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[2017-10-09 UPDATED] [Race+Follower] Anime Race All-In-One 1.2

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Please leave a screenshots

 


 

i made anime race discord channel

https://discord.gg/tWdmAFu

 

Sorry guys i was Incorrect skeleton file included.

 


re download fixed version

 


I Like MY MOD Screenshots
plz give me a screenshots

 

https://youtu.be/dCT_qJVP394

 

 

 

[New] 1.2 version only can download this link because this is file really big(fixed)

 

https://drive.google.com/open?id=0B4oSu3cxj8kUWVkwdW84RW83MGM

 

Released Full version

 

requires: HDT physics, Racemenu (can limited use in ECE or Vanilla)

 

i love fair skin texture if you like fair skin? use optional texture it based fair skin

 

latest change log(quote from mud)

 

1.1

 

- The race now has directories for its own body mesh. By default it's set to use a UUNP preset I built to appeal to a broad range of tastes, from small to large. Also included is a Bodyslide file "MMDAnimeBodyUUNP" for outputting a new UUNP body to the directory if you want to use your own, and conversely a slider preset "MMDAnimeRacePresetTest" for you to use the same body on all of your other outfits and bodies, if desired. A CBBE option is planned for a future release.
- Also included is a new set of textures designed for an animesque look by Speaker-60. Currently includes body texture and specular map. UNP and CBBE options exist, as well as optional versions with black lines drawn to emulate a cel-shaded look, but for now, only the smooth UNP option is provided. The texture is also not final, the nipples are still under construction, and we might really need someone who can do normal maps to help out.
- Also also included are two RaceMenu presets which I believe require RaceMenuPlugin.esp to function properly. Both aim to emulate more animesque proportions: the first smooths out the shoulders and adjusts proportions to lengthen the legs, and the second more radically adjusts proportions for a petite frame more resembling "moe" type anime designs. See previous page for preview images. Results not guaranteed if using your own body instead of the included. Usage is optional. But I'll cry if you don't.

 

NOTE: RaceMenu appears to respond poorly if you select the second preset, then attempt to select the first preset, with the top half of the character not correctly changing scales despite the sliders moving. Changing race, then changing back appears to apply the correct transformations.

 

- New face and eye morphs done by Shangus. There are two new faces with different eyes and jaws, which are be selected by changing the Nose Type option. There are also different eyelash "spike" designs that can be chosen with the Eye Shape slider.
- A bunch of new hairs converted from MMD models, no HDT at present unless someone wants to help out. HDT version of Haku's hair from LogicFox, uploaded previously. Also an experimental HDT hair originally created by Baddman on Reddit, ripped from Neptune from Hyperdimension Neptunia, then tweaked to look better in Skyrim, but it's still wonky. Certain HDT setups seem to make its bangs get stuck in your face.
- All hair textures are now grayscale to allow full usage of custom colors. We're looking into ways to provide the previous gradient colors in the Vocaloid hairs, but failing that an optional download will be available in the future.

 

 

 

UPDATED 1.2

 

my customizing 3 followers added and minor fix + basically using fair skin(realistic)
if you don't like(want cartoon like) that use old version or overwrite body texture folder

 

you can find hers at the sleeping giant inn in riverwood

 

 

 

1.21

 

Sorry guys i was Incorrect skeleton file included.

 

re download fixed version

 

------------------------------------------------------------------------------------------

 

and i added small compatibility option

 

this is Compatible hestia hair parts

 

https://www.nexusmods.com/skyrim/mods/66671/?

 

----------------------------------------------

 

base : Tda

 

option texture(fair skin) : HHaleyy

 

support

 

textures : speaker, nini, logicfoxx

 

apply to hdt : logicfoxx

 

.esp made : mud
https://www.nexusmods.com/skyrim/mods/66671/


  • Submitter
  • Submitted
    10/23/2016
  • Category
  • Requires
    hdt physics, RaceMeun
  • Special Edition Compatible
     

 

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Elder Scrolls V  Skyrim 2017.02.16 - 02.38.25.02.png

Elder Scrolls V  Skyrim 2017.02.16 - 02.45.46.03.png

Elder Scrolls V  Skyrim Screenshot 2017.10.09 - 02.54.06.65.png

Elder Scrolls V  Skyrim Screenshot 2017.10.09 - 02.56.24.19.png

Elder Scrolls V  Skyrim Screenshot 2017.10.09 - 02.51.52.97.png

Link to post

I just a person who know how to draw so i want to give u some feed back about the model.... u dont have to change it but this just my problem

 

The shoulder is really wide, too wide compare to the head the same go for the neck. The bottom part of the neck is too big probably because of the big shoulder

 

You can fix this by simply increase the head size and the upper neck size or just decrease size for the shoulder

 

Right now the body proportion is really bugging me

 

But yah it just me. Great job tho 

Link to post

I just a person who know how to draw so i want to give u some feed back about the model.... u dont have to change it but this just my problem

 

The shoulder is really wide, too wide compare to the head the same go for the neck. The bottom part of the neck is too big probably because of the big shoulder

 

You can fix this by simply increase the head size and the upper neck size or just decrease size for the shoulder

 

Right now the body proportion is really bugging me

 

But yah it just me. Great job tho 

 

yep

 

i don't like too it proportions Roughly

 

i was lookover elin race and similar big head races(like using the custom skeleton)

 

they mods used custom skeleton and custom skeleton to adjust the size of the head obliterate the awkwardness

 

if someone made a custom skeleton it will be solved

 

and racemenu or ece already provided adjust head size or shoulder size?

 

perhaps it features are going to work

 

 

and i think will able change moph(adjust jawline,nose hight,etc..)

 

if you(or reading anybody) are interested tell me ditail

 

because i don't know Body proportions

Link to post

[HEAVY BREATHING]

 

 

Oh, I do so hope this takes off!

 

When you say the recommended body texture is Fair Skin, does that mean you made it so the head texture's color matches Fair Skin's?

Link to post

[HEAVY BREATHING]

 

 

Oh, I do so hope this takes off!

 

When you say the recommended body texture is Fair Skin, does that mean you made it so the head texture's color matches Fair Skin's?

Is Not perfectly match skin tone was matched

 

but normal map was mismatched because my photoshop skill a poor

Link to post

Ladies and gents, I do believe we have something truly remarkable on our hands here. There are a few issues with the model that need to be fixed, as something definitely needs to be done about how the neck attaches to the shoulders, the normal map problem that the author already knows about, and there is a minor lighting issue with the polygons on the neck below the chin, but this looks... really good! If you covered up the neck seam with some kind of accessory, it's probably playable as it is!

 

 

Due to anime characters having different body proportions than real humans, I made a few changes to her body scales in RaceMenu. If the race is given its own skeleton to use, this could probably give some idea of the kinds of changes that need to be done, but probably a lot more can be done to refine the look. I think her arms are too long at the moment.

 

 

ScreenShot118.jpg

ScreenShot120.jpg

 

 

Miku's HDT hair works really well, compatible with collision xmls. There's even HDT in her bangs, that's so cool! Gets jittery when FPS dips below 60, but that's unavoidable. I hope the author's planning on converting more MMD hair for this model!

 

 

ScreenShot122.jpg

 

 

But yeah, the lumpiness around the shoulders where the neck meets the body... how can we fix that?

 

 

ScreenShot112.jpg

 

Link to post

The mouth and eyes do move, but that reminds me - in my testing, I couldn't get Miku to smile. All of her other expressions looked good, with eyes shifting and mouth opening and making faces, but her happy expression just makes her eyes close, and her mouth doesn't budge. Could you please try to figure that out, RohMuHyun?

Link to post

The mouth and eyes do move, but that reminds me - in my testing, I couldn't get Miku to smile. All of her other expressions looked good, with eyes shifting and mouth opening and making faces, but her happy expression just makes her eyes close, and her mouth doesn't budge. Could you please try to figure that out, RohMuHyun?

 

it'll be probably normal

 

because i make two version

 

1.skyrim friendly (done and inculde)

 

post-462782-0-50162300-1477294611_thumb.png

 

 

2.anime like (making)

 

example

post-462782-0-21206000-1477295073_thumb.png

post-462782-0-32269300-1477295076_thumb.png

Link to post

The mouth and eyes do move, but that reminds me - in my testing, I couldn't get Miku to smile. All of her other expressions looked good, with eyes shifting and mouth opening and making faces, but her happy expression just makes her eyes close, and her mouth doesn't budge. Could you please try to figure that out, RohMuHyun?

 

That's amazing. I just hope those in the know would hop on and help or maybe advance the idea of importing anime heads or whatever and making working facial expressions. There's quite a few of these heads in the forums but none of them having working facial expressions and that's basically all that's missing. Good luck RobMuHyun!

Link to post

 

The mouth and eyes do move, but that reminds me - in my testing, I couldn't get Miku to smile. All of her other expressions looked good, with eyes shifting and mouth opening and making faces, but her happy expression just makes her eyes close, and her mouth doesn't budge. Could you please try to figure that out, RohMuHyun?

 

it'll be probably normal

 

because i make two version

 

1.skyrim friendly (done and inculde)

 

attachicon.gifK-335.png

 

 

2.anime like (making)

 

example

attachicon.gifK-336.png

attachicon.gifK-337.png

 

Well, the eyes are fine, my problem is just that the mouth doesn't seem to move when happy. Anger, Fear, Sadness, and the others look fine, but she is unable to smile!

 

 

By the way, are there any plans to make other shapes and sizes for the eyes?

Link to post

 

 

The mouth and eyes do move, but that reminds me - in my testing, I couldn't get Miku to smile. All of her other expressions looked good, with eyes shifting and mouth opening and making faces, but her happy expression just makes her eyes close, and her mouth doesn't budge. Could you please try to figure that out, RohMuHyun?

 

it'll be probably normal

 

because i make two version

 

1.skyrim friendly (done and inculde)

 

attachicon.gifK-335.png

 

 

2.anime like (making)

 

example

attachicon.gifK-336.png

attachicon.gifK-337.png

 

Well, the eyes are fine, my problem is just that the mouth doesn't seem to move when happy. Anger, Fear, Sadness, and the others look fine, but she is unable to smile!

 

 

By the way, are there any plans to make other shapes and sizes for the eyes?

 

 

 

sure but what shapes and size?

 

mean too many kinds  i don't know what to do so i need detail(pic,movie)

Link to post

 

I just a person who know how to draw so i want to give u some feed back about the model.... u dont have to change it but this just my problem

 

The shoulder is really wide, too wide compare to the head the same go for the neck. The bottom part of the neck is too big probably because of the big shoulder

 

You can fix this by simply increase the head size and the upper neck size or just decrease size for the shoulder

 

Right now the body proportion is really bugging me

 

But yah it just me. Great job tho 

 

yep

 

i don't like too it proportions Roughly

 

i was lookover elin race and similar big head races(like using the custom skeleton)

 

they mods used custom skeleton and custom skeleton to adjust the size of the head obliterate the awkwardness

 

if someone made a custom skeleton it will be solved

 

and racemenu or ece already provided adjust head size or shoulder size?

 

perhaps it features are going to work

 

 

and i think will able change moph(adjust jawline,nose hight,etc..)

 

if you(or reading anybody) are interested tell me ditail

 

because i don't know Body proportions

 

Well here is how i draw it a bit in both realistic but still have anime feel to it

 

the shoulder to the head is usually 01.5 times wider

 

neck is half the size compare to the head's wide

 

The neck usually a tube shape and doesnt have much bend in it

 

the torso is around 1.5 times bigger than waist (this does depend on what kind of body and it weight)

 

thigh is as long as the body or 0.75 (depend on body type)

 

the hand in is longer than the body by 1.10 times (from shoulder to finger)

 

the entire leg can be double the body size or 1.75/1.50 (depend on body and age)

 

The bottom of the body (butt) can be as wide as the shoulder and can get bigger depend on body type

 

That just how i draw. U can also research on google and find out better body range. Do note that anime body is not the same with real body

Link to post

 

sure but what shapes and size?

mean too many kinds  i don't know what to do so i need detail(pic,movie)

 

 

If you're looking for ideas, I think a good start would be one of the round MMD eyes to go with the current narrow eyes, like one of these:

 

Capture.jpg2.jpg

 

 

However, a different face shape may be needed to make round eyes look good.

 

Also, some ones I just like would be these, if they can be found and converted:

 

From http://ecchi.iwara.tv/videos/wbxwdt3ljck6byay

 

3.jpg

 

 

From http://ecchi.iwara.tv/videos/qvbews19vfkpkl3l

 

4.jpg5.jpg

 

 

From http://ecchi.iwara.tv/images/super-sonico-bunny-model-dl

 

preview1.jpg

 

 

 

 

Hi that race looks very great but for it its not working i got no textures from head , hair, etc..  i dont know why   :-/

The file structure isn't right - you have to move its Meshes and Textures folder to your Data directory (or the mod's folder in MO) instead of leaving them in the folder it comes in.

Link to post

Random testing of some things.

 

Combining face expressions that change the eyes along with MFG Console's face modifiers can have weird results. Plan accordingly when taking screenshots and using mods that include expressions.

 

 

Normal here:

ScreenShot125.jpg

 

Not so normal here:

 

ScreenShot124.jpg

 

(Also the fact that the pupils change with the expression is so cool you guys)

 

 

RaceMenu's hair color changing works. Yay. Colors are different than the preview because of the default color being teal, so users will need to play around with them to get what they want. However, I'm not sure the eyebrows are matching the hair?

 

 

ScreenShot126.jpg

 

 

I noticed a little seam with the chin, here, when I went to try and smooth it out with RaceMenu's sculpt tool. It's almost never visible because of shadows, but it's there.

 

 

Screen_Shot127.jpg

 

Link to post

Random testing of some things.

 

Combining face expressions that change the eyes along with MFG Console's face modifiers can have weird results. Plan accordingly when taking screenshots and using mods that include expressions.

 

 

Normal here:

ScreenShot125.jpg

 

Not so normal here:

 

ScreenShot124.jpg

 

(Also the fact that the pupils change with the expression is so cool you guys)

 

 

RaceMenu's hair color changing works. Yay. Colors are different than the preview because of the default color being teal, so users will need to play around with them to get what they want. However, I'm not sure the eyebrows are matching the hair?

 

 

ScreenShot126.jpg

 

 

I noticed a little seam with the chin, here, when I went to try and smooth it out with RaceMenu's sculpt tool. It's almost never visible because of shadows, but it's there.

 

 

Screen_Shot127.jpg

 

 

What skirt is that? Looks like Amelia's without the straps is that a custom zap?

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