enfl3me Posted September 21, 2018 Posted September 21, 2018 On 7/16/2018 at 12:04 AM, dakingcartoon said: is there anything planned for the nipples like whats found in this gif? 1
ElectroGeek Posted September 26, 2018 Posted September 26, 2018 Hi, I converted this mod for skyrimse, it works well (infection, textures, mcm) except when I approach lastelle of Morthal, the game crashes and i have a CTD.Someone would have an idea or a solution please?thank you in advance Sorry for my bad english
DeepBlueFrog Posted September 27, 2018 Author Posted September 27, 2018 6 hours ago, ElectroGeek said: Hi, I converted this mod for skyrimse, it works well (infection, textures, mcm) except when I approach lastelle of Morthal, the game crashes and i have a CTD.Someone would have an idea or a solution please?thank you in advance Sorry for my bad english Crashes in that area are often related to skeleton or HDT issues. Let me know if you fix it, I can post a link to the main download page.
ElectroGeek Posted September 27, 2018 Posted September 27, 2018 12 hours ago, DeepBlueFrog said: Crashes in that area are often related to skeleton or HDT issues. Let me know if you fix it, I can post a link to the main download page. Skeleton or HDT with your mod? Because when I desactivated the mod, the area don't crash I've Install XPMSE Skeleton Now I can approach of Lastelle but the game crash when i'm at approximately one meter of her. !!!!!!!!!!!!!!!!It's good for the moment, I've simply changed the file header of the mod (43 to 44) with the CreationKit.!!!!!!!!!!!! I had not done it yet because it's not necessary for all mods Sorry for the disturbance
Chroom22 Posted September 29, 2018 Posted September 29, 2018 On 9/19/2018 at 9:06 AM, Rullis113 said: Tummy scaling is not working, I am currently with the facehugger and it doesn't seem to scale it. When I start up a game, it is scaled for maybe few seconds until it turns into normal state. I have the hormones scaling mod thingy and I have tried to switch many settings in there. Same issue. Though I don't have hormones and I'm not even seeing a difference for a split second. Either way I can't figure it out. I realize this is a common issue but this seems like something that needs to be fixed if it's going to be a feature. Any advice would be appreciated. Also I'm new to modding Skyrim but I've been modding Oblivion for years and I'm currently using Mod Organizer but the possibility exists that I'm just missing something obvious.
DeepBlueFrog Posted September 29, 2018 Author Posted September 29, 2018 7 minutes ago, Rullis113 said: I actually fixed it, I think it was because I used 2 scaling mods or something and I think I disabled the other, only used the one that parasites mod needed. I cannot be more specific as I cannot remember what I did but there you go. Good to hear. It could be worth checking the configuration of NiOverride for multiple mods. By default, it is set for a multiplicative effect, which can result in zeroed out nodes or overinflation. You can set it to an additive effect instead, which is easier to control.
Chroom22 Posted September 29, 2018 Posted September 29, 2018 15 minutes ago, Rullis113 said: I actually fixed it, I think it was because I used 2 scaling mods or something and I think I disabled the other, only used the one that parasites mod needed. I cannot be more specific as I cannot remember what I did but there you go. I might be doing the same thing. Does the All in one CBBE HDT come with that? In any case I'm posting my load order since I genuinely can't remember which mods come with a body scale. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp ApachiiHair.esm hdtHighHeel.esm SexLab.esm RSkyrimChildren.esm CreatureFramework.esm Schlongs of Skyrim - Core.esm ZaZAnimationPack.esm SexLabAroused.esm Devious Devices - Assets.esm Devious Devices - Integration.esm SkyrimChainBeasts.esm Devious Devices - Expansion.esm daymoyl.esm actorEvents.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp xazPrisonOverhaulPatched.esp SkyUI.esp FNIS.esp 12FemaleBrows.esp RaceMenu.esp RaceMenuPlugin.esp XPMSE.esp RSChildren.esp Schlongs of Skyrim.esp SOS - VectorPlexus Muscular Addon.esp RaceMenuMorphsCBBE.esp HDT Havok Object.esp UUNP Vanilla Outfits.esp OCR-Fixes.esp NonSexLabAnimationPack.esp SOSRaceMenu.esp Captured Dreams.esp SexLabSkoomaWhore.esp SMIM-Merged-All.esp Run For Your Lives.esp SkyrimChainBeastsDB.esp Deviously Cursed Loot.esp SimpleSlavery.esp bac.esp SexLab-Parasites.esp MilkModNEW.esp MilkMod_MilkPumpsBasic.esp FNISspells.esp Jugs.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp Devious Devices - BRRF.esp zzEstrus.esp SerialStrip.esp SerialStripper.esp Auto Unequip Ammo.esp CD - Female Embassy Guards.esp MilkModNEW CF.esp MilkModNEW HF.esp MilkModNEW Sanbox.esp MilkModNEW ZaZ Sanbox.esp Alternate Start - Live Another Life.esp ccas_starts.esp Deviously Cursed Loot LAL AddOn.esp Also I realize my Load Order might be a mess. I ran it through LOOT but I haven't found a load order guide for loverlab mods yet.
notfriendsftw Posted September 30, 2018 Posted September 30, 2018 yo, where can i find the se conversion? the one i converted is basic as in i can get a parasite and get rid of it and thats it, crashes when my character gets worms except when i manually add it, and the spider eggs are invisible
Vendeter Posted October 1, 2018 Posted October 1, 2018 I wanted to test the mod through the MCM menu. They appear in the inventory, put on and have positive effects, but the parasites are not visible on the character. What's the matter? I installed it manually, but correctly.
Leonidas1210vc Posted October 2, 2018 Posted October 2, 2018 i seem to be unable to remove the living armor with the menu
AlexParanoic052 Posted October 5, 2018 Posted October 5, 2018 For some reason after i unpacked my bsa to install my body shapes for "armor" parasites i get locked out of MCM menu as shown in this screenshot. I tried both leaving bsa extracted and packing it back into bsa and both results were same. The mod works as intended but i have no way of adjusting parasite chances or curing my character from parasites. Any way of fixing this?
Vendeter Posted October 8, 2018 Posted October 8, 2018 21 hours ago, dimasdr12 said: мод хороший но как излечить себя У тебя он работает? У меня не отображаются паразиты на персонаже.
DeepBlueFrog Posted October 9, 2018 Author Posted October 9, 2018 On 10/8/2018 at 5:50 AM, Vender_Pellegus said: У тебя он работает? У меня не отображаются паразиты на персонаже. Glad you guys can talk to each other because my Russian is a bit lacking
Jaayden Posted October 12, 2018 Posted October 12, 2018 How would we convert this mod to special edition? Also will it ever be released as a coverted file to special edition? Thank you have a good day!
notfriendsftw Posted October 12, 2018 Posted October 12, 2018 11 hours ago, Jacksonbro said: How would we convert this mod to special edition? Also will it ever be released as a coverted file to special edition? Thank you have a good day! you have to first get the mod conversion tools, then you run it through them. what you will need is https://www.nexusmods.com/skyrimspecialedition/mods/974/?tab=description https://www.nexusmods.com/skyrimspecialedition/mods/4089/ also watch this to set them up it takes a bit to get them all set up and understand how they work but after, you can convert most mods and have a lot of fun with it no they have not uploaded a se version as far as i know
DeepBlueFrog Posted October 13, 2018 Author Posted October 13, 2018 On 10/12/2018 at 4:47 AM, Jacksonbro said: How would we convert this mod to special edition? Also will it ever be released as a coverted file to special edition? Thank you have a good day! It is hard enough for me to find time to work on my mods and complete them. I don't want to waste too much time in SSE conversion issues. Another aspect of this is that because of lack of time, once I go to SSE, I will not maintain my mods for Oldrim anymore. It's a one way trip for me, so I am trying to decide when will be a good time to make that switch and set up shop in SSE for good.
Jaayden Posted October 13, 2018 Posted October 13, 2018 KK yea I remember seeing awhile back another guy was talking about converting your mod to SSE. Idk if you knew, I sadly dont remember his name..... But yea I know what you mean, ive been busy with college myself. I hope everything works out for you, and thank you for being a mod genius and creating god tier mods! Have a good day mate!
notfriendsftw Posted October 15, 2018 Posted October 15, 2018 well i look forward to the day we bring you over to the dark side *maniacal laughter*
Nairos Posted October 17, 2018 Posted October 17, 2018 It'd be great if this was (more) compatible with males. Speaking as a fan of parasite infections and male PCs.
LinksSword Posted October 21, 2018 Posted October 21, 2018 On 10/13/2018 at 11:14 AM, DeepBlueFrog said: It is hard enough for me to find time to work on my mods and complete them. I don't want to waste too much time in SSE conversion issues. Another aspect of this is that because of lack of time, once I go to SSE, I will not maintain my mods for Oldrim anymore. It's a one way trip for me, so I am trying to decide when will be a good time to make that switch and set up shop in SSE for good. Is this one still being worked on? I know you want to add a story to use for these parasites how is that going?
notfriendsftw Posted October 26, 2018 Posted October 26, 2018 dont know if you accept suggestions but... these are just a few suggestions i thought of, take em or leave em, just to add a few interesting ideas for the mod you may not have thought of might i suggest a water parasite that you have a chance to get while swimming parasite with some kind of brain effect like hypnosis or slight mind control that latches onto the head in some way full body parasite- didn't think of what it would do parasite that changes the way the body works from the inside of blood, like make more aroused, getting hit does something so on and so on 1
cero90 Posted October 26, 2018 Posted October 26, 2018 On 10/13/2018 at 7:14 AM, DeepBlueFrog said: It is hard enough for me to find time to work on my mods and complete them. I don't want to waste too much time in SSE conversion issues. Another aspect of this is that because of lack of time, once I go to SSE, I will not maintain my mods for Oldrim anymore. It's a one way trip for me, so I am trying to decide when will be a good time to make that switch and set up shop in SSE for good. It's been two years since SSE came out... To each their own, but I've found it supports way more script mods than LE could ever dream of. You might want to play around with it.
sibiris Posted October 28, 2018 Posted October 28, 2018 Is there any chance the development of this mod continues? Id love to see it finished or at least more interactive.
DeepBlueFrog Posted October 29, 2018 Author Posted October 29, 2018 23 hours ago, sibiris said: Is there any chance the development of this mod continues? Id love to see it finished or at least more interactive. Still planned. Dealing with demanding offline work right now. Fortunately TES 6 is still some ways off. 1
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