Alan47 Posted September 3, 2016 Posted September 3, 2016 Hello everyone, I have been modding Skyrim intensively for a long time now, and I want to try the same with Fallout 4 now that all DLC packages are released. I would like to know what the current state of mod tooling for Fallout 4 is. For Skyrim, I used Mod Organizer and loved it. Is Mod Organizer stable/working for Fallout 4? Or is Nexus Mod Manager the only real way to go right now? I know that this topic has been discussed on various occasions, but it's rather difficult to obtain up-to-date information on it. So, what are your experiences? Which tool do you use? Any known problems? Thanks, Alan
Cock Sucker Posted September 3, 2016 Posted September 3, 2016 Can't speak for mo but i'very not had a problem with nmm edit: stupid tablet doing auto correct >.<
Halstrom Posted September 3, 2016 Posted September 3, 2016 Despite my reservations about NMM, Mod Organiser was too late on the scene for me. I did all NV pretty much manually with FOMM just for LoadOrder and FMODs. Wasn't going through that again while waiting for MO. I fear change NMM seems fine to me.
Alan47 Posted September 3, 2016 Author Posted September 3, 2016 Okay, thanks for the opinions so far! Is anyone sucessfully using Mod Organizer 2?
Varithina Posted September 3, 2016 Posted September 3, 2016 Mo2 is currently in beta mode, and while it works fine for me, with some odd bits, it may not for you, they also changed the way you install mo2, now it has an installer with the option to choose, mobile (same way the old mo worked) or hmm not sure what they call it but there is only one instance of mo2 no matter how many games it manages. If you are starting from scratch it may well be worth trying mo2 in mobile mode only for Fallout4 and seeing how it goes if it does not work then nmm will more than likely, if for whatever reason neither work there are a couple of mod managers for fallout 4 that may be worth trying, they are on nexus.
Alan47 Posted September 4, 2016 Author Posted September 4, 2016 Mo2 is currently in beta mode, and while it works fine for me, with some odd bits, it may not for you, they also changed the way you install mo2, now it has an installer with the option to choose, mobile (same way the old mo worked) or hmm not sure what they call it but there is only one instance of mo2 no matter how many games it manages. If you are starting from scratch it may well be worth trying mo2 in mobile mode only for Fallout4 and seeing how it goes if it does not work then nmm will more than likely, if for whatever reason neither work there are a couple of mod managers for fallout 4 that may be worth trying, they are on nexus. Alright, that sounds good enough for me. I'll try to get started with MO2 and just hope that I don't run into any issues. The virtual file system makes MO so much more powerful than NMM where you actually override files. It would really feel like a step back to me if I had to use NMM for Fallout 4...
Varithina Posted September 4, 2016 Posted September 4, 2016 Mo2 is currently in beta mode, and while it works fine for me, with some odd bits, it may not for you, they also changed the way you install mo2, now it has an installer with the option to choose, mobile (same way the old mo worked) or hmm not sure what they call it but there is only one instance of mo2 no matter how many games it manages. If you are starting from scratch it may well be worth trying mo2 in mobile mode only for Fallout4 and seeing how it goes if it does not work then nmm will more than likely, if for whatever reason neither work there are a couple of mod managers for fallout 4 that may be worth trying, they are on nexus. Alright, that sounds good enough for me. I'll try to get started with MO2 and just hope that I don't run into any issues. The virtual file system makes MO so much more powerful than NMM where you actually override files. It would really feel like a step back to me if I had to use NMM for Fallout 4... The newest version of nmm does apparently use virtual files systems but I have no idea how it got implemented or pretty much anything about it, before mo2 started working (ie any of the alpha versions) I just used manual install which work well enough.
Tentacus Posted September 8, 2016 Posted September 8, 2016 I would prefer to use Mod Organizer. I used it for Skyrim and New Vegas and it's incredibly versatile, especially if you wanna do stuff like tweak mods to your liking. (Mess with sound files etc...). Unfortunately I've had nothing but bad luck with MO2 and FO4,so I use NMM. The Current NMM isn't bad at all and I've had no problems with it it's just way more convoluted and inefficient than MO. If MO 2 ever comes out of beta, and works for me, I'll switch back though. The newest version of nmm does apparently use virtual files systems but I have no idea how it got implemented or pretty much anything about it, before mo2 started working (ie any of the alpha versions) I just used manual install which work well enough. It supposedly does but it also puts mods in your data folder. It makes zero sense to me how a VFS is implemented if it really is at all.
NoxTM Posted September 8, 2016 Posted September 8, 2016 Using Mod Organizer 2. No regret! It's still Beta but imo much better than NMM. I tried the Virtual Stuff from NMM back when FO4 was released and MO2 wasn't available yet - and i can tell you i had in the 1-2 Months i used NMM more issues than i had ever with MO2. So yeah - pretty clear what i recommend
Frel Posted September 9, 2016 Posted September 9, 2016 I use also MO2 and while it is still beta it works fine for me (few weirdness here and there but nothin I can't handle) Still as it is Beta and it has some little issues. I would follow the advice given on the download page of the beta: This release is for testers only! If you're not willing to participate on the issue tracker, do NOT contact me about problems! So be prepared to figure out the issues you have on your own (and as I said there are still few) I always preferred MO to NMM because of the 2 following features: 1) it does not mess your data folder. This means that going back to vanilla game (for the most part which do not include ENB) is as easy as 1-2-3 2) the way it handles mods overwriting files is by not overwriting files but instead relying on picking the mod that is the lower on your mod list. This makes easy to manage mods without worrying on which order you install/update them so when MO2 becomes officially not beta I would strongly recommend it. Right now though ... NMM is the only mod manager that is both feature complete and stable
ousnius Posted September 10, 2016 Posted September 10, 2016 You're all using MO2 even though it's not even supposed to be used to actually play the game yet. And then everyone comes to my BodySlide mod page and cries about some random issue because of MO. (I like MO, but I wouldn't recommend using MO2 just yet)
Kjuzhren Posted September 10, 2016 Posted September 10, 2016 I use also MO2 and while it is still beta it works fine for me (few weirdness here and there but nothin I can't handle) Still as it is Beta and it has some little issues. I would follow the advice given on the download page of the beta: This release is for testers only! If you're not willing to participate on the issue tracker, do NOT contact me about problems! So be prepared to figure out the issues you have on your own (and as I said there are still few) I always preferred MO to NMM because of the 2 following features: 1) it does not mess your data folder. This means that going back to vanilla game (for the most part which do not include ENB) is as easy as 1-2-3 2) the way it handles mods overwriting files is by not overwriting files but instead relying on picking the mod that is the lower on your mod list. This makes easy to manage mods without worrying on which order you install/update them so when MO2 becomes officially not beta I would strongly recommend it. Right now though ... NMM is the only mod manager that is both feature complete and stable The il use NMM until it becomes Official and then il just migrate my mods over to it
Varithina Posted September 10, 2016 Posted September 10, 2016 You're all using MO2 even though it's not even supposed to be used to actually play the game yet. And then everyone comes to my BodySlide mod page and cries about some random issue because of MO. (I like MO, but I wouldn't recommend using MO2 just yet) Bodyslide is the one thing I never had any problems with using mo2, but there again it could be the way I use it, which is to batch build and include the body to a working directory, zip that up then add that as a mod in its own right, and just leave it pretty much as the last mod in the left pane. And make sure to re-build the files if bodyslide or armour mods are updated.
NoxTM Posted September 11, 2016 Posted September 11, 2016 The only issue MO2 has with Bodyslide is when ppl package their meshes into .ba2 archives - thus Bodyslide can't find .nif files to overwrite and spits our an error. But thats not your fault and i'm actually not sure if this only occurs with MO2 or is a general issue. Apart from this.. everything fine. I assume the ppl that are bothering you just don't know how to use MO2 and/or Bodyslide.
Frel Posted September 11, 2016 Posted September 11, 2016 You're all using MO2 even though it's not even supposed to be used to actually play the game yet. And then everyone comes to my BodySlide mod page and cries about some random issue because of MO. (I like MO, but I wouldn't recommend using MO2 just yet) Bodyslide (or any mod relying on an external program really) is indeed part of the reason why MO should not be recommended at the moment. Among the little issues I had bodyside was one of them but bodyside page had some initial info on how to resolve it so I just had to use that along with my basic knowledge on how MO works to make it behave. You are too good for your own good cell But yeah if anybody uses MO2 they should remember that any issue they have is probably their own fault to use a beta. So figure out the issue on your own and then if you see it is directly related to a limitation of the Beta (and no bug report is there yet) report it.
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