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Fallout 4 sux at character creation:-(


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Posted

No matter what I try to do with Face01 it always comes out lookin like some guy named tony from neeewww yaaaawwwwk. The eye brows I can never get them right with that face they are either too fat and far out or too deflated makes the face look like a joke face. Tried other faces but they eyes never look right either. I was trying to figure out what eyes danse has since they seem to be more rectangular than anyone else but nope CK doesn't wanna tell me. Anyone really good with modding face01 from the game can give me some tips?

Posted

The character creator in FO4 is too finicky. I just go with Standette McDefault, remove all the blemishes, change to black hair, blue eyes and go with that.

Posted

No matter what I try to do with Face01 it always comes out lookin like some guy named tony from neeewww yaaaawwwwk. The eye brows I can never get them right with that face they are either too fat and far out or too deflated makes the face look like a joke face. Tried other faces but they eyes never look right either. I was trying to figure out what eyes danse has since they seem to be more rectangular than anyone else but nope CK doesn't wanna tell me. Anyone really good with modding face01 from the game can give me some tips?

I guess I can give some tips. I may not have the best character but when it comes to sliders, I always try and be professional at it.

Fallout 4 sliders are kinda bad, so best to use the racemenu mod or whatever its called so you don't deal with using a mouse to click on each face.

Try and turn your character head sideways and forward so you get an idea on how good it'll look, can take hours, can take minutes.

Here are some of my results that took hours. I just worked on my character overtime if that helps or you can look at other people screenshots for ideas.

When I first started this game, I had difficult time trying to make a perfect character so I used other people presets and did some edits and now I can make my own characters without using presets.

http://images.akamai.steamusercontent.com/ugc/250339036808208433/BBDAB9A61C65C6B000833C2362D414EF7D4D5231/

Posted

What Body are you using, I had a horrible time with the Sliders in Fo4 recently....I guess those are not the default outfits either though.  I couldn't find a Vanilla CBBE pack that wasn't mangled.

Posted

What Body are you using, I had a horrible time with the Sliders in Fo4 recently....I guess those are not the default outfits either though.  I couldn't find a Vanilla CBBE pack that wasn't mangled.

Who are you asking when you asked that question? A lot of people usually combine CBBE with 2PAC's mod.

Posted

Let's try to find out what the problem with FA4 creation 'made from scratch' actually is, and it's not the body or clothing/armor used, don't get confused - only the head matters here.

 

These are shots made at the haircutter in Diamond City in late November last year when there wasn't anything available on the mod market yet to make the appearance look better. However, next to a new hair style, another vanilla makeup and eyebrows, a single mole, a vanilla tattoo and tribal markings to come to a more raider-like look I haven't changed anything since then. Far from staging as America's next static pose supermodel or something she's just another 'Quarter Horse' to play the game, made in less than 15 minutes. I'm a player after all.

 

char-creationsqsl2.png

 

The first thing you might see is that the vanilla prefab used comes along with a kind of Frankenstein forehead, and there is little you can do about it next to a stretching of the nose-cheek part in the center, a hairstyle that covers the forehead mess or a head bandana for that matter.

Now to the more important stuff. Try to focus on the thought inner trapezoid that covers chin and jaws up to the eyebrows though w/o the ears - look at her nose tip. If that convinces you of her being human then you have created a true human, if not, well, then the result is doubtlessly a perfect toon...

The construction of the mouth has fundamentally changed since Oblivion and full lips are standard now. My char back then was one of the first to shock the tight-lipped Cyrodiil with it. However, as usual people tend to go from one extreme to the other. That's why today in-game lips sometimes remarkably remind of a frog.

The eyes are critical. They should be open though w/o supporting the above mentioned frog impression or that of an alien carnivorous. Folks that have problems with it use various glasses, mostly.

The biggest problem, however, is the construction of the chin-jaw line. That should be an almost straight line, folks, not one with an inverted bend between chin and jaw. Here most people make the classical toon mistake, maybe they don't see it, maybe they haven't looked at people or into the mirror for some time, I don't know.

 

Good luck, and remember, everybody here puts their pants on the same way as you.

Posted

Lol I hope you guys realized I was talkin about MALE face01 hehe:-)

 

I  think it doesn't matter much. The one difference is in the number of options you get playing a female.  And even then, you have to play around with things and do small tweaks. All of my toons have gone through facial changes over the course of a game. One of the first things I do in my player homes is build a set of surgery & barber chairs. Running back to Fenway is a PITA.... I mean hell, what woman do you know has the coin to have her hair & makeup done profesionally more than a few times a month? Most women do it on their own on a daily basis. Some are better at it than others. But Jazzman is right on point. Making a nice looking face isn't all that easy.  Once you make a good one and get the structures the way you like.... the rest is just eye candy. 

 

 

 

 

Posted

Lol I hope you guys realized I was talkin about MALE face01 hehe:-)

I responded to that, there's no different than female and male, both takes same amount of time to get what you looking for.

I'd start by using other people presets and editting them to get better.

Posted

 

Sorry but I disagree

[snip]

Isn't that the Valkyr face texture/preset? Which doesn't really negate the TC's original point.

 

Aye, these ain't vanilla character shots, nice player char though. Vanilla looks slightly different... more familiar, some say rougher, less toonish. See?

 

fallout42016-09-2114-ikotp.png

 

Just my 2 cts.

Posted

 

 

Sorry but I disagree

[snip]

Isn't that the Valkyr face texture/preset? Which doesn't really negate the TC's original point.

 

Aye, these ain't vanilla character shots, nice player char though. Vanilla looks slightly different... more familiar, some say rougher, less toonish. See?

 

fallout42016-09-2114-ikotp.png

 

Just my 2 cts.

 

No doubt they are nicer. I've primarily stayed away from Vaklry because it appears the face texture is more than just a texture, thus no true variety beyond what the mod has.

Posted

 

Sorry but I disagree

 

 

Isn't that the Valkyr face texture/preset? Which doesn't really negate the TC's original point.

 

 

The texture is from the Valkyrie mod, the face however not. I created this character back in November 2015 for my 2nd playthrough a month earlier before the Valkyrie mod was released.

Here a screenshot from December 2015

2015-12-09_00001_zpshptptita.jpg

Things like enb/reshade, lightning, makeup, hair and many other things play a big roll in the difference between the sc's from above and this one. All you need is a good base preset wich can be improved with other mods.

And lets be honest here vanilla created characters always sucked in Bethesda games, mods made them beautiful.

Posted

The texture is from the Valkyrie mod, the face however not. I created this character back in November 2015 for my 2nd playthrough a month earlier before the Valkyrie mod was released.

 

Things like enb/reshade, lightning, makeup, hair and many other things play a big roll in the difference between the sc's from above and this one. All you need is a good base preset wich can be improved with other mods.

And lets be honest here vanilla created characters always sucked in Bethesda games, mods made them beautiful.

Don't talk about honesty when your char's face mesh is hidden behind a 3rd party overlay texture mask in a thread that questions the problems of vanilla char creation on the sliders. Though w/o vanilla there would be no 3rd party preset at all, remember? Besides, you forgot to mention the excessive photoshopping in the image scene, that's where the alien color schemes as well as the smoothing of the faces in the postprocessing usually come from since Morrowind, it's filter's paradise, unseen in game. Thank you nonetheless.

Posted

Lol I hope you guys realized I was talkin about MALE face01 hehe:-)

 

Old program but it should still work...

FO4 Face Ripper + A Save file where you have meet Danse + Extract the head design and replace the players head with Danse's head.

 

Now start the game, with Looksmenu installed... Load the save file you modified with Face Ripper, now go into third person, bring up the console do "slm 14" without the quotes. Tap the body option then cancel out so it shows the head (and make sure you have Danse's head)... Now bring up the "looksmenu" preset menu (yeah the menu inside the menu) and save the head as a preset and name it.

 

You now have an xml in the F4SE\looksmenu\preset folder of Danse's head that you can import onto your character at the start of a new game.

 

Note: there are also some other male face presets on Nexus for Looks Menu.

Note 2: you can install Looks Mirror (also by expired) and it will give you the looks menu options from a mirror that you place in your settlement (mirror is located under furniture\containers in the settlement build menu). I would suggest placing decent lighting around it so you can actually see the face when working on it.

 

Links:

Face Ripper = http://www.nexusmods.com/fallout4/mods/3878/? (not run in game, but used on a save file to swap faces for the Player Character and Followers).

Looks Menu = http://www.nexusmods.com/fallout4/mods/12631/? (By Expired same person that did Racemenu for Skyrim)

Looks Mirror = http://www.nexusmods.com/fallout4/mods/13627/? (Also by Expired)

Posted

 

The texture is from the Valkyrie mod, the face however not. I created this character back in November 2015 for my 2nd playthrough a month earlier before the Valkyrie mod was released.

 

Things like enb/reshade, lightning, makeup, hair and many other things play a big roll in the difference between the sc's from above and this one. All you need is a good base preset wich can be improved with other mods.

And lets be honest here vanilla created characters always sucked in Bethesda games, mods made them beautiful.

Besides, you forgot to mention the excessive photoshopping in the image scene, that's where the alien color schemes as well as the smoothing of the faces in the postprocessing usually come from since Morrowind, it's filter's paradise, unseen in game. Thank you nonetheless.

 

 

My english is not very good so sorry if I understood you wrong but are you really saying my pictures are photoshopped? Because they are not at all.

 

I also think you did not understand what I meant with the "lets be honest" part...bethesda games always sucked at creating good looking vanilla characters and that's where mods come in, OP never said he does not want to use any mods to improve his character. That's why I disagree with the statement that fallout 4 sucks at creating characters.

 

Posted

its not that bad, this game have a really good character creation system but only if you have the amount of patience to do it. bu no matter what bet game you play you will feel better on creating characters after you know how to use the mods. its a fact

 

sqPRFf3I.jpg Ha3WUv1K.jpg uGyaubLf.jpg

  • 7 months later...
Posted

I tried the LooksMenu mod, but that doesn't change the inherent control scheme for modifying features, right? It's wasd and click-and-drag. Compared to Skyrim, I feel blind when editing the features since there is no slider or numbers to get a sense of the magnitude (esp. important if I need to reset rotation). Considering how it often takes modifying multiple features before you can tell whether things are coming together, it seems more time consuming to have to do it by feeling. Or will it grow on me once I get used to the controls?

 

Anyway, is there a good starting preset to start with? When I changed the hair on the default face, I realized the facial structure felt kind of masculine. With that kind of starting point, seems like it'd take a lot of work to get it to a decent state.

 

And is there any way to make the characters shut up during character creation?

Posted

Fallout 4's character is only good for western faces sadly. I wish you can create faces similar to those of black desert online. I wait for the day Fallout 4 has the ability to create beautiful eastern faces as I've seen for the western counter parts. No doubt you can create pretty faces with the default character creation but search up any Asian preset and it looks lackluster at best. Even my "japanese" preset is shit compared to the beautiful western faces I see.

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