allfather123 Posted March 12, 2017 Posted March 12, 2017 I love the ENB's in Old Skyrim. I don't. ENB always was the biggest source of frustration for me. Install this required mod and that mod, install ENB, try it just to find out that something that looked nicely on author's screenshot had serious flaws. Like pitch-black shadows in a middle of a day. Or non-working night eye. Or non-working fade to black so you can see clearly what you're not supposed to see. Or brightly-lit dungeons. Or terrible drop of framerate. Most of the time - a combination of all above. I loved it because that's how Old Skyrim could look really neat. It was frustrating, I agree. But I used it and I'm actually glad that I don't need them in SE anymore. Besides, ENB's took half of Old Skyrim memories till CTD limit, if you would have ENB you couldn't have the 4k textures or much of the script heavy mods and it's crashes and infinite loadings all over. Besides, I don't understand why ppl are mad with SE being money milking, for console players that is. I got it for free cause my Old Skyrim and DLC's were original.
phillout Posted March 12, 2017 Posted March 12, 2017 I loved it because that's how Old Skyrim could look really neat. It was frustrating, I agree. But I used it and I'm actually glad that I don't need them in SE anymore. Besides, ENB's took half of Old Skyrim memories till CTD limit, if you would have ENB you couldn't have the 4k textures or much of the script heavy mods and it's crashes and infinite loadings all over. Besides, I don't understand why ppl are mad with SE being money milking, for console players that is. I got it for free cause my Old Skyrim and DLC's were original. I use ENBoost only - that's ENB with UsePatchSpeedhackWithoutGraphics=true. That allows me to have RAM boost for the game while not having to deal with all ENB idiosyncrasies. And I agree - I don't understand either why people are upset about Beth making money from console release. That's what enabled them to give their existing PC customers the updated version for free, after all. Now all we need is the release of SKSE64. After that and, consequently, several other mods I consider essential being released (namely SkyUI, SexLab and Requiem) - I'll never look back.
phillout Posted March 14, 2017 Posted March 14, 2017 I love how Newrim lovers talk as if SKSE64 will magically make all their mods ready right away. Really?
khumak Posted March 14, 2017 Posted March 14, 2017 I love how Newrim lovers talk as if SKSE64 will magically make all their mods ready right away. They don't care that we only get a beta release of it first, meaning the final version may still be months away and that also pushes anything that needs script extender back too. There will also be mods that don't get ported over, so while SSE does have better stability, it will take a long time before the modding community catches up. I've already completely switched over. There's actually not that many mods I'm really waiting on being ported over anyway. Mostly these: Gotta have: SkyUI AH Hotkeys or equivalent All of kryptopyr's mods (already confirmed she's going to port everything) DynDOLOD (beta already out but only does trees so far and sheson has already confirmed he'll add the full range of functionality) Nice to have: Skyrim -Elys- AltF4 (no clue if this guy is still active but my keyboard volume controls don't work without it) Immersive College of Winterhold (mod author is still around but not very responsive, using Magical College of Winterhold for now) Swift Potion Reborn (not sure if this guy is active but I think Chesko did the original so I'm betting some version of this will get ported) new version of CBBE (old one still works so this will be a nice upgrade whenever it is ready) Sexlab stuff (guessing this will take awhile, but Flower Girls works in the meantime) Probably won't ever happen: Wyrmstooth Pretty much already have everything else. My mod list for SE is actually already bigger than my mod list for oldrim and I still haven't crashed even once outside of initial mod testing. There are other mods that I'll add to my list if and when they get ported but if they never do I'm not worried about it.
phillout Posted March 14, 2017 Posted March 14, 2017 Yes. Correct me if I'm wrong. Before you make a claim like this telling people what they think and say - you should probably ask them first, and check their opinion for real. What you've done was just rude.
badcock Posted March 14, 2017 Posted March 14, 2017 I love how you made it sound like SKSE64 will magically make all your mods ready right away. They don't care that we only get a beta release of it first, meaning the final version may still be months away and that also pushes anything that needs script extender back too. There will also be mods that don't get ported over, so while SSE does have better stability, it will take a long time before the modding community catches up. While mods requiring SKSE won't be available day one, you can bet they will get ported faster than it took to develop them initially. So relative to Oldrim, it will not take long.
phillout Posted March 15, 2017 Posted March 15, 2017 Right back at you. You made it sound like that all one could ask for is the few mods you listed in Newrim, which is hardly the case as many people install hundreds of them. I also edited my post to show that it was directed at you and not everyone, which seemed to have been ignored conveniently. Oversimplifying the process of porting mods that people play because it suits you doesn't make your point valid. And your point is? That I shouldn't play SSE because there are some mods that some people use that will never be ported?
Guest Posted March 15, 2017 Posted March 15, 2017 It's already in there but just for you, I'll say it again. My problem is that you made it sound like as if 3 mods is all you'd need to blow away Oldrim which is a blatant lie. At least try to read what I posted before twisting it out of context. He said After that and, consequently, several other mods I consider essential being released When someone says "you make it sound like", we're in sketchy "I feel" land again. Let's break this down: - phillout evidently appears to be enjoying SSE quite a bit. He's missing a few mods he considers essential, if he can get those he's done with classic. - you're telling him he's a blatant liar, presumably because the mods you consider essential must also be his. One of you isn't being very reasonable.
firehawksh Posted March 15, 2017 Posted March 15, 2017 One of you isn't being very reasonable. Would that be you? Because you sure sound biased and deliberately twist what I say. I'm not going to repeat myself again, and since you had to bolden an irrevelant personal pronoun to defend him which you failed at. Why? Because the meaning of what he and I said still stands, that being only what he listed is important and nothing else, as the sentence after makes it very clear. I also don't give a rat's behind what kind of idiom you use to try denouncing my point without even trying to address it, so if you feel the need to white knight him, go ahead and please do. Unlike in direct contact it's sometimes easy to get a different meaning in a forum post, so when someone says make it sound like, it's a very valid argument. But again, you seem to be in quite a hurry to defend him to concern yourself with such trifling problems.
Guest Posted March 16, 2017 Posted March 16, 2017 Yes yes, you're really very cross about it all. I get it. And yes I'm whatever horrible internet thing you want me to be if it suits you. Knock yourself out. But "Newrim lovers"....really? I'm walking across the same landscapes, doing the same quests, talking to the same NPCs, getting the same loot out of the same fucking crates you are. But I'm on a different team to you now? You're a real sweetheart.
pipdude Posted March 16, 2017 Posted March 16, 2017 you made it sound like as if 3 mods is all you'd need to blow away Oldrim which is a blatant lie. Isn't it subjective what is needed to make SE blow away Oldrim? Some people might feel that SE without any mods at all blows away Oldrim.
Lodakai Posted March 16, 2017 Posted March 16, 2017 Oldrim = More mods.. more lovin.. more problems. SSE = More pretty.. More stable.. less lovin both are good... depends on your mood. 1: Pick Oldrim for available options at the cost of stability and especially if you want to partake in adultish activities. / Switch to SSE when/if the options you prefer are ported over... 2: Pick SSE for Better stable baseline, more solid actual gameplay.. but far fewer options. 3: .... 4: Declare bankruptcy Bottom line.. whatever you do, if you are enjoying it... you could be playing pacman and it will not matter what anyone elses opinion is on the matter. As long as you are having fun dammit!
phillout Posted March 16, 2017 Posted March 16, 2017 It's already in there but just for you, I'll say it again. My problem is that you made it sound like as if 3 mods is all you'd need to blow away Oldrim which is a blatant lie. At least try to read what I posted before twisting it out of context. I said is that's all I need to have. I couldn't care less if you have some mods that you consider essential. If you want to stay with Oldrim - good for you. I need 3 mods, and everything else I need either has been ported already, or I could port it myself (I don't need someone's permission unless I distribute it). Quite a lot of mods work in SSE without any porting, BTW, or ported in 30 seconds (like simple animation replacers). 90% of the rest just need SkyUI to work. Does it answer all of your questions?
badcock Posted March 16, 2017 Posted March 16, 2017 While mods requiring SKSE won't be available day one, you can bet they will get ported faster than it took to develop them initially. So relative to Oldrim, it will not take long.Yes, but it's not just the time it takes to do so, but also if the modder who created them is even there still, as several of the popular mods were created by people who aren't on Nexus anymore, so it'd be harder to bring them over. We also don't know what the beta release will have or when, so it's a little early to say how much better Newrim is yet. Are you trying to be difficult? Have you not seen mods ported to SSE by someone other than the original author? If it's a good or popular mod, it will get ported. The beta of SKSE should be available very soon, as it's mid March, the original target date.
allfather123 Posted March 16, 2017 Posted March 16, 2017 Mods are being ported even if it's not from the authors themselves, if they gave permission ofc. Let's be real, not all mods will be ported, sure, but let's be real again, Skyrim don't need 150+ mods to be fun. In Oldrim, that mark would give stabillity issues, Newrim not so much. Maybe I won't get to install that many mods I used to when playing Oldrim, I'm just saying it's a price I'm willing to pay, a mod or two out of my list, in exchange of a big fucken headache that CTD's were. Or still is. We got used to it. We all did, to the point that we pretend it's not a great deal at all. But once we get used to not crashing, you start to wonder how you managed it for all those years. But ofc, that's my experience.
Daymarr Posted March 16, 2017 Posted March 16, 2017 I can live without SKSE for now. I already ported most of the mods that i used on oldrim and there is already some awesome modders making stuff for SSE.
Onionstarz Posted March 16, 2017 Posted March 16, 2017 The mods i need to enjoy the game are not out for SSE, so have only played it for a hour or 2
firehawksh Posted March 16, 2017 Posted March 16, 2017 Are you trying to be difficult? Have you not seen mods ported to SSE by someone other than the original author? If it's a good or popular mod, it will get ported. The beta of SKSE should be available very soon, as it's mid March, the original target date. Are you saying that I should check Nexus and every other site everyday to see if the mods I'd use have been released by someone else? I could, but several of them uses SKSE so it'd be pointless and there are those that have DLL plugins like AddItem or HDT, though may not be much of a problem as I didn't follow when and how will we have it. Having said mid March doesn't mean much though as it was only a tentative announcement, and there's been no new one made after, not that anyone really minds since having a stable SKSE64 comes first before other mods. Still, if Newrim really is that stable maybe we won't need Crash Fixes or Continue Game No Crash to play even with a high number of mods. Does it answer all of your questions? I didn't ask as I only addressed one of your post at first, but thanks for the offer.
phillout Posted March 17, 2017 Posted March 17, 2017 Are you trying to be difficult? Have you not seen mods ported to SSE by someone other than the original author? If it's a good or popular mod, it will get ported. The beta of SKSE should be available very soon, as it's mid March, the original target date. Are you saying that I should check Nexus and every other site everyday to see if the mods I'd use have been released by someone else? I could, but several of them uses SKSE so it'd be pointless and there are those that have DLL plugins like AddItem or HDT, Note that you're the only person here telling someone else what they should do. No one tells you should check Nexus daily. Unless Skyrim is your paid job, of course. If you absolutely have to have bouncing boobs and 100500+ attires added through the AddItem in order to enjoy Skyrim - stay with Oldrim for now. Don't rush it. What's your problem with SSE?
firehawksh Posted March 17, 2017 Posted March 17, 2017 I've seen better sarcasm from beginner trolls. Instantly picks AddItem and HDT out and not care that there are plenty of other mods that use DLLs, talking as if I only played Skyrim for that. Sorry, but no. And I didn't have a problem with SSE itself here, I have a problem with you. Which I've been saying for a while now, but it seems to have not reach you still.
allfather123 Posted March 18, 2017 Posted March 18, 2017 . And I didn't have a problem with SSE itself here, I have a problem with you. Which I've been saying for a while now, but it seems to have not reach you still. Brother, you need some friends. Come here.
phillout Posted March 19, 2017 Posted March 19, 2017 And I didn't have a problem with SSE itself here, I have a problem with you. Which I've been saying for a while now, but it seems to have not reach you still. Well, if I'm the problem, you gotta be stuck with this problem for a while then. Learn to deal with it.
DoctaSax Posted March 19, 2017 Posted March 19, 2017 Guys, this has been going on long enough. Time to stop it.
ravenwrith Posted April 22, 2017 Posted April 22, 2017 Oldrim = More mods.. more lovin.. more problems. SSE = More pretty.. More stable.. less lovin both are good... depends on your mood. 1: Pick Oldrim for available options at the cost of stability and especially if you want to partake in adultish activities. / Switch to SSE when/if the options you prefer are ported over... 2: Pick SSE for Better stable baseline, more solid actual gameplay.. but far fewer options. Bottom line.. whatever you do, if you are enjoying it... you could be playing pacman and it will not matter what anyone elses opinion is on the matter. As long as you are having fun dammit! Pretty much. With Oldrim, i could fly, but the damn thing would crash every 30 minutes, or run at two frames per second in the wrong dungeon, and that's if the damn thing ran. On SSE, there's a lot less options. The physics are drab, I don't have levitating powers, but I can sit down, and play the damn thing without half a day's worth of internet searches and troubleshooting. Honestly, if I enjoyed troubleshooting, I would have a career in tech support.
Guest enip Posted April 22, 2017 Posted April 22, 2017 Skyrim is a problematic game, but I can game for countless hours. The issue with Skyrim for me is that it cripples modding the hell out of the game you want. it's varied and limited. It doesn't feel limitless. I can't expect 50 scripted mods I want for a certain play through to ever work because it's unrealistic. Not going to happen. So you have to choose and keep scripted mods limited. It's not fun and certainly took out the freedom in modding a game. And it certainly makes it less interesting when you have a certain setup that works and there is a really cool mod you want to use but may or may not fuck up your setup. But if you are lucky, because getting it to work for myself has been unpredictably lucky in many many occasions, odds are you are better off sticking with that setup and playing it very very careful. Otherwise it's back to the beginning. Mod Organizer is a great mod manager, but it doesn't shield anyone from getting instability. 64bit version came out very late. Something I always felt should of been done from the start, not 5 years later. The 64bit doesn't matter to me much as is. If people want to enjoy it, it's up to them. I rather invest my time on Skyrim, or some other game that's fresh in modding to me. To jump to SSE just to take more screenshots of my character with a dumb down version of ENB, no thanks. No point making the jump. If I wanted to play the game all the way through, simple solution is not to install any mods except the unofficial patches and other patches and bug fixes just to get the game stable and play the whole game and DLCs. But I've already done that with mods.
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