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Posted

I have a problem installing the mod. I have tried a blur-removing mod which works fine, but haven't gotten this one to work.

When following the intall instructions, unzipping the files and placing them in the \Documents/Electronic Arts\The SIms 4\Mods directory, the game doesn't seem to recognize the WickedWoohoo script. 

 

When I unzip the files and place them in mods, the game doesn't seem to "see" the script. Script mods are enabled.

 

The only way I can get the game to "see" the script is if I put the whole .rar file in the mods directory.

 

Help?

What version of the game are you running? Is is at least 1.20?

 

Hello.

I've got two questions.

 

IF I don' want Exhibitionism function in the mod, can I just delete "TURBODRIVER_WickedWoohoo_Exhibitionism" file and the mod will still work? OR Must I include everything in the Zip file ? 

 

And I put Anaconda24's new animations and Mike24's new animations(which includes Missionary position) in the mod folder. But both animations never showed up in the list. I downloaded sims4 wickedwoohoo .008 July 31 version, which is uploaded here. What do you think is the problem here? 

And when I clicked the floor for floor sex animations, there are only two options coming up; teasing and handjob.. Other options vaginal, anal and oral job doesn't show up for floor animations!! COuld you please help me ? What is wrong? 

 

 

Image 'a' is about floor problem. 

Image 'b' is about the problem of properly installed animations (Anaconda's and Mike's Missionary) NOT showing up. 

Ability to disable exhibitionism will be possible in future public release, it was implemented in versions available on my Patreon. Deleting the package will cause errors with the mod itself.

 

I don't think the missionary animations are actually public yet, so unless you've supported Mike then you don't have them.

And for anaconda_24 animations, I don't know. Have you checked the places they can be actually used? They seem to work for me, but it could be the new version I am using. I don't think it should matter.

There is nothing else I can do for you with the current public release, sorry.

 

I've got a couple of (seemingly stupid) questions lol.. I know there's a specific place that I can ask general questions about CC & mods etc, however, I figured since part of my question is regarding this mod (which btw I thank you & your staff all of your guys' time, effort & hard work..it looks like it's going to be incredible.) I figured it'd be ok to ask here.  If not then I apologize lol.

 

Before I begin, the last time I played The Sims, prior to these last few days playing with this mod,  was Playstation 2 with The Sims Busting Out.  Therefore no mods (At least i don't think? lol) so don't mind me for asking a totally stupid question lol  I'm not sure how to ask this so bare with me please.

 

I've been seeing sims that I can be downloading from many sites and I know that I'm suppose to be putting their files (after dealing with extracting & whatnot...I know what I'm suppose to do at this point so If I sound like I don't - it's because I'm not focused on this part cuz I've been dealing with mods the last few days & know what to do lol) in the tray folder.  However, most of them have CC requirements that you have to download so they'll look exactly like how they appear.  CC such as hair, eyes, eyebrows -- you guys already know this.  So, minor question - Where do I put the CC stuff at??  I would assume in the 'Mods' folder but then I feel that'll change everyone in the current game which leads me to my main question  -  When downloading the skin for these sims that i want in my game, If I download the skin for said sim, will it effect the skin for the sims already in my saved folder for WW? or just that specific sim? Sorry, I know this sounds a bit stupid but I just don't want to mess up anyone in the game.  

If you have a '.package' file or '.ts4script' file, you put it to the Mods folder, there is nothing else to do with them.

How the CC works depends on the creator. But no matter what, any new CC will be included in your already saved game.

Some CC is enabled to be randomized for sims, which means that sims will be able to use them on their own, which can lead to problems when it is a really specific CC part, that is fault of the creator to allow that.

You can change the skin as much as you want, because if something is a override/replacement, it doesn't add anything new to the game, it just changes how something looks that is already in the game.

If your game uses CC and you remove it, after loading the game it will be replaced by a default vanilla part.

 

 

 

This might be a silly question after such an amazing addition to the game... but do the Sims relationship scale rise or fall from the sex act like with Woohooing? Or is this just purely for fun?

Not yet, but when the woohoo goes out of the prototype state, then yes.

Posted

 

 

 

This might be a silly question after such an amazing addition to the game... but do the Sims relationship scale rise or fall from the sex act like with Woohooing? Or is this just purely for fun?

Not yet, but when the woohoo goes out of the prototype state, then yes.

 

 

Now that will be interesting, especially if caught having sex how it will affect those around them. No doubt there will be ways around losing relationships such as something like a swinger trait? Also yes what about traits?

Posted

 

 

 

 

This might be a silly question after such an amazing addition to the game... but do the Sims relationship scale rise or fall from the sex act like with Woohooing? Or is this just purely for fun?

Not yet, but when the woohoo goes out of the prototype state, then yes.

 

 

Now that will be interesting, especially if caught having sex how it will affect those around them. No doubt there will be ways around losing relationships such as something like a swinger trait? Also yes what about traits?

 

I haven't planned anything yet, I am focusing on making everything stable and free of bugs.

 

The general idea is to make something that will allow everyone create their own scenarios.

I have to think of traits that will be universal for different sort of situations.

This really depends on what people want to do. With every unique idea there is always a question if it is possible. I would assume that if not then I will get asked if that can be added. I need to think of a list of things you would do in the game and create traits that would cover these situations.

 

When I am done with the prototype I will ask the important questions, but for now I prefer to focus on finishing things from the list.

Posted

I've released another version on Patreon. It's getting really close to be done. There are like only three things to be done for full release.
Here are the changes for the new version (1.1.1.015-PROTOTYPE):

  • Added Footjob sex category
  • Added ability to enable/disable selected animations in settings
  • Added ability to disable taking off shoes with bottom part during sex interaction
  • Added ability to force shoes to be taken off when animation requires that ('animation_force_nude_feet' field for XML specification)
  • Added ability to manually undress shoes in sex interaction
  • Added extra refresh to UI on sim reset to avoid ghost interactions in the queue
  • Changed time to really low for the time penis erection stays after looking at naked sims
  • Changed reason for male sim erection to be caused by preferred gender of sims
  • Changed the way animations are counted (removed 'animation_is_unique' field from XML specification)
  • Improved undressing code when in sex interaction
  • Improved detection of objects for locations
  • Fixed issue with sim portrait not updating on outfit change
  • Fixed issue with sims waking up from sleep to do exhibitionism autonomy
  • Fixed issue with sims dressing up into wrong outfit after sex
Posted

Good patch, mate! Btw Turbo, shouldn't it be possible to apply a bone/several bones to the penis in blender and make it become more flexible in its movement? I am just thinking out loud.

 

And another thing: You really should check out the active career system of Get To Work. At a certain point the doctor will have to go visit the patiences at home (house calls). So it should be already doable to implement a "call girl" service to the game if you rewrite the code. 

 

Zebru has already created plenty of new active careers by doing so.

 

As soon as we have a stable version of the mod I would love to see such a feature. It would add a great metagame to TS4. :P

 

Posted

Good patch, mate! Btw Turbo, shouldn't it be possible to apply a bone/several bones to the penis in blender and make it become more flexible in its movement? I am just thinking out loud.

 

And another thing: You really should check out the active career system of Get To Work. At a certain point the doctor will have to go visit the patiences at home (house calls). So it should be already doable to implement a "call girl" service to the game if you rewrite the code. 

 

Zebru has already created plenty of new active careers by doing so.

 

As soon as we have a stable version of the mod I would love to see such a feature. It would add a great metagame to TS4. :P

I don't know about the bones. I am not that experienced with Blender to even do it and then the game would need to recognize them to actually do something with them. And it's not even about the bones in Blender, but the rigs in game. You can export existing rigs and probably edit them, but if the game doesn't know what to do with them then what good is this for? This a topic that needs much more time to explore and try different things and if I would get into it then that would stop the development for a long time.

I even left the hardest part before the full release for the end, so next update will take me some time.

 

I don't know if I want to get into the expansion. Most of the stuff I do is made from scratch and I am not sure what to think about limiting people to buy expansion pack to actually use functions in the mod. It really depends on how much difference it makes and I don't know because I've never used that expansion, but I will eventually.

 

Escort, prostitution, modelling, photographing - there is a lot that can be done.

Posted

Yeah, you have a point here - but then again: Mods can only become better if they don't get isolated from certain features. Features developers add through patches, EPs etc. 

It would be unfortunate if you limit yourself when it comes to those things. KinkyWorld and many other mods  (Skyrim is a good example as well) got eventually better when they start to build upon the foundation new EPs had brought to the table. I mean, yet alone the club system of GT has an unlimited amount of creativity potential.

 

I love to watch Sims 4 building episodes but I hate it when creators limit themselves to basegame content. It is restricting and you can't unfold the whole potential of a game. But hey , in the end it's your choice...

Posted

hi hi, I am not sure if WickedWoohoo changes Autonomy at all. But no one in my game seems to do it.. by chance will there ever be an option to add it to the autonomy and a higher chance for it?   I use Command Center mod not sure if that effects anything.

Posted

Yeah, you have a point here - but then again: Mods can only become better if they don't get isolated from certain features. Features developers add through patches, EPs etc. 

It would be unfortunate if you limit yourself when it comes to those things. KinkyWorld and many other mods  (Skyrim is a good example as well) got eventually better when they start to build upon the foundation new EPs had brought to the table. I mean, yet alone the club system of GT has an unlimited amount of creativity potential.

 

I love to watch Sims 4 building episodes but I hate it when creators limit themselves to basegame content. It is restricting and you can't unfold the whole potential of a game. But hey , in the end it's your choice...

It's not really limiting me in any way, but it's limiting people who wants to play.

 

I understand what do you mean, it's about enhancing existing features that expansions introduce. If a feature can be done without the need of an expansion it just makes it better. It's a different story if the feature is made to improve/enhance something that expansion made possible. I will for sure do that, I see a lot of opportunities to add new things based on the expansions. And I think that is what you mean and want :)

hi hi, I am not sure if WickedWoohoo changes Autonomy at all. But no one in my game seems to do it.. by chance will there ever be an option to add it to the autonomy and a higher chance for it?   I use Command Center mod not sure if that effects anything.

For it? You mean banging? Full on sex? Just simply fucking? Yes, autonomy for that will be added for sure. The only autonomy that is implemented at the time is for exhibitionism and it depends on the level of skill. Every sim learns a little bit of exhibitionism every day.

Posted

 

Yeah, you have a point here - but then again: Mods can only become better if they don't get isolated from certain features. Features developers add through patches, EPs etc. 

It would be unfortunate if you limit yourself when it comes to those things. KinkyWorld and many other mods  (Skyrim is a good example as well) got eventually better when they start to build upon the foundation new EPs had brought to the table. I mean, yet alone the club system of GT has an unlimited amount of creativity potential.

 

I love to watch Sims 4 building episodes but I hate it when creators limit themselves to basegame content. It is restricting and you can't unfold the whole potential of a game. But hey , in the end it's your choice...

It's not really limiting me in any way, but it's limiting people who wants to play.

 

I understand what do you mean, it's about enhancing existing features that expansions introduce. If a feature can be done without the need of an expansion it just makes it better. It's a different story if the feature is made to improve/enhance something that expansion made possible. I will for sure do that, I see a lot of opportunities to add new things based on the expansions. And I think that is what you mean and want :)

 

 

Agree. This sounds reasonable to me. Thanks.

Posted

So, I am possibly (probably) a giant idiot but I have a small problem with invisible body parts when using the "Nude in CAS" mod. And when I remove that mod and instead use "Invisible Clothing" mod (available here on LL) and look at what the skin of my female sim looks like it seems like the "EA Detailed Skin V2" isn't actually working?

Also it says that you don't need to pick the Penis in CAS because WW does everything for you but I don't even see either of the penises in CAS as an option!

 

Did I Woohoo up or is something else wrong? Anyway got the time to try and help me?

 

Thanks in advance!

Posted

 

I've released another version on Patreon. It's getting really close to be done. There are like only three things to be done for full release.

Here are the changes for the new version (1.1.1.015-PROTOTYPE):

  • Added Footjob sex category
  • Added ability to enable/disable selected animations in settings
  • Added ability to disable taking off shoes with bottom part during sex interaction
  • Added ability to force shoes to be taken off when animation requires that ('animation_force_nude_feet' field for XML specification)
  • Added ability to manually undress shoes in sex interaction
  • Added extra refresh to UI on sim reset to avoid ghost interactions in the queue
  • Changed time to really low for the time penis erection stays after looking at naked sims
  • Changed reason for male sim erection to be caused by preferred gender of sims
  • Changed the way animations are counted (removed 'animation_is_unique' field from XML specification)
  • Improved undressing code when in sex interaction
  • Improved detection of objects for locations
  • Fixed issue with sim portrait not updating on outfit change
  • Fixed issue with sims waking up from sleep to do exhibitionism autonomy
  • Fixed issue with sims dressing up into wrong outfit after sex

 

where can i download the new patch? another way than Patreon? cant't wait!! thanks :-)

Posted

 

I've released another version on Patreon. It's getting really close to be done. There are like only three things to be done for full release.

Here are the changes for the new version (1.1.1.015-PROTOTYPE):

  • Added Footjob sex category
  • Added ability to enable/disable selected animations in settings
  • Added ability to disable taking off shoes with bottom part during sex interaction
  • Added ability to force shoes to be taken off when animation requires that ('animation_force_nude_feet' field for XML specification)
  • Added ability to manually undress shoes in sex interaction
  • Added extra refresh to UI on sim reset to avoid ghost interactions in the queue
  • Changed time to really low for the time penis erection stays after looking at naked sims
  • Changed reason for male sim erection to be caused by preferred gender of sims
  • Changed the way animations are counted (removed 'animation_is_unique' field from XML specification)
  • Improved undressing code when in sex interaction
  • Improved detection of objects for locations
  • Fixed issue with sim portrait not updating on outfit change
  • Fixed issue with sims waking up from sleep to do exhibitionism autonomy
  • Fixed issue with sims dressing up into wrong outfit after sex

 

Experiencing a weird bug since this update where all but one of each woohoo animation is missing. It worked fine at first, then I played a couple and now there's no more options besides one, and it seems to have saved with the game, as restarting the game produces the same bug, always just one option.

Posted

 

hi hi, I am not sure if WickedWoohoo changes Autonomy at all. But no one in my game seems to do it.. by chance will there ever be an option to add it to the autonomy and a higher chance for it?   I use Command Center mod not sure if that effects anything.

For it? You mean banging? Full on sex? Just simply fucking? Yes, autonomy for that will be added for sure. The only autonomy that is implemented at the time is for exhibitionism and it depends on the level of skill. Every sim learns a little bit of exhibitionism every day.

 

 

haha, you rock ♥

Posted

please add female behave as male

soo i can use my female sims to (Woohoo) another female sims :3

anyway

great mods,work perfectly :)

You can use any sims with any genders you want when you disable gender restrictions. That is not yet available for everyone, but it will be soon.

 

So, I am possibly (probably) a giant idiot but I have a small problem with invisible body parts when using the "Nude in CAS" mod. And when I remove that mod and instead use "Invisible Clothing" mod (available here on LL) and look at what the skin of my female sim looks like it seems like the "EA Detailed Skin V2" isn't actually working?

Also it says that you don't need to pick the Penis in CAS because WW does everything for you but I don't even see either of the penises in CAS as an option!

 

Did I Woohoo up or is something else wrong? Anyway got the time to try and help me?

 

Thanks in advance!

Why are you asking about the naked clothing? You don't need it for WW and it has nothing to do with WW.

And you can't set the penis in CAS, it's just an information for people to not look for it. WW sets it on its own when it needs to.

 

 

where can i download the new patch? another way than Patreon? cant't wait!! thanks :-)

Right now you can only access it on my Patreon. Soon the full release should be available for everybody.

 

 

Experiencing a weird bug since this update where all but one of each woohoo animation is missing. It worked fine at first, then I played a couple and now there's no more options besides one, and it seems to have saved with the game, as restarting the game produces the same bug, always just one option.

I recommend contacting me on Patreon about new release issues. Not sure what could be the cause of that yet, but I will look into it.

Posted

 

please add female behave as male

soo i can use my female sims to (Woohoo) another female sims :3

anyway

great mods,work perfectly :)

You can use any sims with any genders you want when you disable gender restrictions. That is not yet available for everyone, but it will be soon.

 

So, I am possibly (probably) a giant idiot but I have a small problem with invisible body parts when using the "Nude in CAS" mod. And when I remove that mod and instead use "Invisible Clothing" mod (available here on LL) and look at what the skin of my female sim looks like it seems like the "EA Detailed Skin V2" isn't actually working?

Also it says that you don't need to pick the Penis in CAS because WW does everything for you but I don't even see either of the penises in CAS as an option!

 

Did I Woohoo up or is something else wrong? Anyway got the time to try and help me?

 

Thanks in advance!

Why are you asking about the naked clothing? You don't need it for WW and it has nothing to do with WW.

And you can't set the penis in CAS, it's just an information for people to not look for it. WW sets it on its own when it needs to.

 

 

where can i download the new patch? another way than Patreon? cant't wait!! thanks :-)

Right now you can only access it on my Patreon. Soon the full release should be available for everybody.

 

 

Experiencing a weird bug since this update where all but one of each woohoo animation is missing. It worked fine at first, then I played a couple and now there's no more options besides one, and it seems to have saved with the game, as restarting the game produces the same bug, always just one option.

I recommend contacting me on Patreon about new release issues. Not sure what could be the cause of that yet, but I will look into it.

 

 

Finally :D

thank you soo much dude :)

keep it up

and by the way great mods,i love it soo much :)

 

oh anyway,i have a bug to report,when my sims interact(woohoo) with sims,after woohoo,my FEMALE Sims got stuck on "T" Pose for some reason,i dont know why

i cant move my sims,i cant do anything on my sims

i try to reset object(Hold Shift+Click On Sims) and then reset object(Debug)

my sims wont resetted :(

 

Posted

 

Why are you asking about the naked clothing? You don't need it for WW and it has nothing to do with WW.

And you can't set the penis in CAS, it's just an information for people to not look for it. WW sets it on its own when it needs to.

 

 

Alright, sorry, I thought they would work together but they didn't, so I thought I would just ask in case someone knew.

Anyway, thanks for the response and the mod! :D

Posted

I get a infinite loop when i play as Goth family.

They Automatically start fucking without me ordering them, and i cant make them stop fucking.

I am using MC Control, with time speed 100, and mc woohoo, with automation turned off, in Woohoo and game.

im not using any more mods, except visual mods, like hairs, cloths, skins,etc

Posted

Finally :D

thank you soo much dude :)

keep it up

and by the way great mods,i love it soo much :)

 

oh anyway,i have a bug to report,when my sims interact(woohoo) with sims,after woohoo,my FEMALE Sims got stuck on "T" Pose for some reason,i dont know why

i cant move my sims,i cant do anything on my sims

i try to reset object(Hold Shift+Click On Sims) and then reset object(Debug)

my sims wont resetted :(

Try turning the game off and removing WickedWoohooMod folder from 'saves' folder. This should be fixed in the next public release.

 

 

Why are you asking about the naked clothing? You don't need it for WW and it has nothing to do with WW.

And you can't set the penis in CAS, it's just an information for people to not look for it. WW sets it on its own when it needs to.

 

Alright, sorry, I thought they would work together but they didn't, so I thought I would just ask in case someone knew.

Anyway, thanks for the response and the mod! :D

 

You should be able to use any cc clothing without problems. WickedWoohoo does not affect these things.

 

 

I get a infinite loop when i play as Goth family.

They Automatically start fucking without me ordering them, and i cant make them stop fucking.

I am using MC Control, with time speed 100, and mc woohoo, with automation turned off, in Woohoo and game.

im not using any more mods, except visual mods, like hairs, cloths, skins,etc

Try turning the game off and removing WickedWoohooMod folder from 'saves' folder. This should be fixed in the next public release.

Posted

@TURBODRIVER

 

This is just a suggestion about how you do releases. I totally get the patreon and working with smaller numbers and people supporting you financially getting to be the test group. Not a problem.

 

However, I think it would be best if you did bug fix releases, maybe weekly? You keep saying the next version will be out "soon."  Meanwhile those of us using your mod completely free are stuck dealing with bugs you claim are fixed in the new version. If you add new features (like social going up) I can see why a small test group is good. I don't think you should change that. Even when you do a bug fix, I can see why you'd wait a few days or a week to verify it's fixed. But after that, you're leaving the rest of us with a buggy version.

 

It just doesn't make much sense to me for patreon supporters to get both new interactions + bug fixes while the rest of us wait and deal with these issues (which just get repeated over and over in this topic).

 

Edit: And I'm not referring to bug fixes for features currently only in patreon version of course. But any that effect anyone using the previous version.

Posted

@TURBODRIVER

 

This is just a suggestion about how you do releases. I totally get the patreon and working with smaller numbers and people supporting you financially getting to be the test group. Not a problem.

 

However, I think it would be best if you did bug fix releases, maybe weekly? You keep saying the next version will be out "soon."  Meanwhile those of us using your mod completely free are stuck dealing with bugs you claim are fixed in the new version. If you add new features (like social going up) I can see why a small test group is good. I don't think you should change that. Even when you do a bug fix, I can see why you'd wait a few days or a week to verify it's fixed. But after that, you're leaving the rest of us with a buggy version.

 

It just doesn't make much sense to me for patreon supporters to get both new interactions + bug fixes while the rest of us wait and deal with these issues (which just get repeated over and over in this topic).

 

Edit: And I'm not referring to bug fixes for features currently only in patreon version of course. But any that effect anyone using the previous version.

I understand what are you saying and I want to do it that way, but it is not that simple. At least not in the state the mod is right now in.

 

The problem appears mainly when I release a new version, but then someone/me finds a bug that was in the mod before I even released the last version. This forces me to release another version which fixes that, but at that point I am knee deep in a bunch of other fixes and features that are being developed. The whole process goes so fast and this happens so often that I would be releasing a new version to everybody all the time.

 

Now, with the process of releasing things with a delay for public, I would be giving another version that I know have bugs and I would still be saying the same exact things. This leads me to think that I should release them to everybody no matter what, but then it wouldn't work that way either. I would send it first to people who will test it for me and then release it for everybody, but that would cause the same issues that are present right now.

 

Releasing a new version for everybody will open it to much bigger audience and so many other problems will be revealed that a smaller group did not catch. This will be handled by releasing hotfixes, but this stops me from doing anything else if I want to add new things to the mod and keep it for Patreon first.

 

Overall it's a serious conflict. i can't have two different versions for fixes and for features. I want to give supporters something, but then it stops me to wait for people to find bugs in the public release.

 

Not releasing a public version, knowing that it is in some ways broken hurts, but there isn't really a better way to do it yet. I have a better plan, but it has to wait until I can handle the project that way. It should be about features for Patreon, not about fixes. It's a mess right now, but it will be cleaned Soon™.

Posted

 

Hey first off I wanted to say that this mod is really awesome. Thanks for all your hard work! that being said, I'm a gay man and nearly all of my sims are men. I downloaded the mike and jeff animation packs, but the only thing I can get my sims to do is give each other handjobs. =/ Did I miss an animation or is something wrong? I'd love to have my guys get to have some real woohoo, but I am kind of bummed if this is primarily a heterosexual mod.

This is not primarily heterosexual mod and if it seems that way then it's not intended. It all depends on the animations and all existing ones should have variants for M/M. If they are not there then it could be that they are not released yet. I've edited my package with animations, but it could be that it is only available on Patreon. It will be released for everybody for sure.

 

I've edited Mike24 animations package to have variants for M/M, but he doesn't offer it in his topic, or at least not yet. I thought he did left these edits in, but maybe not, I don't know. I think you can still get the old package with animations on my blog or new one on my Patreon. Make sure to notice him about it too.

I actually ended up editing the XML for jeffreyboy's animations, and then when I booted up again mike24's m/m animations were there. Weird! So now I'm really loving what I'm seeing!

 

I know you're aware of this bug, but I'm also having the issue where sims randomly start fooling around and won't stop no matter what I do. I've just been deleting the mod's save file whenever this happens, but is there any other workaround or will it be fixed in the next update?

Posted

2 of my sims out of 8 is missing but they exist somehow because i cant add new ones in the cas

what can be the cause of this?

 

edit:In fact they just vanished and i can add new ones via cas.New question:other mods cant work with this?all the customization of my sims are modified as in they turn bald and skin details settings back to default.

Posted

hey guys i need help

 

after installing some mike24 animations, i can no longer select sims nor do actions with them...

 

please help, my latest without bug save has been deleted

 

edit: messing with previous saves solved the problem!

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