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Alduin invulnerable


heatseeker

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Posted

Hey everyone,

I'v come across a bug where alduin can' t be damaged nor "dragonrended" he is just invulnerable to all my attacks damage or debuffs...

I already posted my problem on the nexus forum and someone gave me a script to compile: https://forums.nexusmods.com/index.php?/topic/4882455-another-topic-on-invincible-alduin/

As I said in this topic, i tried everything that is known to fix this bug but to no avail.

If I'm posting here on LL forums it's mainly because I only got one answer on the nexus forums and I'd like to know if anyone has another solution rather than this script (that i'll use if there is not other solutions).

Anyway thanks for anyone trying to help me with this problem that has been preventing me from continuing my game for 4 days already :/

 

Posted

Hey everyone,

I'v come across a bug where alduin can' t be damaged nor "dragonrended" he is just invulnerable to all my attacks damage or debuffs...

I already posted my problem on the nexus forum and someone gave me a script to compile: https://forums.nexusmods.com/index.php?/topic/4882455-another-topic-on-invincible-alduin/

As I said in this topic, i tried everything that is known to fix this bug but to no avail.

If I'm posting here on LL forums it's mainly because I only got one answer on the nexus forums and I'd like to know if anyone has another solution rather than this script (that i'll use if there is not other solutions).

Anyway thanks for anyone trying to help me with this problem that has been preventing me from continuing my game for 4 days already :/

 

It looks like that script should do fine, as long as you don't attack Alduin while he's in the air.

However...

If Dragonrend doesn't affect him when he's flying, the problem isn't that he is invulnerable when flying and not when on the ground. That's part of the vanilla game, and dragonrend should work just fine. You've probably got something else going on.

I don't suppose you could attach a papyrus log? Specifically, a session where you try to use Dragonrend on him?

More useful might be a copy of your load order, actually, in case you're using some mods that alter dragons or Alduin specifically.

 

One thing that might work - if you select him in the console and use the "kill" command, if he's invulnerable it *should* just drop his health to 1, which *should* advance the quest. But no guarantees on that, and in any case it might cause additional problems. Dragons are finicky.

 

EDIT: If you use Mfg Console, you can click on Alduin and see the last mod to affect him. If it's something other than skyrim.esm, that might be where the problem is coming from.

Posted

 

Hey everyone,

I'v come across a bug where alduin can' t be damaged nor "dragonrended" he is just invulnerable to all my attacks damage or debuffs...

I already posted my problem on the nexus forum and someone gave me a script to compile: https://forums.nexusmods.com/index.php?/topic/4882455-another-topic-on-invincible-alduin/

As I said in this topic, i tried everything that is known to fix this bug but to no avail.

If I'm posting here on LL forums it's mainly because I only got one answer on the nexus forums and I'd like to know if anyone has another solution rather than this script (that i'll use if there is not other solutions).

Anyway thanks for anyone trying to help me with this problem that has been preventing me from continuing my game for 4 days already :/

 

It looks like that script should do fine, as long as you don't attack Alduin while he's in the air.

However...

If Dragonrend doesn't affect him when he's flying, the problem isn't that he is invulnerable when flying and not when on the ground. That's part of the vanilla game, and dragonrend should work just fine. You've probably got something else going on.

I don't suppose you could attach a papyrus log? Specifically, a session where you try to use Dragonrend on him?

More useful might be a copy of your load order, actually, in case you're using some mods that alter dragons or Alduin specifically.

 

One thing that might work - if you select him in the console and use the "kill" command, if he's invulnerable it *should* just drop his health to 1, which *should* advance the quest. But no guarantees on that, and in any case it might cause additional problems. Dragons are finicky.

 

EDIT: If you use Mfg Console, you can click on Alduin and see the last mod to affect him. If it's something other than skyrim.esm, that might be where the problem is coming from.

 

 

Hey, that's actually the kind of clear answer and help i wanted to get !

Thank you very much for giving me some clues about what's going on in my game, gonna activate logging for the next time i try dragonrend alduin and post it here.

 

 

Posted

So, is SL already containing the Mfg consol? because when I try to install  it ask to overwrite some stuff from SL.

If that's the case then alduin appears to not be affected by my mods since i only see skyrim.esm.

Otherwise here is my papyrus log and load order

P.S sorry i have no idea on how to do a spoiler menu... so i upload both files

Papyrus.0.log

LoadOrder_Skyrim_2016-09-24T16-56-30.txt

Posted

So, is SL already containing the Mfg consol? because when I try to install  it ask to overwrite some stuff from SL.

If that's the case then alduin appears to not be affected by my mods since i only see skyrim.esm.

Otherwise here is my papyrus log and load order

P.S sorry i have no idea on how to do a spoiler menu... so i upload both files

 

Yes, SL already contains Mfg Console. I'd forgotten about that - for a while there it didn't afaik.  :blush:

 

If Alduin isn't being directly affected by mods, it might be indirectly affected. Looking at your load order, these pop out at me:

  • Dragon Combat Overhaul
  • Perkus Maximus (?)
  • Deadly Dragons
  • Wildcat - Combat of Skyrim

 

DCO, Deadly Dragons, and Wildcat might be affecting Alduin's invulnerable state. I don't know if Perkus Maximus is (probably not), but I'm given to understand that it affects many strange things in the game, so I dunno...

 

My suggestion would be to turn those mods off one at a time and see if the problem goes away. If it does, that problem is in that mod or how that mod interacts with other mods.

Of course, disabling any mod, especially a script-heavy one like those, is a very bad idea to do mid-game. You can try to use script cleaners to fix any problems that may come up, but it's a crapshoot at that point.

Disabling the mod is a good way to see where the problem is coming from, and there might be some MCM setting you can use to fix it, but I wouldn't recommend it for the actual play, unfortunately.

 

Did you try the fast-travel fix for Alduin's invincibility?

 

p.s. I didn't see anything specific in your papyrus log that would point to a problem, but then I'm no expert. ;)

Posted

Yes, i tried every possible fix i could find on google, it has been 4 days now i'm trying to find a solution but then i gave up and started those topics  to get more specific help to my problem.

I'm gonna try disabling those mods, I didn't do it earlier because of the reason you gave me in your post :"disabling mods mid game is bad" tho i guess i have no choice anymore :(

Also i used PDT wrapper with the zero script option to see if anything was related to script but no changes.

Anyway i appreciate your help, thx again.

 

Posted

Well, i disabled the mod that were obviously altering alduin but to no avail, rechecked my load order and it appears loot placed deadly dragon below dragon combat overhaul which is a mistake since the mod author from DCO says it should be above but that'all i could find. I guess I ll give this script a go and see how it goes tho i'm not sure how i have to recompile it since i only used c++ once and i dont even remember what for lol.

Anyway if anyone have another solution I didnt try yet, they are welcome.

Posted

https://www.youtube.com/watch?annotation_id=annotation_60295255&feature=iv&src_vid=gzaNwMKclnA&v=aNraNxpFBE0

 
 
Even letting him talk I still can't kill him
返信 2  
 
返信を非表示 
photo.jpg 
 
I had this glitch happen to me a few days ago as well, I wasn't able to solve it by reloading and not doing anything but instead I quick traveled to High Hrothgar and back to Throat of the world and he was no longer invincible.

 

Posted

 

https://www.youtube.com/watch?annotation_id=annotation_60295255&feature=iv&src_vid=gzaNwMKclnA&v=aNraNxpFBE0

 
 
Even letting him talk I still can't kill him
返信 2  
 
返信を非表示 
photo.jpg 
 
I had this glitch happen to me a few days ago as well, I wasn't able to solve it by reloading and not doing anything but instead I quick traveled to High Hrothgar and back to Throat of the world and he was no longer invincible.

 

 

sadly even this didn't work, that's one of the first thing i tried but nope didn't work =/ thanks anyway.

Funny thing is that i get more help on LL forums than on nexus one lol but that's cool :)

 

Posted

That's a shame. Sorry I couldn't help, it seems to be a very common bug though which is the strangest thing and it always seems very easy to fix which is why this is so odd. I'll keep doing some research as well. Hope you figure it out!

Posted

Hey guys, thank you very much for your help ! I finally solved the problem tho i'm not sure how... only thing i know is that i put DCO below deadly dragons and remade my merged, bashed and patchus maximus patch.

Then i loaded a save before I read the scroll, let alduin and parth finishing their speech and voila!

Not sure where the problem was coming from might be a load order problem... or not, i have no idea.

Anyway thank you very much for helping me troubleshoot this problem :)

  • 2 years later...
Posted

after all this time, same f/(%%$ing bug, same problem of this topic: Already tried all solutions gave before. After reading the topic I must add: The only suspect mod mentioned I have is Deadly Dragons, and I know this is not the culprit, because I already had it before and the glitch didn't happened.

 

I only know that might be something related with another glitch that let me stuck in the ending of the scene of the battle between Alduin and the three heros and forced me to advance via console, so thank you for any help any of you may provide me

Posted

@gunthererickson

 

You might want to do the following:

 

1) When you find yourself in the same cell as Alduin, turn on the console and look closely at him. On the right hand side of the information is a place that identifies the last mod that changed him. While it is not guaranteed, that is likely to be your culprit.

2) Otherwise, you probably want to post a load order here (preferably from LOOT and preferably in a spoiler). It is hard to know what to suggest if you don't know what you already have.

Posted

well, there's my load order from LOOT:

 

Spoiler

  0  0 Skyrim.esm
  1  1 Update.esm
  2  2 Dawnguard.esm
  3  3 HearthFires.esm
  4  4 Dragonborn.esm
  5  5 Unofficial Skyrim Legendary Edition Patch.esp
  6  6 ApachiiHair.esm
  7  7 SharedSeranaDialogue.esm
  8  8 EFFCore.esm
  9  9 AOM.esm
 10  a SexLab.esm
 11  b CreatureFramework.esm
 12  c Schlongs of Skyrim - Core.esm
 13  d SexLabAroused.esm
 14  e SexlabInteractiveArousal.esm
 15  f DreadPrison.esm
 16 10 ZaZAnimationPack.esm
 17 11 RE_RealEstate_Core.esp
 18 12 Thundering Shouts.esp
 19 13 necklace display.esp
 20 14 SkyUI.esp
 21 15 passiveweaponenchantmentrecharging.esp
 22 16 smeltdown_ingots_osr.esp
 23 17 lefthandrings.esp
 24 18 unlimitedbookshelves.esp
 25 19 Another Sorting.esp
 26 1a more plants all.esp
 27 1b Run For Your Lives.esp
 28 1c When Vampires Attack.esp
 29 1d Legendary Uncapped Perks.esp
 30 1e alchemical arts.esp
 31 1f sundamageenchantment.esp
 32 20 auriel's bow improved.esp
 33 21 nightingale equipment improved.esp
 34 22 SIDT - Complete.esp
 35 23 One-Handed Master Spells Dragonborn.esp
 36 24 TransmuteAll-DualCast.esp
 37 25 DragonFire.esp
 38 26 armoredsprint.esp
 39 27 better training.esp
 40 28 Follower Trap Safety.esp
 41 29 highlevelfollowers-dg.esp
 42 2a homes remodeled.esp
 43 2b highlevelfollowers-hf.esp
 44 2c highlevelfollowers-db.esp
 45 2d Enchantable Dawnguard Helmets and Shields.esp
 46 2e brewery_of_skyrim.esp
 47 2f RaceMenuMorphsCBBE.esp
 48 30 FNIS.esp
 49 31 HearthfireMoveKidsfix.esp
 50 32 RaceMenu.esp
 51 33 RaceMenuPlugin.esp
 52 34 dD - Realistic Ragdoll Force - Realistic.esp
 53 35 Superjump_2x.esp
 54 36 SOSRaceMenu.esp
 55 37 XPMSE.esp
 56 38 NPCProtectionTweaks.esp
 57 39 MixedUnitTactics.esp
 58 3a UIExtensions.esp
 59 3b Ninja Outfit.esp
 60 3c Hothtrooper44_Armor_Ecksstra.esp
 61 3d zzArmormashups.esp
 62 3e CrimsonTwilightArmor.esp
 63 3f CraftableClothes.esp
 64 40 3DNPC.esp
 65 41 HearthfireMultiKid.esp
 66 42 GreatWarSkyrim.esp
 67 43 MoreBanditCamps(Explorer'sEdition).esp
 68 44 BlackthornManor.esp
 69 45 Helgen Reborn.esp
 70 46 ZaForswornStory.esp
 71 47 QaxeQuestorium.esp
 72 48 AnnaNPCs.esp
 73 49 MultiMarriage_JAMCE.esp
 74 4a Ambriel.esp
 75 4b RealisticNeedsandDiseases.esp
 76 4c teg_wizards_of_winterhold_dlcrequired.esp
 77 4d Organized Books v1.2.esp
 78 4e NoAutoSkillBooks(Better).esp
 79 4f RE_RealEstate.esp
 80 50 MrissiTailOfTroubles.esp
 81 51 Hothtrooper44_ArmorCompilation.esp
 82 52 Immersive Weapons.esp
 83 53 Sekirei.esp
 84 54 aedric ritual remake.esp
 85 55 betterdisplaycases.esp
 86 56 AOM.esp
 87 57 OMageCommonRobesV2.esp
 88 58 EMCompViljaSkyrim.esp
 89 59 Daedric Entity Restoration Project.esp
 90 5a smeltskyrim.esp
 91 5b Inigo.esp
 92 5c Balanced_Magic.esp
 93 5d WayOfTheMonk.esp
 94 5e Cloaks.esp
 95 5f throwing_weapons_redux.esp
 96 60 zabswitchhat.esp
 97 61 MagnoCumGaudio.esp
 98 62 sirfailsalot racevampireabilities.esp
 99 63 NorthernCardinal.esp
100 64 Craftable Soulgems.esp
101 65 TKAA.esp
102 66 CerwidenCompanion.esp
103 67 SLIA - Legendary.esp
104 68 Balanced_Destruction.esp
105 69 Balanced_Destruction_No_Armor_Penalties.esp
106 6a GriptzionTeleportMenuSpell.esp
107 6b Cloaks - Dawnguard.esp
108 6c One-Handed Master Spells.esp
109 6d Provincial Courier Service.esp
110 6e ColettesRevenge.esp
111 6f RND_HearthFires-Patch.esp
112 70 DA_Skyship.esp
113 71 bound weapons redux.esp
114 72 magicscaling.esp
115 73 chillrend improved.esp
116 74 DeadlyDragons.esp
117 75 SamuraiBlades.esp
118 76 crossbow_basic_collection_llisted_en.esp
119 77 ultimatearchmage0.esp
120 78 Acquisitive Soul Gems.esp
121 79 MagicIsLight.esp
122 7a Bound Weapon Mastery.esp
123 7b boundxbows.esp
124 7c leveled summons.esp
125 7d enchantmentpower.esp
126 7e highlevelfollowers.esp
127 7f realcompanions.esp
128 80 scalingspells.esp
129 81 Enchanted Bound Weapons.esp
130 82 SkyrimSizesLore.esp
131 83 kittyehsrealisticwolfproject.esp
132 84 bound weapon tweaks (db).esp
133 85 RND_AnimalLoot.esp
134 86 WerewolfPerksExpanded.esp
135 87 RND_Dawnguard-Patch.esp
136 88 RND_Dragonborn-Patch.esp
137 89 EFFDialogue.esp
138 8a MultiMarriage_JAMCE_HMA_PATCH.esp
139 8b HearthfireMultiKid_LastName.esp
140 8c MultiMar_VoiceSerana_HMA_version.esp
141 8d Spousetocustomhome.esp
142 8e One With Nature - DG+DB.esp
143 8f hothtrooper44_ArmorPatch.esp
144 90 3DNPCEFF.esp
145 91 Viconia.esp
146 92 Dovabear.esp
147 93 LZA Belrand.esp
148 94 JemWM.esp
149 95 InigoMCM.esp
150 96 EMViljaInSolstheimAddOn.esp
151 97 throwing_weapons_redux_perktrees.esp
152 98 Craft_Flawless_Gems.esp
153 99 ultimateodahviing.esp
154 9a The Paarthurnax Ultimatum.esp
155 9b BOTI.esp
156 9c HouseOfHorrorsAlternateEnding.esp
157 9d FeedOnAnimalsAndCreatures.esp
158 9e FollowerCompatibility.esp
159 9f Schlongs of Skyrim.esp
160 a0 Ancient Spells 2.esp
161 a1 largergarden.esp
162 a2 physiomancy.esp
163 a3 SOS - Shop.esp
164 a4 SpousesEnhanced.esp
165 a5 EWQFTGG.esp
166 a6 brrobecirclets.esp
167 a7 Real Feeding V3.esp
168 a8 SexLab Eager NPCs.esp
169 a9 blade of woe improved.esp
170 aa Vampire Skin Color Fix.esp
171 ab LoversComfort.esp
172 ac ysgramor's artifacts improved.esp
173 ad Nerevar001.esp
174 ae CS_TagNTrack.esp
175 af Remodeled Armor.esp
176 b0 werebear beast form (non-replacer).esp
177 b1 3DNPC - Winterhold Mods Patch.esp
178 b2 longercraftingdurations.esp
179 b3 OMageStandalonePack.esp
180 b4 zariafarmingdg.esp
181 b5 AK- Boethiah Alternate.esp
182 b6 warchiefarmor.esp
183 b7 SSLToys.esp
184 b8 dovahkiinrelax.esp
185 b9 GreenWaterFix_Compatible.esp
186 ba HentaiCreatures.esp
187 bb SpellTomeResurrectDead.esp
188 bc ACE BYOG.esp
189 bd katana.esp
190 be SamuraiBladesWeapons.esp
191 bf SexLabMassMatchMaker.esp
192 c0 SLALAnimObjBillyy.esp
193 c1 AnubAnimObj.esp
194 c2 HornyWerewolves.esp
195 c3 MoreNastyCritters.esp
196 c4 SexLabNudeCreatures.esp
197 c5 SexLabNudeCreaturesDB.esp
198 c6 SexLabNudeCreaturesDG.esp
199 c7 NonSexLabAnimationPack.esp
200 c8 MF_SpectatorCrowds.esp
201 c9 NusbieVoices.esp
202 ca SexLab Aroused Creatures.esp
203 cb SexLab RND.esp
204 cc SexLab Romance.esp
205 cd Cherrypie.esp
206 ce SexLabArousedAnimations.esp
207 cf SpousesEnhanced_Serana.esp
208 d0 SPS - Sexlab Position Selector.esp
209 d1 SexLab Vanilla Voices.esp
210 d2 SexLabDefeat.esp
211 d3 SexLab TDF Aggressive Prostitution.esp
212 d4 SexLab Submit.esp
213 d5 SOS - Smurf Average Addon.esp
214 d6 SOS - VectorPlexus Muscular Addon.esp
215 d7 SOS - VectorPlexus Regular Addon.esp
216 d8 SexLab_SOS-Stapon.esp
217 d9 SexLabWerewolves.esp
218 da SexLab Submit Serana.esp
219 db SexLabTools.esp
220 dc SLAnimLoader.esp
221 dd SLALAnimObj.esp
222 de Balanced_Magic_Dawnguard.esp
223 df SmartCast_1_0.esp
224 e0 StormWrathLightning.esp
225 e1 IndividualizedShoutCooldowns.esp
226 e2 Bound Katana.esp
227 e3 ASX_Spells.esp
228 e4 BalancedMagic.esp
       Improved Cloaks.esp
       Improved Runes.esp
229 e5 Improved Expert Spells.esp
230 e6 Improved Master Spells.esp
231 e7 Balanced_Magic_Novice.esp
232 e8 Balanced_Magic_Adept.esp
233 e9 Balanced_Magic_Master.esp
234 ea Improved Casting.esp
235 eb balanced magic scaling.esp
236 ec Improved Destruction Perks.esp
237 ed Balanced_Restoration.esp
238 ee Balanced_Alteraton.esp
239 ef Balanced_Conjuration.esp
240 f0 Balanced_Illusion.esp
241 f1 Balanced_Alteraton_No_Armor_Penalties.esp
242 f2 thegreylight's magic unbound - master's edition.esp
243 f3 TDF_AP_IndHookersPlug_In.esp
244 f4 heJemWMPatch.esp
245 f5 Real Flying.esp
246 f6 DBDQFTGGWA.esp
247 f7 zNightMistressMansion.esp
248 f8 tcbm.esp
       Brevi_MoonlightTales.esp
249 f9 WerewolfMastery.esp
250 fa Werewolf Loot- Dawnguard version.esp
 

 

yep, it's heavily modded. I eliminated a mod named Guild Starter because I thought it was the culprit

Posted
Spoiler

yep, it's heavily modded. I eliminated a mod named Guild Starter because I thought it was the culprit

 

I'm going with "stream of consciousness" as I go through your load order.

 

You can get rid of Realistic Ragdolls since it is included in XPMSE (make your list shorter)*

 

If this is the mod I found on Nexus (Clette's Revenge) it is both out of date and abandoned. If the author abandoned it you should too*

 

If this is the original Lover's Comfort you should abandon it too.*

 

Update your More Nasty Critters to the current SLAL version. I know that you have the old one because you still have the SexLab Nude Creatures .esp's. When you change be careful to read the instructions. It is not difficult but it is particular*

 

Finally turn off the .esp for XPMSE. DO NOT DISABLE THE MOD. The .esp is not needed and can interfere with other mods. *

 

Check the McMenu on NPC Protection Tweaks and be certain you haven't done yourself in with Alduin.

 

You already mentioned it but do check the McMenu for Deadly Dragons.

 

 

 

*Probably unrelated to your problem, just general advice.

 

 

Let's see what happens now, shall we?

Posted
On 2/9/2019 at 3:46 PM, Psalam said:
  Reveal hidden contents

yep, it's heavily modded. I eliminated a mod named Guild Starter because I thought it was the culprit

 

 

If this is the mod I found on Nexus (Clette's Revenge) it is both out of date and abandoned. If the author abandoned it you should too*

 

 

I hope I don't have to get rid of this because I have been making so much use of the best spells of this mod ?

Posted
Spoiler
5 minutes ago, gunthererickson said:

why should I abandon the original lovers confort?

 

 

It's outdated and buggy (sorry, I'm at work and don't have time to go into a great deal of detail at the moment).

Posted
Spoiler
2 hours ago, gunthererickson said:

okay, I understand, Thanks

 

 

You're welcome. If you have more questions feel free to post them. I get to spend some time at home every day anyway. ?

Posted

Well, Thanks for Psalkam for all his advise, I managed to solve issues related with mods not working properly and CTDs, even if I couldn't solve the Alduin problem.

 

In all cases I will post the way I solved this problem for future references. WARNING: it involves using MANY console commands.

 

First fight:

 

I opened the console when Alduin appeared, and selected him.

Disabled Alduin (for inmersion, I disabled him when he says: Die now and await your fate in Sovngarde) and inmediatly created a copy.

After Paarthurnax told me: "Dovahkin, use Dragonrend if you know it" (The bug, whatever it is, occurs in that moment), I console disabled the copy and reenabled the original.

Dragonrended Alduin to the ground and kicked his b%$#%$&ocks.

 

Second fight: 

 

(First, I must say it was very dishonest, but I already beaten Alduin in the past, so I didn't fell too bad about it)

Quicksaved when Alduin appeared, opened console and selected him, just in case.

Reloaded this quicksave.

Waited a little, so I could suffer at his... claws and I coud try to Dragonrend him again (you may want to do it... or may not), and then opened the console with him already selected.

Typed in this order: <recycleactor> <disable> <enable> <kill>

Enjoyed my "barely honest" victory and after that went to kick Harkon in the b%$##ocks in a more honest way.

 

I leave this just in case gets someone else with the same problem, the same heavily modded game, and already tried all the "more honest" options.

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