Arcturus7777 Posted September 19, 2016 Posted September 19, 2016 I am using clothing converter and have gotten the conversion this far. What I would like to know is the easiest way to do the final adjustments to the converted mesh. See pic. the only problem is with the bottom of the breasts showing thru the outfit.
myuhinny Posted September 19, 2016 Posted September 19, 2016 Have you tried running it through mesh rigger? It has a built thing where it will try to add a layer of emptiness between the body and the outfit to try to prevent clipping. You could also try making a copy of the file for safe keeping then load the nif into nifskope. Next right click the jacket and go to transform - scale vertices. You will get a little pop up with X Y and Z. X and Z will not be needed. The one you will need to mess with is the Y. Do not mess with the 1 unless you want the jacket to fit the stay puff marshmallow. Instead adjust the 2nd 0 after the . by placing a 2 in it and hit scale look at how it looks if it needs more do it again. Always got small with the number so that you don't have to restart over many times. Each 0 changes the mesh with different size with the first 0 after the dot being the highest and the last one being the lowest. Y expands the front and back of a outfit outward. X expands the left and right sides outward to the left and right. *Note you must watch the inside of pant legs if used on them to watch for clipping same goes for boots. Z expands mesh upward. I have never bothered using this one at all. Best to play around and see what each one does. Just reload if you mess up.
7KeysCurtain Posted September 19, 2016 Posted September 19, 2016 I personally use BodySlide (Outfit Studio) to fix up little things like that, I've used it alot to convert CoitoErgoSum clothing to other bodies.
SirDuke Posted September 19, 2016 Posted September 19, 2016 I personally use BodySlide (Outfit Studio) to fix up little things like that, I've used it alot to convert CoitoErgoSum clothing to other bodies. Absolutely! And BodySlide is helpful with the other bethesda games, too.
Arcturus7777 Posted September 19, 2016 Author Posted September 19, 2016 I personally use BodySlide (Outfit Studio) to fix up little things like that, I've used it alot to convert CoitoErgoSum clothing to other bodies. Fallout new vegas nifs, do not load into skyrim bodyslide last time I tried. Are you using some different bodyslide? I just tried again, the nif with the outfit loads, but no body and no textures, if I try to load a texture, bodyslide locks, if I try to load a reference bodyslide locks. i would appreciate a step by step. so I can see the body poking thru the outfit.
myuhinny Posted September 20, 2016 Posted September 20, 2016 7KeysCurtain is talking about outfit studio not bodyslide which is why they have it like this (outfit studio). Fallout 3 and NV files load fine into skyrims outfit studio as I have used Gerra6's pose converter to convert the pose to skyrim and then loaded the file into outfit studio and replaced the fallout 3/NV body with a skyrim body and then ran the new file through mesh rigger to remove the fallout 3/NV stuff from the nif and replaced them with skyrim stuff to successfully port the file to skyrim. So just load the fallout 3/NV nif into skyrims outfit studio and then use it's increase mesh volume tab to increase the mesh size where the clipping is to remove the clipping. Oblivion and fallout 4 though will not load into skyrims outfit studio.
Arcturus7777 Posted September 20, 2016 Author Posted September 20, 2016 7KeysCurtain is talking about outfit studio not bodyslide which is why they have it like this (outfit studio). Fallout 3 and NV files load fine into skyrims outfit studio as I have used Gerra6's pose converter to convert the pose to skyrim and then loaded the file into outfit studio and replaced the fallout 3/NV body with a skyrim body and then ran the new file through mesh rigger to remove the fallout 3/NV stuff from the nif and replaced them with skyrim stuff to successfully port the file to skyrim. So just load the fallout 3/NV nif into skyrims outfit studio and then use it's increase mesh volume tab to increase the mesh size where the clipping is to remove the clipping. Oblivion and fallout 4 though will not load into skyrims outfit studio. I can load the nif, but without the texture and body showing, I can not see where to increase the mesh. I use outfit studio all the time in Skyrim. In FNV i can not get the textures to load with the mesh, it crashes with infinite loading. am i doing something wrong?
myuhinny Posted September 20, 2016 Posted September 20, 2016 That is because it's a skyrim tool meaning you have to add the fallout textures for the body and armor/outfit to your skyrim texture folder. Ada outfit from fallout NV I threw the textures for it into my skyrim folder it is now rendered in it except for the body as I didn't add them to the texture folder. You can also click on the space ship looking things next to the items on the left side to hide anything you don't want to see and then click the one that is having the clipping and click the space ship looking thingy and click it till it turns into the wire frame view. Even without textures that will help you see where the clipping is and be able to adjust it till the wire frame is no longer there. After loading it in I was able to export it out with no problem.
SirDuke Posted September 20, 2016 Posted September 20, 2016 When you open "bodyslide", there is this little settings button in the down right corner. Hit it, select Target game to be NewVegas and set the data path. then select the reference skeleton from your newvegas directory change root node to bip01. That should do the trick. ( Of course, your textures must be in the correct data path fitting to your selection above, to show it in outfitstudio or bodyslide )
Arcturus7777 Posted September 20, 2016 Author Posted September 20, 2016 That is because it's a skyrim tool meaning you have to add the fallout textures for the body and armor/outfit to your skyrim texture folder. Ada outfit from fallout NV I threw the textures for it into my skyrim folder it is now rendered in it except for the body as I didn't add them to the texture folder. fallout NV nif.jpg You can also click on the space ship looking things next to the items on the left side to hide anything you don't want to see and then click the one that is having the clipping and click the space ship looking thingy and click it till it turns into the wire frame view. Even without textures that will help you see where the clipping is and be able to adjust it till the wire frame is no longer there. After loading it in I was able to export it out with no problem. Ok, I figured out how to get the outfit and texture to load. I loaded it without loading the reference first. the loading of the reference is crashing oufit studio. the reason I am not seeing the same thing as your examples is there is no body with the outfit, the mesh is only the outfit. So the outfit shows, but no arms not legs no anything that was part of the body. Only the outfit. Strange thing is that I can load the reference body, after the outfit without a crash, and adjust the outfit as you show, but Outfit studio crashes when exporting the nif. I tried to delete the reference, but outfit studio says that is not allowed. i am just exporting the nif, not the nif with rreference, but tried both and both crash.
myuhinny Posted September 23, 2016 Posted September 23, 2016 Right click on a different outfit piece in the mesh list and go to set reference which will change it to the reference piece and the name will turn green and then you will be able to delete the body out.
prinyo Posted October 9, 2016 Posted October 9, 2016 I'm trying to refit the vanilla armors to a male body but as a result the NPC in the game looks like an angry octopus... Sorry the screenshot is quite dark but you can see the body parts going all over and the big grey areas. What I did is: 1. Change the setting of Bodyslide for NV (I'm running TTW with Robert's NV male body) 2. In OS drag and drop "Fallout New Vegas\Data\meshes\characters\_male\upperbody-erect.nif" 3. Select the body and make it a Reference (with the right-click option) 4. Drag and drop the outfit 5. Do the "Copy weights" with the right-click on all other meshes (ecept the reference) 6. Do "Comply all" to sliders (no idea if I need to to this but I do it just in case) 7. Export nif with reference. In OS it looks like this: It is not fitted, it is the way it looks when the body and the mesh is combined. I wanted to see if changing the settings for BodySlide to target FalloutNV will help, but the problem persists. What am I doing wrong?
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