy portrait swap.

NEW:    Male "Perform at Stables" events missing or non-functional.

NEW:    @Zia reported that "Enatic Realms that are yiffic have very broken succession. NPCs don't seem to marry often and as a result almost all of their kids end up being bastards. (A possible fix for this would be to add a decision or random event that they can fire to marry a random lover. ) ".

OLD:    Stopping infinite chain of succubi being born pregnant

NEW:    Placeholder for next bug discovered


 
 
​Old Bugs Fixed in previous version (0.0.3.2α):
 
 

ADDED:  Yiffics can now get married... for a year and a day at a time.

ADDED:  More New Yiffic mechanics and events have been added!

FIXED:  Double menu items in decisions. 
FIXED:  Correction to malformed token in one of the decision files. (found by sidfu)
FIXED:  the .mod files was not updated to v0.031a
FIXED:  DWToska .mod files point to old dependencies.
FIXED:  @The_true_pedro reported "4 Jesus and 4 Miriam in my game".

FIXED?: Werewolves using player too often if player is an omega.
FIXED:  Newborn werewolf using omegas.
FIXED:  Missing option text when being used as an omega
FIXED?: @jj71603 reports, "The orifice traits for female rulers made with ruler designer disappear after the second time the game is saved and reloaded."
FIXED:  Some traits exist twice.

FIXED:  @*Darth Vader* reproted game-breaking bug with haivng the Stud Ranch dukedom when all other provices are lost.
FIXED:  Male "Procreo" command could only target liege

 

FAQ & Troubleshooting:

Q: What happened to the ReMeDy custom pictures? Random NPCs have blank heads with numbers on them and it only happens with this mod.
A: Follow the instructions in the troubleshooting question below. A lot of people have had issues with portraits after upgrading to Dark World Reborn 1.44. Most of the time this was caused by not removing some of the old modules or not upgrading to "Dark World ReMeDy Custom Portraits v1.38". There are additional posts about this issue it this forum and on the Dark World Reborn form.
NOTE: Sidfu discovered that CK+ used in conjunction with Darkest Perversions will cause the portraits to go to numbers.

Q: (version 0.031α specific) Why am I getting double listings in the diplomatic menu?
A: Because I made a mistake. You can fix this by manually deleting the file: /decisions/dw_cc_decisions_old.txt

Q: What do I do if I find a bug or a typo?
A: Make a post in here and I'll look into it. Please see the next question first!

Q: Your mod isn't working or it breaks "¿some feature?"!!!
A: TROUBLESHOOTING: That could be true, but are you sure?  Before telling me that my mod is breaking something, please verify the following:

  • Make sure you are running CK2 v2.6.3 (as one player discovered it said he was on the screen but he was really on 2.6.1)
  • Disable ALL mods and check to see if the broken feature exists and work as you expect it to in generic CK2 (all DLCs should be active).
  • Does this feature exist when only running the following mods:
    • "Dark World Reborn v1.44"
    • "Dark World ReMeDy Custom Portraits v1.38"
    • "Dark World - Expanded Slavery v.05"
    • "Dark World: Toska v1.1.3"
  • Be certain to DELETE old copies of any mod instead of just copying over an old mod with a new version. My mod is guaranteed to break if you simply copy over version 0.02 with 0.03 or 0.031.
  • DO NOT have any of the following activated:
    • "Dark World Core"
    • "Dark World Children of Lilith"
    • "Dark World Futa"
    • "Dark World Creatures of Night"
    • "Dark World Fairy Tales"

Q: But I like those modules!
A: As do I, but fear not!  As of Dark World Reborn v1.44, all of the modules except the custom portraits have been combined into one module.

Q: When will this mod be finished?
A: When I stop playing CK2. Until then, I plan to always be adding new content and expanding features.

Q: Then why call it an alpha release?
A: Because it is only a skeleton of the basic functionality I want, with several things disabled.

Q: When will it go to beta?
A: When the core decisions, events, and features are all working, and when no less than at least half of the events have graphics

Q: Can you explain your version numbering system to me?
A: That means I have to commit to one, which means I'll be changing my numbering to match it going forward.  In the new system, version 0.031α becomes 0.0.3.1α

  • The first number is the primary version - a zero indicates pre-release.
  • The second number is the sub-version once released, unless we are still pre-release then it is the beta version - a zero in the first two numbers means we are still in alpha.
  • The third number is for changes that provide significant increases in content.
  • The fourth number indicate bug fixes and mechanics changes, with some additional content possible.
  • The fifth number indicates a hotfix addressing one or two issues only.


 
Previous Two Change Logs:


Changes in 0.031α:

ANNOUNCEMENT: Due to significant changes in Dark World Reborn, this version requires a minimum of "Dark World Reborn v1.44"


Bug Fixes & Requested Changes:

  • Localisation problem causing "FRENCH", "SPANISH", or "GERMAN" to override english text (reported by Charli).
  • Brian was dying due to DW immortal ascension
  • Dark World Reborn v1.44 breaks all breast traits in Darkest Perversions
  • "Visit Chambers" decision intercept & redirect is broken.
  • sidfu reports that there was a error in NoxBeast_events at line 2425
  • (unable to reproduce - possibly already fixed) All portraits go to numbers. (reported by sidfu)

 


Changes in 0.030α:

There are two versions for now. One is for the old version of Dark World Reborn where it was split into separate modules (v1.43).
Version 0.031α should fix compatibility issues with Dark World Reborn v1.44.



New Features:

  • Over 100 new traits (not all yet implemented) including Better Congenital Traits by JasperClay
  • Three new randomly triggered events:
    • Horsing Around: Sexual scenes with a male ruler and his mare, special events for those with lesser endowments, magical dwarves, and more. There are at least half a dozen sub-events that this can trigger but some of them lead to death... or worse.
    • Crawling Around: A wolf encounter in three parts for rulers 1 to 9 years of age
    • Bastards of Christ: About 21 years into the game the Yiffic church will rise, further tearing apart the Abrahamic faiths. NOTE: this is in preparation for Monks and Mystics and won't be ready until after the new DLC is out.
       

New Rules:

  • starting centaur lands
  • Hentai sexual flexibility
  • Bastards of Christ Censoring
     

New Mechanics:

  • A partially implemented orifice flexibility system with 16 new associated traits
  • A partially implemented perversion system (in preparation for secret societies to be added with Monks and Mystics)
  • An experimental random event picture system (currently only used in 3 events in the Horsing Around chain)
  • Stud Ranch: Titular dukedom with its own dynasty. Currently accessed via certain events triggered by the Horsing Around event chain. More events to come in the future.
  • Over 100 new male and 100 new female Centaur names mostly provided by Celwenil.
  • Other additions that I have lost track of
     

Bug Fixes & Requested Changes:

  • Events altered so succubi are immune to death by horse & centaur birth. (thanks Zia)
  • TENTATIVE CHANGE: Gave the player a massive boost to the chance of surviving giving birth to a horse or centaur (requested by TriggerBlade)
  • Decrease number of potential children a succubus can be born with and also hopefully prevent infinite loop of succubus births (thanks genericlogin)
  • changes to centaur stables for those with small and tiny dicks (thanks Celwenil)
  • fixed stallion breeding frenzy chances to affect up to 6 people instead of every female in the realm.
  • Changed the Empire of Mythos, the Kingdom of Centauri, and the Dukedom of Centaurus to titular titles (thanks TriggerBlade)
  • Fixed the issue with getting assigned the virgin trait at 16 even if you aren't a virgin
  • Additional fixes not tracked

 




Known Issues & Main Features:
 

Game Rules:
 

New game rules to turn on or off certain kinks, such as watersports, bestiality, multiple pregnancies, and so on. Additional rules allow for races that become fertile and or sexually active at different ages than humans do. Everything is filterable with rules so you can set the age of participants of sexual events to your own comfort level.  While I think the rules are self explanatory, there are some special cases that require certain settings.

Known Issues: Currently none of the Core CK2, Dark World, Slavery Expanded, or Toska decisions & events have been modified to respect the game rules this mod adds.

Born Pregnant: (implemented) To activate the ability for a succubus to be born already pregnant, you must either have turned on the age override for sexual species or your age filter must be set to "uncensored". If multiple pregnancies is set to "on" or "sexual species only" then your succubus can be born pregnant with multiple children from different fathers, including any incubus siblings less than a year old. (See LORE for why.)
Sexual Species: (implemented) Some races will ahve different values for age of sexuality, age of fertility, in-heat mechanics, and more. Remember that your game rules will generally affect whether these come into play or not. Races that are currently in this classification include:

Demonoids: Born sexual and fertile
Werewolves: Males are sexual on their own by the time they can walk but females tend to not be until their first heat around ten years of age. Males are fertile at age 6, females at age 10.
Centaurs: Males become sexual no younger than 6 while females no younger than 10. The become fertile at the same time.
Beastmen: (not implemented)
Unnamed Feline Race: (not implemented, but will be modeled after the Elder Scrolls Kajiit if I get permission.
Other furries: (not implemented but highly desired)

 

 
Sexual Manipulation: 

 

(Temporarily disabled) A targeted decision where you can temp, threaten, brutally rape, or forcefully impregnated qualifying targets or their families. A “court rapist” minor title has been added to assist with these duties.

Sexual Manipulation: (disabled pending reworking) This is a targeted decision with most aspects designed for use on prisoners.
temptation: (status: buggy) This is the only option that you can use on anyone within range, providing that they meet the age requirements set by the age rules and age exceptions. The feature is planned to alter your relationship with the target and possibly earn favors, which will eventually be able to have sexual uses and not jsut political uses.

threaten: (not implemented) This is for threatening a prisoner with abuse, rape, and perhaps worse. The intention is for them to give you favors or money, but for some poeple it is just sadistic fun.
rape & punishment: (not implemented) For this option to be usable, you will have had to threaten your prisoner and have them not give in, or have choses to threathen them for the "fun of it" if you have the correct traits. Once chose, you or the court rapist will then go and brutally rape (if female) and sodomize the targets chosen. For some, this clould mean death. In this case, age rules change the description of the action, but they do not alter the outcome, which could be death.
breeding: (old & broken) This is for forcing your seed (or your chosen rapist) into your prisoner or those special to him. This is a more brutal and crueler version of Prima Noctis. The more extreme choices include the castration of all of the males as well as impregnation of the females.

 

 
Randomly Triggered Event Chains:

 

Horsing Around: Sexual scenes with a male ruler and his mare, special events for those with lesser endowments, magical dwarves, and more. There are at least half a dozen sub-events that this can trigger but some of them lead to death... or worse.

 

Crawling Around: A wolf encounter in three parts for rulers 1 to 9 years of age

 

Bastards of Christ: About 21 years into the game the Yiffic church will rise, further tearing apart the Abrahamic faiths. NOTE: this is in preparation for Monks and Mystics and won't be ready until after the new DLC is out.

 

 

Player Initiated Events:
 

Instructions: These are initiated by targeted decisions (usually against yourself) and selecting the Hall of Discretion.  In the future there will be more requirements for some of these as well as potential costs, but for now they are left wide open to allow for testing and exploring.

 

Bestiality:

Stables: (partially working) Not far from your throne there are kennels where it is said that the descendants of sentient horses of some far off mythical land have actually gathered. If the tales are to be believed, a young woman who was raised by the half man, half horse beings known as centaurs guards over these stables. If the right kind of person goes there, they may find that she is interested in gaining help in bringing the centaur race back to prominence in the land. Before completely scoffing at this one, there are credible tales of a handful of scattered provinces ruled by growing populations of centaurs. The tales say that human females have a very low rate of surviving giving birth to a foal.

Some basic functionality is working but not all of the options or scenes are finished. I have not yet implemented the check for size damage rules or the death possibilities for stallion on human anal.


Kennels: (not implemented yet) There have always been special kennels where dogs are bred for fighting and bloody contests are held for the wealth decadents to bet upon. Recently, however, you have heard of special kennels within your demesne where dogs and humans come together for a more unique breeding program. Some nervous old gossipers whisper that such things can lead to the birth of werewolves.

Farms: (not implemented yet) Just outside of the beaten path is the farm of a retired noble where it is said that one can engage in milking fantasies, as well as have their way with the sheep and cattle. The superstitious folk and the clergy warn that this can lead to the birth of beastmen.

 

Supernaturals:

Demonoids: (not yet implemented) The incubi and succubi can be found hanging around at the Temple of Lilith that you built. They can be sought out to try to have more incubus and succubus children. Forbidden whispers tell of some demons that can have multiple births from multiple men and that others are even born themselves already pregnant, but these things just cannot be true, can they?

Demonoids: In this perverse sub-realm of the Dark World setting, the Children of Lilith are reincarnated souls. They become aware in the womb and they gain some of their past memories. While a succubus may appear to have a young body they all have seen many lifetimes of sexual debauchery. Due to their demonic nature, they are fertile even before they are born and sometimes born pregnant if there is a male incubus in the womb with them or from their mother's sexual exploits during her pregnancy. They are gifted with a supernatural ability to not be damaged by sex even when newly born.

Vampires: (not yet implemented) Vampires can be hanging out in the catacombs below the ancient ruins on the hill. In darker corners of the kingdom it is rumored that vampires are not the only undead to be found there that are willing to lay with humans for a time. An old spymaster once said that this was a great place to dispose of a fresh body. She claimed that the recently deceased are quite popular partners amongst both the living and the dead.

Werewolves: (partially working) Werewolves like to hang out in a secret dungeon where they can breed their bitches, omega males, and cage slaves to their hearts content. Cum and visit the big puppies, but try not to offend them or you might not make it out alive. One ex-monk said that even the most disturbing of fantasies can be explored within. He suggests if you are invited to join in a feast and not the main course, that lemon juice really brings out the flavor of human flesh.

A large number of the events with the player being the one doing the fucking are working, though a lot are still lacking descriptions. Some of the getting fucked events are working but even fewer have completed sex scenes. The cage sex and orgy options are not yet implemented.

 

Deviant & Perverts:

Darkest Perversions: (not yet working) It is rumored in hushed tones that there is place where you can take your future inheritors and have them fed from forbidden sources. Of those that survive, some will grow stronger, others may transform into something else entirely, and the rest tend to go insane or at the very least become perverts themselves. The priests say that no moral person would ever do such a thing to one of their own, but you are not so sure they are right.

Deviant Wizards: (not yet working) Strange sounds and smells are always coming from the wizarding tower, and guards have sworn that they have seen strange and unnatural beings coming out of there during the forbidden hours before sunrise. Drunken tavern wenches are known to spin bawdy stories that with enough gold a wealthy merchant could go and have their manhood enchanted. The widow who runs the tavern is said to have once confirmed that her late husband had gone there and became “twice the man” anyone could ever imagine.

 

 
Hybrid Events: 

 

These events are a mix of player initiated and randomly triggered.  The best example of this right now is the male Procreo event.  You can trigger it at will, but a cruel AI character will randomly use their guard dogs on people they dislike.

 

 

New races, new cultures, new religions, new traits, new mechanics:

 

Races & Cultures:

Amazons: (disabled for rewrite) Sailors tell of the mythical female-dominant warrior societies that breed with men and then kill them... or worse. Some say these evil women will smash their newborn male children against trees and leave their bodies to feed the animals of the jungle. Others say that such children are sold as slaves and sent tot he four corners of the world. The captain of a merchant vessel, himself a retired pirate confirmed these rumors and said that his daughter was born by one of those women worries how had been captured before her womanhood had flowered. Those that know his daughter's fiery temper and skill with sword and knife can readily believe these tales.

Known Issues: I have disabled a lot of the amazon stuff for a code/lore rewrite, but if you want to play with what is there (with the risk it breaking badly at some point), you can console command: religion hellenic_amazon
Warning: if you are playing a male, you will immediately abdicate to a female and in most cases you will take her dynasty as your own. You will then be playing as the female.
Trick: Now, if you want to keep your own dynasty, make sure that your spouse is of your own dynasty and legitimized. If you are playing a religion that wont allow the marriage, change her religion first then have her marry you, then change your religion. I have done that with Karl marrying his sister or a legitimized daughter to keep the Karlings as the dynasty in charge of the HRE (which I then renamed to the Hellenic Roman Empire in that game).


Frozen Hybrid:

Greyerns: 

Centaurs: {centaur info goes here}

Known Issues: Although Centaurs are the perfect race for being nomads, I have not yet done any work to modify the horse lord events to be centaur friendly.  Thus, you will get inappropriate events for a centaur characetr such as getting the favored wearhose option as well as many other horse-related events that would not happen. In the future some events, like the horse biting your horse at the watering hole, will reworked be another horse biting and/or trying to forcefully breed the centaur character.


Beastmen:

Unnamed Feline Race: (not implemented, but will be modeled after the Elder Scrolls Kajiit if I get permission.

Other Furry Races:

 

Religions:

Yiffics (religion):the "Create yiffic papacy" system is now partially working but needs more testing.

 

Catholics:

Known Issue:  In Darkest Perversions, the Yiffic (Yiff + Catholic) Religion was designed to be the sexual heresy for Catholics.  In DWToska, the Catholics are modified to allow numerous concubines, incenst, female temple holders, and more.  Unfortunately they have also been made to be pacifists (treated as Jain).  In additon tot he opinion hit, it also is preventing declaring holy wars on infidels.  Until I can further discuss this with DocToska, I have put in an override to fix this.

 

 

Archived Change Logs:
 
 
Changes in 0.0.3.2α:

This version fixes a number of bugs and expands, changes, or adds some mechanics. There is a small amount of additional first draft content.
 

New Features:

  • Yiffics can now get married!  However, a Yiffic marriage only lasts for a year and a day.  After that the marriage is over.  In some cases the ex-spouse will become a consort.  In the case of a landed female with an unlanded male, the male will join her collection of bedroom boys (minor title).  Upon initial conversion to Yiffic, all spouses are processed as if you had been married to them for a year and a day, regardless of how much actual time you were married.  
  • If you loose your last county but still hold a special "landless" dukedom, your game is not yet over.  On average, three months after this happens a special adventure will offer to make a bargain with you.  The text on this event is not really clear yet and woefully incomplete, but the mechanics work.
    • ​​INSTRUCTIONS:
      • Once you accept her, you then get a new targeted decision.  
      • Select some ruler who isn't too overly powerful and declare your Desperata Incursio
      • BUG: Make sure that you chose the highest liege or everythign breaks.  I'll get this fixed for next update.
      • She will attack them and if she wins you will end up as a nomad with at least one new county
  • There may be some additional graphics and text in a few of the previous events.  More will come in a content upgrade.

Bug Fixes & Requested Changes:

ADDED:  Yiffics can now get married... for a year and a day at a time.

ADDED:  More New Yiffic mechanics and events have been added!

FIXED:  Double menu items in decisions. To fix you can manually delete the file: /decisions/dw_cc_decisions_old.txt
FIXED:  Correction to malformed token in one of the decision files. (found by sidfu)
FIXED:  the .mod files was not updated to v0.031a
FIXED:  DWToska .mod files point to old dependencies.
FIXED:  @The_true_pedro reported "4 Jesus and 4 Miriam in my game".

FIXED?: Werewolves using player too often if player is an omega.
FIXED:  Newborn werewolf using omegas.
FIXED:  Missing option text when being used as an omega
FIXED?: @jj71603 reports, "The orifice traits for female rulers made with ruler designer disappear after the second time the game is saved and reloaded."
FIXED:  Some traits exist twice .
FIXED:  @*Darth Vader* reported a game-breaking bug if you hold one of the special dukedoms but lose all your counties.  I found a fixed a second game-breaking bug I found.
FIXED:  Male "Procreo" command could only target liege

post-850739-0-91070000-1487549114_thumb. 


 
 

Changes in 0.031α:

ANNOUNCEMENT: Due to significant changes in Dark World Reborn, this version requires a minimum of "Dark World Reborn v1.44"
 


Bug Fixes & Requested Changes:

 

  • Localisation problem causing "FRENCH", "SPANISH", or "GERMAN" to override english text (reported by Charli).
  • Brian was dying due to DW immortal ascension
  • Dark World Reborn v1.44 breaks all breast traits in Darkest Perversions
  • "Visit Chambers" decision intercept & redirect is broken.
  • sidfu reports that there was a error in NoxBeast_events at line 2425
  • (unable to reproduce - possibly already fixed) All portraits go to numbers. (reported by sidfu)

 



Changes in 0.030α:

There are two versions for now. One is for the old version of Dark World Reborn where it was split into separate modules (v1.43).
Version 0.031α should fix compatibility issues with Dark World Reborn v1.44.


New Features: 
 

  • Localisation problem causing "FRENCH", "SPANISH", or "GERMAN" to override english text (reported by Charli).
  • Brian was dying due to DW immortal ascension
  • Dark World Reborn v1.44 breaks all breast traits in Darkest Perversions
  • "Visit Chambers" decision intercept & redirect is broken.
  • sidfu reports that there was a error in NoxBeast_events at line 2425
  • (unable to reproduce - possibly already fixed) All portraits go to numbers. (reported by sidfu)
  • Over 100 new traits (not all yet implemented) including Better Congenital Traits by JasperClay
  • Three new randomly triggered events:
    • Horsing Around: Sexual scenes with a male ruler and his mare, special events for those with lesser endowments, magical dwarves, and more. There are at least half a dozen sub-events that this can trigger but some of them lead to death... or worse.
    • Crawling Around: A wolf encounter in three parts for rulers 1 to 9 years of age
    • Bastards of Christ: About 21 years into the game the Yiffic church will rise, further tearing apart the Abrahamic faiths. NOTE: this is in preparation for Monks and Mystics and won't be ready until after the new DLC is out.

New Rules:

  • starting centaur lands
  • Hentai sexual flexibility
  • Bastards of Christ Censoring

 

New Mechanics:

  • A partially implemented orifice flexibility system with 16 new associated traits
  • A partially implemented perversion system (in preparation for secret societies to be added with Monks and Mystics)
  • An experimental random event picture system (currently only used in 3 events in the Horsing Around chain)
  • Stud Ranch: Titular dukedom with its own dynasty. Currently accessed via certain events triggered by the Horsing Around event chain. More events to come in the future.
  • Over 100 new male and 100 new female Centaur names mostly provided by Celwenil.
  • Other additions that I have lost track of

 

Bug Fixes & Requested Changes:

  • Events altered so succubi are immune to death by horse & centaur birth. (thanks Zia)
  • TENTATIVE CHANGE: Gave the player a massive boost to the chance of surviving giving birth to a horse or centaur (requested by TriggerBlade)
  • Decrease number of potential children a succubus can be born with and also hopefully prevent infinite loop of succubus births (thanks genericlogin)
  • changes to centaur stables for those with small and tiny dicks (thanks Celwenil)
  • fixed stallion breeding frenzy chances to affect up to 6 people instead of every female in the realm.
  • Changed the Empire of Mythos, the Kingdom of Centauri, and the Dukedom of Centaurus to titular titles (thanks TriggerBlade)
  • Fixed the issue with getting assigned the virgin trait at 16 even if you aren't a virgin
  • Additional fixes not tracked

 

 

Link to comment

This post deserves reputation up! Do it! Just do it!

 

Finally, I'm glad mod is released. And I'm looking forward to further development of the mod.

Thank you for this wnderful mod! :)

 

And people, if you encounter some hugs, weird interactions or other mod bugs/glitches/issues, please report it. If possible, with screenshot.

Link to comment

At this stage of the release, one of my biggest concerns is being notified of any of my content that slips by whatever filters any of you chose to use from the game rules.  Fortunately I don't have a lot of the actual scenes that people would want to filter in place yet.

 

EDIT: Something else I forgot to mention is that a lot of the events are accessible by targeting yourself and selecting the Hall of Discretion.

Link to comment

EDIT: Something else I forgot to mention is that a lot of the events are accessible by targeting yourself and selecting the Hall of Discretion.

It would be good to edit it into original and first post from you. Because when pages hit 15+ pages, it becomes hard to focus on important and unimportant posts.

And it clearly helps more to new players, who can already arrive on this thread.

Link to comment

 

EDIT: Something else I forgot to mention is that a lot of the events are accessible by targeting yourself and selecting the Hall of Discretion.

It would be good to edit it into original and first post from you. Because when pages hit 15+ pages, it becomes hard to focus on important and unimportant posts.

And it clearly helps more to new players, who can already arrive on this thread.

 

 

There will be a lot of these that I will need to add in as time goes on and I think of them.

 

Another one is that if you go to the stables but don't play with a horse, the stallion will then go out and impregnate every breedable female in your realm.  Most of them will die upon delivery.

Link to comment

There will be a lot of these that I will need to add in as time goes on and I think of them.

 

Another one is that if you go to the stables but don't play with a horse, the stallion will then go out and impregnate every breedable female in your realm. Most of them will die upon delivery.

Yeah... "Known issues" and "Hints" additions to text will be probably needed soon.

 

Wait... every single one? O_o

Well, holy shell. That's very unpleasant. This is part of the mod, or known issue?

Link to comment

 

There will be a lot of these that I will need to add in as time goes on and I think of them.

 

Another one is that if you go to the stables but don't play with a horse, the stallion will then go out and impregnate every breedable female in your realm. Most of them will die upon delivery.

Yeah... "Known issues" and "Hints" additions to text will be probably needed soon.

 

Wait... every single one? O_o

Well, holy shell. That's very unpleasant. This is part of the mod, or known issue?

 

 

It was put in for testing something and I forgot to ever go back in and make it a random chance of happening with up to 6 people.  I have added that to my list of priority fixes.

Link to comment

Looks like I wasn't the only one that  was considering adding a lot of these features you are working on now, though you are much further than I have gotten so far with my progress. If you need some help I am willing to assist, though I still have much to learn as all I know about modding is from reverse engineering mods like Dark World.

Link to comment

Looks like I wasn't the only one that was considering adding a lot of these features you are working on now, though you are much further than I have gotten so far with my progress. If you need some help I am willing to assist, though I still have much to learn as all I know about modding is from reverse engineering mods like Dark World.

As Nox said, here and now, priority and biggest help is helping find bugs, glitches or events, what slipped through age rules.

Once alpha version is stable, development can go much smoother.

About mod help, this is offer for Nox.

 

 

Also about poll. I think it's best to remove tag "partially working" and replace with "Fully working"

Yeah, having multiple events is fun, but from further time perspective, it's.. . Just chaos.

That's why I voted for stables. ^^

Link to comment

Looks like I wasn't the only one that  was considering adding a lot of these features you are working on now, though you are much further than I have gotten so far with my progress. If you need some help I am willing to assist, though I still have much to learn as all I know about modding is from reverse engineering mods like Dark World.

 

That is exactly how I started.  I still get lost & frustrated with the ROOT|FROM|PREV scopes and primarily use event targets now.

Link to comment

As requested, I have added known issues, instructions, and a bunch of other stuff.  You can find it all in the second post in this topic.

 

So far, doing more the with stables seems to be the highest priority, so that is what I am currently working on.

 

If someone has a particular scene they want included and wish to write it out, send it to me and I will consider it.  I reserve the right to not use and/or edit the scene, but you will be given credit for it in the code (unless you ask not to be).  Most of this mod is designed so that each event can have multiple random descriptions.  With the preference to smaller bits of text in each window, this may be less feasible and I might have to switch the randomize to the options section, but I have had to do that for some of my own anyway.

Link to comment

<--snip-->

So far, doing more the with stables seems to be the highest priority, so that is what I am currently working on.

<--snip-->

 

I went though Dark World Reborn and Dark World Troska and cataloged the existing horse bestiality events.

 

Then I crawled into my memories of role-plays on Sleepy's Forest, stories I read on Yiffstar, and my copy of "Daughter Horses Around", supplemented those with my own perversions, added an idea each from two of my lovers, plus a bunch of ideas from private messages here.

 

I have at least 25 new horse bestiality scenes that I intend to add, and another batch I am considering adding.  Nearly all of these have options for both genders.  

 

With an eye for the next expansion, 4 of those ideas are ceremonies involving some as-of-yet undefined secret society.  What all I can do with them I wont know until Monks and Mystics is released but if all else fails, I can jsut make them into regular events with a cryptic flavor.  

 

I am not sure how much time it will take me to write these, but very few of them look like they will require any special mechanics beyond what I have already done, so it shouldn't be too bad.  I'd like to say I'll have them by next weekend, but I have learned not to ever try to put my writing creativity on a timetable.  That, and Murphy is an asshole!

 

:)

Link to comment

I'd assume it's from the age rules, but I'm currently locked out of appointing anyone to titles (other than designated regent) and am unable to target anyone but myself for Manipulation.

 

http://i.imgur.com/3EVH1Hbg.png

 

I picked "Adolescent scenes", which would explain why none of those Game Rules age requirements are met.

 

- Pre posting edit: yup, just tried the same thing with the age set to 10 instead of Adolescent (even though the defines sets adolescent at 10) and it fixed it.  Probably gonna get the same problem with "Marriage age" and "uncensored", but haven't checked.

 

I have had a few problems with the age of adolescence setting in the defines.  For instance, if I have not set a childhood trait and the character hits the defined overridden age of 10, it brings up the screen for setting your adolescent trait, but then everything is locked out until you are 12.  My _guess_ is there is some conflict within the CK2 engine that isn't fully accepting the alternate settings from defines.  

 

The modding wiki does warn that the particular define is no longer in use, but I had it respond for some things, so I thought the wiki was wrong.  Unless someone else finds a different way to alter the age of adolescence, I would guess we're stuck at 12 and this define just introduces bugs:

NDefines.NCharacter.AGE_ADOLESCENT = 10	-- on_adolescence events fire (wiki says this is no loner used but it works!)

Another thing that I have not found a way around:  If I change the age requirement for being in a certain position on the council, the game will let me select the person for the job but it wont actually put them in the job.

 

EDIT: The game rule setting of "uncensored" means that the scripted trigger "is_old_enough_trigger" always returns true.  Only events that don't use that trigger (which should just be other people's stuff) should work unless there is some other filtering added.  For instance, in my lore a male werewolf, regardless of age settings, is not fertile until 6.  To simulate that in code, it would use something like:

AND = {
     age = 6
     is_old_enough_trigger = yes
}

So if the age rules are set below six, it wont work until the werewolf is six.  If they are set above 6, (and the sexual species override is not turned on) then it wont work until the werewolf hits whatever age the player has set their rule to.

Link to comment

A suggestion/request would be to lower the chance of death for succbi when it comes to giving birth to centaurs (Maybe the same as horses) 

 

That is a big OOPS and goes against my own modified lore.  A succubus should not have any chance of death for birthing a horse or centaur.  I have modified the code to fix this and it should not be a problem come the next alpha release.

 

I'm currently making a lot of changes in that particular file for additional equine bestiality events.  :)

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use