Jump to content

Japanese Modders breakthroughs in animation/sex mods


kholdy

Recommended Posts

Posted

Thanks Scepth! :) I posted some male sounds a while ago but they don't really work well with female sounds. It sounds strange.

Posted

Thanks Scepth! :) I posted some male sounds a while ago but they don't really work well with female sounds. It sounds strange.

 

Your welcome,

 

And yea I left male voices alone for now. It just jumbles things up with the fs and env sounds. Would've have been nice if the mod allows the files to play in sequence.. or atleast not repeat one wav file in a row and play a different wav after a file just finished playing.

 

Also, would people be bothered if I go after one of those hentai (japanese girl) voices? Should it have dialogue or just moans? I know some people that are into immersion don't like anime being mixed with skyrim. But its just another voice option really.

Posted

I checked out the new thread that was made, and have SKSE and Fores installed but when I try the rape spell nothing happens. I did see that it has a very short range, but even when my hands are clipping into the other person nothing is happening.

 

If it helps there's also nothing visual whenever I'm holding the spell or anything like that (Like what's shown with any other spell)

 

I did notice that Fores has an addon for spells, which may or may not be why I can't get this to work (I'm assuming because it's a spell? Maybe?) But he has the file set to hidden and I can't download it.

 

Do I need that at all? I have all the files set at the end of my load order, and have generated a user FNIS. There's no crashes or anything, just that nothing's happening.

Posted

So, I did the unthinkable. I was playing as an Argonian male. Started a new game. I was testing out MLA and I forgot to unequip the spell. I encountered a wolf and I accidentally used the MLA rape spell on it. The wolf did its normal walking animation while I fucked it doggystyle. I was appalled by my own mistake, and after the animation, it just walked away from me w/o attacking me.

 

What have I done?!?!!?

Posted

Thanks Scepth! :) I posted some male sounds a while ago but they don't really work well with female sounds. It sounds strange.

 

Actually your "Ulfric" folder was fine. I just removed all the speech ones ("ahahaha!", "take this!", etc) since those just sound out of place. The grunting works good for most characters, seeing as how every male character is addicted to muscle-building steroids in all Bethesda games and that's probably how they all sound like, even the mages/old people, which I find highly annoying and disgusting.

Posted

Thanks Scepth! :) I posted some male sounds a while ago but they don't really work well with female sounds. It sounds strange.

 

 

Also' date=' would people be bothered if I go after one of those hentai (japanese girl) voices? Should it have dialogue or just moans? I know some people that are into immersion don't like anime being mixed with skyrim. But its just another voice option really.

[/quote']

 

I agree those sounds combined with Skyrim's immersion would sound terribly, but I remember that Lovers with PK had some nice, realistic female sounds that might as well be applied for Mini Lovers.

I have no idea whether they fit without remaking/tweaking, though.

 

Just a thought :).

Posted

are we ever going to get any new psoes to these 2 awesome mods?? its been a while...

 

Yeah this is why i asked if someones keeping an eye on the actual creator of these positions/animations in an earlier post. Really hope someone knows who he is and where he directly posts his updates.

Posted

are we ever going to get any new psoes to these 2 awesome mods?? its been a while...

 

Yeah this is why i asked if someones keeping an eye on the actual creator of these positions/animations in an earlier post. Really hope someone knows who he is and where he directly posts his updates.

 

All updates are available on SKUP I believe (http://skup.dip.jp/?gal=1) I believe.

It's like SHY (RIP :() for Oblivion.

Posted

are we ever going to get any new psoes to these 2 awesome mods?? its been a while...

 

Yeah this is why i asked if someones keeping an eye on the actual creator of these positions/animations in an earlier post. Really hope someone knows who he is and where he directly posts his updates.

 

All updates are available on SKUP I believe (http://skup.dip.jp/?gal=1'>http://skup.dip.jp/?gal=1) I believe.

It's like SHY (RIP :() for Oblivion.

 

I could be wrong but i think those are MLA updates on http://skup.dip.jp/?gal=1 for the most, id love it if someone shed light on this further but MLA was developed by an alternate author with the original author's permission, is the original ML available on that page as well? Would be great if it is. If not does someone know where to look for the original?

 

In addition, i also have not seen anyone mention what the latest version of "MiniLoversWithVoice_006a.zip" does?

 

Can anyone translate the Readme?

Posted

Here is machine translation of 0.6 Read me

 

 

 

-------------------------------------------------- ------------------------------

MiniLovers with Voice - version 0.06a -

-------------------------------------------------- ------------------------------

■ Description

 

When you play as a wav Iina prepared in their own voice, like when the Lovers.

That is a thing of feeling.

Please try to replace the wav of playing your favorite voice ('- `)

 

[Feature]

○ Voice10 kind support women

○ Voice10 corresponding male type

○ support 10 types of environmental sound

○ Play 16Voice

Environmental sound playback ○ 16

 

When the people who make me Iina Mod using sound as a library system.

 

-------------------------------------------------- ------------------------------

■ Requirement

 

Skyrim Runtime 1.6.89.0

SKSE 1.5.9

(MiniLovers environment to work and normal) MiniLovers 0.2.3

-------------------------------------------------- ------------------------------

■ Install

 

Please place the files while keeping the directory structure below Data.

The load order

 

· MiniLovers Idles.esm

· MiniLoversSound.esm

· MiniLovers.esp

· MiniLoversSoundSpell.esp

-------------------------------------------------- ------------------------------

■ Update

 

Yeah. Probably impossible.

-------------------------------------------------- ------------------------------

■ Voice Customize

 

The distribution of about one second and first so because Iloilo and to distribute audio files directly

Wav just contains silence. Audio files to prepare something suitable softening

Please.

 

[For women]

Sound to be played at Data/Sound/fx/lovers/fsxxx/0 / ... stage0

Sound to be played at Data/Sound/fx/lovers/fsxxx/1 / ... stage1

Sound to be played at Data/Sound/fx/lovers/fsxxx/2 / ... stage2

Sound to be played at Data/Sound/fx/lovers/fsxxx/3 / ... stage3

 

※ part of fsxxx is to fs000 ~ fs009, will be a total of 10 types of Voice Type.

 

[For men]

Sound to be played at Data/Sound/fx/lovers/msxxx/0 / ... stage0

Sound to be played at Data/Sound/fx/lovers/msxxx/1 / ... stage1

Sound to be played at Data/Sound/fx/lovers/msxxx/2 / ... stage2

Sound to be played at Data/Sound/fx/lovers/msxxx/3 / ... stage3

 

※ part of msxxx is to ms000 ~ ms009, will be a total of 10 types of Voice Type.

 

[sound environment]

Environmental sound Data / Sound / fx / lovers / envxxx / ...

 

※ part of envxxx is to env000 ~ env009, will be a total of 10 types of environment sound.

 

Overwritten with the same name because there is an audio file prepared each 000.wav ~ 009.wav

Please then. There is no way like random play or specify the current directory

Looks like this because they do not know.

 

○ For each stage

stage 0: finish

slow: 1 stage

medium: stage 2

speed: 3 stage

Feel that seems to be the specification of the current MiniLovers

-------------------------------------------------- ------------------------------

■ Spell

 

"ML Play with Sounds"

is a touch spell. Please would you cast to play against the Actor.

Operation itself is compliant MiniLovers (should be).

※ OK is also thrown away Because this is a feel itself like a technology demo

 

"ML Voice Type Selection (target)"

is a touch spell. Change the Voice Type of target. Voice Type up to No. 0-9

Please set the number that corresponds so.

 

"ML Voice Type Selection (self)"

Spell is a change Voice Type of Player. Voice Type see above.

 

"ML Sound Manger Control"

It is used to release the use of state mainly Processor.

For when something goes wrong.

※ It takes time to quietly end the display of Message processing itself, but I'll be done soon.

-------------------------------------------------- ------------------------------

■ Script

 

[LvSoundStorage.psc] extends Quest

Is the person who administers by linking entities and Sound

Give me the voice of the guy speaking

Speaking of you give me me what number of environmental sound

 

[LvProcessorBase.psc] extends Quest

Abstract class Processor

 

[LvVoiceProcessor.psc] extends lvProcessorBase

Is the person who will continue to play the voice

VoiceProcessor has been a one-to-one correspondence to the human Actor1

VoiceProcessor is currently running 16

 

[LvSoundProcessor.psc] extends lvProcessorBase

Who continue to play a sound environment is

SoundProcessor has been a one-to-one correspondence a sound environment for the type

SoundProcessor is currently running 16

 

[LvSoundManager.psc] extends Quest

Processor is the person who administers the whole

If you use Processor retrieves the instance by lending a request to this person,

Please make sure when you are finished using the Release

 

[LvMEScript.psc] extends ActiveMagicEffect

Script for the Spell is earnestly than to Li Park Park from MiniLovers and MLA

Simple and undressing you remove the comments in the OnEffectStart

Two environmental sounds will be played also deleting the () Suspend in SendStartEvent

-------------------------------------------------- ------------------------------

■ Note If you want to use as a library of various

 

[Processor ----- and ----- SoundManager]

Processor itself is like a thread, please continue to think and make a sound.

When many people think Iina or audible voice or out,

SoundProcessor VoiceProcessor is 16 and has been running 16.

 

It uses a single full-time voice of the people to play a VoiceProcessor for example,

Conflict and could potentially use the Processor at choice in more than one mod

So, please particulars to Mr. SoundManager intermediary.

 

The loan request to SoundManager first VoiceProcessor vacant.

ID was returned is without having to remember will not be heard. Once free without -1 returned.

Processor ID of this to give me SoundManager with that ID! Speaking of Go.

 

Frees the Processor to call Release on SoundManager you are finished with them.

Sound will not publish at the time of this exhausted 16 Processor If you do not release properly.

 

Message of lending is set to True and release of SoundManager DEBUG_MODE

You will now.

 

Request with respect to lending to the SoundManager is aware of the exclusive control in my own way

is intended to write the code, the Papyrus does not have exclusive control of the language specification at the level

Since poi, in the ultra-critical timing conflicts might occur.

 

[Playback period ----- -----]

In the initial state is the width of somewhat random playback interval becomes progressively shorter, depending on the MotionStage

Voice will be played in a cycle that has played. This interval for the Processor

(Constant interval) SetFrequency

(Time interval specified for each stage) SetPhasedFrequency

Can be changed by the call.

This change is applied individually Processor, will be initialized with StopProcessing.

 

Like a definition file in the future motion of the Lovers comes out,

Assume that you feel like that can be changed from the audio playback file also defines the interval.

 

[----- Immediate Mode -----]

You can request a SoundManager audio playback immediately without going through the Processor.

· IMPlayEnvSound

· IMPlayVoiceFromType

· IMPlayVoiceFromActor

Perhaps it is. SoundManager is to call these SoundStorage

You call the Play immediately get the corresponding audio from.

 

If you want complete control over the timing yourself audio reproduction than through the Processor

Usability might be good.

Processor operation is to start from sound to be used to determine the set at Start but

Whereas, to do so from the determination of the Voice Type successively in Immediate Mode

There may be some processing load.

 

-------------------------------------------------- ------------------------------

■ re-distribute the modified

 

Feel free to.

Or someone doing that.

Incorporated into MiniLovers Rero sense rather ー (

-------------------------------------------------- ------------------------------

■ Acknowledgements

 

To release the people who developed the MiniLovers.

'll Make a big step. I'll ヾ dawn (゚ ω ゚) Roh ゛

 

To release the people who developed the MLA.

Script or has been ~Tsu Park!

 

The author of Mr. TESVSnip.

I was drunk in vast sea of ​​Sound Descriptor Without this tool

I would have gone mad.

-------------------------------------------------- ------------------------------

 

Posted

AnimObjects Ero Motion 1.7 doesn't work properly for me - when I pull up any of those "o" animations, say for example "o1" - that ghost pupped dude appears on the ground and follows you around as if the animations actually occurs, but the player does a completely different animation - in this instance, waving. Basically there is no fornication lmao.

 

I have:

 

Skyrim 1.6.89

Dawnguard installed

SKSE 1.6.89

FNIS v3.1.1 (behavior files)

FNIS spells v3.0

Yes I run dat generateFNIS for users and all that jazz

 

pls halp :D

Posted

AnimObjects Ero Motion 1.7 doesn't work properly for me - when I pull up any of those "o" animations' date=' say for example "o1" - that ghost pupped dude appears on the ground and follows you around as if the animations actually occurs, but the player does a completely different animation - in this instance, waving. Basically there is no fornication lmao.

 

I have:

 

Skyrim 1.6.89

Dawnguard installed

SKSE 1.6.89

FNIS v3.1.1 (behavior files)

FNIS spells v3.0

Yes I run dat generateFNIS for users and all that jazz

 

pls halp :D

[/quote']

 

Okay, I thought I was doing something wrong. I also have that same problem where my character stands on top of the shadow figure and does a different animation than what is expected of Anim.Objects Motion 1.7. I believe it's o-1 that does exactly as you describe, the waving instead of performing the intimate.

Posted

Well I tested the animations and they work fine for both male & female NPC.

Only problem is with Animation NO 3 still not fixed.

 

Anyway here are pic of all animations in mini lovers if someone is interested

 

 

56299758998279171783.jpg

26842119075977912430.jpg

73385642575968079891.jpg

85921081881967154480.jpg

49370345980249091716.jpg

09639117830252050221.jpg

91991102230818352035.jpg

79667763254997526624.jpg

23763043794098064194.jpg

95742858014419889657.jpg

 

Posted

Has anyone come across an issue where the Mini lovers works (no sound though) but not MLA. When the character is down to low health, the rape attack fires off (Combat stops) and then they just stand there.

 

I grabbed everything from jbezorg's new thread and made sure FNIS, SKSE were up to date and ran the GenerateFNISforUsers. Using enableplayercontrols gets me back and the combat starts again.

 

The rape spell from MLA does nothing.

 

(I started a new game just be sure)

 

Current load order:

 

 

 

Skyrim.esm

Update.esm

ApachiiHair.esm

MiniLovers Idles.esm

MiniLoversSound.esm

SanctuaryCleanup.esp

FNISspells.esp

N_43 Hair Pack.esp

younger_breton_females.esp

MiniLovers.esp

MiniLoversAlternative.esp

MiniLoversSoundSpell.esp

 

 

 

 

Despite having issues...a very large thank you to the people behind this. Splendid to see Skyrim moving in the direction of Oblivion. :D

Posted

Well I tested the animations and they work fine for both male & female NPC.

Only problem is with Animation NO 3 still not fixed.

 

Anyway here are pic of all animations in mini lovers if someone is interested

 

 

56299758998279171783.jpg

26842119075977912430.jpg

73385642575968079891.jpg

85921081881967154480.jpg

49370345980249091716.jpg

09639117830252050221.jpg

91991102230818352035.jpg

79667763254997526624.jpg

23763043794098064194.jpg

95742858014419889657.jpg

 

What strapon is that in the pictures?

Posted

My load order:

 

MiniLoversIdles.esm

MiniLoversSound.esm

 

nearly at the bottom:

 

MiniLovers.esp

MiniLoversSoundSpell.esp

MiniLoversAlternative.esp

 

I had this once because I pressed the key for the position too often. They do not loop and if you go over the maximum they just stand there with spread arms. Try SHIFT+Z for cycling back, if they stand around and watch the number of the position in the upper left corner of the screen.

 

 

 

Has anyone come across an issue where the Mini lovers works (no sound though) but not MLA. When the character is down to low health' date=' the rape attack fires off (Combat stops) and then they just stand there.

 

I grabbed everything from jbezorg's new thread and made sure FNIS, SKSE were up to date and ran the GenerateFNISforUsers. Using enableplayercontrols gets me back and the combat starts again.

 

The rape spell from MLA does nothing.

 

(I started a new game just be sure)

 

Current load order:

 

 

 

Skyrim.esm

Update.esm

ApachiiHair.esm

MiniLovers Idles.esm

MiniLoversSound.esm

SanctuaryCleanup.esp

FNISspells.esp

N_43 Hair Pack.esp

younger_breton_females.esp

MiniLovers.esp

MiniLoversAlternative.esp

MiniLoversSoundSpell.esp

 

 

 

 

Despite having issues...a very large thank you to the people behind this. Splendid to see Skyrim moving in the direction of Oblivion. :D

[/quote']

Posted

Cheers for quick response. I twiddled the load order and still nothing. It looks like the animations are not actually firing at all. I do not get the usual stiff arm pose when an animation goes wrong. They just go into a standard idle pose.

 

I get the position note when I use the Mini spell but MLA appears dead. I have the two spells for MLA though. The rape one does nothing and the setup one works in the sense if I do not set Combat Rape to yes then they just pound me into the ground. Choosing yes means combat stops but then we just go into idling around.

Posted

Cheers for quick response. I twiddled the load order and still nothing. It looks like the animations are not actually firing at all. I do not get the usual stiff arm pose when an animation goes wrong. They just go into a standard idle pose.

 

I get the position note when I use the Mini spell but MLA appears dead. I have the two spells for MLA though. The rape one does nothing and the setup one works in the sense if I do not set Combat Rape to yes then they just pound me into the ground. Choosing yes means combat stops but then we just go into idling around.

 

I tried the pack in the other thread and I was having the same problem. After some trial and error, I noticed that the pack was missing some Script files from the "MiniLoversWithVoice_006a.zip" file. After I got all the files it started working fine. You can find it here at the top if you haven't gotten it already: http://skup.dip.jp/

Posted

Here is machine translation of 0.6 Read me

 

 

 

-------------------------------------------------- ------------------------------

MiniLovers with Voice - version 0.06a -

-------------------------------------------------- ------------------------------

■ Description

 

When you play as a wav Iina prepared in their own voice' date=' like when the Lovers.

That is a thing of feeling.

Please try to replace the wav of playing your favorite voice ('- `)

 

[Feature']

○ Voice10 kind support women

○ Voice10 corresponding male type

○ support 10 types of environmental sound

○ Play 16Voice

Environmental sound playback ○ 16

 

When the people who make me Iina Mod using sound as a library system.

 

-------------------------------------------------- ------------------------------

■ Requirement

 

Skyrim Runtime 1.6.89.0

SKSE 1.5.9

(MiniLovers environment to work and normal) MiniLovers 0.2.3

-------------------------------------------------- ------------------------------

■ Install

 

Please place the files while keeping the directory structure below Data.

The load order

 

· MiniLovers Idles.esm

· MiniLoversSound.esm

· MiniLovers.esp

· MiniLoversSoundSpell.esp

-------------------------------------------------- ------------------------------

■ Update

 

Yeah. Probably impossible.

-------------------------------------------------- ------------------------------

■ Voice Customize

 

The distribution of about one second and first so because Iloilo and to distribute audio files directly

Wav just contains silence. Audio files to prepare something suitable softening

Please.

 

[For women]

Sound to be played at Data/Sound/fx/lovers/fsxxx/0 / ... stage0

Sound to be played at Data/Sound/fx/lovers/fsxxx/1 / ... stage1

Sound to be played at Data/Sound/fx/lovers/fsxxx/2 / ... stage2

Sound to be played at Data/Sound/fx/lovers/fsxxx/3 / ... stage3

 

※ part of fsxxx is to fs000 ~ fs009, will be a total of 10 types of Voice Type.

 

[For men]

Sound to be played at Data/Sound/fx/lovers/msxxx/0 / ... stage0

Sound to be played at Data/Sound/fx/lovers/msxxx/1 / ... stage1

Sound to be played at Data/Sound/fx/lovers/msxxx/2 / ... stage2

Sound to be played at Data/Sound/fx/lovers/msxxx/3 / ... stage3

 

※ part of msxxx is to ms000 ~ ms009, will be a total of 10 types of Voice Type.

 

[sound environment]

Environmental sound Data / Sound / fx / lovers / envxxx / ...

 

※ part of envxxx is to env000 ~ env009, will be a total of 10 types of environment sound.

 

Overwritten with the same name because there is an audio file prepared each 000.wav ~ 009.wav

Please then. There is no way like random play or specify the current directory

Looks like this because they do not know.

 

○ For each stage

stage 0: finish

slow: 1 stage

medium: stage 2

speed: 3 stage

Feel that seems to be the specification of the current MiniLovers

-------------------------------------------------- ------------------------------

■ Spell

 

"ML Play with Sounds"

is a touch spell. Please would you cast to play against the Actor.

Operation itself is compliant MiniLovers (should be).

※ OK is also thrown away Because this is a feel itself like a technology demo

 

"ML Voice Type Selection (target)"

is a touch spell. Change the Voice Type of target. Voice Type up to No. 0-9

Please set the number that corresponds so.

 

"ML Voice Type Selection (self)"

Spell is a change Voice Type of Player. Voice Type see above.

 

"ML Sound Manger Control"

It is used to release the use of state mainly Processor.

For when something goes wrong.

※ It takes time to quietly end the display of Message processing itself, but I'll be done soon.

-------------------------------------------------- ------------------------------

■ Script

 

[LvSoundStorage.psc] extends Quest

Is the person who administers by linking entities and Sound

Give me the voice of the guy speaking

Speaking of you give me me what number of environmental sound

 

[LvProcessorBase.psc] extends Quest

Abstract class Processor

 

[LvVoiceProcessor.psc] extends lvProcessorBase

Is the person who will continue to play the voice

VoiceProcessor has been a one-to-one correspondence to the human Actor1

VoiceProcessor is currently running 16

 

[LvSoundProcessor.psc] extends lvProcessorBase

Who continue to play a sound environment is

SoundProcessor has been a one-to-one correspondence a sound environment for the type

SoundProcessor is currently running 16

 

[LvSoundManager.psc] extends Quest

Processor is the person who administers the whole

If you use Processor retrieves the instance by lending a request to this person,

Please make sure when you are finished using the Release

 

[LvMEScript.psc] extends ActiveMagicEffect

Script for the Spell is earnestly than to Li Park Park from MiniLovers and MLA

Simple and undressing you remove the comments in the OnEffectStart

Two environmental sounds will be played also deleting the () Suspend in SendStartEvent

-------------------------------------------------- ------------------------------

■ Note If you want to use as a library of various

 

[Processor ----- and ----- SoundManager]

Processor itself is like a thread, please continue to think and make a sound.

When many people think Iina or audible voice or out,

SoundProcessor VoiceProcessor is 16 and has been running 16.

 

It uses a single full-time voice of the people to play a VoiceProcessor for example,

Conflict and could potentially use the Processor at choice in more than one mod

So, please particulars to Mr. SoundManager intermediary.

 

The loan request to SoundManager first VoiceProcessor vacant.

ID was returned is without having to remember will not be heard. Once free without -1 returned.

Processor ID of this to give me SoundManager with that ID! Speaking of Go.

 

Frees the Processor to call Release on SoundManager you are finished with them.

Sound will not publish at the time of this exhausted 16 Processor If you do not release properly.

 

Message of lending is set to True and release of SoundManager DEBUG_MODE

You will now.

 

Request with respect to lending to the SoundManager is aware of the exclusive control in my own way

is intended to write the code, the Papyrus does not have exclusive control of the language specification at the level

Since poi, in the ultra-critical timing conflicts might occur.

 

[Playback period ----- -----]

In the initial state is the width of somewhat random playback interval becomes progressively shorter, depending on the MotionStage

Voice will be played in a cycle that has played. This interval for the Processor

(Constant interval) SetFrequency

(Time interval specified for each stage) SetPhasedFrequency

Can be changed by the call.

This change is applied individually Processor, will be initialized with StopProcessing.

 

Like a definition file in the future motion of the Lovers comes out,

Assume that you feel like that can be changed from the audio playback file also defines the interval.

 

[----- Immediate Mode -----]

You can request a SoundManager audio playback immediately without going through the Processor.

· IMPlayEnvSound

· IMPlayVoiceFromType

· IMPlayVoiceFromActor

Perhaps it is. SoundManager is to call these SoundStorage

You call the Play immediately get the corresponding audio from.

 

If you want complete control over the timing yourself audio reproduction than through the Processor

Usability might be good.

Processor operation is to start from sound to be used to determine the set at Start but

Whereas, to do so from the determination of the Voice Type successively in Immediate Mode

There may be some processing load.

 

-------------------------------------------------- ------------------------------

■ re-distribute the modified

 

Feel free to.

Or someone doing that.

Incorporated into MiniLovers Rero sense rather ー (

-------------------------------------------------- ------------------------------

■ Acknowledgements

 

To release the people who developed the MiniLovers.

'll Make a big step. I'll ヾ dawn (゚ ω ゚) Roh ゛

 

To release the people who developed the MLA.

Script or has been ~Tsu Park!

 

The author of Mr. TESVSnip.

I was drunk in vast sea of ​​Sound Descriptor Without this tool

I would have gone mad.

-------------------------------------------------- ------------------------------

 

 

Ahh some good info here. Am i reading it wrong or does the following mean we can now control the order and length of sound files that play during the animations?:

 

[Playback period ----- -----]

In the initial state is the width of somewhat random playback interval becomes progressively shorter, depending on the MotionStage

Voice will be played in a cycle that has played. This interval for the Processor

(Constant interval) SetFrequency

(Time interval specified for each stage) SetPhasedFrequency

Can be changed by the call.

This change is applied individually Processor, will be initialized with StopProcessing.

 

[----- Immediate Mode -----]

You can request a SoundManager audio playback immediately without going through the Processor.

· IMPlayEnvSound

· IMPlayVoiceFromType

· IMPlayVoiceFromActor

Perhaps it is. SoundManager is to call these SoundStorage

You call the Play immediately get the corresponding audio from.

 

If you want complete control over the timing yourself audio reproduction than through the Processor

Usability might be good.

Processor operation is to start from sound to be used to determine the set at Start but

Whereas, to do so from the determination of the Voice Type successively in Immediate Mode

There may be some processing load.

 

Is the aforementioned information for programmers or is it something we can directly control ingame by activating "Sound Manager" or "Immediate Mode". Any help would be appreciated.

Posted

persibro:

"I tried the pack in the other thread and I was having the same problem. After some trial and error, I noticed that the pack was missing some Script files from the "MiniLoversWithVoice_006a.zip" file."

 

Bingo. Much appreciated! :D

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...