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SexLab Parasites - Kyne's Blessing (January 2025)


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Posted (edited)

I saw a UUNP conversion way back in this thread, but it appears to be outdated and doesn't have the latest chaurus queen armors.

 

Are there bodyslide files for the chaurus queen/other armors? I'm trying to convert this to UUNP, but I can't do that as easily without the original CBBE bodyslide files (not the min and max weight armor files, but the actual bodyslide itself). Otherwise if someone can point me to a tutorial for creating a UUNP conversion/how to make bodyslide files to convert, I'd appreciate it. 

 

Edited by zelayasrevenge301
Posted (edited)

well started a new character and everything seems to be working.  I'm assuming the fact I'm missing my hands and feet with the Flair up skin  is due to me using the 3BA (3BBB) body, has any one made a patch yet ?

 

edit:  I've now completed it   and it was great haha  love the acid spit and this will likely make me down load the wing mod finally cuz the little chorus on your back is weird

 

got some ideas  if  your interested 

 

how about giving the queen form a  skill tree like werewolf or vampire   for stuff like increasing the armor value  , increase claw damage,  night vision,  unlock canablisim maybe stuff like that 

 

for unlocking skill points maybe add something like the vampire feed effect but instead your infecting people with chorus parasites or eggs 

 

or set up lestella's cave as your queens lair/home  web enemies with your spit then drag em back and go full alien hive with them 

 

just some ideas, im looking forward to the update and the spriggen  stuff

Edited by Ironeater
Posted (edited)
16 minutes ago, Cloudymodder said:

@DeepBlueFrogThis might be a bit controversial, but whadabout removing DD integration and adding integration for VirginMarie's Toys Framework LE/SE instead? They designed the API to to be specifically modder-friendly so turning parasites into locked clothing should be considerably easier.

 

In another life maybe.

 

I am getting severely burnt out whenever I do deep down into the structure of one of my mods... like the rewrite I just did for Parasites in order to add the Spriggan effects.

 

At this point, I really really want to focus on storytelling and finishing my quests instead of surgery and integration work (and I still have a lot of that coming with testing for DD5 and separating the 'apprentice' quests from Dialogues).

Edited by DeepBlueFrog
Posted
8 hours ago, DeepBlueFrog said:

 

In another life maybe.

 

I am getting severely burnt out whenever I do deep down into the structure of one of my mods... like the rewrite I just did for Parasites in order to add the Spriggan effects.

 

At this point, I really really want to focus on storytelling and finishing my quests instead of surgery and integration work (and I still have a lot of that coming with testing for DD5 and separating the 'apprentice' quests from Dialogues).

Just be careful not to overdo it... I have been eagerly awaiting what comes next and what sort of stuff will come up but I hope you do not become so burned out that you drop the mod. I have been interested in what stories come from this and how it will develop over time.

Posted

Heya,

 

Im wondering if you could point me in the direction to look as to where i can edit the new face/hip hugger effect where it equipes alchohol?  Is it as part of a script, or can it be done with edit in TES edit?

Posted
43 minutes ago, LatencyRemix said:

Heya,

 

Im wondering if you could point me in the direction to look as to where i can edit the new face/hip hugger effect where it equipes alchohol?  Is it as part of a script, or can it be done with edit in TES edit?

AFAIK it is part of the script. Idk bout release version, but github version has it in fct_parasites

Posted (edited)

some help needed. loving this mod so far so much has changed from last time i used it. 

 

i have met the queen and have to take the item to the silent city 

this would be the silent city catacombs you enter via a sewage pipe ?

i am in there and there is also the exit i think its called pump house

is the place to close the rift in this cell or do i go further in as cant find where i suppose to place the item and not sure but no quest marker 

 

Edited by pleasetryme
Posted (edited)

okay i found it some sort of blue mechanical pumping machine on a ledge etc i saw that before but didnt know what it was until i got close to it

 

well i freed her and she has landed and there is no more further dialogue.

not sure what happens now anymore danica visits

do i just transform and thats it

 

also the chaurus breeding spell has the effects but they dont engage with me for some reasons

Edited by pleasetryme
Posted
17 hours ago, pleasetryme said:

okay i found it some sort of blue mechanical pumping machine on a ledge etc i saw that before but didnt know what it was until i got close to it

 

well i freed her and she has landed and there is no more further dialogue.

not sure what happens now anymore danica visits

do i just transform and thats it

 

also the chaurus breeding spell has the effects but they dont engage with me for some reasons

 

What to do at this point is up to you.

 

You can let her live and be transformed halfway.

Or you can kill her and become the new queen (with a new armor and powers for you).

 

For the quest itself - that's it at this time.

 

I may revisit it and add a final chapter at some point but it is looking more likely next year, after I move to SE.

Posted

I just uploaded a new version with these changes:

 

RELEASE NOTES for milestone Parasites 2021-05-31

Enhancements:

Bug Fixes:

 

Note about this version:

 

I ran out of time and couldn't fully test everything. This version includes both a deep internal rewrite to make the code more modular and a new Spriggan parasite and effect.

There are multiple opportunities for things to go wrong with this version. That said, it also comes with multiple fixes.

 

I know of a few issues I couldn't fix yet:

 

- The spriggan pieces can be removed manually apparently. I don't know what's up with that.

- The powers and effects have not yet been fully moved from SD+ (there is no Spriggan attack spell, no pheromone and no transformation into a full spriggan at this stage).

 

I did test the various ways to cure the parasite.

 

Also be aware that the Spriggan parasite is a managed permanent condition. There are a few cures that will remove the spriggan roots temporarily (parasite repellent potion and a couple of other ways to discover). The roots will reappear when you get wet from swimming and from rain.

 

I added a way to get fully cured (two if you count the spriggan grove from SD+ that I left in place and converted over).

 

I have an already long list of improvements lined up and I will be adding them when I can. 

 

For now, it is time for me to move on to improving Dialogues and SD+.

 

Posted
On 6/2/2021 at 1:07 AM, Ironeater said:

well started a new character and everything seems to be working.  I'm assuming the fact I'm missing my hands and feet with the Flair up skin  is due to me using the 3BA (3BBB) body, has any one made a patch yet ?

 

edit:  I've now completed it   and it was great haha  love the acid spit and this will likely make me down load the wing mod finally cuz the little chorus on your back is weird

 

got some ideas  if  your interested 

 

how about giving the queen form a  skill tree like werewolf or vampire   for stuff like increasing the armor value  , increase claw damage,  night vision,  unlock canablisim maybe stuff like that 

 

for unlocking skill points maybe add something like the vampire feed effect but instead your infecting people with chorus parasites or eggs 

 

or set up lestella's cave as your queens lair/home  web enemies with your spit then drag em back and go full alien hive with them 

 

just some ideas, im looking forward to the update and the spriggen  stuff

 

These are all good ideas for expanding the mod later but they are also a lot of work. My priority this year is to finish the main stories of the mods I have first, fix major bugs second and far down the list, add new features like the ones you describe.

Posted

Hey'al.  I've come acros a point where i can't do anything anymore.  Not sure if this was because i just updated mid play, or if theres something else going on.

 

In the middle of the charues queen questling,  Just been in to the Dimentional Rift, had the dialogs and picked up the Tonal Key to put in the device under the sun you shout at.

Last time i did the questline some time ago everything was fine.  However now when i leave the Dimensional Rift, TAB to bring up menu doesnt work. cant open invetory, cant open J to see log.  Cant load so have to alt F4 to reload.  I used TGM and TCL to get over to the tonal box, but i intereaction dialogs dont appear to open the container to put the key in, cant open any door's to enter in the buildings there either.

 

Only thing's i can do is open my quick aces  for shouts and equeipments

Posted (edited)
40 minutes ago, LatencyRemix said:

Hey'al.  I've come acros a point where i can't do anything anymore.  Not sure if this was because i just updated mid play, or if theres something else going on.

 

In the middle of the charues queen questling,  Just been in to the Dimentional Rift, had the dialogs and picked up the Tonal Key to put in the device under the sun you shout at.

Last time i did the questline some time ago everything was fine.  However now when i leave the Dimensional Rift, TAB to bring up menu doesnt work. cant open invetory, cant open J to see log.  Cant load so have to alt F4 to reload.  I used TGM and TCL to get over to the tonal box, but i intereaction dialogs dont appear to open the container to put the key in, cant open any door's to enter in the buildings there either.

 

Only thing's i can do is open my quick aces  for shouts and equeipments

 

It is a game engine bug that makes the game think you are in combat when you are not anymore.

 

If that happens to you, just save and reload. That should clear things right up.

 

The main symptom of this issue is the Load option being greyed out.

Edited by DeepBlueFrog
Posted (edited)

@DeepBlueFrog I know, it is a miracle in itself, to code flawlessly. But you did some of them with your ideas and mixing your mods, ideas and storylines... Now there are many strings to attach and it looks, that some of your mods are less stable as before. I have serious problems with your "Parasite mod" (Kynareth's Blessing). Not with the coding or storyline, but with "messing" with "Hormones", "SLIF" or bodymorphes... The playerchar will "grow" in HEIGHT also (and this looks not good). After some sexual encounters the char will grow step for step into a giant, such messing with lots of animations.

 

Couldn't found a workaround for this, only disabling the parasite mod is helping (not changing other settings or mods the playerchar will not grow in Height).

Sorry for adding to your stress to give us the best mods, possible.

 

Have fun in modding, too ?

 

P.S.: The problem with "height-changing" startet with the last two versions (including your newest one)

Edited by xwhiteninjax
Posted

question, does any one else have chorus brood randomly show up when you fast travel?  I make sure to use the brood dismiss spell but ever so often ill fast travel to whiterun and then their are some friendly chorus there with me and they start attacking guards and the like 

Posted

Noticing some unusual things that I think need to be looked at because it has made the experience pretty unenjoyable:

 

 

1. Got infected by the hip hugger. The top left screen keeps counting down every 2 seconds "chance of infection -100, chance of infection -99, etc." I'm already infected and the countdown is extremely annoying and there's no way to disable it in the MCM.

 

2. The "call of the wild" applied by the spriggan infection doesn't seem to work right. Everytime I approach an animal i'm told I'm too powerful to be infected but the animals attack other people. (I don't know if this is related to this mod, or just a vanilla thing that this mod interacts with, but this is a new message appearing on my screen. I should also probably mention I got this notification on a new file that was only level 20.)

 

3. Tried to visit greybeards regarding spriggan infection but they have nothing to say on the topic at all.

 

4. Every person I talk to has a "pray to kyne" option that doesn't seem to do anything ever, and there's no way to disable it.

Posted (edited)
6 hours ago, xwhiteninjax said:

@DeepBlueFrog I know, it is a miracle in itself, to code flawlessly. But you did some of them with your ideas and mixing your mods, ideas and storylines... Now there are many strings to attach and it looks, that some of your mods are less stable as before. I have serious problems with your "Parasite mod" (Kynareth's Blessing). Not with the coding or storyline, but with "messing" with "Hormones", "SLIF" or bodymorphes... The playerchar will "grow" in HEIGHT also (and this looks not good). After some sexual encounters the char will grow step for step into a giant, such messing with lots of animations.

 

Couldn't found a workaround for this, only disabling the parasite mod is helping (not changing other settings or mods the playerchar will not grow in Height).

Sorry for adding to your stress to give us the best mods, possible.

 

Have fun in modding, too ?

 

P.S.: The problem with "height-changing" startet with the last two versions (including your newest one)

 

Unfortunately, issues from interactions with mods like SLIF or bodymorphs are unavoidable since I am not using these mods myself and I reply on code and testing done by others.... but we will get there are fix these issues in the end.

 

I have no idea how height could be affected. I do have a function in Hormones to change height but I never used it.

 

6 hours ago, Ironeater said:

question, does any one else have chorus brood randomly show up when you fast travel?  I make sure to use the brood dismiss spell but ever so often ill fast travel to whiterun and then their are some friendly chorus there with me and they start attacking guards and the like 

 

That is something I wasn't able to reproduce unfortunately. I don't know why it is happening.

 

16 minutes ago, Aki K said:

Noticing some unusual things that I think need to be looked at because it has made the experience pretty unenjoyable:

 

1. Got infected by the hip hugger. The top left screen keeps counting down every 2 seconds "chance of infection -100, chance of infection -99, etc." I'm already infected and the countdown is extremely annoying and there's no way to disable it in the MCM.

 

2. The "call of the wild" applied by the spriggan infection doesn't seem to work right. Everytime I approach an animal i'm told I'm too powerful to be infected but the animals attack other people. (I don't know if this is related to this mod, or just a vanilla thing that this mod interacts with, but this is a new message appearing on my screen. I should also probably mention I got this notification on a new file that was only level 20.)

 

3. Tried to visit greybeards regarding spriggan infection but they have nothing to say on the topic at all.

 

4. Every person I talk to has a "pray to kyne" option that doesn't seem to do anything ever, and there's no way to disable it.

 

The debug message and "pray to Kyne" are bugs I will try to fix with a patch tonight. Thanks for reporting them.

 

The Greybeards have no dialogue about Kyne yet, but there is a book inside High Hrothgar that has a clue to what to do next.

Edited by DeepBlueFrog
Posted

I just released an update with a fix for the stray debug message and fixed issue with 'pray to kyne' dialogue for everybody.

 

Please download version 20210531a.

Posted
29 minutes ago, Aki K said:

Noticing some unusual things that I think need to be looked at because it has made the experience pretty unenjoyable:

 

2. The "call of the wild" applied by the spriggan infection doesn't seem to work right. Everytime I approach an animal i'm told I'm too powerful to be infected but the animals attack other people. (I don't know if this is related to this mod, or just a vanilla thing that this mod interacts with, but this is a new message appearing on my screen. I should also probably mention I got this notification on a new file that was only level 20.)

 

About that issue.. can you share a screenshot of that message about being too powerful?

 

I probably missed something. Like I said in the post about the release, I didn't have time to fully test all aspects of the Spriggan parasite. Some of these things will need tweaking.

Posted

I tried out the latest version last night (before the hotfix), but I think I'm gonna have to roll back to the previous version, as the latest spriggan spells do not play nicely with follower management mods (specifically Nether's Follower Framework for me).

Basically what happened is that my character got a spriggan hand infection, which means that every time my character is attacked, there's a chance it will unleash some kind of calm/fear spell that effects every NPC and animal within range (even after I removed the spriggan hands in the MCM).

 

Unfortunately this spell really screws up the sandboxing/AI of the followers, as they'll start to wander on their own, or not be detected as followers (eg. when sneaking, I am "detected" by my followers, and the pickpocket prompt appears when facing them).

I'm not sure if/when this can be fixed to work with follower management mods, as they all use different method. But I figured this is a good warning for anyone who wants to use this while also using follower management mods. 

Posted
2 minutes ago, zelayasrevenge301 said:

I tried out the latest version last night (before the hotfix), but I think I'm gonna have to roll back to the previous version, as the latest spriggan spells do not play nicely with follower management mods (specifically Nether's Follower Framework for me).

Basically what happened is that my character got a spriggan hand infection, which means that every time my character is attacked, there's a chance it will unleash some kind of calm/fear spell that effects every NPC and animal within range (even after I removed the spriggan hands in the MCM).

 

Unfortunately this spell really screws up the sandboxing/AI of the followers, as they'll start to wander on their own, or not be detected as followers (eg. when sneaking, I am "detected" by my followers, and the pickpocket prompt appears when facing them).

I'm not sure if/when this can be fixed to work with follower management mods, as they all use different method. But I figured this is a good warning for anyone who wants to use this while also using follower management mods. 

 

I can think of a few ways to fix this with a new patch:

 

- I can add conditions to the calming effect and make sure it only affects creatures (It should already but apparently, it is not)

- Add a menu option to manually clear the spriggan infection itself as an emergency measure

 

If you can hold off a little bit, I can post a new update in a couple of hours at most.

Posted (edited)
13 minutes ago, DeepBlueFrog said:

 

I can think of a few ways to fix this with a new patch:

 

- I can add conditions to the calming effect and make sure it only affects creatures (It should already but apparently, it is not)

- Add a menu option to manually clear the spriggan infection itself as an emergency measure

 

If you can hold off a little bit, I can post a new update in a couple of hours at most.

 

Thanks, good to know that it'll be easier to fix than I thought.

On another note, I previously had the living armor infection that I removed, but I still keep getting the "protective slime"/electricity spells go off every now and then when my character is hit. It's not super game-breaking as it's just a minor protection spell that goes away shortly, and I set the chances of living armor/tentacles to 0%  so i don't get re-infected.

 

Is it still possible to remove these spells from happening, or is this baked into the save at this point, as the infection/removal happened several hours of playthrough ago?

Edited by zelayasrevenge301
Posted
26 minutes ago, zelayasrevenge301 said:

 

Thanks, good to know that it'll be easier to fix than I thought.

On another note, I previously had the living armor infection that I removed, but I still keep getting the "protective slime"/electricity spells go off every now and then when my character is hit. It's not super game-breaking as it's just a minor protection spell that goes away shortly, and I set the chances of living armor/tentacles to 0%  so i don't get re-infected.

 

Is it still possible to remove these spells from happening, or is this baked into the save at this point, as the infection/removal happened several hours of playthrough ago?

 

That is a bug I need to investigate.

There is a function that should force clear these effects after sleeping overnight in-game. 

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