ssddsquare Posted November 3, 2016 Posted November 3, 2016 I just build a small wall off area surrunding 2 houses in Sanctuary with only one entrance. When the settlement is under attack, instead of staying within the wall and let the turrents do they job, my settlers rush outside the wall to get kill instead. Is there any way to keep them in?
Karna5 Posted November 3, 2016 Posted November 3, 2016 The settlers should be a special kind of immortal in which you can kill them, but monsters can only temporarily disable them. Are you sure you're not accidentally hitting them in the fight? For instance, do you have exploding bullets, or are you using explosive turrets? There are only a few (named) settlers which are mortal so long as you're not who's killing them. post script: to fully answer you're question, I don't think you can keep them in place. Even if you trap them, when you leave and return they'll have moved.
Ark of Truth Posted November 3, 2016 Posted November 3, 2016 You should be able to set this up with AI packages and/or scripts. Skyrim has one called When Vampires Attack which causes them to run indoors during a vampire attack.
Zor2k13 Posted November 4, 2016 Posted November 4, 2016 I have noticed in earlier versions of this game late last year early this year when finch farm is attacked by the supermutants next door the npcs will line up on some kind of nearby dirt trench and form a firing line to shoot at the supermutants. They won't break the firing line until the supermutants get right on top of them. I wall off every settlement but not to the extreme that others do with 3 story high walls lol. I have guard posts setup with two turrets in front of each post on top of those cement/wood foundations under the wood section. Soon as something attacks they all rush off their posts and run towards anything attacking the settlement which is really stupid of course. To end this madness quickly what I do is station one or more assaultrons at the settlement with a gattling laser arm and an assaultron laser head. They will run towards any threat faster than the settlers can and most likely vaporize it before the settlers can get there too. Only thing that can stand up to one of those assaultrons is far harbor monsters but all those missile turrets I build are able to get a good bead on the monster while it is stopped and fighting the assaultron. The monster is bounced around by all the missile explosions and the settlers are busy getting off pot shots with their crappy pipe weapons. By the time I run over there the far harbor monster is dead and maybe I got off one or two shots with a non explosive weapon so as not to piss off the assaultron or settlers should they be in my line of fire. There needs to be a package that keeps them on their guard posts and tells the farmers to run inside the nearest building AND shut the dam door if there is one. Farmers should not be fighting thats what defenders are for and thats what defense systems and robots are for.
Karna5 Posted November 4, 2016 Posted November 4, 2016 ...and the settlers are busy getting off pot shots with their crappy pipe weapons.... Oh, that might be why I never really had a problem. I always give my settlers the really well crafted and modified armor and weapons. Basically they use stuff I'd use which includes modified miniguns, modified laser rifles, modified super sledges, modified armor and underarmor, etc. I also never, ever use exploding bullets, grenades or bombs in settlement attacks because they can permanently kill the settlers. I even try to avoid shotguns and sub machine guns as the spray might hit the settlers. And if I have the high level melee which hits multiple targets I don't use melee around settlers.
Zor2k13 Posted November 4, 2016 Posted November 4, 2016 At first I was maxing out pipe weapons as standard issue for all settlers but then I just stopped giving a dam what they had. What I would do was if a new settler showed up wearing some kind of armor I would stick them on defense and if they showed up wearing clothes instead of armor I would make them a farmer or scavenger etc. I only hand out fancy weapons to certain named settlers like abraham finch and his family at finch farm so they can pick off those dam gunners faster that constantly shoot at the three cows I can't convince to go live at finch farm lol. I maxed out the wasteland whisperer and animal friend perks only to find out neither of those perks allows me to move a brahmin to my settlement. I thought about setting those brahmin cages up but I don't know if they will trap the nearby brahmin or if some randoms show up instead. There are two cats living in a garage or shed or something near the red rocket settlement in nuka world and I can't get them to move to the red rocket so the constantly respawning enemies near there will stop trying to shoot them.
Varithina Posted November 4, 2016 Posted November 4, 2016 If you use the mod that pushes the attack spawn points outside of the settlement, the simply do not place a door in the wall around it, for the most part that keeps them inside it and away from danger.
Zor2k13 Posted November 4, 2016 Posted November 4, 2016 Well there has to be some kind of door area for trade caravans that come and go plus provisioners to get in and out. Changing settlements causes bugs with the current CK so I am holding off trying it myself until they get some kind of major update to the CK. I have a mod that disables settlement attacks completely so I never have to deal with them except when enemy npc just happens to be nearby like at finch farm or the slog etc. I usually never place those scavenger stands at the edge of settlements but I just might try that and use assaultrons for those and see if the assaultrons travel a bit outside the settlement when searching for things. They will stay within settlement walls in commonwealth but in far harbor particularly dalton farm an assaultron will patrol the beach area a lot and some guard npcs get stuck there instead of going to their guard posts. I really hate dalton farm the terrain is just terrible and npcs seem to get stuck a lot for guard posts no matter where I put them.
AsariX Posted November 7, 2016 Posted November 7, 2016 I rarely have this problem, but it might help that I put stairs on almost all my walls and sprinkle a bunch of guardposts between the turrets, so settlers generally run to those guardposts first, before going outside the walls. For each settler set to guard duty, I tend to have 2-3 guardposts, so there's plenty room. (obviously, I don't abide to build-limits for my settlements)
ssddsquare Posted November 7, 2016 Author Posted November 7, 2016 I rarely have this problem, but it might help that I put stairs on almost all my walls and sprinkle a bunch of guardposts between the turrets, so settlers generally run to those guardposts first, before going outside the walls. For each settler set to guard duty, I tend to have 2-3 guardposts, so there's plenty room. (obviously, I don't abide to build-limits for my settlements) Seems workable, thanks.
ssddsquare Posted December 17, 2016 Author Posted December 17, 2016 If you use the mod that pushes the attack spawn points outside of the settlement, the simply do not place a door in the wall around it, for the most part that keeps them inside it and away from danger. I tried that mod before. The first wave of enemy still appear inside the wall (not spawn, but just there as soon as I get near the settlement). Only the next wave appear outside the wall.
Tentacus Posted December 21, 2016 Posted December 21, 2016 There is a mod on nexus that lets you immersively lock and unlock doors I don't remember the name but I usually use this to Corral settlers. It usually works as long as their schedule doesn't teleport them. You can also of course lock and unlock doors with the console. ("lock 100", and "unlock" with door selected.) Also a good way to keep the fuckers out of buildings and rooms. Put any Brahmin troughs etc, outside the walls so that isn't an issue.
D_ManXX2 Posted December 23, 2016 Posted December 23, 2016 If the settlers are dying and you did not do the killing part, then maybe he is using a mod that turns settlers to mortal. There is such a mod on nexus so either check that you not accidently hit them or check your mod list and disable the settlers are mortal mod. Btw even fallout 4 AI are still stupid as ever like all other games from bethesda.
Cerberus333 Posted December 31, 2016 Posted December 31, 2016 There is a mod on nexus that lets you immersively lock and unlock doors I don't remember the name but I usually use this to Corral settlers. It usually works as long as their schedule doesn't teleport them. You can also of course lock and unlock doors with the console. ("lock 100", and "unlock" with door selected.) Also a good way to keep the fuckers out of buildings and rooms. Put any Brahmin troughs etc, outside the walls so that isn't an issue. i have this mod and lock my doors and they wont be able to get in your settlement good way also to keep power armor away from settlers jumping in it when under attack
Mercenary666 Posted December 31, 2016 Posted December 31, 2016 While all of the above suggestions will work to a certain extent, none of them are 100% effective. Settlers will spawn or teleport wherever they "want" to go, regardless of what ingenious countermeasures you put in place to keep them out. The ONLY thing that's 100% effective is not to have any settlers in the first place. Pick a settlement that you like, build your player home there and do not put up a beacon. As long as you have no settlers, your shit is safe and you won't get attacked. If you're gonna assign a supply line, make sure that it ORIGINATES from a different settlement. That way the provisioner won't count towards the population of your "private" settlement. As long as the head count is zero, you'll have zero larceny and zero attacks. Just keep in mind that the provisioner will attract enemies and will pull them into your private settlement but this will not count as an actual settlement attack, meaning that you won't get that annoying "Location X is under attack" message. I build defenses anyway and they always make short work of whoever is attacking the provisioner. When you store your Power Armor, never leave a fusion core in it if there are settlers around unless you want it stolen. Store your PA in your private settlement or Home Plate. Lastly, remember that Home Plate is 100% safe. If you want a totally safe storage area, this is the place. Now I'm sure some folks will disagree with the above and that's fine. All I'm doing here is posting what I have observed in 2600+ game hours and what has worked for me.
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