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Japanese Modders breakthroughs in animation/sex mods


kholdy

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Posted
I use the old version of Fores FINIS idles. It's FINIS ver.2.1 http://skyrim.nexusmods.com/mods/11811

I'm just curious why you choose to use the old version of FNIS? I have the newest version and everything works fine' date=' and I just updated to the newest versions of ML, MLA, MLA w/ voice, and SKSE. Is there some benefit of using the old one that I am unaware of?

[/quote']

 

Because using the newer FINIS doesn't really add anything or optimize anything other than give headaches by renaming all the animation files. I know that there is a compiler that comes with the newer FINIS, but it seems a lot of people here are having problems with it.

 

I can jump from old FINIS to new FINIS with no problems, but the SIMPLEST method to get the Mini Lovers mod to work for everyone else is to just use the old version. The latest version of Mini Lovers works with it and all the animations and sounds work fine.

 

I'm glad Mini Lovers works for you, but it sounds a bit selfish to tell everyone in the past 10 pages of this thread that the animation problem doesn't exist, just because you haven't experienced it yourself.

Posted

Sorry to ask this again (if it has been asked already, can't keep track of the thread) but, what is in the new version? the ability to pick from 10 sets of voices (custom) ?

Posted
I'm glad Mini Lovers works for you' date=' but it sounds a bit selfish to tell everyone in the past 10 pages of this thread that the animation problem doesn't exist, just because you haven't experienced it yourself.

[/quote']

Whoa, there. Slow your roll, boss. I merely asked an innocuous question. I was legitimately wondering if there was a benefit to using the old vs. new. I was just curious. I don't know where you got that I was telling everyone no animation problem exists. I didn't say anything of the sort. Stop putting words in people's mouths, sheesh. Sorry I even asked.

Posted

Sorry to ask this again (if it has been asked already' date=' can't keep track of the thread) but, what is in the new version? the ability to pick from 10 sets of voices (custom) ?

[/quote']

 

Nope, that is surely not whats new, cause that feature has been available in several previous versions. Not sure what's new though in these, last few i believe only have some minor bug fixes is all.

Posted
I'm glad Mini Lovers works for you' date=' but it sounds a bit selfish to tell everyone in the past 10 pages of this thread that the animation problem doesn't exist, just because you haven't experienced it yourself.

[/quote']

Whoa, there. Slow your roll, boss. I merely asked an innocuous question. I was legitimately wondering if there was a benefit to using the old vs. new. I was just curious. I don't know where you got that I was telling everyone no animation problem exists. I didn't say anything of the sort. Stop putting words in people's mouths, sheesh. Sorry I even asked.

If i was you i would actually use the new version of FNIS. Since mods are updated for the new FNIS you will need to use the new FNIS anyways. Yes, AnimObject Eros does need to have the animations renamed to work for FNIS 3.0+, but there is a link with it already done for you. Here's a link :)

http://www.mediafire.com/?k28aslh1haknqiu

Posted
I'm glad Mini Lovers works for you' date=' but it sounds a bit selfish to tell everyone in the past 10 pages of this thread that the animation problem doesn't exist, just because you haven't experienced it yourself.

[/quote']

Whoa, there. Slow your roll, boss. I merely asked an innocuous question. I was legitimately wondering if there was a benefit to using the old vs. new. I was just curious. I don't know where you got that I was telling everyone no animation problem exists. I didn't say anything of the sort. Stop putting words in people's mouths, sheesh. Sorry I even asked.

 

Well, you've very likely used the old FINIS before, and it's a mod that has been around for a long time. So it's pretty much a question you can answer for yourself (i.e. nothing important changed as far as sex animations go except for broken paths).

 

If you've been on the internet long enough, the general phrase in forums (concerning games mostly) that goes:

"... but this worked fine for me..."

usually means that the person is saying that the problem doesn't exist and that everyone else is whining.

Wether you meant it or not, I'm not going to hold it against you. But you have to be more aware of what you're typing, because it does come off as condescending telling everyone there's no problem.

 

If people can update to the latest FINIS, it's better.

 

For the people still having problems updating, I suggest stick to the old one.

Posted

Was wondering' date=' because im so ignorant about Ero Motion (dont use it)...Is there a way you can have 2 NPCs engage via Ero motion? I'd appreciate any help on this.

[/quote']

 

From what I've seen, Ero Motion only uses "prop" people and monsters for the animations. While you can cast it on yourself or an NPC, only one actor can be involved at any given time. The prop humans or monsters you see in the screenshots aren't persistent NPCs, they're just spawned when the animation starts.

 

MiniLovers uses two actors, but at the moment I believe one of them has to be the PC.

Posted

Was wondering' date=' because im so ignorant about Ero Motion (dont use it)...Is there a way you can have 2 NPCs engage via Ero motion? I'd appreciate any help on this.

[/quote']

 

From what I've seen, Ero Motion only uses "prop" people and monsters for the animations. While you can cast it on yourself or an NPC, only one actor can be involved at any given time. The prop humans or monsters you see in the screenshots aren't persistent NPCs, they're just spawned when the animation starts.

 

MiniLovers uses two actors, but at the moment I believe one of them has to be the PC.

 

Ahh thanks, hope we have the ability to engage 2 NPCs soon, that way our beloved followers can join in on the action, that would be pretty intense ;).

Posted

I can jump from old FINIS to new FINIS with no problems' date=' but the SIMPLEST method to get the Mini Lovers mod to work for everyone else is to just use the old version. The latest version of Mini Lovers works with it and all the animations and sounds work fine.

 

even femme anim 3?

Posted

Also does anyone know when the core Minilovers Mod may see an update? A major update? Is anyone keeping an eye on the original animator/author? I believe the updates we see on "http://skup.dip.jp/" are a result of another modder/ enthusiast expanding/updating this mod with the author's permission. If Ero motion is any indication, im sure he can do a lot more with ML and its variants.

Posted
For the people still having problems updating' date=' I suggest stick to the old one.

[/quote']

 

Seriously dude, you need to chill with the moderator-like "if you've been around long enough you'd know" bullshit. I was gaming on the web back when the best rig you could get was a Tandy 286 with 1mb of ram, and online gaming cost 6 bucks an hour. So give it a rest.

 

"Sticking with the old one" doesn't pinpoint the compatibility issues some are obviously having. Because it works fine for me as well with FNIS 3.1... Fore is not about to "go back" to the old FNIS as these mods evolve. So instead trying to teach "internet 101", try offering some help. Perhaps by asking him what mods he may have in his load order that could be eliminated from an incompatibility list as commonly used? There's a start.

Posted

I can get everything to work except the sounds. I can use the spells to select npc sounds and stuff but no sounds play during the act. Anyone have this problem?

Posted

I can get everything to work except the sounds. I can use the spells to select npc sounds and stuff but no sounds play during the act. Anyone have this problem?

 

I did until I installed a sound pack someone posted a few pages back.

Posted

I can get everything to work except the sounds. I can use the spells to select npc sounds and stuff but no sounds play during the act. Anyone have this problem?

 

Have you installed actual sound files in their appropriate folders? The 'Sound files' included with the mod are empty dummy files. Also, all files need to be renamed 000-009 for them to function as intended (if not already done).

Posted

I can get everything to work except the sounds. I can use the spells to select npc sounds and stuff but no sounds play during the act. Anyone have this problem?

 

Have you installed actual sound files in their appropriate folders? The 'Sound files' included with the mod are empty dummy files. Also' date=' these files need to be renamed 000-009 for them to function as intended.

[/quote']

 

Hmm yeah I tried playing them and they're all empty. Sorry to ask but where can I find the actual sounds?

Posted

I can get everything to work except the sounds. I can use the spells to select npc sounds and stuff but no sounds play during the act. Anyone have this problem?

 

Have you installed actual sound files in their appropriate folders? The 'Sound files' included with the mod are empty dummy files. Also' date=' these files need to be renamed 000-009 for them to function as intended.

[/quote']

 

Hmm yeah I tried playing them and they're all empty. Sorry to ask but where can I find the actual sounds?

 

Choosing the right sound pack is a matter of taste really, there are several sound packs all over this thread, you may also find great sounds packs in other threads such as Sexout (Fallout New Vegas) etc. Ill post a link soon for you to pursue. Also, be advised, all sound files need to be in WAV format for them to function, so if they're not already in WAV format you'll need to get a format converter.

 

Update: Go to page 79 of this thread, Scepth has been kind enough to add some sound packs of his liking. Also for best results, browse through page 60-80 of this thread, it will not only give you a variety of sound files to choose from but will also give you some good technical knowledge about this mod because it highlights problems and/or impediments others have experienced while operating this mod.

Posted

I can get everything to work except the sounds. I can use the spells to select npc sounds and stuff but no sounds play during the act. Anyone have this problem?

 

Have you installed actual sound files in their appropriate folders? The 'Sound files' included with the mod are empty dummy files. Also' date=' these files need to be renamed 000-009 for them to function as intended.

[/quote']

 

Hmm yeah I tried playing them and they're all empty. Sorry to ask but where can I find the actual sounds?

 

Choosing the right sound pack is a matter of taste really, there are several sound packs all over this thread, you may also find great sounds packs in other threads such as Sexout (Fallout New Vegas) etc. Ill post a link soon for you to pursue. Also, be advised, all sound files need to be in WAV format for them to function, so if they're not already in WAV format you'll need to get a format converter.

 

Update: Go to page 79 of this thread, Scepth has been kind enough to add some sound packs of his liking. Also for best results, browse through page 60-80 of this thread, it will not only give you a variety of sound files to choose from but will also give you some good technical knowledge about this mod because it highlights problems and/or impediments others have experienced while operating this mod.

 

Thank you so much! I'll definitely read up some more and hopefully get everything to work. Now if only there was a sound pack of that one girl I kinda like...

Posted

I can get everything to work except the sounds. I can use the spells to select npc sounds and stuff but no sounds play during the act. Anyone have this problem?

 

Have you installed actual sound files in their appropriate folders? The 'Sound files' included with the mod are empty dummy files. Also' date=' these files need to be renamed 000-009 for them to function as intended.

[/quote']

 

Hmm yeah I tried playing them and they're all empty. Sorry to ask but where can I find the actual sounds?

 

Choosing the right sound pack is a matter of taste really, there are several sound packs all over this thread, you may also find great sounds packs in other threads such as Sexout (Fallout New Vegas) etc. Ill post a link soon for you to pursue. Also, be advised, all sound files need to be in WAV format for them to function, so if they're not already in WAV format you'll need to get a format converter.

 

Update: Go to page 79 of this thread, Scepth has been kind enough to add some sound packs of his liking. Also for best results, browse through page 60-80 of this thread, it will not only give you a variety of sound files to choose from but will also give you some good technical knowledge about this mod because it highlights problems and/or impediments others have experienced while operating this mod.

 

Thank you so much! I'll definitely read up some more and hopefully get everything to work. Now if only there was a sound pack of that one girl I kinda like...

 

Lol..yeah i know what you mean, i completely created all my sound files from scratch, recording out of movies and videos. Its amazing how much more intense it can get if its the RIGHT voice for you.

Posted

itchymonkey said that using old FNIS, ALL animations and sound play.

now from what I've seen and what ppl posted there's an issue with anim 3 for female that's stuck in the base minilovers 2.3... also form what I've noticed using minilovers 2.3 spell, most anims are not correctly positioned, mini lovers alternate fixes them, only draw back is that MLA requires minilovers with sound, there's also an esp that doesn't need it but I never got the config spell when I tried using it. the minilovers with sound contains empty wavs so u need to find wavs u wanna use.

 

so in the ending using old FNIS fixes the bugged animation or it just works as stated in the older posts?

Posted

itchymonkey said that using old FNIS' date=' ALL animations and sound play.

now from what I've seen and what ppl posted there's an issue with anim 3 for female that's stuck in the base minilovers 2.3... also form what I've noticed using minilovers 2.3 spell, most anims are not correctly positioned, mini lovers alternate fixes them, only draw back is that MLA requires minilovers with sound, there's also an esp that doesn't need it but I never got the config spell when I tried using it. the minilovers with sound contains empty wavs so u need to find wavs u wanna use.

 

so in the ending using old FNIS fixes the bugged animation or it just works as stated in the older posts?

[/quote']

 

I dont claim to know the answers to all that you've asked here, but if it helps any, Minilovers with sound (MiniLoversSound.esm and MiniLoverSoundspell.esp) doesn't have any positioning issues (for me at least) with the exception of anim 3 of course (only works during the collapse phase).

Posted
so in the ending using old FNIS fixes the bugged animation or it just works as stated in the older posts?

 

I never got animation 3 working properly in any version. Although in earlier ML versions you could "force" it by cycling back and forth through the stages. That doesn't work in the more recent versions.

 

The issue isn't the mod itself (apart from animation 3), or any particular version of FNIS. It's something (or perhaps a combination of things) causing a conflict regardless of FNIS version.

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