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Request help for 'assbug' on UUNP Special


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Posted
Hello,

 

I tried 36 things and I need some help to find what is not working...

 

Whenever I use the body uunp special I have a kind of line on the ass.

 

post-570301-0-23732700-1475145856_thumb.jpg post-570301-0-05324000-1475145863_thumb.jpg

 

I tried removing all the clothes and all that could come into conflict, but without results.

I do not have this concern with cbbe and cos ..

 

Do you have an idea or a clue, because I dry.

 

Thank you in advance for your help.

Posted

There are skin weight issues with UUNP when you take a closer look at the mesh. This affects the base body, therefore the clothes made with Bodyslide also.

 

To fix this, you'll need to repaint weights for affected vertices using 3ds Max. For this particular area(lower back), be aware of the 4 bones per vertex weight limit. There are several bones that can affect this area: L/R thigh, spine0, spine1, spine2, pelvis, vagina. After weightpainting, export the mesh. Open original UUNP and your new mesh in Nifskope to ensure the values match. Finally, replace Bodyslide body with your new body. You'd only need to reweight the UUNP Special body. For UUNP HDT, use the reweighted UUNP Special but delete the vagina mesh.

 

Depending on your level of OCD, this can be an involved process. Then you gotta rebuild the clothes...

Posted

It occurs on all UUNP bodies, with our without HDT or vagina, no matter the preset.

I haven't managed to fix the issue yet, but I've fixed the arm deformation and seams in the recent versions.

 

I might get to it and find the cleanest fix eventually.

 

There are skin weight issues with UUNP when you take a closer look at the mesh. This affects the base body, therefore the clothes made with Bodyslide also.

 

To fix this, you'll need to repaint weights for affected vertices using 3ds Max. For this particular area(lower back), be aware of the 4 bones per vertex weight limit. There are several bones that can affect this area: L/R thigh, spine0, spine1, spine2, pelvis, vagina. After weightpainting, export the mesh. Open original UUNP and your new mesh in Nifskope to ensure the values match. Finally, replace Bodyslide body with your new body. You'd only need to reweight the UUNP Special body. For UUNP HDT, use the reweighted UUNP Special but delete the vagina mesh.

 

Depending on your level of OCD, this can be an involved process. Then you gotta rebuild the clothes...

 

It's not an issue for outfits, unless it's a really really thin thong or shows the full butt crack. 

Posted

It's not an issue for outfits, unless it's a really really thin thong or shows the full butt crack. 

Less noticeable because you can attribute it as being clothing. Once I noticed this, I started looking for it every time. Saw it on a fluffy skirt but it doesn't look as weird because, eh, skirt. For clothing with individual slots, the torso piece needs to be rebuilt, at the very least. Then maybe form fitting pelvis piece.

 

 

Posted
Thank you guys for the info.

So this is a bug, I do not have to tear my hair out... ^^

Unless I want to redo the weightpainting.. I know what to do but I'm not an expert... I'll look when I get more time and enough motivation.

Thank you pornphile for the process, it will surely be useful to me.

Posted

 ..............shows the full butt crack. 

 

Color me immature, but I damn near fell out of my chair laughing reading this post.  What made it even funnier, is you were being completely serious.  LOL.   :D

Posted

 

 ..............shows the full butt crack. 

 

Color me immature, but I damn near fell out of my chair laughing reading this post.  What made it even funnier, is you were being complete serious.  LOL.   :D

 

One does not simply laugh about butt cracks.

Posted

And here I thought this thread was about someone working on a 'booty hugger' bug like parasite similar to the ones that could attach to you in that Cursed Armour mod for Oblivion.

But yeah, anything UNP UUNP UNPB UNPCHSGHFSGHFB is gonna have that texas tough anal ridge.

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