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SSE Screenshots and Character Shots


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Posted
17 minutes ago, Trykz said:

Yeah, but how did you get RaceMenu64? Last I knew, only a select few have access to it during it's alpha state. "Soon" is not a solution for "now". It's like teasing candy just out of a kid's reach. You know how impatient gamers can be LOL. I've been using the latest 64bit HDT Highheels without issue for a month now. Updates are a little slow coming after SKSE64 updates, but at least it's an available solution right now for anyone if they manually update after all their SKSE mods are updated.

 

Trykz

Mind if I take a hit on that 64bit HDT that you're using ? :tongue:

Posted
1 hour ago, Rasafim said:

Mind if I take a hit on that 64bit HDT that you're using ? :tongue:

Lol i literally linked that when replying to someone who asked earlier...

Posted

Oh yeah it was me lmao >_<

Got carried away about the lazy tools topic :))) >_<

  But its in japanese anyways so....tough luck cuz I need to create an account from what it seems :/

Posted
2 hours ago, Rasafim said:

Oh snap, I had no idea that RaceMenu was available for SSE

 

2 hours ago, Trykz said:

Yeah, but how did you get RaceMenu64? Last I knew, only a select few have access to it during it's alpha state.

 

expired6978 posted a link to the updated SKSE64 stuff on the Oldrim RaceMenu page. You have to port old RaceMenu to SE, remove the old SKSE plugins and add the new stuff. Works great, face presets loading and saving works, oldrim RM presets can be loaded too. Stuff that doesn't work is head import/export, sculpt (presets with sculpt data will load okay though), overlays, body morphs.

 

Also as I alluded to NiOverride High Heels works and is built into RM64. I feel it's the easiest system to permanently add heel offsets to as long as you don't mind using NifSkope for 15 seconds.

 

Incidentally, HDT High Heels requires SkyUI does it not? Or you'll be forced to use spell based heel offsets which will mean needing to use the CK to add the scripts to the heels if you have any that don't already have native support for HDT HH. This is why I prefer NiOverride as adding a heel offset via NifSkope is way easier and quicker than adding it via the CK.

Posted
1 hour ago, Rasafim said:

Oh yeah it was me lmao >_<

Got carried away about the lazy tools topic :))) >_<

  But its in japanese anyways so....tough luck cuz I need to create an account from what it seems :confused:

Use Google translate. Took me 2 minutes to create an account and post on the thread.

58 minutes ago, R246 said:

Incidentally, HDT High Heels requires SkyUI does it not? Or you'll be forced to use spell based heel offsets which will mean needing to use the CK to add the scripts to the heels if you have any that don't already have native support for HDT HH. This is why I prefer NiOverride as adding a heel offset via NifSkope is way easier and quicker than adding it via the CK.

And what's wrong with SkyUI? Works great for me. 

 

However, RM64 is another preference based option. Which is always a good thing. But I don't think everyone wants to learn how to use NifSkope. I know 15 seconds isn't a long time, but I also think it's going to be an issue for players who use multiple sets of heels (ie: armor collectors LOL). Many of the heels I use on my characters adjust automatically. Those that don't take 3 seconds to manually sort out through MCM. I don't doubt that RM64 will ultimately be the better of the two options (I know expired's work is second to none. His work on RaceCompatibility is what got me started in race modding). I just don't think everyone is going to want to have no other option apart from learning more stuff to make their mods work. It'll fall into the same line with things like body mods. Which is better? UNP? CBBE? Dreamgirl? In the end, it's all about personal preference.

 

Trykz

Posted

송하나

Professional StarCraft Player

 

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More Pictures

 

 


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Posted
On 21/12/2017 at 7:53 PM, R246 said:

The last image I took before my game imploded and had to be purged :s

 

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What enb are youusing on that screen ?

Posted
1 hour ago, Futiz said:

What enb are youusing on that screen ?

Skyrim Re-Engaged Ultra preset for NAT. I've since switched to Re-Engaged for Obsidian, and use the fake SubSurfaceScattering plugin that was released on SE Nexus the other day. I haven't taken any screenshots yet, but I'm expecting it to look better.

 

Posted

 

 

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Diffuse: Demoniac FSCM
Normals: Demoniac SG
Speculars: FairSkin 9.2 Silky
SubSurface: FairSkin 9.2
Tintmasks: FairSkin 9.2

Face: R246 RaceMenu Presets Nord 05 (ECE CME version there as welll)
Body: BodySlide UNPB
Hair: KS (Oldrim version I think)
Brows: Kalilies Tumblr
Eyes: Cherry's Eyes
ENB: Skyrim Re-Engaged for Obsidian Weathers
Fake SSS shader: SSSSSS SE (O.o)
Location: Elysium Estate

 

Posted

A couple of minor ENB tweaks and I'm happy enough with how skin looks. I'd be happier if it looked the same in all directions, rather than just the one that lights up speculars properly in SE.

 

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Posted

Hello, I finally found a depth of field that I can use with my others ambiant light and bloom fx in reshade.

I took this opportunity to take pictures of my current followers, myself in dragon armor, and a little extra with a skeleton dragon.

 

Spoiler

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Spoiler

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Posted

putting the new HDT to work lulul 

 

 

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happy holidays everyone :face_boar:

Posted
2 hours ago, trousersnekk said:

putting the new HDT to work lulul 

 

 

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happy holidays everyone :face_boar:

OMG >_< Lmao :))))))))

Oinch Oinch :face_boar::face_cow:

Posted
1 hour ago, Dova-Quim said:

ECE , CBBE and the Gotha Rensa armor.

  Hide contents

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www.loverslab.com/files/file/4966-gotha-rensa-outfit-cbbe-bodyslide-physics/

That's a really pretty face. Is that your own preset?

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