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Posted
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This will be continued, but I decided to let you participate and please use this stuff how you like. Feel free to continue with "Hands on" Creation Kit.
I´ll take care to go Forward too, but I´m also interested, what the community will do herewith.
I want to design this for 5-6 girls, that will take care "very much" on the needs of the player, when s/he enters this house.
Will be also working fine together with the "Maria Eden Prostitution" Project from ´Zaira´.
When ready with Bannered mare I´ll go on with this one again:-)))


  • Submitter
  • Submitted
    11/06/2016
  • Category
  • Requires
    Zaz, SexLab
  • Special Edition Compatible

 

Posted

How can this work fine with Maria Eden? ME does not work in houses, only in taverns and on the streets

 

open this file with CK and add a Loctype (WhiterunLocation,LoctypeInn or LoctypeGuild)

Posted

-esp is not active ingame (checked with TESVEdit)

-i can see the house in the ck in cell whiterunplaindistrict 01 and i can take a look inside by view linked door

-i can not see a indoor-cell in the CK-CellList (or in TESVEdit)

 

are you working with the 64bit-Creation Kit?

Posted

Hi,

this stuff isn´t ready so far - but was in describtion. You need to go on in CK...don´t await a ready mod for now, this is for personal use and personal creation. Create a player´s home or different stuff.

If you want to visit the house u need to activate the mod by starting the skyrim SKSE and activate the mod by it´s loading order list: it´s deactivated by Default. That won´t be happening anymore after the house is defined (player´s home location, inn-location...or something like that...) by CK. Load-door-links are working and navmesh is working, and you can take followers with you.

 

Will be continued...

Posted

Hi,

this stuff isn´t ready so far - but was in describtion. You need to go on in CK...don´t await a ready mod for now, this is for personal use and personal creation. Create a player´s home or different stuff.

If you want to visit the house u need to activate the mod by starting the skyrim SKSE and activate the mod by it´s loading order list: it´s deactivated by Default. That won´t be happening anymore after the house is defined (player´s home location, inn-location...or something like that...) by CK. Load-door-links are working and navmesh is working, and you can take followers with you.

Can you tell, how can I do such "activation", please? I never heard of it, so can't even imagine how to do that. Or point me on guide, if it even exists.

Posted

No, the 64-bit systemed-CK  is for Fallout only???  I´d be lucky to have 64er-CK...available for skyrim??!!! But I think it´s not possible because skyrim is a 32-bit game.

I´ll work on the mod little more in some days, then this issures will be away. But then you´ll have a fix, as "inn" or something like that...

I promise You can use it in skyrim and also you can take followers with you...I did it to make pics and to check for "light holes".

 

-esp is not active ingame (checked with TESVEdit)

-i can see the house in the ck in cell whiterunplaindistrict 01 and i can take a look inside by view linked door

-i can not see a indoor-cell in the CK-CellList (or in TESVEdit)

 

are you working with the 64bit-Creation Kit?

 

post-1454928-0-87081300-1478721263_thumb.jpg

Posted

Yeah, hi, you are in the wrong program, u should watch in the SKSE starter menu.. you start skyrim by clicking on the "skyrim script extender" (SKSE) and then you get a small window..

with Startup-functions, then Chose the datafile-entry and select this mod to be active. After that, start your game...that´s all you Need to do - as Long your mod is "Hand" installed and defined you Need to activate it by there...I do same for the Moment...äh, I work on different things...I try to mod and perfect that partydress for my purposes...it took me now 3 days for learning bodystudio and to star using the stuff...that will kick me more foreward to mod fixed clothing within NPC´s acting in future mods btw.

So, hope your house will appear afterwards;-)))

post-1454928-0-91903200-1479138495_thumb.jpg

post-1454928-0-38049100-1479138514_thumb.jpg

post-1454928-0-25951100-1479139088_thumb.jpg

post-1454928-0-38254800-1479139119_thumb.jpg

post-1454928-0-05428000-1479139177_thumb.jpg

post-1454928-0-14811800-1479139230_thumb.jpg

Posted

Yeah, hi, you are in the wrong program, u should watch in the SKSE starter menu.. you start skyrim by clicking on the "skyrim script extender" (SKSE) and then you get a small window..

with Startup-functions, then Chose the datafile-entry and select this mod to be active. After that, start your game...that´s all you Need to do - as Long your mod is "Hand" installed and defined you Need to activate it by there...I do same for the Moment...äh, I work on different things...I try to mod and perfect that partydress for my purposes...it took me now 3 days for learning bodystudio and to star using the stuff...that will kick me more foreward to mod fixed clothing within NPC´s acting in future mods btw.

So, hope your house will appear afterwards;-)))

Maybe I do something wrong, but if I start game directly with [skse_loader.exe] game starts directly without launcher, I start it in steam menu (SKSE-based mods works fine)

As I can see - my menu is same to yours, so I can't tell, where I'm doing something wrong.

 

AlyQf0Iqh5o.jpg

RRki2TR7B-E.jpg

 

Posted

??? wait I try making a normal by NMM installable mod...wait,

now you should be able to install this by NMM (Nexus mod Manager) and then simply activate the mod by the loading list inside the NMM.

Ok, I'll try to learn how to use NMM, because now it refuses to activate mod (I activate it, pless "launch Skyrim" in NMM, and in default launcher it disabled somehow). On manual installation (as I install any other mods) it still don't appear in-game even if activated.

Posted

hi, one time you Need to activate it now by the skse menu-I also loaded it now by Nexus mod Manager and it is now permanently...maybe I have a Thing running that makes it work always....at the moment I have no further idea how to help you...

 

??? wait I try making a normal by NMM installable mod...wait,

now you should be able to install this by NMM (Nexus mod Manager) and then simply activate the mod by the loading list inside the NMM.

Ok, I'll try to learn how to use NMM, because now it refuses to activate mod (I activate it, pless "launch Skyrim" in NMM, and in default launcher it disabled somehow). On manual installation (as I install any other mods) it still don't appear in-game even if activated.

 

 

  • 2 weeks later...
Posted

Lovely Home!  Is there a way to make it the PC's house?  

 

Wyre Bash doesnt seem to want to activate it for some reason.  Have to activate manually.  Ill add more info on this when I have time to dig into it. 

Posted

Opened up the v8 zip and there was another zip for v7 tagging along. Also I think the actors folder should be placed inside the meshes folder? Haven't activated it yet but will when I return to Whiterun. Looks interesting!

Posted

Hi of course you can make it a player´s home....but I´d in that case  set an exactly suiting "LocationMARKER" to get ability for spawning there...

I´ll create some more lovely houses...;-))

Lovely Home!  Is there a way to make it the PC's house?  

 

Wyre Bash doesnt seem to want to activate it for some reason.  Have to activate manually.  Ill add more info on this when I have time to dig into it. 

 

Posted

 

Hi of course you can make it a player´s home....but I´d in that case  set an exactly suiting "LocationMARKER" to get ability for spawning there...

I´ll create some more lovely houses...;-))

Lovely Home!  Is there a way to make it the PC's house?  

 

Wyre Bash doesnt seem to want to activate it for some reason.  Have to activate manually.  Ill add more info on this when I have time to dig into it. 

 

 

Of course you will!  You are Super Tiara Modstress!!

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