Jackdaw Posted July 14, 2012 Posted July 14, 2012 I've run into a bit of an odd issue. Anytime a creature attempts to mount someone (or the player) because of a spell, the following message is shown: Lovers sex acts is no longer accessible, because the actor has been deported to location where sex acts is impossible. This is accompanied by the player or NPC teleporting to a random spot in the same area. This also happens when the player attempts to confess. EDIT: I figured out the root of the problem. There is a female argonian by the name of Sister Ar-Nale in the Imperial City who also gives you the option of joining the cult of the nine divines. If you join up through her, instead of Father Mank Gro-Kusha, you are added to the proper faction, but don't go through the ritual to join. The plugin seems to freak out when this happens, and causes all sorts of problems. The only way to resolve this is to go to an earlier save and join the cult through the proper, orcish official.
Kamen Rider Kuuga Posted July 14, 2012 Posted July 14, 2012 Did you try quitting, then rejoining through the Father? I find it somewhat suspect that joining through the wrong member breaks the game so bad that you have to use another save. But then again, Oblivion and its mods are temperamental little bitches, so what do I know.
Jackdaw Posted July 14, 2012 Posted July 14, 2012 I did indeed try quitting and rejoining through the father. It did not make a difference, however, the behavior was still borked. The only way I could make things normal again was by going to an earlier save. Prior to interacting with that particular argonian, the mod behaves normally. For whatever reason, she breaks the entire Lovers framework in a spectacular fashion. Even normal interactions with other NPC's, a la AdultPlayPlusforSSP, didn't work properly for me after joining up through her dialog choice.
Kamen Rider Kuuga Posted July 14, 2012 Posted July 14, 2012 Wow, talk about game breaking. Good thing I always join through the father.
GMac2021 Posted July 17, 2012 Posted July 17, 2012 If HanPL or anyone else is not cool with this file, feel free to delete it... Although I have MBP installed and working fine, a lot of the mods using it are jarringly lore-breaking to me; at least appearance-wise. I had a bunch of Lover's mods converted to not need MBP, but most of those files were removed from LL in the great purge of Spring, 2012. So I'm starting from scratch... First up is a pure-vanilla, no MBP version of Lovers Immoral Sisters. Vanilla hair and eyes, but I think I'm using IFT in the screenshots. I do have MBP installed, so its impossible for me to test it in a non-MBP environement, but all the actions, dialogue, and scripts seem to work just fine. If you don't like my choices of races or face design, feel free to change them however you like in the CS. Credit to the original modders, and HanPL for the translation. Later I'll be making two other versions: One using Sarams Hairs and Eyes for Original Races, and another using Saram's, clothes from Apachii store, and sexy walks. If there's any interest, I'll make them available, too.
gregathit Posted July 17, 2012 Posted July 17, 2012 Garcemac, no MBP patches are fine, however to make it easy for people to find, how about opening a new thread and posting it there. It will be difficult for many folks to find here.
quasimodo75 Posted July 25, 2012 Posted July 25, 2012 I just had an error in OBSE, so I looked into the file obse.log and I found the following message: ** Script Error: Script 9704416b in file "LoversImmoralSisters.esp" ** Too few args for format specifier Anybody able to identify this?
Ark of Truth Posted July 25, 2012 Posted July 25, 2012 Sounds like your OBSE is bugged or you don't have the plugin because its working fine here.
GMac2021 Posted July 26, 2012 Posted July 26, 2012 GregAtHit, I'll get a new thread up this weekend. Sorry! I'm NOT ignoring you! I just won't be able to discreetly access my mods till Friday or Saturday. Hopefully Friday... I, too, get the odd OBSE pop-up warning for Immoral Sisters. It seems rather random. One day I'll get a message saying "Sister (whoever) is going to Bruma." at about 8 a.m. Randomly, I get this message: "Sister (whoever) is going to." and then an OBSE error box pops up. If I can recreate it, I'll post a pic. It never happens when I want it to, though. I think that my computer is just crapping out and choking on AI overload. I'm still using the original MBP version from this thread, btw.
quasimodo75 Posted July 26, 2012 Posted July 26, 2012 Sounds like your OBSE is bugged or you don't have the plugin because its working fine here. Nope, I got a fresh install of OBSE 0020. Will try the non MBP version, maybe it´s in there...
icecold29 Posted August 3, 2012 Posted August 3, 2012 I just had an error in OBSE' date=' so I looked into the file obse.log and I found the following message: ** Script Error: Script 9704416b in file "LoversImmoralSisters.esp" ** Too few args for format specifier Anybody able to identify this? [/quote'] Open in CS following script... RefActor Missing from parameters supplied.. chnage line no 38 and 159 , recompile and save... ---------------------------------------------------------------------- scn kzsFuncTravelMoveMarker2NextPlace .... Line no 38-set cCurrent to sv_Construct "%n is headed to %z." refActor refWork .... Line no 159-set cNext to sv_Construct "%n is headed to %z." refActor refWork ----------------------------------------------------------------------
holtof55 Posted August 15, 2012 Posted August 15, 2012 I just had an error in OBSE' date=' so I looked into the file obse.log and I found the following message: ** Script Error: Script 9704416b in file "LoversImmoralSisters.esp" ** Too few args for format specifier Anybody able to identify this? [/quote'] Open in CS following script... RefActor Missing from parameters supplied.. chnage line no 38 and 159 , recompile and save... ---------------------------------------------------------------------- scn kzsFuncTravelMoveMarker2NextPlace .... Line no 38-set cCurrent to sv_Construct "%n is headed to %z." refActor refWork .... Line no 159-set cNext to sv_Construct "%n is headed to %z." refActor refWork ---------------------------------------------------------------------- Great...very great senks!!! Sorry my bad English...
gregathit Posted August 15, 2012 Posted August 15, 2012 For those who have been having troubles there is a new version out (that should make the above corrections) that I need folks to give a test spin to: Let me know if this version, which IceCold29 made, contains any errors or other issues. Thanks, Greg
Warped Realities Posted August 16, 2012 Posted August 16, 2012 So it turns out this mod doesn't work with Oblivion the L World. Doing so results in horrifying purple handed people with levitating teeth instead of faces.
gregathit Posted August 16, 2012 Posted August 16, 2012 So it turns out this mod doesn't work with Oblivion the L World. Doing so results in horrifying purple handed people with levitating teeth instead of faces. Yea, the L world mod probably changes too much for this to be compatible with it.
icecold29 Posted August 17, 2012 Posted August 17, 2012 So it turns out this mod doesn't work with Oblivion the L World. Doing so results in horrifying purple handed people with levitating teeth instead of faces. I don't think so, this mod do not edit any NPC... It uses MBP++ for its NPC's all added to game... So if you are having problems with NPC...it must be because MBP++ is not installed it also needs its chocolate elves variant too... Easy way: update skeleton to BBB ragdoll edit by Killermonkey and install MBP++ easier to do... Needs CS: Edit all NPC to deselect MBP++ and use Vanilla Races..
Warped Realities Posted August 17, 2012 Posted August 17, 2012 So it turns out this mod doesn't work with Oblivion the L World. Doing so results in horrifying purple handed people with levitating teeth instead of faces. I don't think so' date=' this mod do not edit any NPC... It uses MBP++ for its NPC's all added to game... So if you are having problems with NPC...it must be because MBP++ is not installed it also needs its chocolate elves variant too... Easy way: update skeleton to BBB ragdoll edit by Killermonkey and install MBP++ easier to do... Needs CS: Edit all NPC to deselect MBP++ and use Vanilla Races.. [/quote'] Oblivion the L world uses MBP++ as well. So I have those resources in place. Still nothing, also the sisters respond with 'i have no greeting' as if they're shivering isles residents teleported into cyrodil, most peculiar.
icecold29 Posted August 17, 2012 Posted August 17, 2012 add: I mean MBP updated to latest resources there is a thread here in Loverlab that have a torrent 1gb one... that will still need textures for diablo, elf ears, human race, siren some more i made a texture patch so i did not remember all... Open the plugin in CS ...click on NPC if face / body shows up correctly there it will show up correctly in the game... else edit the NPC to use existing resources you have on disk... there are not too many of them.. and you need to edit only the missing ones not the one that are already there... purple faces means missing texture- Open resource mesh in NifSkope and see what texture it needs... Put the texture at required place,or change to existing texture.. Missing Arms and legs will mean : Improper Meshes as Missing meshes will be indicated in the game again Nifskope is required for actually rendering the mesh and its texture... hmmm... seems like lot of work for a plugin... you can always edit it to use vanilla races... from bsa archive... Or somebody with more knowledge can help you...
fejeena Posted August 18, 2012 Posted August 18, 2012 Did somebody noticed that version 01_02d used OBME (Oblivion Magic Extender). I never used it until now, hope it doesn't ness up my game.
tanglefoots Posted September 1, 2012 Posted September 1, 2012 For those who have been having troubles there is a new version out (that should make the above corrections) that I need folks to give a test spin to: Let me know if this version' date=' which IceCold29 made, contains any errors or other issues. Thanks, Greg [/quote'] When I build a bashed patch with this version 02d getting this LoversImmoralSisters.esp: Unexpected subrecord: 'SPEL.OBME' Error loading 'SPEL' record and/or subrecord: 03002A85 eid = u'kzsAbImmoralSisters' subrecord = 'OBME' subrecord size = 32 Error in LoversImmoralSisters.esp
icecold29 Posted September 1, 2012 Posted September 1, 2012 When I build a bashed patch with this version 02d getting this LoversImmoralSisters.esp: Unexpected subrecord: 'SPEL.OBME' Error loading 'SPEL' record and/or subrecord: 03002A85 eid = u'kzsAbImmoralSisters' subrecord = 'OBME' subrecord size = 32 Error in LoversImmoralSisters.esp This uses OBME{Magic Extender} which is an addon and not vanilla feature.. probably not a good idea to bash this plugin.. Seems like Wyre Bash does not recognize OBME tags..
cartixio Posted October 13, 2012 Posted October 13, 2012 I'm not having any issues with the mod per se, however sister regina is missing her face and skin textures (and greets me with i have no greeting). i did install the all in one MBP pack so im not sure how i missed the files she needs
Shiloh2012 Posted October 13, 2012 Posted October 13, 2012 I don't think you're supposed to Bash ANY Lover's mods into your patch (except for a few that explictly tell you to do so). If you want to modify Immoral Sisters, you'll need the Construction Set Extender & the latest OBSE installed. As for no MBP versions, I've been using this one for a few months and it works perfectly fine (just make a clean save first): http://www.loverslab.com/showthread.php?tid=8793&pid=201804#pid201804
dragenx Posted November 10, 2012 Posted November 10, 2012 I'm getting a obse error went I run this mod never seen it before went I don't run the error go away
gregathit Posted November 10, 2012 Posted November 10, 2012 I'm getting a obse error went I run this mod never seen it before went I don't run the error go away Sorry, there is a "new" version out. Version "f". However, I have not had time to translate it. It will probably be at least 1 to 2 weeks before I finish it. Until then I suggest that you not play the versions of this plugin that are found in this thread.
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