zelayasrevenge301 Posted June 1, 2021 Posted June 1, 2021 (edited) I saw a UUNP conversion way back in this thread, but it appears to be outdated and doesn't have the latest chaurus queen armors. Are there bodyslide files for the chaurus queen/other armors? I'm trying to convert this to UUNP, but I can't do that as easily without the original CBBE bodyslide files (not the min and max weight armor files, but the actual bodyslide itself). Otherwise if someone can point me to a tutorial for creating a UUNP conversion/how to make bodyslide files to convert, I'd appreciate it. Edited June 1, 2021 by zelayasrevenge301
Ironeater Posted June 2, 2021 Posted June 2, 2021 (edited) well started a new character and everything seems to be working. I'm assuming the fact I'm missing my hands and feet with the Flair up skin is due to me using the 3BA (3BBB) body, has any one made a patch yet ? edit: I've now completed it and it was great haha love the acid spit and this will likely make me down load the wing mod finally cuz the little chorus on your back is weird got some ideas if your interested how about giving the queen form a skill tree like werewolf or vampire for stuff like increasing the armor value , increase claw damage, night vision, unlock canablisim maybe stuff like that for unlocking skill points maybe add something like the vampire feed effect but instead your infecting people with chorus parasites or eggs or set up lestella's cave as your queens lair/home web enemies with your spit then drag em back and go full alien hive with them just some ideas, im looking forward to the update and the spriggen stuff Edited June 2, 2021 by Ironeater 2
Cloudymodder Posted June 3, 2021 Posted June 3, 2021 @DeepBlueFrogThis might be a bit controversial, but whadabout removing DD integration and adding integration for VirginMarie's Toys Framework LE/SE instead? They designed the API to to be specifically modder-friendly so turning parasites into locked clothing should be considerably easier. 1
DeepBlueFrog Posted June 3, 2021 Author Posted June 3, 2021 (edited) 16 minutes ago, Cloudymodder said: @DeepBlueFrogThis might be a bit controversial, but whadabout removing DD integration and adding integration for VirginMarie's Toys Framework LE/SE instead? They designed the API to to be specifically modder-friendly so turning parasites into locked clothing should be considerably easier. In another life maybe. I am getting severely burnt out whenever I do deep down into the structure of one of my mods... like the rewrite I just did for Parasites in order to add the Spriggan effects. At this point, I really really want to focus on storytelling and finishing my quests instead of surgery and integration work (and I still have a lot of that coming with testing for DD5 and separating the 'apprentice' quests from Dialogues). Edited June 3, 2021 by DeepBlueFrog 2
skyrimdragon Posted June 3, 2021 Posted June 3, 2021 8 hours ago, DeepBlueFrog said: In another life maybe. I am getting severely burnt out whenever I do deep down into the structure of one of my mods... like the rewrite I just did for Parasites in order to add the Spriggan effects. At this point, I really really want to focus on storytelling and finishing my quests instead of surgery and integration work (and I still have a lot of that coming with testing for DD5 and separating the 'apprentice' quests from Dialogues). Just be careful not to overdo it... I have been eagerly awaiting what comes next and what sort of stuff will come up but I hope you do not become so burned out that you drop the mod. I have been interested in what stories come from this and how it will develop over time. 3
LatencyRemix Posted June 4, 2021 Posted June 4, 2021 Heya, Im wondering if you could point me in the direction to look as to where i can edit the new face/hip hugger effect where it equipes alchohol? Is it as part of a script, or can it be done with edit in TES edit?
MinoriGurei Posted June 4, 2021 Posted June 4, 2021 43 minutes ago, LatencyRemix said: Heya, Im wondering if you could point me in the direction to look as to where i can edit the new face/hip hugger effect where it equipes alchohol? Is it as part of a script, or can it be done with edit in TES edit? AFAIK it is part of the script. Idk bout release version, but github version has it in fct_parasites
pleasetryme Posted June 5, 2021 Posted June 5, 2021 (edited) some help needed. loving this mod so far so much has changed from last time i used it. i have met the queen and have to take the item to the silent city this would be the silent city catacombs you enter via a sewage pipe ? i am in there and there is also the exit i think its called pump house is the place to close the rift in this cell or do i go further in as cant find where i suppose to place the item and not sure but no quest marker Edited June 5, 2021 by pleasetryme
pleasetryme Posted June 5, 2021 Posted June 5, 2021 (edited) okay i found it some sort of blue mechanical pumping machine on a ledge etc i saw that before but didnt know what it was until i got close to it well i freed her and she has landed and there is no more further dialogue. not sure what happens now anymore danica visits do i just transform and thats it also the chaurus breeding spell has the effects but they dont engage with me for some reasons Edited June 5, 2021 by pleasetryme
DeepBlueFrog Posted June 6, 2021 Author Posted June 6, 2021 17 hours ago, pleasetryme said: okay i found it some sort of blue mechanical pumping machine on a ledge etc i saw that before but didnt know what it was until i got close to it well i freed her and she has landed and there is no more further dialogue. not sure what happens now anymore danica visits do i just transform and thats it also the chaurus breeding spell has the effects but they dont engage with me for some reasons What to do at this point is up to you. You can let her live and be transformed halfway. Or you can kill her and become the new queen (with a new armor and powers for you). For the quest itself - that's it at this time. I may revisit it and add a final chapter at some point but it is looking more likely next year, after I move to SE. 1
DeepBlueFrog Posted June 6, 2021 Author Posted June 6, 2021 I just uploaded a new version with these changes: RELEASE NOTES for milestone Parasites 2021-05-31 Enhancements: Grey out MCM option to unlock Chaurus Queen elements if Chaurus Queen Stage >= 1 Improved frequency of random parasite events while player is a host Prevent random checks for Chaurus Queen flares from dropping below 0 Add respawnable chaurus north of Lastelle's lair Extend spider and chaurus pheromone effect to 10 minutes Use custom factions for Spider and Chaurus related parasites Major structural change to internal Parasites scripts Disable automatic Chaurus Queen flares if player is also infected by Spriggan effect Pheromone spell should stop combat Recreate Spriggan infection from SD+ as a fungal parasite Bug Fixes: Equiping Chaurus Queen Vag triggers code for Spider Eggs Chaurus Queen isn't properly disabled after leaving the rift Calling and Dismissing chaurus spawns don't make use of the spawn limit from MCM Parasite repellent potion is not working Calming effect of Pheromones potions is not working Note about this version: I ran out of time and couldn't fully test everything. This version includes both a deep internal rewrite to make the code more modular and a new Spriggan parasite and effect. There are multiple opportunities for things to go wrong with this version. That said, it also comes with multiple fixes. I know of a few issues I couldn't fix yet: - The spriggan pieces can be removed manually apparently. I don't know what's up with that. - The powers and effects have not yet been fully moved from SD+ (there is no Spriggan attack spell, no pheromone and no transformation into a full spriggan at this stage). I did test the various ways to cure the parasite. Also be aware that the Spriggan parasite is a managed permanent condition. There are a few cures that will remove the spriggan roots temporarily (parasite repellent potion and a couple of other ways to discover). The roots will reappear when you get wet from swimming and from rain. I added a way to get fully cured (two if you count the spriggan grove from SD+ that I left in place and converted over). I have an already long list of improvements lined up and I will be adding them when I can. For now, it is time for me to move on to improving Dialogues and SD+. 4
DeepBlueFrog Posted June 6, 2021 Author Posted June 6, 2021 On 6/2/2021 at 1:07 AM, Ironeater said: well started a new character and everything seems to be working. I'm assuming the fact I'm missing my hands and feet with the Flair up skin is due to me using the 3BA (3BBB) body, has any one made a patch yet ? edit: I've now completed it and it was great haha love the acid spit and this will likely make me down load the wing mod finally cuz the little chorus on your back is weird got some ideas if your interested how about giving the queen form a skill tree like werewolf or vampire for stuff like increasing the armor value , increase claw damage, night vision, unlock canablisim maybe stuff like that for unlocking skill points maybe add something like the vampire feed effect but instead your infecting people with chorus parasites or eggs or set up lestella's cave as your queens lair/home web enemies with your spit then drag em back and go full alien hive with them just some ideas, im looking forward to the update and the spriggen stuff These are all good ideas for expanding the mod later but they are also a lot of work. My priority this year is to finish the main stories of the mods I have first, fix major bugs second and far down the list, add new features like the ones you describe.
LatencyRemix Posted June 6, 2021 Posted June 6, 2021 Hey'al. I've come acros a point where i can't do anything anymore. Not sure if this was because i just updated mid play, or if theres something else going on. In the middle of the charues queen questling, Just been in to the Dimentional Rift, had the dialogs and picked up the Tonal Key to put in the device under the sun you shout at. Last time i did the questline some time ago everything was fine. However now when i leave the Dimensional Rift, TAB to bring up menu doesnt work. cant open invetory, cant open J to see log. Cant load so have to alt F4 to reload. I used TGM and TCL to get over to the tonal box, but i intereaction dialogs dont appear to open the container to put the key in, cant open any door's to enter in the buildings there either. Only thing's i can do is open my quick aces for shouts and equeipments
DeepBlueFrog Posted June 6, 2021 Author Posted June 6, 2021 (edited) 40 minutes ago, LatencyRemix said: Hey'al. I've come acros a point where i can't do anything anymore. Not sure if this was because i just updated mid play, or if theres something else going on. In the middle of the charues queen questling, Just been in to the Dimentional Rift, had the dialogs and picked up the Tonal Key to put in the device under the sun you shout at. Last time i did the questline some time ago everything was fine. However now when i leave the Dimensional Rift, TAB to bring up menu doesnt work. cant open invetory, cant open J to see log. Cant load so have to alt F4 to reload. I used TGM and TCL to get over to the tonal box, but i intereaction dialogs dont appear to open the container to put the key in, cant open any door's to enter in the buildings there either. Only thing's i can do is open my quick aces for shouts and equeipments It is a game engine bug that makes the game think you are in combat when you are not anymore. If that happens to you, just save and reload. That should clear things right up. The main symptom of this issue is the Load option being greyed out. Edited June 6, 2021 by DeepBlueFrog
Aki K Posted June 6, 2021 Posted June 6, 2021 What does the new "pray to Kyne" dialogue option do? And is there a way to disable it?
xwhiteninjax Posted June 6, 2021 Posted June 6, 2021 (edited) @DeepBlueFrog I know, it is a miracle in itself, to code flawlessly. But you did some of them with your ideas and mixing your mods, ideas and storylines... Now there are many strings to attach and it looks, that some of your mods are less stable as before. I have serious problems with your "Parasite mod" (Kynareth's Blessing). Not with the coding or storyline, but with "messing" with "Hormones", "SLIF" or bodymorphes... The playerchar will "grow" in HEIGHT also (and this looks not good). After some sexual encounters the char will grow step for step into a giant, such messing with lots of animations. Couldn't found a workaround for this, only disabling the parasite mod is helping (not changing other settings or mods the playerchar will not grow in Height). Sorry for adding to your stress to give us the best mods, possible. Have fun in modding, too ? P.S.: The problem with "height-changing" startet with the last two versions (including your newest one) Edited June 6, 2021 by xwhiteninjax
Ironeater Posted June 6, 2021 Posted June 6, 2021 question, does any one else have chorus brood randomly show up when you fast travel? I make sure to use the brood dismiss spell but ever so often ill fast travel to whiterun and then their are some friendly chorus there with me and they start attacking guards and the like
Aki K Posted June 6, 2021 Posted June 6, 2021 Noticing some unusual things that I think need to be looked at because it has made the experience pretty unenjoyable: 1. Got infected by the hip hugger. The top left screen keeps counting down every 2 seconds "chance of infection -100, chance of infection -99, etc." I'm already infected and the countdown is extremely annoying and there's no way to disable it in the MCM. 2. The "call of the wild" applied by the spriggan infection doesn't seem to work right. Everytime I approach an animal i'm told I'm too powerful to be infected but the animals attack other people. (I don't know if this is related to this mod, or just a vanilla thing that this mod interacts with, but this is a new message appearing on my screen. I should also probably mention I got this notification on a new file that was only level 20.) 3. Tried to visit greybeards regarding spriggan infection but they have nothing to say on the topic at all. 4. Every person I talk to has a "pray to kyne" option that doesn't seem to do anything ever, and there's no way to disable it.
DeepBlueFrog Posted June 7, 2021 Author Posted June 7, 2021 (edited) 6 hours ago, xwhiteninjax said: @DeepBlueFrog I know, it is a miracle in itself, to code flawlessly. But you did some of them with your ideas and mixing your mods, ideas and storylines... Now there are many strings to attach and it looks, that some of your mods are less stable as before. I have serious problems with your "Parasite mod" (Kynareth's Blessing). Not with the coding or storyline, but with "messing" with "Hormones", "SLIF" or bodymorphes... The playerchar will "grow" in HEIGHT also (and this looks not good). After some sexual encounters the char will grow step for step into a giant, such messing with lots of animations. Couldn't found a workaround for this, only disabling the parasite mod is helping (not changing other settings or mods the playerchar will not grow in Height). Sorry for adding to your stress to give us the best mods, possible. Have fun in modding, too ? P.S.: The problem with "height-changing" startet with the last two versions (including your newest one) Unfortunately, issues from interactions with mods like SLIF or bodymorphs are unavoidable since I am not using these mods myself and I reply on code and testing done by others.... but we will get there are fix these issues in the end. I have no idea how height could be affected. I do have a function in Hormones to change height but I never used it. 6 hours ago, Ironeater said: question, does any one else have chorus brood randomly show up when you fast travel? I make sure to use the brood dismiss spell but ever so often ill fast travel to whiterun and then their are some friendly chorus there with me and they start attacking guards and the like That is something I wasn't able to reproduce unfortunately. I don't know why it is happening. 16 minutes ago, Aki K said: Noticing some unusual things that I think need to be looked at because it has made the experience pretty unenjoyable: 1. Got infected by the hip hugger. The top left screen keeps counting down every 2 seconds "chance of infection -100, chance of infection -99, etc." I'm already infected and the countdown is extremely annoying and there's no way to disable it in the MCM. 2. The "call of the wild" applied by the spriggan infection doesn't seem to work right. Everytime I approach an animal i'm told I'm too powerful to be infected but the animals attack other people. (I don't know if this is related to this mod, or just a vanilla thing that this mod interacts with, but this is a new message appearing on my screen. I should also probably mention I got this notification on a new file that was only level 20.) 3. Tried to visit greybeards regarding spriggan infection but they have nothing to say on the topic at all. 4. Every person I talk to has a "pray to kyne" option that doesn't seem to do anything ever, and there's no way to disable it. The debug message and "pray to Kyne" are bugs I will try to fix with a patch tonight. Thanks for reporting them. The Greybeards have no dialogue about Kyne yet, but there is a book inside High Hrothgar that has a clue to what to do next. Edited June 7, 2021 by DeepBlueFrog 2
DeepBlueFrog Posted June 7, 2021 Author Posted June 7, 2021 I just released an update with a fix for the stray debug message and fixed issue with 'pray to kyne' dialogue for everybody. Please download version 20210531a.
DeepBlueFrog Posted June 7, 2021 Author Posted June 7, 2021 29 minutes ago, Aki K said: Noticing some unusual things that I think need to be looked at because it has made the experience pretty unenjoyable: 2. The "call of the wild" applied by the spriggan infection doesn't seem to work right. Everytime I approach an animal i'm told I'm too powerful to be infected but the animals attack other people. (I don't know if this is related to this mod, or just a vanilla thing that this mod interacts with, but this is a new message appearing on my screen. I should also probably mention I got this notification on a new file that was only level 20.) About that issue.. can you share a screenshot of that message about being too powerful? I probably missed something. Like I said in the post about the release, I didn't have time to fully test all aspects of the Spriggan parasite. Some of these things will need tweaking.
zelayasrevenge301 Posted June 7, 2021 Posted June 7, 2021 I tried out the latest version last night (before the hotfix), but I think I'm gonna have to roll back to the previous version, as the latest spriggan spells do not play nicely with follower management mods (specifically Nether's Follower Framework for me). Basically what happened is that my character got a spriggan hand infection, which means that every time my character is attacked, there's a chance it will unleash some kind of calm/fear spell that effects every NPC and animal within range (even after I removed the spriggan hands in the MCM). Unfortunately this spell really screws up the sandboxing/AI of the followers, as they'll start to wander on their own, or not be detected as followers (eg. when sneaking, I am "detected" by my followers, and the pickpocket prompt appears when facing them). I'm not sure if/when this can be fixed to work with follower management mods, as they all use different method. But I figured this is a good warning for anyone who wants to use this while also using follower management mods.
DeepBlueFrog Posted June 7, 2021 Author Posted June 7, 2021 2 minutes ago, zelayasrevenge301 said: I tried out the latest version last night (before the hotfix), but I think I'm gonna have to roll back to the previous version, as the latest spriggan spells do not play nicely with follower management mods (specifically Nether's Follower Framework for me). Basically what happened is that my character got a spriggan hand infection, which means that every time my character is attacked, there's a chance it will unleash some kind of calm/fear spell that effects every NPC and animal within range (even after I removed the spriggan hands in the MCM). Unfortunately this spell really screws up the sandboxing/AI of the followers, as they'll start to wander on their own, or not be detected as followers (eg. when sneaking, I am "detected" by my followers, and the pickpocket prompt appears when facing them). I'm not sure if/when this can be fixed to work with follower management mods, as they all use different method. But I figured this is a good warning for anyone who wants to use this while also using follower management mods. I can think of a few ways to fix this with a new patch: - I can add conditions to the calming effect and make sure it only affects creatures (It should already but apparently, it is not) - Add a menu option to manually clear the spriggan infection itself as an emergency measure If you can hold off a little bit, I can post a new update in a couple of hours at most. 1
zelayasrevenge301 Posted June 7, 2021 Posted June 7, 2021 (edited) 13 minutes ago, DeepBlueFrog said: I can think of a few ways to fix this with a new patch: - I can add conditions to the calming effect and make sure it only affects creatures (It should already but apparently, it is not) - Add a menu option to manually clear the spriggan infection itself as an emergency measure If you can hold off a little bit, I can post a new update in a couple of hours at most. Thanks, good to know that it'll be easier to fix than I thought. On another note, I previously had the living armor infection that I removed, but I still keep getting the "protective slime"/electricity spells go off every now and then when my character is hit. It's not super game-breaking as it's just a minor protection spell that goes away shortly, and I set the chances of living armor/tentacles to 0% so i don't get re-infected. Is it still possible to remove these spells from happening, or is this baked into the save at this point, as the infection/removal happened several hours of playthrough ago? Edited June 7, 2021 by zelayasrevenge301
DeepBlueFrog Posted June 7, 2021 Author Posted June 7, 2021 26 minutes ago, zelayasrevenge301 said: Thanks, good to know that it'll be easier to fix than I thought. On another note, I previously had the living armor infection that I removed, but I still keep getting the "protective slime"/electricity spells go off every now and then when my character is hit. It's not super game-breaking as it's just a minor protection spell that goes away shortly, and I set the chances of living armor/tentacles to 0% so i don't get re-infected. Is it still possible to remove these spells from happening, or is this baked into the save at this point, as the infection/removal happened several hours of playthrough ago? That is a bug I need to investigate. There is a function that should force clear these effects after sleeping overnight in-game.
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