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Best Combat Overhaul, suggestions?


vonwraith

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Posted

OK, so I recently read that the Combat overhaul I was using(DUAL Combat Realism) was not the most stable.

I was wondering what might be a stable(or mostly stable) combat overhaul mod that the community enjoyed.

Kinda just looking for a suggestion or two for good Mods out there.

 

I appreciate your time.

Posted

;)  :)

 

-snip-

 

That's, not actually helping the OP. @VonWraith, do you mean as in total combat overhaul or animation, because if you're looking for a combat overhaul I"d give Perkus Maximumus a shot, if you're unhappy with the current base game perks. Could consider looking at Requiem if you favor archery and a hard and difficult game as the level encounter cap is removed.

Posted

 

;)  :)

 

-snip-

 

That's, not actually helping the OP. @VonWraith, do you mean as in total combat overhaul or animation, because if you're looking for a combat overhaul I"d give Perkus Maximumus a shot, if you're unhappy with the current base game perks. Could consider looking at Requiem if you favor archery and a hard and difficult game as the level encounter cap is removed.

 

 

It should be just a fun.

This animation in the video is impossible to realize!

I know a lot and good animations, but now everything search again Is very time-consuming.

Posted

I used to use Deadly Combat, but I've since switched to Vigor - Combat and Injuries and use SkyTweak to get the lethal damage. I turn off the injuries and NPC potions on Vigor. Compared to Deadly Combat, Vigor has some extra features like positional damage and stamina-related features. Latest new feature is blocking eats up your stamina before your health, which is more intuitive.

 

For an accompanying perk overhaul, I use Ordinator.

  • 1 month later...
Posted

REALISTIC

Immersive Immersions Overhaul (Redux) redone Ultimate


tumblr_n3p79sgmzn1qk0d0asc.gif

 

 

Which was the better one ... choices must be made

 

 

 

smiley_emoticons_xmas7djpe.gif ... Hy there, I´d like to post my suggestions for a setup of mods, which will provide the most possible AI-Combat-Enhancement. (so far)

 

It´s set to be compatibel with the most popular mods for (combat) immersion
in manner to avoid double mod-features, savebloads and to be compatibel with further mods like:

Skytweak
Grimmy´s
Ordinator
Complete Crafting Overhaul
Archery Gameplay Overhaul
Morrowloot Ultimate Simplified
CBBE

Realistic Ragdolls and Force
XP32 Maximum Skeleton Extended
FNIS PCEA2 - Player Exclusive Animations

No Spinning Death Animation
and many many more ...

 

What´s up with Apollodown and his mods ? ...

 

For the records. Apollodown said he put all of his mods offline because of Donald Trump is the president
and because he´s not in line with his politics (who da fuck is it),
he further said that he´s willing to put his mods up again, by 19th Nov 2016. So let´s hope guys  .... smiley_emoticons_xmash7pah.gif
Oh and before starting any kinds of shitstorm to anybody ...
did you even recognized that there´re may or not may be a problem and how some people could feel and thing about it ?
He opened my eyes a bit further. I wish he could do that without this very drastic "protest". I was shocked and angered. Lucky me, I didn´t format my old HDD.

 


Anyway ... let´s fight:

 

00 Deadly Dragons + Deadly Dragons Script Patch

01 Dragon Combat Overhaulgb3ujbpu9w9.gif           smiley_emoticons_mtta3xznt.gif"Klick this once a day and you get better soon"

02 Advanced Adversary Encounters Ultimate Edition + Patches  this was bit hard to find, so this time ... but you must watch compability on your own for all of this stuff here

03 Enhanced Enemy AI Reborn  as a basic AI improvement (all NPC´s exept Dragons are included)

04 Wildcat

05 Combat behavior improved
06 Mortal Enemies
07 attack commitment
08 Mounted Combat For Everyone
09 NPC Smarter Water AI  ... yes, pussy´s do so ... You choose Sands of Time instead. (drag & drop or better ...) Install this before 02. oh SHIT ... now they even swimm !!!

10 Immersive NPC in the dark
11 Better Stealth AI for Followers

12 Archery Gameplay Overhaul

13 Dual Wield Parrying

 

Dual Wield Parring gives you only the basefunction to block with 2 weapons. This mod doesn´t touch any kind of Animations.
This means you will need Animations for DWP or you stay with Vanillacrap. Here´re few suggestions:

 

  • Badass Dual Wielding This is one of the most extensive packs. Will (if you choose) replace "Dual Wield´s Parrying-mod" function. It comes along with Animations and a immersion breaking function called "Dimachaerus", you either can use or (better) not. You can use only the Animations of this mod to play with DWP also (copy the meshes, leave the rest).

         

 

 

         

 

 

         

 

  • More animations:

    smiley_emoticons_schroijxd.gif ... there´re so many. But I´m just about to set up my Skyrim from scratch, so I keep you updated what I´ve found and how I finally packed my "Behaviour-Packs", in order to assemble animation-sets from novice to a master behaviour and even with marshal arts for the ultimate warrior. All handpicked and with PCEA2 via MCM selectable, when you reach a certain level in your opinion and you are worthy enough.

              Thoughts ...
              https://www.reddit.com/r/skyrimmods/comments/43ea39/best_animation_mods/

 

 

So why 2 or more animations sets?

You could choose your behaviour from a novice fighter to a master fighter behaviour, later in game.
Ok, you got to select it via MCM, using PCEA2 but this provides much more deepnes for your character.
In this manner, you could assemble animation-sets (novice-master), beyond dual wielding.

 

And why FNIS, PCEA2 at all ?

The good news: You can play with these animations and without FNIS / PCEA2.

But all NPC in the World will use these animations, if you don´t use said mods.


14 TK HitStop  because of the blureffects, you can disable the rest in mcm

15 TK Dodge 2.x
16 Realistic Impacts

 

This could be seen as a combat-overhaul standalone-pack. Avoiding mod-feature overrides, this should also be installed in this order but of course forced with Loot to it´s finall load order.

Use Mod Organizer (MO) but ... Use Nexus Mod Manager (NMM) for FNIS, exit and then create a

via Mod Organzier (MO) but point into the right folder, the one NMM installed FNIS (...\Skyrim\Data\tools\GenerateFNIS_for_Users). not in MO´s mod folder

Install all other mods with a organizer of your choice but it´s highly recommended to use MO and it´s "unpack BSA´s". Always start FNIS through a organizer, everytime youv´ed changed animations.

 

Why particular this mods, in this loadorder ? ...

 

 

smiley_emoticons_hopl0kjkj.gif

00 Deadly Dragons + Deadly Dragons Script Patch = More and better dragons.

01 Dragon Combat Overhaul = Mostly this is a leveledlist for dragons + AI improvement

02 Sands of Time = Enemy encounters including many functions.

03 Advanced Adversary Encounters Ultimate Edition  + Patches = Enemy encounters including many functions.

04 Enhanced Enemy AI Reborn = basic AI improvementpack (all NPC´s exept Dragons are included)


05 Wildcat = Combat Overhaul Player/NPC + AI improvements NPC

 

06 Combat behavior improved = Standalone feature Player/NPC-AI

07 Mortal Enemies = Standalone feature NPC

08 attack commitment = Standalone feature NPC

09 Mounted Combat For Everyone = Standalone feature NPC

10 Immersive NPC in the dark = Standalone feature NPC

11 Better Stealth AI for Followers = Standalone feature NPC

 

12 Archery Gameplay Overhaul = Combat Overhaul Player

13 Dual Wield Parrying = Standalone feature Player

 

14 TK HitStop = Standalone feature Player

15 TK Dodge 2.x = Standalone feature Player

 

16 Realistic Impacts = Standalone feature Player/NPC-AI

 

 

You´ve got to read (study) the modpages, to understand what particular funtion every mod has and why I choose this mods/loadorder, will explain by itself.

 

But there´re many more mods you should have installed either before or after this "pack".

But this will leed to far and if you don´t know what I mean, check these pages ...

http://wiki.step-project.com/Main_Page
http://www.zhakaron.com/2015/08/skyrim-play-relic-hunter-mod-list.html
http://www.loverslab.com You will need certain things ... *g*
Skyrim Ultimate Modding Guide

 

and don´t miss this


Dark Fantasy Overhaul is now in a Pack called Enhanced Landscapes

check The Ruffled Feather mod, if you´re missing Moss Rocks, Real Ice and other mods

More Trees ? ...


You ask yourself how "great" this "Forest" may be  ? ... it´s just beyond all

also check these playerhomes:

Reapers The Dark Tower
Raven Castle
Sjel Blad Castle
Skystone Castle

Sicarius' Refuge - A Hitman's Hideout

The Dark Lords Fortress (barely information about this but it looks fantastic)
Castle Darkwater (german langauage only, sadly)

 

DynDOLOD everything (ya firstborn(s) will be somewhat in danger) and pick Familiar Faces for multiple playthrougs. You can make all these homes enemy homes actually and after you´re done with one chracter, he/she is waiting for you in those terrific housings and you can have some cool fights against or with them in the next playtrough. Not playing everytime as Dragonborn, rather first setting up your enemys and allies.

Fill the Hall and then start as real dovahkiin in full HD !!!

You need mostly all of the mods, no kidding, maybe 25-100 exeptions you should make, especially when you have a capable rig. (and not everything from GEMS or Loverslab). You need to merge and look for compatibility patches, make bashed patches and so on ... actualy rebuild the game from scratch.


Good fight, good night ... smiley_emoticons_hopllsoeg.gif

 

------------------------------------------------------------------------------------------------------------------------------------------------

EDIT:

 

smiley_emoticons_titt8xphb.gif   ah, ok ... right this is Loverslab ... you need THIS. Don´t ask, you need ! ... Yes and IT IS completly immersive ;-) .... smiley_emoticons_sexonqu9.gif

 

 

"This is all too much and I don´t know where ... ?"

More help ... Your tools:

 

Sinitar Gaming (Ultimate Modding Guide)

Nexus Mod Manager

Skyrim Mod Combiner

FNIS PCEA2 find more, find all non included animations and

your own huge custom sets, Male/female and/or Master/Novice fighter !

DynDOLOD, Merge Plugins, Wyre Bash, .......... 4 Names: Google, Gopher, Gamerpoet, Brodual

 

 

And you miss something ... You don´t remember it but ... Yes it´s pain in the ass: "

" is gone. Forever !!! ... for ever ever ???

 

Look what the cat has found again:

 

Follow the white rabbit ...

 

 

 

Virustotal.com says:

 

 

Don´t use this "tes-game . could be a virus . ru" !!!  ... you´ve been warned, seriously ... smiley_emoticons_fros55q5a.gif

I suppose this should have been a kind of joke !?

Use the link at the bottom ... (I´m still alive, my rig "Silent Bob" also´s fine. All got so far, no Virus.)

 

 

 

Follow the Lepidoptera of Skyrim and then hit gamerchriz´s google drive.           

Also nothing bad at all, when you ask Virustotal.com about that stuff inside. No mo´ pain in da ass !!!

There´s a lot, so don´t miss

, this is another type you might´ve overseen in the past.

 

 

 

          Also first entry, also no Virus. Hit a Cloudservice of your choice.

 

 

 

NO VIRUS ... Yes, as I looked last time !

ALWAYS DOUBLE CHECK by yourself again. (virustotal.com)

 

And remember this is somewhat unofficial, so don´t cry if things screw up.

 

 

 

 

I know, I know ... this may be or not may be piracy. This is getting political ... some say: "and if more people would buy ..."

 

 

 

 

[video=youtube;S-U1HZrV_ZI]


 

 

 

 

 

 

 

 

 

 

 

 

EDIT 20. Dez. 16:

  • Added some long desired links to "Look what the cat has found again"
Posted

I guess I've tried all of them. Until recently - I would say "Deadly Combat". But now Wildcat - Combat of Skyrim takes the crown. Works really nice with Ordinator since it's from the same author. Just combine two of them, and you're good to go. I like the injury system that, unlike Vigor, works not only for you, but for NPCs as well. The only thing that bothers me is that draugr get injured too, but... oh well. Other than that - it finally turns Skyrim combat into something interesting.

 

 

 

That provided you don't want to try the real thing, Requiem :) But that's far more than just combat overhaul with tweaks, it's a completely new game. You'd have to learn to install it and than - to play it, like you've never played Skyrim before. No matter what set of mods I've tried, I could never get the same feeling of deadly, tight, intense combat that always works as it should - heavy armour protects well, but makes you slower (unless you are really good at it - high skill, perks), crossbows one-shot most humans who don't have heavy armour, draugr are unstoppable death machines and you need silver weapons and arrows/bolts to fight them effectively, vampires are insanely powerful and fast (no go until level 40) and don't even think about going into Dwemer ruins until you're really well equipped and prepared. And avoid a direct confrontation (melee) with giant fire-breathing lizards unless you're a demi-god of war.

 

Oh, and at levels 1-5 be careful around mudcrabs ;) And remember - your stamina is your life just as your health. Running out of stamina in combat means death in seconds.

 

Just suggesting...

Posted

This is worth a look and doesn't have scripts http://www.nexusmods.com/skyrim/mods/73172/?

 

I was surprised how much difference just tweaking the AI would make

 

Yes, that´s indeed a nice one. Very interesting because it changes all types of npc´s, except dragons. I take this also in my suggestions and put it above Wildcat, so it get overwriten but the parts which Wildcat didn´t cover should stay using a bashed patch. It´s highly compatibel also.

 

Thanks ... smiley_emoticons_lyssvckr7.gif

  • 1 month later...
Posted

Why is it whenever this question is raised these days, the response is always Wildcat but never Vigor?

 

Is it merely because of the injury system? Personally I don't care for the injury systems since they're entirely random so I disable them regardless of whether it's Wildcat or Vigor. When taking that out of the picture, I think Vigor has a lot more to offer. It does what Wildcat does but also adds additional features for more immersion.

 

For example:

  • Attack stamina cost is based on weapon weight, so daggers cost less stamina than one-handed swords. This also makes really large but deadly weapons (e.g. Berserk Guts' great sword) more immersive.
  • Stamina cost for running and jumping are based on worn equipment weight, creating a more significant difference between light and heavy armor.
  • Poise system for stagger so that staggers don't merely happen at preset thresholds. Poise also is impacted by weight of armor worn so heavy armor users are harder to stagger, which once again creates more differentiation between light vs heavy armor.
  • Recent change: Damage taken during blocking damages stamina instead of health, as you'd expect in real life.

 

Yes, I disable the injury and potion system in Vigor, but outside of that it just seems Vigor is more immersive. I can understand if some people want a basic combat overhaul, but I find it strange that almost everyone says Wildcat and rarely Vigor. It deserves more credit!

Posted

Why is it whenever this question is raised these days, the response is always Wildcat but never Vigor?

 

Is it merely because of the injury system? Personally I don't care for the injury systems since they're entirely random so I disable them regardless of whether it's Wildcat or Vigor. When taking that out of the picture, I think Vigor has a lot more to offer. It does what Wildcat does but also adds additional features for more immersion.

 

For example:

  • Attack stamina cost is based on weapon weight, so daggers cost less stamina than one-handed swords. This also makes really large but deadly weapons (e.g. Berserk Guts' great sword) more immersive.
  • Stamina cost for running and jumping are based on worn equipment weight, creating a more significant difference between light and heavy armor.
  • Poise system for stagger so that staggers don't merely happen at preset thresholds. Poise also is impacted by weight of armor worn so heavy armor users are harder to stagger, which once again creates more differentiation between light vs heavy armor.
  • Recent change: Damage taken during blocking damages stamina instead of health, as you'd expect in real life.

 

Yes, I disable the injury and potion system in Vigor, but outside of that it just seems Vigor is more immersive. I can understand if some people want a basic combat overhaul, but I find it strange that almost everyone says Wildcat and rarely Vigor. It deserves more credit!

Hey, maybe some folks just don't need or want those things?  *shrug*

 

People and preferences...what can you do?

Posted

 

Why is it whenever this question is raised these days, the response is always Wildcat but never Vigor?

 

Is it merely because of the injury system? Personally I don't care for the injury systems since they're entirely random so I disable them regardless of whether it's Wildcat or Vigor. When taking that out of the picture, I think Vigor has a lot more to offer. It does what Wildcat does but also adds additional features for more immersion.

 

For example:

  • Attack stamina cost is based on weapon weight, so daggers cost less stamina than one-handed swords. This also makes really large but deadly weapons (e.g. Berserk Guts' great sword) more immersive.
  • Stamina cost for running and jumping are based on worn equipment weight, creating a more significant difference between light and heavy armor.
  • Poise system for stagger so that staggers don't merely happen at preset thresholds. Poise also is impacted by weight of armor worn so heavy armor users are harder to stagger, which once again creates more differentiation between light vs heavy armor.
  • Recent change: Damage taken during blocking damages stamina instead of health, as you'd expect in real life.

 

Yes, I disable the injury and potion system in Vigor, but outside of that it just seems Vigor is more immersive. I can understand if some people want a basic combat overhaul, but I find it strange that almost everyone says Wildcat and rarely Vigor. It deserves more credit!

Hey, maybe some folks just don't need or want those things?  *shrug*

 

People and preferences...what can you do?

 

 

I understand, but how is it whenever this is asked the answer is always Wild Cat and only Wild Cat?

Posted

 

I understand, but how is it whenever this is asked the answer is always Wild Cat and only Wild Cat?

 

 

Because Wildcat!

 

Seriously though, I've had some not really that good experience with Vigor in the past. Some strange glitches like my character dropping a bow for no reason. I know it has or at least had a "disarm" feature that would make archers drop bows if hit by a melee attack, but I wasn't attacked at the moment, at least I wasn't hit by a melee attack. It used to have an NPC injury feature but it doesn't have it anymore. First it was giving you some serious stamina pool boost to compensate for increased stamina usage (that made all of stamina-boosting items in the game, like Namira's ring, useless), then it was stamina regeneration boost and more tweaks. And - at least it used to be that way - it's a quite script heavy mod.

 

The author seems to add and remove features all the time. My experience with this was a bit tiresome.

Posted

 

 

I understand, but how is it whenever this is asked the answer is always Wild Cat and only Wild Cat?

 

 

Because Wildcat!

 

Seriously though, I've had some not really that good experience with Vigor in the past. Some strange glitches like my character dropping a bow for no reason. I know it has or at least had a "disarm" feature that would make archers drop bows if hit by a melee attack, but I wasn't attacked at the moment, at least I wasn't hit by a melee attack. It used to have an NPC injury feature but it doesn't have it anymore. First it was giving you some serious stamina pool boost to compensate for increased stamina usage (that made all of stamina-boosting items in the game, like Namira's ring, useless), then it was stamina regeneration boost and more tweaks. And - at least it used to be that way - it's a quite script heavy mod.

 

The author seems to add and remove features all the time. My experience with this was a bit tiresome.

 

 

I guess I can understand that last part. The mod did undergo a lot of changes. I didn't switch over to it from Deadly Combat until Vigor v3.0. That's when the staggers were cleaned up and made very responsive.

 

Since then the mod has gotten more streamlined and there's very little script lag now. The latest version though did have a pretty significant change to block mechanics though, which I think is fundamentally game changing. People will either like it or hate it though. Damage that bleeds through a block reduces stamina instead of health now, which seems more realistic and intuitive. That obviously changes the balance though to make stamina management even more important.

 

Posted

Nice list.  Will definitely have to give some of them a try.  Was already using Deadly Dragons.  I used to use ASIS and liked it but due to compatibility issues + increased spawns I gave up on it.  I like the fact that Wildcat has a built in braw bugs fix and apparently the one I was using is outdated anyway.

Posted

 

I guess I can understand that last part. The mod did undergo a lot of changes. I didn't switch over to it from Deadly Combat until Vigor v3.0. That's when the staggers were cleaned up and made very responsive.

 

Since then the mod has gotten more streamlined and there's very little script lag now. The latest version though did have a pretty significant change to block mechanics though, which I think is fundamentally game changing. People will either like it or hate it though. Damage that bleeds through a block reduces stamina instead of health now, which seems more realistic and intuitive. That obviously changes the balance though to make stamina management even more important.

 

 

 

It's simply overdone - which, I guess, is a style of the author who seems to always overdo his mods. He made the "Destiny" mod for Requiem, which adds interesting perks to the tree but then, for some reason, went "rebalancing the game" in terms of alchemy and enchantments and did it to the point that makes you stop using the mod. The same story for "Bring Your Silver", that seemed like a nice idea, but then he also went to "rebalance" magic and made draugr resistant to fire! The same story with the "poise system" in Vigor. That absolutely pointless injury system that could force you to leave a dungeon in a middle and go heal yourself in the camp for some time. I have an impression that he never actually tries playing the game with his mods himself.

 

I don't know, there are obviously people who like that style, just throw in more and more stuff to make the game not challenging, but complicated for the sake of complexity. But those are minority. That's why most people still use Wildcat.

Posted

 

 

I guess I can understand that last part. The mod did undergo a lot of changes. I didn't switch over to it from Deadly Combat until Vigor v3.0. That's when the staggers were cleaned up and made very responsive.

 

Since then the mod has gotten more streamlined and there's very little script lag now. The latest version though did have a pretty significant change to block mechanics though, which I think is fundamentally game changing. People will either like it or hate it though. Damage that bleeds through a block reduces stamina instead of health now, which seems more realistic and intuitive. That obviously changes the balance though to make stamina management even more important.

 

 

 

It's simply overdone - which, I guess, is a style of the author who seems to always overdo his mods. He made the "Destiny" mod for Requiem, which adds interesting perks to the tree but then, for some reason, went "rebalancing the game" in terms of alchemy and enchantments and did it to the point that makes you stop using the mod. The same story for "Bring Your Silver", that seemed like a nice idea, but then he also went to "rebalance" magic and made draugr resistant to fire! The same story with the "poise system" in Vigor. That absolutely pointless injury system that could force you to leave a dungeon in a middle and go heal yourself in the camp for some time. I have an impression that he never actually tries playing the game with his mods himself.

 

I don't know, there are obviously people who like that style, just throw in more and more stuff to make the game not challenging, but complicated for the sake of complexity. But those are minority. That's why most people still use Wildcat.

 

 

Aside from the injury and NPC potion systems, which I disable, I don't see how Vigor's features are complicated. The poise system gives a stagger that's more realistic like Deadly Combat (can happen on any hit, if enough damage), compared to Wild Cat's artificial stagger that occurs on preset thresholds (a fork could stay someone if it brings them through the threshold).

 

The rest of the features that are transparent are related to stamina management. The features that are more active relating to damage based on positioning, which Wild Cat does as well.

 

Posted

I like a lot of the features that Wildcat has but I ended up disabling stagger and injuries.  The effects are so debilitating that it might as well just be instant death.  Maybe at higher levels when I have a limitless supply of potions I might try turning those effects on again but at low level, waiting 5 minutes to be able to cast any spells while still in combat and also managing to let nothing hit me for that entire time is just not going to work.  Similar issues with being unable to use any weapons for extended periods until fully healed.

 

Edit:  Wildcat has a new version that fixes most of the issues I had with it.  6.0 is nice.  It's a preview version still but it sounds like he plans to release it as the official version with only a few minor tweaks.

Posted

 

REALISTIC

Immersive Immersions Overhaul (Redux) redone Ultimate

tumblr_n3p79sgmzn1qk0d0asc.gif

 

 

Which was the better one ... choices must be made

 

 

 

smiley_emoticons_xmas7djpe.gif ... Hy there, I´d like to post my suggestions for a setup of mods, which will provide the most possible AI-Combat-Enhancement. (so far)

 

It´s set to be compatibel with the most popular mods for (combat) immersion

in manner to avoid double mod-features, savebloads and to be compatibel with further mods like:

 

Skytweak

Grimmy´s

Ordinator

Complete Crafting Overhaul

Archery Gameplay Overhaul

Morrowloot Ultimate Simplified

CBBE

Realistic Ragdolls and Force

XP32 Maximum Skeleton Extended

FNIS PCEA2 - Player Exclusive Animations

No Spinning Death Animation

and many many more ...

 

What´s up with Apollodown and his mods ? ...

 

For the records. Apollodown said he put all of his mods offline because of Donald Trump is the president

and because he´s not in line with his politics (who da fuck is it),

he further said that he´s willing to put his mods up again, by 19th Nov 2016. So let´s hope guys  .... smiley_emoticons_xmash7pah.gif

Oh and before starting any kinds of shitstorm to anybody ...

did you even recognized that there´re may or not may be a problem and how some people could feel and thing about it ?

He opened my eyes a bit further. I wish he could do that without this very drastic "protest". I was shocked and angered. Lucky me, I didn´t format my old HDD.

 

 

Anyway ... let´s fight:

 

00 Deadly Dragons + Deadly Dragons Script Patch

01 Dragon Combat Overhaulgb3ujbpu9w9.gif           smiley_emoticons_mtta3xznt.gif"Klick this once a day and you get better soon"

02 Advanced Adversary Encounters Ultimate Edition + Patches  this was bit hard to find, so this time ... but you must watch compability on your own for all of this stuff here

03 Enhanced Enemy AI Reborn  as a basic AI improvement (all NPC´s exept Dragons are included)

04 Wildcat

05 Combat behavior improved

06 Mortal Enemies

07 attack commitment

08 Mounted Combat For Everyone

09 NPC Smarter Water AI  ... yes, pussy´s do so ... You choose Sands of Time instead. (drag & drop or better ...) Install this before 02. oh SHIT ... now they even swimm !!!

10 Immersive NPC in the dark

11 Better Stealth AI for Followers

12 Archery Gameplay Overhaul

13 Dual Wield Parrying

 

Dual Wield Parring gives you only the basefunction to block with 2 weapons. This mod doesn´t touch any kind of Animations.

This means you will need Animations for DWP or you stay with Vanillacrap. Here´re few suggestions:

 

  • Badass Dual Wielding This is one of the most extensive packs. Will (if you choose) replace "Dual Wield´s Parrying-mod" function. It comes along with Animations and a immersion breaking function called "Dimachaerus", you either can use or (better) not. You can use only the Animations of this mod to play with DWP also (copy the meshes, leave the rest).

         

 

 

         

 

 

         

 

  • More animations:

    smiley_emoticons_schroijxd.gif ... there´re so many. But I´m just about to set up my Skyrim from scratch, so I keep you updated what I´ve found and how I finally packed my "Behaviour-Packs", in order to assemble animation-sets from novice to a master behaviour and even with marshal arts for the ultimate warrior. All handpicked and with PCEA2 via MCM selectable, when you reach a certain level in your opinion and you are worthy enough.

     

              Thoughts ...

              https://www.reddit.com/r/skyrimmods/comments/43ea39/best_animation_mods/

     

 

 

So why 2 or more animations sets?

 

You could choose your behaviour from a novice fighter to a master fighter behaviour, later in game.

Ok, you got to select it via MCM, using PCEA2 but this provides much more deepnes for your character.

In this manner, you could assemble animation-sets (novice-master), beyond dual wielding.

 

And why FNIS, PCEA2 at all ?

The good news: You can play with these animations and without FNIS / PCEA2.

But all NPC in the World will use these animations, if you don´t use said mods.

 

14 TK HitStop  because of the blureffects, you can disable the rest in mcm

15 TK Dodge 2.x

16 Realistic Impacts

 

This could be seen as a combat-overhaul standalone-pack. Avoiding mod-feature overrides, this should also be installed in this order but of course forced with Loot to it´s finall load order.

Use Mod Organizer (MO) but ... Use Nexus Mod Manager (NMM) for FNIS, exit and then create a

via Mod Organzier (MO) but point into the right folder, the one NMM installed FNIS (...\Skyrim\Data\tools\GenerateFNIS_for_Users). not in MO´s mod folder

Install all other mods with a organizer of your choice but it´s highly recommended to use MO and it´s "unpack BSA´s". Always start FNIS through a organizer, everytime youv´ed changed animations.

 

Why particular this mods, in this loadorder ? ...

 

 

smiley_emoticons_hopl0kjkj.gif

00 Deadly Dragons + Deadly Dragons Script Patch = More and better dragons.

 

01 Dragon Combat Overhaul = Mostly this is a leveledlist for dragons + AI improvement

 

02 Sands of Time = Enemy encounters including many functions.

 

03 Advanced Adversary Encounters Ultimate Edition  + Patches = Enemy encounters including many functions.

 

04 Enhanced Enemy AI Reborn = basic AI improvementpack (all NPC´s exept Dragons are included)

 

05 Wildcat = Combat Overhaul Player/NPC + AI improvements NPC

 

06 Combat behavior improved = Standalone feature Player/NPC-AI

 

07 Mortal Enemies = Standalone feature NPC

 

08 attack commitment = Standalone feature NPC

 

09 Mounted Combat For Everyone = Standalone feature NPC

 

10 Immersive NPC in the dark = Standalone feature NPC

 

11 Better Stealth AI for Followers = Standalone feature NPC

 

12 Archery Gameplay Overhaul = Combat Overhaul Player

 

13 Dual Wield Parrying = Standalone feature Player

 

14 TK HitStop = Standalone feature Player

 

15 TK Dodge 2.x = Standalone feature Player

 

16 Realistic Impacts = Standalone feature Player/NPC-AI

 

 

You´ve got to read (study) the modpages, to understand what particular funtion every mod has and why I choose this mods/loadorder, will explain by itself.

 

But there´re many more mods you should have installed either before or after this "pack".

But this will leed to far and if you don´t know what I mean, check these pages ...

 

http://wiki.step-project.com/Main_Page

http://www.zhakaron.com/2015/08/skyrim-play-relic-hunter-mod-list.html

http://www.loverslab.com You will need certain things ... *g*

Skyrim Ultimate Modding Guide

 

and don´t miss this

Dark Fantasy Overhaul is now in a Pack called Enhanced Landscapes

check The Ruffled Feather mod, if you´re missing Moss Rocks, Real Ice and other mods

More Trees ? ...

You ask yourself how "great" this "Forest" may be  ? ... it´s just beyond all

also check these playerhomes:

 

Reapers The Dark Tower

Raven Castle

Sjel Blad Castle

Skystone Castle

Sicarius' Refuge - A Hitman's Hideout

The Dark Lords Fortress (barely information about this but it looks fantastic)

Castle Darkwater (german langauage only, sadly)

 

DynDOLOD everything (ya firstborn(s) will be somewhat in danger) and pick Familiar Faces for multiple playthrougs. You can make all these homes enemy homes actually and after you´re done with one chracter, he/she is waiting for you in those terrific housings and you can have some cool fights against or with them in the next playtrough. Not playing everytime as Dragonborn, rather first setting up your enemys and allies.

Fill the Hall and then start as real dovahkiin in full HD !!!

 

You need mostly all of the mods, no kidding, maybe 25-100 exeptions you should make, especially when you have a capable rig. (and not everything from GEMS or Loverslab). You need to merge and look for compatibility patches, make bashed patches and so on ... actualy rebuild the game from scratch.

 

Good fight, good night ... smiley_emoticons_hopllsoeg.gif

 

------------------------------------------------------------------------------------------------------------------------------------------------

EDIT:

 

smiley_emoticons_titt8xphb.gif   ah, ok ... right this is Loverslab ... you need THIS. Don´t ask, you need ! ... Yes and IT IS completly immersive ;-) .... smiley_emoticons_sexonqu9.gif

 

 

"This is all too much and I don´t know where ... ?"

More help ... Your tools:

 

Sinitar Gaming (Ultimate Modding Guide)

Nexus Mod Manager

Skyrim Mod Combiner

FNIS PCEA2 find more, find all non included animations and

your own huge custom sets, Male/female and/or Master/Novice fighter !

DynDOLOD, Merge Plugins, Wyre Bash, .......... 4 Names: Google, Gopher, Gamerpoet, Brodual

 

 

And you miss something ... You don´t remember it but ... Yes it´s pain in the ass: "

" is gone. Forever !!! ... for ever ever ???

 

Look what the cat has found again:

 

Follow the white rabbit ...

 

 

 

Virustotal.com says:

 

 

Don´t use this "tes-game . could be a virus . ru" !!!  ... you´ve been warned, seriously ... smiley_emoticons_fros55q5a.gif

I suppose this should have been a kind of joke !?

Use the link at the bottom ... (I´m still alive, my rig "Silent Bob" also´s fine. All got so far, no Virus.)

 

 

 

Follow the Lepidoptera of Skyrim and then hit gamerchriz´s google drive.           

Also nothing bad at all, when you ask Virustotal.com about that stuff inside. No mo´ pain in da ass !!!

There´s a lot, so don´t miss

, this is another type you might´ve overseen in the past.

 

 

 

          Also first entry, also no Virus. Hit a Cloudservice of your choice.

 

 

 

NO VIRUS ... Yes, as I looked last time !

ALWAYS DOUBLE CHECK by yourself again. (virustotal.com)

 

And remember this is somewhat unofficial, so don´t cry if things screw up.

 

 

 

 

I know, I know ... this may be or not may be piracy. This is getting political ... some say: "and if more people would buy ..."

 

 

 

 

[video=youtube;S-U1HZrV_ZI]

 

 

 

 

 

 

 

 

 

 

 

 

EDIT 20. Dez. 16:

  • Added some long desired links to "Look what the cat has found again"

 

 

Have my Kudos, friend.

  • 4 weeks later...
Posted

I just tried a new combat mod that really changes your whole mindset when you go into a dungeon (it's not a new mod but it's the first time I've tried it.)  Ultimate Deadly Encounters (Sands of Time): http://www.nexusmods.com/skyrimspecialedition/mods/3093

 

At first I thought it was going to be similar to ASIS increased spawns but it's much more than that.  Normally when I'm doing a dungeon dive I know I have all the time in the world to sneak around and pick off all the enemies from the most advantageous position and then thoroughly plunder all the loot secure in the knowledge that the dungeon is "clear" and I'm safe.  Not with this mod.  Holy crap.

 

I normally gain about 3 levels when I do Bleak Falls Barrow without this mod.  I just ran through with it set to Spartan difficulty.  Went in at level 1 and came out at level 11.

 

It wasn't just that every fight had more spawns though (most do).  It's set up so that once the enemies have detected your presence, they sound the alarm and call for more reinforcements, which also call for more reinforceemnts, etc.  And those reinforcements come from all directions.  There's no "clearing" the dungeon as you go.  Once the enemy knows you're there you'll get surprise attacks from behind you while you're still fighting stuff in front of you.  This is the first mod that's made me feel that "oh shit, I need to get the hell out of here" feeling in dungeons.

 

If you really want the crap scared out of you, do it with ELFX Hardcore enabled for lighting.  I don't recommend the "Hurt Me" difficulty level though.

Posted

I just tried a new combat mod that really changes your whole mindset when you go into a dungeon (it's not a new mod but it's the first time I've tried it.)  Ultimate Deadly Encounters (Sands of Time): http://www.nexusmods.com/skyrimspecialedition/mods/3093

 

Encounter mods are not combat overhauls. A combat overhaul is something that changes combat mechanics.

 

And TBF I'm not a huge fan of increasing difficulty by throwing a hundred of mobs at a player. Especially with the default combat mechanics AKA "water balloon fight".  A good way of increasing difficulty is tuning it to the point when you have to be good at mechanics to survive, or you gonna die really fast. Just like IRL - you can't fight 50 spawns. Only a truly good warrior will be able to stand against 3 enemies. And only an exceptional one will handle 10.

 

A good example of a tough battle (heavily modded)

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