gny Posted April 25, 2018 Posted April 25, 2018 everything works fine thank you for it! but I have one issue. I can't see 'penis settings' anymore! it's gone after I installed the new version of WW. the previous patch worked for me.
TURBODRIVER Posted April 25, 2018 Author Posted April 25, 2018 13 minutes ago, gny said: everything works fine thank you for it! but I have one issue. I can't see 'penis settings' anymore! it's gone after I installed the new version of WW. the previous patch worked for me. You have some old WW files installed that prevent that menu from showing up.
blufoxx21 Posted April 25, 2018 Posted April 25, 2018 this new update it is not able to run on windows 10 it keep reading unrecognizable.
Kitsunechanw Posted April 25, 2018 Posted April 25, 2018 On 4/20/2018 at 2:39 PM, Vengeance_11 said: This depends on your game version. If it's 1.41 or lower, then update it, as well as your mods. If it's the newest 1.42, then it's a problem. hey my game is up to date and i just updated the turbodriver still asking me to create e save everytime i make a new save or new game. and there is a mod error. i ran through mod conflict detecter and all mods are fine except the cas parts that is part of the turbodriver says its a stray file. im not sure. they game works i can still play with it and my others just keeps giving me stupid pop ups. is mccommand allowed to be used with this, what bout ui cheats extention those are my only other 2 major mods, beside basemental and the wickedwhims. also if you guys could make a seperate period mod thatde be amazing which is really the only reason i want this mod
Kitsunechanw Posted April 25, 2018 Posted April 25, 2018 1 hour ago, blufoxx21 said: this new update it is not able to run on windows 10 it keep reading unrecognizable. i have windows ten it reads the file just fine. just keeps saying broken mod/cc but it works regardless 1
zelrish Posted April 25, 2018 Posted April 25, 2018 7 hours ago, TURBODRIVER said: 'wickedwoohoo_animations' can't be set to 13, should be 1. 'animation_length' should never have decimals in it. wickedwoohoo_animations set to 13 was a test I did after checking someone else package where it looked like it corresponded to the number of animation in the package so I tried it out without success anyway The decimal in the animation_length was the issue. Interesting that it used to work before this version. But well, thanks a lot for the help
Aramiteus Posted April 25, 2018 Posted April 25, 2018 Hello There should be a difference between male in female: Out of my experience male want to sleep after sex (!!! Melatonin !!!) and should not been in flirty mood for the rest of the day (Satisfaction time should be longer than 6 hours) Several days ago a girl friend told me while we were out for a dinner, the background is sad as she is seriously ill atm. : "In the past I was able to do it 10 times and then afterwards another 4 times with my boyfriend on a day. but now ..." (Maybe not true for all female, but from the pure biological point of view true. Females are unsatiable !!! Thanks to social conventions the male has to do the first step, else we would be raped by them all the time. ) This should be taken into account for the satisfaction moodlets and the flirty mood. More: My female sim got the satisfied moodlet from a blowjob. Ehm. I tried the whole day with my girlfriend, she got not pleasantly satisfied at all. (No not really, but I suggested, she started to laugh, and declined that, in my opinion, really valuable approval experiment, as she allready knew the outcome of it: "No way!!!") Another example: Two of my sims just performed a Teasing (Kissing) animation full dressed. I interrupted it as I wanted to go home with them. I do not know about the NPC sim, but mine was pleasantly satisfied. (For this experiment my girlffriend was more open minded, but we also failed in approval. This time it was for me to say: "No way!!!") I think by the classification of the animations there is a way to find out what is happening in the animations and to decide by that about the satisfaction of the participants. For example: <T n="animation_type">HANDJOB</T> <T n="animation_genders">MALE</T> <T n="animation_naked_flags">BOTTOM</T> <T n="actor_interactions"> <T> <T n="receiving_actor_id">1</T> <T n="receiving_actor_category">NONE</T> </T> </T> This would mean the first actor is receiving some satisfaction, while the "reveiving actor" gets no satisfaction as of <T n="receiving_actor_category">NONE</T> The "receiving actor" may get horny, but not satisfied! For this some genital penetration is needed, in general. For implementation, should be easy: Start a timer at the start of an animation. Stop it at the end btw. change of the animation. Look for a penetration factor, multiply it by the time elapsed. (In the example above 0 for the "receiving actor") (Subtract a calm down factor multiplied by the elapsed time, to prolongue the act (may be influenced by experience and others), should be of course lower than the lowest penetration factor else you create a never satisfied sim) If the sum of penetration is higher than the orgasm threshold (this may depend on experience and others too): Move to the climax stage OR: Add satisfaction moodlet, If gender is male, add cum to the "receiving actor" By this also the feature, "Seperated in act orgasms" is implemented. (Another step in the immersion direction is done.) 1
Scorpion_SK Posted April 25, 2018 Posted April 25, 2018 Thank you very much for the update! Sorry for my curiosity, but want to ask about those two changes: Quote - Made Sims that perform solo sex interactions not receive any sexual satisfaction moodlets - Removed the Sex skill Why?
R-Lo Posted April 25, 2018 Posted April 25, 2018 1 hour ago, Scorpion_SK said: Thank you very much for the update! Sorry for my curiosity, but want to ask about those two changes: Why? Hey! The sex skill was removed as it has no real effect on anything and presently is a pointless feature, I think it's being reintroduced in the future once it has a working and functional purpose, The satisfaction moodlets were removed from solo activity too as again, serves no real reason and often come up negative regardless of skill, Basically the mods been getting a major overhaul and although things are added, sometimes it's helpful to remove a useless feature or two for enabling others to run smoothly once the game has a few less checks to make or inject, 2
Vera Cala Posted April 25, 2018 Posted April 25, 2018 13 hours ago, DarkZephyr said: I use it! I love it, it works well with WickedWhims, which I also love. Thanks for making it! I had originally been under the impression that we were going to be able to set gender preferences in CAS but nope, and that made me very frustrated, so I did a search and found your mod, which instantly removed my frustration! Thanks, but do you know why did Turbo remove it?
andretya Posted April 25, 2018 Posted April 25, 2018 finally you upload update WW ......... thanks you so much turbo ... :):):):):):) 1
DarkZephyr Posted April 25, 2018 Posted April 25, 2018 3 hours ago, Vera Cala said: Thanks, but do you know why did Turbo remove it? I have no idea. I think that feature was there before I used WickedWhims. But Azoresman's mod fills the gap perfectly.
manuela1986 Posted April 26, 2018 Posted April 26, 2018 A new update, awesome! How about adding an option for removing only one sim from a group sex instead of cancelling the whole thing?
Aramiteus Posted April 26, 2018 Posted April 26, 2018 2 hours ago, manuela1986 said: A new update, awesome! How about adding an option for removing only one sim from a group sex instead of cancelling the whole thing? Or exchange one actor.
HinaChan Posted April 26, 2018 Posted April 26, 2018 The sex leveling was part of a mod I used now it won't work would anyone have the last WW package....
R-Lo Posted April 26, 2018 Posted April 26, 2018 58 minutes ago, HinaChan said: The sex leveling was part of a mod I used now it won't work would anyone have the last WW package.... The sex level was removed! This didn't really have any affect on autonomy or satisfaction at present and was just unnecessary data traffic, It might be back in the future when some mechanics are added that'll make use of it
R-Lo Posted April 26, 2018 Posted April 26, 2018 6 hours ago, manuela1986 said: A new update, awesome! How about adding an option for removing only one sim from a group sex instead of cancelling the whole thing? 3 hours ago, Aramiteus said: Or exchange one actor. Removing actors from a running session could be tricky on a statistical level, The xp and relationships etc get a little harder to track and record with various Sims jumping in and out, Could get a little messy and anyhow, it probably would take just as long to remove and shuffle Sims around as it does to start another sequence! 1
goneshik Posted April 26, 2018 Posted April 26, 2018 On 4/24/2018 at 10:15 AM, TURBODRIVER said: Updated Noir and Dark Sims penis support Unfortunately, this update actually seems to have broken my equipped (via the tattoo menu) Noir and Dark Sims penis. Actually, even just having it as the only/default penis, there's still a problem. The problem is that it is miscolored (please see attached image). Is this something that will need to be updated on the creator's end? And oh, additionally, the penis settings menu has gone entirely missing.
HinaChan Posted April 27, 2018 Posted April 27, 2018 6 hours ago, R-Lo said: The sex level was removed! This didn't really have any affect on autonomy or satisfaction at present and was just unnecessary data traffic, It might be back in the future when some mechanics are added that'll make use of it IT RUINS A MODS THAT REQUIRES THE LEVELING SEX LEVELS THOUGH!!! A MOD THAT DEPENDS ON IT.... WICKEDJOBS 1
R-Lo Posted April 27, 2018 Posted April 27, 2018 1 hour ago, HinaChan said: IT RUINS A MODS THAT REQUIRES THE LEVELING SEX LEVELS THOUGH!!! A MOD THAT DEPENDS ON IT.... WICKEDJOBS It really doesn't, Sims didn't depend on this when asking for, accepting or refusing sex, It was not tied into autonomy. Nor did it apply to any kind of skill level being required to satisfy a partner, The buff received from sex was generally pretty random and most of the time and a 1-5 skill level had no bearing as two level 5 lovers could still end up with unsatisfactory sex. 1
Homewrecker Posted April 27, 2018 Posted April 27, 2018 33 minutes ago, R-Lo said: It really doesn't, Sims didn't depend on this when asking for, accepting or refusing sex, It was not tied into autonomy. Nor did it apply to any kind of skill level being required to satisfy a partner, The buff received from sex was generally pretty random and most of the time and a 1-5 skill level had no bearing as two level 5 lovers could still end up with unsatisfactory sex. I think you're misunderstanding the poster. They're using a different mod, WickedJobs, which runs part of what it does off the WickedWhims sex skill. (My guess, without looking, would be that sex workers with higher sex skill get paid more or have happier customers.) With the sex skill gone, the OTHER mod no longer works correctly, because it depends on a skill that no longer exists. It's a valid complaint. I'd rather keep the skill as well, personally, even if it's not used for anything else, but since I wasn't using anything that used it it's less of an issue. If other mods depended on it, then it's a bigger deal for it to be gone, EVEN IF WickedWhims itself wasn't doing much with it. 1
MEyahMegusta Posted April 27, 2018 Posted April 27, 2018 Hope the moodlets for masturbation and sex skill make a return. Its pretty basic and I understand a basic removal when there isn't more systems in place to make them a part of gameplay but they're most definitely justified in presence. So I do hope they make a return in the future. Prostitution was also planned in the future right? Because obviously skill could play a part there and the moodlets would be nice filler since TS4 uses the emotion system frequently.
R-Lo Posted April 27, 2018 Posted April 27, 2018 3 hours ago, Homewrecker said: I think you're misunderstanding the poster. They're using a different mod, WickedJobs, which runs part of what it does off the WickedWhims sex skill. (My guess, without looking, would be that sex workers with higher sex skill get paid more or have happier customers.) With the sex skill gone, the OTHER mod no longer works correctly, because it depends on a skill that no longer exists. It's a valid complaint. I'd rather keep the skill as well, personally, even if it's not used for anything else, but since I wasn't using anything that used it it's less of an issue. If other mods depended on it, then it's a bigger deal for it to be gone, EVEN IF WickedWhims itself wasn't doing much with it. I'm not misunderstanding anything hun but thanks, Wickedjobs has been abandoned by its author and hasn't been updated by Jen85 since last October. Wickedwhims has and is still being rebuilt from the ground up and many things are not just being fixed, They are being completely rewritten, If wickedjobs has an issue with compatibility due to an update then IT needs fixing to make it so, The sex skill was pretty useless really, I got 14 Sims that had no sex level, period. Before the update. It does not restrict them in anyway shape or form or have any effect, All its doing is creating data traffic and adding to the lag/glitch/exceptions factor, Some people have complained about lack of new features but things need to change or be shelved from time to time to make room, A broken mod that was abandoned over 6 months ago and being held together by another member isn't really helpful in that aspect, Careers will be a part of WW one day once the base game mechanics are perfected and finalized, this has already been said in the past, People seem to think it's easy to make this based around an unfinished product but this factor means it's not just a one off upload, Like Basemental Drugs, the author needs to make themselves available to keep their script mods current and up to date, Why should Turbo abandon ideas he has because someone else lost interest or was only out to make a quick buck, If anything, users are lucky that Wicked Jobs worked this long seeing as the last update was October! 2 hours ago, MEyahMegusta said: So I do hope they make a return in the future. I think they will return once a few other things have been reworked and added, Right now the only thing it could represent is a Sims ability to perform certain actions but Turbo has already stated that he's not prepared to be restricting access to certain animations for skill as it creates more autonomous havoc and statistical analysis nightmares, While some ideas are nice, if it's a breaking or hindering aspect to other mechanics it's not worth having right now 1
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