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SSE Screenshots and Character Shots


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Posted

Sweaty! If only the speculars worked properly >.< If I rotate her 180 degrees to face the bright torch (50x brighter than the candle that's lighting the speculars!!!!!) the speculars will go dark!??!?? Bravo Bethesda.

 

enb2018_2_14_05_00_22.thumb.png.4336a47a5fd07356bdded90615ce0707.pngenb2018_2_14_05_11_10.thumb.png.c0c3bb273a8e2e33f606f7ef9ac510f5.png

 

 

Face taken from Mona Follower (see sig)

Diffuse: Demoniac SG ... Normals and SubSurface: FairSkin 9 ... Speculars: Graphene Block 30 Sweaty (UNP only afaik) ... Tintmasks: thePure

Body: UUNP HDT 50% 7B Cleavage 50% UNPB Oppai 3.2

Posted
11 hours ago, R246 said:

Sweaty! If only the speculars worked properly >.< If I rotate her 180 degrees to face the bright torch (50x brighter than the candle that's lighting the speculars!!!!!) the speculars will go dark!??!?? Bravo Bethesda.

 

I know what you mean. It's a really screwy bug, and I wonder if knowing what to do with shaders011.fxp file would give us answers.

 

Also, good shots.

Posted

Thanks Scipher99.

 

Here are some of two other characters I made.  The first is a necromancer who will eventually become a vampire.  Her name is Morrigan.  The second is a frost witch.  She excels in cryomancy.  Her name is the Ice Queen.  The third is a cleric named Lucilla.

 

 

 

 

20171213213223_1.jpg

20171214133947_1.jpg

20171216234702_1.jpg

Posted
36 minutes ago, Kain82 said:

Thanks Scipher99.

 

Here are some of two other characters I made.  The first is a necromancer who will eventually become a vampire.  Her name is Morrigan.  The second is a frost witch.  She excels in cryomancy.  Her name is the Ice Queen.  The third is a cleric named Lucilla.

 

 

 

 

20171213213223_1.jpg

20171214133947_1.jpg

20171216234702_1.jpg

I would love to get my hands on some of your Jslots lol that just sounds bad.

Here a few of mine, enjoy

20180213075741_1.jpg

20171102100618_1.jpg

20180109075304_1.jpg

Posted
13 minutes ago, scipher99 said:

I would love to get my hands on some of your Jslots lol that just sounds bad.

Here a few of mine, enjoy

20180213075741_1.jpg

20171102100618_1.jpg

20180109075304_1.jpg

Woah!  They are beautiful.  I see you are using RaceMenu?  If so is the alpha stable?  I haven't installed it yet.  But if it is stable I have no problem sharing the jslots. :smile:

Posted
15 hours ago, Kain82 said:

Woah!  They are beautiful.  I see you are using RaceMenu?  If so is the alpha stable?  I haven't installed it yet.  But if it is stable I have no problem sharing the jslots. :smile:

I have had no problems yet and I have been using it for weeks now. You wont be able to use body morphs and overlays also the face sculpt as of yet but they should be coming soon. I just make a bunch of simple Jslots from Oldrim or download them do my sculpting and ovelays then save and transfer to SSE. I just use Lazytools for body morphing right in the MCM. heres the Racemenu64 alpha files https://github.com/expired6978/SKSE64Plugins/releases/download/1.3/skse64plugins.7z

just download Racemenu 3.4.5 from old rim https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=1000184041&game_id=110&source=FileExpander and replace the file from above.

 

Download and extract RaceMenu
Use bsa unpacker and extract everything from the bsa
Delete everything inside SKSE/plugins
Place the new plugins linked above here (including hudextension.dll)
Place the exported folder inside interface
Zip up the folder and install
You'll need to copy over your presets also
You're good to go :smile:

 

Hope that helps bud.

 

Edit: Thanks to @mentoscoke If using SkyHUD delete  hudextenstions.dll to avoid CTD problems with SkyHUD

 

Posted
6 hours ago, scipher99 said:

I have had no problems yet and I have been using it for weeks now. You wont be able to use body morphs and overlays also the face sculpt as of yet but they should be coming soon. I just make a bunch of simple Jslots from Oldrim or download them do my sculpting and ovelays then save and transfer to SSE. I just use Lazytools for body morphing right in the MCM. heres the Racemenu64 alpha files https://github.com/expired6978/SKSE64Plugins/releases/download/1.3/skse64plugins.7z

just download Racemenu 3.4.5 from old rim https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=1000184041&game_id=110&source=FileExpander and replace the file from above.

 

Download and extract RaceMenu
Use bsa unpacker and extract everything from the bsa
Delete everything inside SKSE/plugins
Place the new plugins linked above here (including hudextension.dll)
Place the exported folder inside interface
Zip up the folder and install
You'll need to copy over your presets also
You're good to go :smile:

 

Hope that helps bud.

 

If you are using SkyHUD you need to delete hudextension.dll or you will have constant CTD.

Posted
3 hours ago, mentoscoke said:

If you are using SkyHUD you need to delete hudextension.dll or you will have constant CTD.

I have been using hudextension.dll Epired deleted the hooks that were causing CTD check his GitHub page 

https://github.com/expired6978/SKSE64Plugins/tree/master/hudextension

but then I do use iHud instead but I do know SkyHUD did have the CTD problem on first release of 1.5.23 and I switched to iHUD. Well if you do still get CTD with SkyHUD then what @mentoscoke said just delete the .dll game runs fine without it. OP edited to reflect info.

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